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  1. #1
    Community Member voodoogroves's Avatar
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    Default Poison traps are funny. And silly. And wonky.

    I know you (Turbine) wanted to make poison as a different damage type relevant ... did you intend to make it the most dangerous trap type in the lower-levels of the game?

    I mean, sure everyone used to ignore them - but you may be a bit out of whack on the balancing between the other types ... unless the invisible lightning is a feature to make it more exciting and challenging too ...

    ;-)


    They do make for some lively runs, I'll grant you that.

    If you want to tune up the other trap types, make cold damage traps cast Sleet Storm and acid to also proc an Earthgrab (take that FoM) effect mid-trap. For fire, make the heat actually precede the visible flame - you know, like a heat wave - so it's harder to avoid with keyboard skills.


    I've been lucky and successfully avoided most of the shame, but been on a number of runs lately where I'm carrying an unusually large amount of soulstones and my poor back is hurting.

    kthx
    Ghallanda - now with fewer alts and more ghostbane

  2. #2
    Community Member Ivan_Milic's Avatar
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    Poison traps are bugged and will be fixed.
    Here is a tip on how to not get hurt by poison trap: play on a wf char.

  3. #3
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    I didn't really notice anything terrible about them this life. What's so bad about them, are they worse than doing those same low level quests without ship resists?

  4. #4
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    Here is a tip on how to not get hurt by poison trap: play on a wf char.
    Ghallanda - now with fewer alts and more ghostbane

  5. #5
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Ayseifn View Post
    I didn't really notice anything terrible about them this life. What's so bad about them, are they worse than doing those same low level quests without ship resists?
    They do damage right now, and its in the range of elemental damage traps but (say 60/pop in Butcher's Path elite). That and the invisible electric traps are the most amusing parts about my current TR life. Once you know about both, you can play smart and avoid them - but they still ding people who aren't expecting it.

    I watched a guy run right into the electric trap in Tear yesterday. You could hear it, but couldn't see it - maybe he had music playing but he walked right in it (the invisible lightning bolts).

    I find this kind of funkiness with traps is all kinds of amusing.
    Ghallanda - now with fewer alts and more ghostbane

  6. #6
    Community Member hucka's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    Poison traps are bugged and will be fixed.
    Here is a tip on how to not get hurt by poison trap: play on a wf char.
    beeing undead works too

  7. #7
    Community Member Havok.cry's Avatar
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    WF take damage from poison traps sometimes. I have dinged in them.
    Matt Walsh:
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  8. #8
    Community Member Qhualor's Avatar
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    Nothing like getting hit twice at level 6 for -10 con by poison traps. How does this help the new players?

  9. #9
    Community Member Luxgolg's Avatar
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    Quote Originally Posted by Qhualor View Post
    Nothing like getting hit twice at level 6 for -10 con by poison traps. How does this help the new players?
    What new players?

  10. #10
    Community Member blackdae's Avatar
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    Quote Originally Posted by voodoogroves View Post
    That and the invisible electric traps are the most amusing parts about my current TR life.
    Wait for The Pit, you'll have so much fun in that room full of electric-invisible-traps!

    Quote Originally Posted by Qhualor View Post
    Nothing like getting hit twice at level 6 for -10 con by poison traps. How does this help the new players?
    At least now they can easily hit wraiths! Ghostbane for everyone!
    Last edited by blackdae; 09-16-2013 at 09:56 AM.

  11. #11
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by blackdae View Post
    Wait for The Pit, you'll have so much fun in that room full of electric-invisible-traps!
    My Pit run wasn't that bad - we all were aware of the sneaky-fun new traps.

    Waterworks was a hoot though - as was Tear. And I had 3 people in one of my PoP groups on another alt walk into the door and ding-hijinks ensued!
    Ghallanda - now with fewer alts and more ghostbane

  12. #12
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Serious, try it.

  13. #13
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    Serious, try it.
    You do know that they can kill WF now, right?
    Ghallanda - now with fewer alts and more ghostbane

  14. #14
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    I've little clue as to why, but my WF wizzy can sit in one of them spellwards in wheloon all day and not even make a save against the damage, yet still get a message of "immune" over his head again and again. Yet my fleshy rogue who tries the same thing will die fairly quickly to poison damage. (well, at least before patch 1, I haven't really bother with wheloon after running it once.)

    So at least something that might or might not be WF-ness will grant immunity to at least some sources of poison damage.
    Old forum names (that I can't use anymore because of forum changes): Lehmu, Kanttura.
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  15. #15
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    Quote Originally Posted by hucka View Post
    beeing undead works too
    ...except when it doesn't. Undead are not always immune to poison nowadays. (Sometimes to player benefit, too - rogue Venomed Blades works on zombies and spectres...)


    Oh, and sometimes being a paladin seems to be sufficient. Not sure what's up with that, really... Divine Health was only supposed to work against diseases and not poison, right?
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).

  16. #16
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by voodoogroves View Post
    You do know that they can kill WF now, right?
    No, I stand in poison traps with my wf and dont get hurt.
    Roll a wf and see for yourself.

    Last edited by Ivan_Milic; 09-16-2013 at 05:29 PM.

  17. #17
    Community Member Ausdoerrt's Avatar
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    I remember people talking about poison traps being out of whack back when I stopped playing around 1.5 years ago (I'm back now). Nothing seems to have changed, and yeah it's silly and screwed up, but don't expect much.

    And yeah, electric traps are fun.

  18. #18
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    No, I stand in poison traps with my wf and dont get hurt.
    Roll a wf and see for yourself.

    I have a screenshot of me dinging in one on a WF recently.

    That said, it could be the WF "you didn't get your racial stuff so suckit" bug ... but I *have* dinged in at least one.
    Ghallanda - now with fewer alts and more ghostbane

  19. #19
    Community Member Gauthaag's Avatar
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    well, problem is there are poison traps in some quests, which are usually in sets of two or three and are undisarmable. Maybe relic from past which was intended only to weaken players or slow them down - but now effectively able to kill some with no other posibillity of avoidance then good mario skills

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