I was just wondering... now that we have an alternative to the axe line, I got to thinking... is the alternative useful?
I mean, for TWF, there aren't any glancing blows anyway, and picks have the x4 multiplier. And then a bunch of mobs have either DR/bludgeon or other reason to use blunts (oozes...) and are largely immune to critical damage.
(I'm fairly sure most people who even consider sometimes using a shield when the situation calls for it, still want the axe line. Possibly also most THF, or are mauls competitive with greataxes?)
So, is there a downside to taking Imp Crit Pierce and the pick/hammer line, compared to going with the trusty old axe line and slash?
Does anyone have any relevant numbers here?
See, I have a bunch of dwarf rangers. (Hey, it was recommended for newbies at the time.) They of course all used axes until U19, but I'm thinking about respeccing/LRing them for the new system some time soonish now... I don't think the favored enemy thing has much meaning for the weapon line selection?
(Oh yes, mine are the "tempest trapmonkey" build so they occasionally get some sneak attack dice too. Except on a set of foes that... somehow seems to overlap with the immune-to-crit set a lot.)
And no, I don't have any of Necropolis yet, so no Deathnips for me for a good while, but maybe some day...