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  1. #1
    Community Member Kujikid's Avatar
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    Cool The Spellsword(Now More Artie than EVER!)

    I've always loved the idea of sword in one hand and spell in the other.
    With the new enhancement pass I decided to try it.
    The idea is to use a bastard sword and rune arm while being able to be proficient in spells.
    Honestly, this is more of a solo flavor build, and I would love to have input on it to make it viable for endgame.

    This is a Melee(ONLY) and spellcasting build for those people who want it If you want an Xbow you can find your build somewhere else.
    This build focuses on using insightful damage to keep melee damage high without losing so much on spellcasting and using rune arms to
    augment bastard swords. It is currently a WF build but can easily be changed to Dwarf, Human, or Drow(Best Candidates) by changing your
    Body Feat to Construct Essence and weapon proficiency if necessary.

    This build is now a pure Articifer. It's not hurting for feats at all so the two monk levels weren't really necessary.
    I'm now also adding an Epic Destiny to the list in the form of Shadowdancer to make up for the loss of monk evasion.

    the only tome necessary will sadly have to be a +6 str tome for overwhelming critical

    32 Point Build

    Str 17
    Dex 8
    Con 16
    Int 17
    Wis 6
    Chr 6

    36 Point Build
    Str 17
    Dex 8
    Con 16
    Int 18
    Wis 6
    Chr 7




    Feats(Ignore Feat Selection Below)
    1 Power Attack
    3 Cleave
    4 (Arti)Proficiency: Bastard Sword/Body Feat of your choice
    6 Great Cleave
    8 (Arti)Proficiency: Bastard Sword/Body Feat of your choice
    9 Two Handed Fighting
    12 IC: Slashing Weapons(Insightful Reflexes if using keen weapons)/(Arti)Maximize Spell
    15 Improved Two Handed Fighting
    16 (Arti)Empower Spell
    18 Greater Two Handed Fighting
    20 (Arti)Quicken Spell
    21 Insightful Reflexes(if not taken at 12, otherwise free feat slot)
    24 Overwhelming Critical(Requires +6 Str Tome)
    27 Blinding Speed(unless someone sways me otherwise)

    The body feat choice depends on whether you want no fail arcane scrolls with on inscribed body wf enh or more prr and 20-25% arcane scroll failure. Ill personally go with admantine since i only really scroll divine spells.

    Sorry for the sloppy OP it's all I can do for now. Would love some help on the ED and twist choices for this

    Skill Points
    Max all articifer class skills with leftover points dumped into balance
    (wouldn't want to fall in our own grease puddles while trolling would we?)

    Oh and this is my first build so help would be great!

    edit: I'm using an outdated build creator so the balance was what i put the leftover skill points in. they should probably go to spellcraft/open lock
    Last edited by Kujikid; 09-18-2013 at 11:31 AM. Reason: Build Update

  2. #2
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    Now I have been away for awhile so this is just info I have gathered over the past few days. So it might be a bit off? But atm aren't the THF feats largely considered to be junk? At least from what I can find it seams weaving cleave/greatcleave into your attacks gets you a lot more umph with fewer feats used.

    I am working on a similar idea (at work atm so don;t have the time for the full build.) but going 2 lvls fighter rather then monk. This gains the kensai tree that should help keep my to-hit up even though I will be going max int (I hope to hit well enough to be able to use insightful damage rather then strikes.) and gain heavy armor for more AC/DR.

    Now I will be missing evasion and that does concern me a bit. Though Arty does have spells to protect for pretty much any kind of damage. Still am considering 16/2/2.

    -edit- I am also thinking dumping power attack might be a good idea. Since bastard swords get 1for1 and not 2for1. I personally think not taking the attack lose in favor of being able to run insightful strikes might be a better option. Unless of course it is possible to have a good hit rate with both power attack and insightful damage. Seems unlikely to me but I haven't crunched numbers on it.
    Last edited by Desero; 09-17-2013 at 05:46 AM.

  3. #3
    Community Member Kujikid's Avatar
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    Hmmm i might try dropping the thf feats in favor of more fun things :P also considering human with construct essence and house cannith mark for tasty sla's with maximize

    Also dont forget each monk level is considered a full bab point for attack purposes even if they arent for level

    And i also dont see what kensei brings since ive always used it for 3 ap haste and battle engineer offers 2ap haste once you get down the tree

    Oh and id love some ideas for 2hf line replacements
    Last edited by Kujikid; 09-17-2013 at 08:28 AM.

  4. #4
    The Mad Multiclasser Failedlegend's Avatar
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    I'm sure you already know but the rune arm will cause you to be uncentered
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Kujikid View Post
    Also dont forget each monk level is considered a full bab point for attack purposes even if they arent for level
    Only if you're centered, which you won't be w/RA+Mithril Body.

    You might as well dump DEX for more CON; you're obviously not an AC build, you're not going for Dodge, and Mithril Body caps your MDB anyway.

  6. #6
    Community Member Kujikid's Avatar
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    Quote Originally Posted by unbongwah View Post
    Only if you're centered, which you won't be w/RA+Mithril Body.

    You might as well dump DEX for more CON; you're obviously not an AC build, you're not going for Dodge, and Mithril Body caps your MDB anyway.
    yah.... i realized that this morning. I changed the base stats to 14 8 18 18 6 8
    taking out improved and greater two handed fighting for empower*** and a free feat of choice.

    honestly, I'm still kinda new to the game >.< still learning and all that

  7. #7
    The Mad Multiclasser Failedlegend's Avatar
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    ugggghh I hate that we cant have custom avvy's and sigs I keep thinking Kujikid is Phidius since I've mentally connected that avvy to him.

    Sorry for the random off-topic complaining :P
    Last edited by Failedlegend; 09-17-2013 at 11:20 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #8
    Community Member Kujikid's Avatar
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    XD I'm fine with the off topicness i guess. Any advice though? not sure what to do with the free feat or if i should go the dodge route with more dex >.<

  9. #9
    The Mad Multiclasser Failedlegend's Avatar
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    Honestly my advice is don't multiclass Artificer itself is already a hybrid class and if you really want evasion you better off picking it up in shadowdancer

    Also are you set on the Sword and Spell idea because Xbow Arties are far more powerful than B-Sword arties and the THF line really isn't worth it unless you don't have anything better to take

    If your set on the sword and spell idea I'll switch to advising that way pretending the xbow option doesn't exist.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  10. #10
    Community Member Kujikid's Avatar
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    Yes, honestly I am set on the sword and spell idea. if i wanted full powerhouse i would have simply gone juggernaut or if i wanted an xbow artie i would have found a million things for that XD I really do like this idea and find it fun even if it's not the best to play :P

  11. #11

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    OP: This is a variation on the direction I was thinking of taking a character. (Mine will be a 36pt build with better tomes.)

    The power of a Bastard Sword with a Rune arm is in the Glancing Blow damage. So, All 3 Two Handed Fighting feats and Great Cleave are a must.

    I went with Adamantine Body because between Battle Engineer and the Warforged enhancements I could get some decent PRR going with no ASF.

    From what I’ve read, the Firing pattern from Arcing Sky is pretty good for melee Artificers. It supposedly covers an area around you as well as whatever’s in front of you.

    I would fully invest in Battle Engineer and drop APs into racial lines (Fortification, THF, PRR, ASF.) and then the rest into Arcanotech for Spell crits and the SLAs. (I really hope Ron get's the new character generator out tomorrow!)

    I would consider the Epic Blademark Docent for you and your dog. Maybe even an Epic Spare Hand. Between these, and the Draconic Spell Augmentation and Magister Evocation Augmentation you could have a lot of fun making mobs sit down and take their beating.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 21 True Neutral Warforged Male
    (20 Artificer) 
    Hit Points: 234
    Spell Points: 1135 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 6
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 21)           (Level 21)
    Strength             16                 18                   18
    Dexterity             8                 10                   10
    Constitution         16                 18                   18
    Intelligence         18                 25                   25
    Wisdom                6                  8                    8
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 21)          (Level 21)
    Balance              -1                 11                    8
    Bluff                -2                 -1                    1
    Concentration         7                 27                   29
    Diplomacy            -2                 -1                    1
    Disable Device        8                 30                   32
    Spellcraft                2                 22                   24
    Heal                 -2                 -1                    1
    Hide                 -1                  0                   -3
    Intimidate           -2                 -1                    1
    Jump                  3                  4                    1
    Listen               -2                 -1                    1
    Move Silently        -1                  0                   -3
    Open Lock             3                 23                   25
    Perform              n/a                -1                    1
    Repair                8                 30                   32
    Search                8                 30                   32
    Spot                  2                 22                   24
    Swim                  3                  4                   -4
    Tumble               n/a                 4                    1
    Use Magic Device      2                 22                   24
    
    Level 1 (Artificer)
    Skill: Concentration (+4)
    Skill: Disable Device (+4)
    Skill: Spellcraft (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Feat: (Automatic) Warforged Traits
    
    
    Level 2 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    Feat: (Automatic) Artificer Knowledge: Wands
    
    
    Level 4 (Artificer)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Adamantine Body
    Feat: (Automatic) Trapmaking
    
    
    Level 5 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    
    
    Level 6 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Knowledge (ALL)
    
    
    Level 8 (Artificer)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: Exotic Weapon: Bastard Sword
    
    
    Level 9 (Artificer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Artificer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Artificer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Artificer)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Artificer Bonus) Maximize Spell
    
    
    Level 13 (Artificer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Skill Mastery
    
    
    Level 14 (Artificer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Artificer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Artificer)
    Ability Raise: INT
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Empower Spell
    
    
    Level 17 (Artificer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Artificer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Artificer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Artificer)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spellcraft (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Last edited by QuantumFX; 09-18-2013 at 12:34 AM. Reason: Had to add Bastard Sword to the Arti bonus feats.
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
    • Cannith Crafting.
    • Update the named loot to put them on the same system.
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.

  12. #12
    Community Member
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    Would recommend getting some more STR to fit in overwhelming critical if you can. Its min lvl21 feat that requires STR23+ so it might be difficult to fit. Maybe with a tome from upcoming Mabar might be feasible though. That thing adds quite a lot of oomph.

    Starting STR of 16+6tome+1 level up. Would get you there though...or starting int and str at 17...

    Also recommend cleaves and full chain of THF feats. Glancing blow damage with WF racials is sweet.

    Otherwise looks solid.

  13. #13
    Community Member Kujikid's Avatar
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    Well looking at quantum's build, all i can wonder is losing insightful reflexes worth it especially with 8 dex. otherwise i love where it's going I don't know what to take from the WF tree though! It's filled with so much yummy goodness also I'm personally not worried about post 20 but it is a good idea to plan for it for other people :P I'll probably sit down after my classes and edit the OP to reflect a few important changes.

  14. #14

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    Quote Originally Posted by Valakai View Post
    Would recommend getting some more STR to fit in overwhelming critical if you can. Its min lvl21 feat that requires STR23+ so it might be difficult to fit. Maybe with a tome from upcoming Mabar might be feasible though. That thing adds quite a lot of oomph.

    Starting STR of 16+6tome+1 level up. Would get you there though...or starting int and str at 17...

    Also recommend cleaves and full chain of THF feats. Glancing blow damage with WF racials is sweet.

    Otherwise looks solid.
    That was me toning it down for the OP. The character I have in mind will be a 36pt build with +5's. Though he'll probably be sporting Dwarven Axes until level 20. (Long story.)
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
    • Cannith Crafting.
    • Update the named loot to put them on the same system.
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.

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