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  1. #1
    Community Member Mamba_Lev's Avatar
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    Question Shadar-kai Tempest 15 Ranger/4 FIghter/1 Rogue

    Not sure where to start really, i am already playing with it and after re rolling 10 or so times i think i am quite happy, still a few tweaks to be made when LR comes what is so different about LR'ing the new races compared to the old i don't know..

    15 Ranger for 4 favoured enemies, all the TWF feats, basic self healing, FOM, passable use of bows as well as the melee and Dexterity to hit and damage enhancements.

    4 Fighter instead of 1 for 2 more feats and access to weapon spec and most of the kensai enhancement tree

    1 Rogue taken for UMD, sneak attack die, starting boost to skill points and because i had to

    Shadar-Kai for +2 Dexterity, chain attack may be nice to sure how well it will work at high level also nice to have an AOE attack and i didn't have to grind through 1-15 with no gear.


    Starting stats
    12 STR plus a +1 Tome for Power attack
    20 Dexterity
    16 CON
    10 INT
    8 WIZ - +6 Item so i can cast spells
    6 CHA

    When LR comes i will use a +3 tome for STR and move those stats into INT to boost kill point pool a bit.

    I'm not going into skill points as it seems exceptionally long winded and much of it is personal choice. UMD and balance and spot are maxed iirc, not much skill points to go round becasue of INT fail.

    Will saves are an abortion, Fortitude not so bad reflex is OK. Soloing the dreaming dark chain without much issue at Level 16, not sure if that's good or not this is my first melee. I know i am badly geared and that makes a huge difference but this seems like it's doing OK.

    Enhancements to taste and i change them daily.

    Feats
    1 dodge
    3 mobility
    6 spring attack
    9 weaon focus piercing
    12 Magical training - swap for improved critical
    14 FF power attack
    15 power critical
    17 FF WF Slashing
    18
    19 FF WS Slashing
    21
    24
    26 ED Perfect TWF
    27
    28 ED
    Tempted to use 2 feat slots for Dragon marks, all this walking around is a PITA.


    Favoured Enemy
    1 undead
    5 giant
    10 Aberration
    15 evil outsider

    I was hoping the DDO vets could help with Feat suggestions/swaps and ways to improve the character. Did quite a bit of research and the old 18/1/1 seemed like a solid build but not enough feats for me and with the new enhancements seemed a shame to ignore them for the sake of a couple of spell slots and 1 favoured enemy. I know i lose the 5% double strike from Tempest Core too but there are plenty of items that do that and i still think i am gaining more than i am losing.

    Thanks in advance, please be constructive. If i have made a gigantic arse of it tell me a way to improve it

    Cheers
    Last edited by Mamba_Lev; 09-21-2013 at 06:37 AM. Reason: Updated Feats
    If real life had a block function i would probably go out more.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Mamba_Lev View Post
    Feats
    1 dodge
    3 mobility
    6 spring attack
    These are no longer Tempest pre-reqs. Also you have WF & WS for Kensei pre-reqs; but I don't see Improved Crit anywhere.
    Tempted to use 2 feat slots for Dragon marks, all this walking around is a PITA.
    Since when do Shadar-kai get DMs?

  3. #3
    Community Member Mamba_Lev's Avatar
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    Quote Originally Posted by unbongwah View Post
    These are no longer Tempest pre-reqs. Also you have WF & WS for Kensei pre-reqs; but I don't see Improved Crit anywhere.

    Since when do Shadar-kai get DMs?
    I knew about them not being pre-reqs, took them because i thought they where worth it, besides a will save feat what would you think would be better. Thinking WF slashing, does my to-hit get so high that spring attack is pointless?

    I'll swap magical training for Improved Crit.

    No DM's it is, problem solved
    Last edited by Mamba_Lev; 09-18-2013 at 07:44 AM.
    If real life had a block function i would probably go out more.

  4. #4
    Community Member EvilKitteh's Avatar
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    You can get Magical Training from the Arcane Archer for third level SP boost. Costs 4 AP in that tree to get to that level and means another AP can be spent on the ability to summon 100 +1 returning arrows. Not the best arrows but more than likely you'd have a half decent bow with a higher bonus so the arrow one doesn't matter and with a ranger of mine I've yet to see it drop to 99 arrows so summon when you log in and leave them alone.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Mamba_Lev View Post
    I knew about them not being pre-reqs, took them because i thought they where worth it, besides a will save feat what would you think would be better. Thinking WF slashing, does my to-hit get so high that spring attack is pointless?
    You can see my rgr wishlist here. My view is Mobility+Spring Atk is no longer worth it, unless maybe you're trying to make some sort of AC build or max out your Dodge bonus.

  6. #6
    Community Member Mamba_Lev's Avatar
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    Quote Originally Posted by EvilKitteh View Post
    You can get Magical Training from the Arcane Archer for third level SP boost. Costs 4 AP in that tree to get to that level and means another AP can be spent on the ability to summon 100 +1 returning arrows. Not the best arrows but more than likely you'd have a half decent bow with a higher bonus so the arrow one doesn't matter and with a ranger of mine I've yet to see it drop to 99 arrows so summon when you log in and leave them alone.
    Magical training is gone city man Had the infinite arrows already so very nice it is too.

    Quote Originally Posted by unbongwah View Post
    You can see my rgr wishlist here. My view is Mobility+Spring Atk is no longer worth it, unless maybe you're trying to make some sort of AC build or max out your Dodge bonus.
    Think i will keep them until i get a higher To-hit then swap for more weapon feats. Is empower healing really worth it for solo healing?

    Should have said that this build is going to be solo most of the time apart from RAID pugs.

    Think i have made an arse of this by taking my fighter levels late which means i would have to use an epic feat for WS unless i can take it at fighter 4th level.
    If real life had a block function i would probably go out more.

  7. #7
    Community Member Mamba_Lev's Avatar
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    No more input? The build is that good or bad?
    If real life had a block function i would probably go out more.

  8. #8
    Court Jester
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    Quote Originally Posted by Mamba_Lev View Post
    No more input? The build is that good or bad?
    Are you still willing to keep the 1 level of Rogue with the LR +1 for Iconics out now? Or would you switch that for something else?

  9. #9
    Community Member Teh_Troll's Avatar
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    My 18/1/1's feats at level 28 . . . you'll have to adapt not being human. Just throwing it out there so you can get some ideas.


    Feats:


    1 dodge
    3 cleave
    6 G Cleave
    9 IC: Piercing
    12 IC: Ranged
    15 Maximize
    18 Quicken

    Human Power Attack
    Fighter/Monk Precision

    21 Point Blank Shot
    24 Overwhelming Critical
    26 Toughness (ED feat)
    27 Epic Toughness
    28 Perfect TWF (ED Feat)

    I have Goat bots for perma haste.

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