Hey there, I'm Xianio and new to this game. I played Neverwinter Nights way back when so I am familiar with the setting/DnD rules/general building concepts that come with a DnD game.
One thing I generally like to do is to try and figure out builds that are different from the run of the mill cookie cutters that bring unique/different approaches to games. So, I'm here asking for some advice/info on if/how a few things work in DDO.
First off, I'm thinking about making an Axe throwing Dwarf that specs heavily into Fighter/StD. The intended idea being to create a character that has exceptionally high AC and moderate damage while operating from range. The intent being that I'll be able to create a ranged warrior who operates like a turret - taking advantage of the 30% boost to weapon damage from Archer's Focus.
The idea is built around;
1) I take all of the +dex bonus to tower shield/heavy armor
2) These enhancements stack allowing me to reach +9 dex bonus on tower shields and fullplate (assuming both have 1 naturally, if not +8)
3) With such a significant investment in armor/decent investment in Constitution I'll be tough enough to tank for a while.
4) If I don't need to kite the eventual 30% bonus from Archer's Focus adds up to a solid DPS boost.
Given all this, a few quick questions:
1) How many enhancement trees can I invest in?
2) Would Paladin SD +dex armor/shield/Armor boost stack with Dwarf and StD +'s to the same?
3) If I'm using Dwarf "throw your weight around" (Con = +damage stat) and dwarven fortress (+7% weapon damage) and 30% from Archer's focus, would that be enough damage boosts to be significant despite the paltry 1d6 base weapon damage?
4) Lastly, am I allowed to invest in 2-3 enhancement trees? I'm contemplating investing in both fighter paths and a paladin path - if it's possible.
Whew, long post. Thanks to those who took the time to read it, double thanks to those who reply. (Plus bonus points for anyone who can give me some pointers without changing the core concept)