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  1. #1
    Community Member Neverwinterer's Avatar
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    Default HALFLING BURROWER. Please critique my build (attempt to get x8 crit multiplier)

    This is the second build I try. The objective is to get a very hight number of attacks (TWF line) while trying to maximize the Crititcal Multiplier.
    Still haven't been tested. Don't know if it would work, but after checking several times I can't find a reason why it shouldn't, but in the previous attempt lot of forumites helped me discover my mistakes.

    Strong points: Sustained x7 crit multiplier (x8 on a couple paladin clickies), hight number of attacks (TWF line). Dragonmark of healing, lay on hands and healing ki finishing move for a little bit of self healing. Can be done in a first life, only with +2 tomes and 32 point build. Medium-Good saves. Evasion.
    Weak points: Enhancements and feats are pretty tight, so there is little room left for customizing. It's looks very squishy, not sure how many HP it can get.


    HALFLING BURROWER

    Race: Halfling
    Classes: Paladin 6, Monk 6, Fighter 8

    Progression: PPPPPPMMMMMMFFFFFFFF

    Attributes Tomes

    STR 16 +2
    DEX 15 +2
    CON 15 +2
    INT 8 +2
    WIS 8 +2
    CHA 11 +2

    All attribute raises to Strength until reaching a base of 23 at lvl 20. After that CON to get more HP or STR to increase damage.


    Skills

    Concentration, balance, heal


    Feats (feats marked with * are class bonus feats)

    Level 1 (pal1): Dragonmark of healing
    Level 2 (pal2):
    Level 3 (pal3): Weapon Focus
    Level 4 (pal4):
    Level 5 (pal5):
    Level 6 (pal6): Empower healing
    Level 7 (mnk1): TWF*
    Level 8 (mnk2): Power attack*
    Level 9 (mnk3): Maximize spell
    Level 10 (mnk4):
    Level 11 (mnk5):
    Level 12 (mnk6): Adept of forms (free), Master of Forms, Toughness*
    Level 13 (ftr1): Cleave*
    Level 14 (ftr2): ITWF
    Level 15 (ftr3): Improved critical piercing
    Level 16 (ftr4): Weapon specialization*
    Level 17 (ftr5):
    Level 18 (ftr6): GTWF, Great Cleave*
    Level 19 (ftr7):
    Level 20 (ftr8): Greater weapon focus*
    Level 21 (epic): Overhelming critical

    Enhancements

    Halfling 13
    --------
    Halfling Luck (core) 1
    Halfling Dextery (core) 2
    Halfling Luck (core) 1
    Halfling Dextery (core) 2
    Jorasco Dragonmark focus (tier1) x3
    Lesser Dragonmark of Healing (tier2) 2
    Greater Dragonmark of Healing (tier3) 2


    Kensei 36
    ------
    Kensei Focus: Picks and Hammers (core) 1
    Spiritual Bond (core) 1
    Weapon group specialization (tier1) 2
    Extra action boost (tier1) x3 = 6
    Action boost - Haste (tier1)x3 =6
    Weapon group specialization (tier2) 2
    Weapon Meditation (tier2) 2
    Shattering Strike (tier3) 2
    Weapon group specialization (tier3) 2
    Weapon group specialization (tier4) 2
    A Good Death (tier5) 2
    Keen Edge (tier5)2
    One With The Blade (tier5) 2


    Knight of the chalice 28pt
    ---------------------
    Hunter of the Dead (core) 1
    Extra Smite (tier1) 1
    Attack boost (tier1) x2= 4
    Divine Might (tier2) x3= 6
    Extra Smite (tier2) 1
    Damage Boost (tier2) x3= 6
    Divine Sacrifice (tier3) x3= 3
    Vigor of Life (tier3) 2
    Exalted Smite (tier3) 2
    Paladin Strength (tier3) 2



    Sacred defender 3
    ---------------
    Holy Bastion (core) 1
    Extra Lay on Hands (tier1) x2



    Critical hits:

    Heavy pick x4
    Master of forms (feat) x5
    Overhelming critical (epic feat) x6
    Devastating critical (epic destiny) x7
    Divine Sacrifice/Exalted smite (enhancement) x8 (This one is situational)


    EDITED: Changed Quicken (useless with DM and LOH) for Maximize spell and switched Weapon specialization for cleave (prerequisite: Fighter lvl4)
    Last edited by Neverwinterer; 09-18-2013 at 04:28 AM. Reason: Correction to the build
    D&D player since 1991. Played every D&D videogame since Eye of the Beholder. ¡¡¡Creeped by the 4th ed D&D ruleset!!!

  2. #2
    Community Member Fedora1's Avatar
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    I like it.

    Will be interested to see the experts comments on this build.

    Any way you can fit in that last extra LOH? Is the enhancement "A Good Death" worth 2 AP? I would never be able to time a clicky right so that it hits when the target is below 20%. At that point I am spamming cleaves, smites, DS, etc and not looking for that ONE attack. Might just be me though.

    EDIT: Whoops, I see you probably took it for the +1 crit multiplier and not the 500 damage at 20%... Anyone know the cool down on this?
    Last edited by Fedora1; 09-17-2013 at 09:32 AM.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Neverwinterer View Post
    Level 13 (ftr1): Weapon specialization*
    This feat req's ftr lvl 4; move Cleave or something here instead.

    I consider your feat & leveling order somewhat less than optimal. In particular, I try to get the TWF & Imp Crit feats ASAP. I would probably move up the ftr lvls and backload most of the monk ones. You might also want to bump up INT a bit so you can afford to max Concentration & Heal.

    Maybe something like this:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 21 Lawful Good Halfling Female
    (8 Fighter \ 6 Paladin \ 6 Monk \ 1 Epic) 
    Hit Points: 304
    Spell Points: 65 
    BAB: 18\18\23\28\28
    Fortitude: 22
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 21)
    Strength             16                    23
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             11                    13
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 21)
    Balance               6                    14
    Bluff                 0                     2
    Concentration         6                    27
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                  1                    26
    Hide                  2                     8
    Intimidate            0                     2
    Jump                  6                    12
    Listen               -1                     3
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                 -1                     1
    Swim                  3                     7
    Tumble                3                     5
    Use Magic Device      n/a                   2
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    Skill: Heal (+2)
    
    
    Level 3 (Paladin)
    Skill: Heal (+2)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Feat: (Selected) Empower Healing Spell
    Feat: (Monk Bonus) Power Attack
    
    
    Level 7 (Fighter)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    
    Level 11 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    
    
    Level 14 (Fighter)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    
    Level 15 (Monk)
    Skill: Concentration (+4)
    Skill: Heal (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+1)
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 18 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Feat: (Selected) Master of Forms
    Feat: (Monk Bonus) Toughness OR Dodge
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 21 (Paladin)
    Feat: (Selected) Overwhelming Critical
    While leveling, you can use short swords to stay centered. My version acquires One w/Blade at lvl 14, which is when Deathnips become an option - how convenient!

  4. #4
    Community Member Fedora1's Avatar
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    I was wondering what his concentrate would be mid-level, and if he could take Quicken later to get a combat feat earlier.

    Can the Dragon Marks be interrupted? LOH?

  5. #5
    Build Constructionist unbongwah's Avatar
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    SLAs can't be interrupted, AFAIK, which includes the DMs; I included Quicken because OP had it, but in hindsight I would consider Max instead to make Least & Lesser DMs more useful.

  6. #6
    Community Member Neverwinterer's Avatar
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    Quote Originally Posted by Fedora1 View Post
    I like it.

    Will be interested to see the experts comments on this build.

    Any way you can fit in that last extra LOH? Is the enhancement "A Good Death" worth 2 AP? I would never be able to time a clicky right so that it hits when the target is below 20%. At that point I am spamming cleaves, smites, DS, etc and not looking for that ONE attack. Might just be me though.

    EDIT: Whoops, I see you probably took it for the +1 crit multiplier and not the 500 damage at 20%... Anyone know the cool down on this?
    Besides the crit, the 500 damage is great for long boss fights, where 20% might mean thousands of HP. Against standar mobs, cleave/great cleave or all the other attacks are better.
    D&D player since 1991. Played every D&D videogame since Eye of the Beholder. ¡¡¡Creeped by the 4th ed D&D ruleset!!!

  7. #7
    Community Member Neverwinterer's Avatar
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    Quote Originally Posted by Fedora1 View Post
    I was wondering what his concentrate would be mid-level, and if he could take Quicken later to get a combat feat earlier.

    Can the Dragon Marks be interrupted? LOH?
    I haven't made the skills breakdown yet. As soon as I can test the build myself or have an updated and fully working character planner I can give more information. I don't know if the dragonmarks can be interrupted. I believed so because they act as a spell, but not quite sure. LOH i'm pretty sure can't be interrupted by enemy attacks (unless you get stunned, prone or something else).

    EDIT: I've just read DMs don't get interrupted, changing quicken for Maximize in the build
    D&D player since 1991. Played every D&D videogame since Eye of the Beholder. ¡¡¡Creeped by the 4th ed D&D ruleset!!!

  8. #8
    Community Member Neverwinterer's Avatar
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    Quote Originally Posted by unbongwah View Post
    This feat req's ftr lvl 4; move Cleave or something here instead.

    I consider your feat & leveling order somewhat less than optimal. In particular, I try to get the TWF & Imp Crit feats ASAP. I would probably move up the ftr lvls and backload most of the monk ones. You might also want to bump up INT a bit so you can afford to max Concentration & Heal.

    Maybe something like this:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 21 Lawful Good Halfling Female
    (8 Fighter \ 6 Paladin \ 6 Monk \ 1 Epic) 
    Hit Points: 304
    Spell Points: 65 
    BAB: 18\18\23\28\28
    Fortitude: 22
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 21)
    Strength             16                    23
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             11                    13
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 21)
    Balance               6                    14
    Bluff                 0                     2
    Concentration         6                    27
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                  1                    26
    Hide                  2                     8
    Intimidate            0                     2
    Jump                  6                    12
    Listen               -1                     3
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                 -1                     1
    Swim                  3                     7
    Tumble                3                     5
    Use Magic Device      n/a                   2
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    Skill: Heal (+2)
    
    
    Level 3 (Paladin)
    Skill: Heal (+2)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Feat: (Selected) Empower Healing Spell
    Feat: (Monk Bonus) Power Attack
    
    
    Level 7 (Fighter)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    
    Level 11 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+1)
    
    
    Level 14 (Fighter)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    
    Level 15 (Monk)
    Skill: Concentration (+4)
    Skill: Heal (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+1)
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 18 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Feat: (Selected) Master of Forms
    Feat: (Monk Bonus) Toughness OR Dodge
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 21 (Paladin)
    Feat: (Selected) Overwhelming Critical
    While leveling, you can use short swords to stay centered. My version acquires One w/Blade at lvl 14, which is when Deathnips become an option - how convenient!
    I'll move cleave instead of Weapon Specialization. I've noticed too that leveling is going to be hard the way the build is. When I can get a propper character planner with the new enhancements I'll try to make it easier sorting the classess and feats. Thanks for the suggestions!
    D&D player since 1991. Played every D&D videogame since Eye of the Beholder. ¡¡¡Creeped by the 4th ed D&D ruleset!!!

  9. #9
    Community Member Neverwinterer's Avatar
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    Quote Originally Posted by unbongwah View Post
    SLAs can't be interrupted, AFAIK, which includes the DMs; I included Quicken because OP had it, but in hindsight I would consider Max instead to make Least & Lesser DMs more useful.
    I wrongly thought the dragonmarks could be interrupted. I've changed Quicken with Maximize (great idea). Many thanks for your help
    D&D player since 1991. Played every D&D videogame since Eye of the Beholder. ¡¡¡Creeped by the 4th ed D&D ruleset!!!

  10. #10
    Community Member Lauf's Avatar
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    I've got to ask, why heavy picks?

    sure, you get a x4 multiplier instead of the x3 you'd get on an axe.
    but if you're already in legendary dreadnaught, might as well pick up headman's chop, making your axes x4 as well

    so the multiplier is a wash.

    with better base damage, and more variety in named weapons available, I see little reason for going with heavy picks.

  11. #11
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    Can you fit in Fists of Iron from any of the Monk trees?

    It's an attack with +3W, +1 crit range, and +1 crit multiplier.

    Geoff.

  12. #12
    Community Member Neverwinterer's Avatar
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    Quote Originally Posted by Lauf View Post
    I've got to ask, why heavy picks?

    sure, you get a x4 multiplier instead of the x3 you'd get on an axe.
    but if you're already in legendary dreadnaught, might as well pick up headman's chop, making your axes x4 as well

    so the multiplier is a wash.

    with better base damage, and more variety in named weapons available, I see little reason for going with heavy picks.
    You are right, with headman's chop should compensate the x3 crit instead of x4. It's even better knowing that the Epic Axe of adaxus has a x4 multiplier.

    I'll send the build back to the drawing desk again. I'm pretty sure I can get the x9 crit multiplier with the axe of adaxus and headman's chop. I'll see where does this take me. Thanks for your help!
    D&D player since 1991. Played every D&D videogame since Eye of the Beholder. ¡¡¡Creeped by the 4th ed D&D ruleset!!!

  13. #13
    Community Member Fedora1's Avatar
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    Quote Originally Posted by Neverwinterer View Post
    You are right, with headman's chop should compensate the x3 crit instead of x4. It's even better knowing that the Epic Axe of adaxus has a x4 multiplier.

    I'll send the build back to the drawing desk again. I'm pretty sure I can get the x9 crit multiplier with the axe of adaxus and headman's chop. I'll see where does this take me. Thanks for your help!
    Nice idea if building for end-game. Easier leveling using picks. Might be worth keeping picks until L21ish, then redo enhancements for axes.

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