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  1. #21
    Community Member Atremus's Avatar
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    It only has till tomorrow then Turbine is going to take the server offline
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

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  2. #22
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    I hope the game lasts beyond 2016 and if not someone does an emulator ala SWG and I doubt I would play a DDO2 if there ever was one since it would be based on 4E or dnd next either of which are even mildly attractive to me. Makes me sad to think that ddo will go the way of SWG but if they keep making changes like they are and keep concentrating on FR I might leave anyways and go to the SWG emulator which I am goofing with kind of fun learning to play a game I use to be good at but havent played for so long I have forgotten how. I know you like it but NWO really turned me off on the chance there would ever be another decent dnd based MMO maybe the pathfinder one but I am not liking what I see about that one..

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  3. #23
    Community Member Twidger's Avatar
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    Quote Originally Posted by Chai View Post
    Their mistake. This is why the pathfinder MMO will grab all the old school D&D heads. It may not be the largest market by any means, but it is a very loyal market.
    Pathfinder's based on 3.x. Not sure I'd call its fans "old school." More like young whippersnappers. :P

  4. #24
    Community Member darthhento's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    For those of us that have played DDO for many years... there seems to be a common question in the back of our minds that has been sitting dormant since appx 2009.

    This has been brought up over the years, and back then I'd dismissed each as being way too early to pose the question. However, I'd love to get input as to what the mods and devs feel the future will hold for DDO beyond 2016, when supposedly the license ends. That feels like a good time for the development cycles to finally cease... but will Turbine's license get extended? How long DDO will continue in active development is anyone's guess.
    I thought you left for DDO2. Why did you come back?
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  5. #25

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    Quote Originally Posted by SisAmethyst View Post
    Well seeing that despite all the doom and server dieng (and according to threads they die since 2008?) the game is still around and a level cap rise to 30 is announced I don't see a reason why it shouldn't run for some other years. They overhauled the engine to support DX11 a while ago and even Asheron's Call is still up, but creating a DDO2 with a new engine, new tools, new technology is probably more expensive then to upgrade DDO itself. Also what do you expect of DDO2 of being different then DDO?

    Take a look at Lineage 1 and Lineage 2 they not only changed the engine, the whole look and feel changed. The same goes for GuildWars 1 and 2 where characters increased in size, grouping and gameplay changed. However for DDO the underlying rules of D&D - even thou they have been adapted to fit a MMO - don't change that much that they couldn't be integrated into a update. Sure you can do much better and realistic looking environments with new technology as like as seen in Battlefield 4 and such. But despite new cool looks I don't see a reason for a DDO2, and honestly not the looks keep me still playing this game.
    Yeah years ago I thought like you did. If AC can still survive, DDO can survive just as long. Hopefully there is working built into the license, or discussion is already underway between WoTC Turbine and Hasbro to continue the DDO brand. The fact they are making such drastic changes in the last few years (before 2016) may be a restructuring of the workforce and battleplan for the years to come beyond 2016.

    As far as we are in the know publicly (which frankly, isnt much), DDO production, or its very existence changes in 2016, unless wording is in the contract, or they expand or strike a new deal.


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  6. #26

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    Quote Originally Posted by Limey View Post
    It's likely there is no end date planned for DDO yet. Even if there was, there is no way they would come on here and tell you as it would simply be bad business due to people's reluctance to invest money and time into a sinking ship.

    They will continue with it as long as it is profitable.
    Many in the community already consider DDO a sinking ship... so a true plan I feel would bolster the community regardless what the news was. If its good news, everyone is happy, if its bad news, then feature live events and have a freikin party. The nostalgia alone if marketed properly could bring back vet players in droves just to experience a game they played so long ago, or for so long, whichever is the case.


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  7. #27

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    Quote Originally Posted by Dunklerlindwurm View Post
    For me the most important question would be..

    Do i want a DDO2 from Turbine?

    The changes over the last 2-3 years into the pay2win direction tell me...No


    And to Asheron's call...just because a game is still running doesn't mean it is still "alive"

    Anyone who played AC during its prime time around 2002-2004 knows how great it was...and how empty the servers were after 2006+....i dont call such a game "alive" (And i consider the AC system of no classes and totally free charakter development still the best of all mmos!!)

    The server Wayfinder for example has already such a feel like AC had in 2006...Ghost Town

    and yes they will run DDO as long as it makes profit, because there will always be some hardcore players, who will buy anything from the shop no matter how bad it is.
    I believe a server merge is in the plans already. We shall see. I agree, some of the changes has alienated their most loyal customers, the long time ViP veteran DDO players. Coming out with a direction could not be bad, and could only be good. Why? Because at this juncture, there's a nagging thought that I'm sure is not only in my head... "What NEXT?"


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  8. #28

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    Quote Originally Posted by Flavilandile View Post
    DDO2 is already here, it's called NWO.

    And no way Hasbro is going to let a computer game be developed on an old version of D&D.
    So any DDOx would be 4th Ed, or 5th Ed if they ever release it.

    Last, it is also not a given that Turbine would be the company that designed that DDOx.
    Look at what happened to NWN : Bioware for the first one, Obsidian for the second one, Cryptic/PWE for the online version.
    No. NWO is not DDO 2. They were simply going after another market with this particular title.

    A "DDO 2" does not have to promote a "5th edition". I feel there is a HUGE GAP in todays online gaming world for quality game production that does not include the Zynga/MeNow Generation 2 week gamer. Too many of these new MMOs is not about depth, but about a roadmaps with only one destination, the end game. No instruction needed, EZ play, get to the end game in two weeks or less!

    Its amazing in a way isnt it how karma work sometimes? In2005 DDO was looked at as a bastardization on D&D. An oversimplified piece of junk. Now its DDO thats the flag bearer. Many would argue the most depth, the best combat, the steepest learning curve, and the most flexible sub/f2p plans. Heck its still the closest to any set of D&D edition ruleset, scary isnt it!? Unfortunately the new Zinga like decisions they are making of late is ruining the nostalgic feel ofd D&D and dare I say DDO. If they continue on and DDO becomes "generic" it will be over for DDO. That's my honest feel.

    For DDO to remain important - it must remain niche.
    Last edited by LeslieWest_GuitarGod; 09-17-2013 at 07:03 AM.


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  9. #29

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    Quote Originally Posted by Ungood View Post
    There is no such thing, anything anyone at Turbine says is "official", so they better served to say nothing till they are ready to say something official.
    Not true. As a moderator for NWO forums I can tell you that these companies DO give you room to voice your own opinion. As long as you do so in a way that is fair, and not braking their own rules of conduct, your opinions, are airable. Now when its a touchy subject, or one that has the chance to explode, thats a different story. However mods are well versed in communication, and know how to word things. Also, they have tools at their disposal to clean a message if trolls decide to well... be themselves


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  10. #30

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    Quote Originally Posted by redspecter23 View Post
    I think that currently Turbine is able to do all the things they need to do in order to keep DDO a relevant game in the market. The game engine limitations are there, but as long as players value gameplay over graphics, then theoretically, the game can survive for some time. Any mass exodus of players has little to do with an outdated game and more to do with the changes taking place in that game. When a day comes when the graphics just don't hold up anymore, that will be when DDO2 way see the light of day. Even then, great game play will keep people interested if the mechanics are good enough.
    This is closest to my feelings over the years.


    Quote Originally Posted by redspecter23 View Post
    A DDO2 from Turbine will never seem like a good idea from players that were turned off of the original as there will be no sense that anything would be done differently the second time except for a shinier look. If the game is too different than the original then you lose not only all the players that already left, but any of those remaining, forcing you to carve a new niche in an overcrowded market from square one.
    I am not so sure about this one. They could like it better or worse. There will be those that feel many different ways based on what is created. 4th ed is dead. Neverwinter has that and I don't believe WotC wants another 4e online game. As far as 5th edition that's very possible to excite a lot of people. Remember this, if there is an effort, like there was in DDO in the beginning, to build a game around an "already established set of rules" (they said that's what made DDO stand out from the rest of the pack, and they were right), I think 5th edition would be very marketable to the entire DDO playerbase, even the old school D&D players like myself who've been playing tabletop since 1977. As long as the game is anywhere close to a faithful D&D product with depth of player creation and vertical progression - a DDO 2 based on 5e rule set has a chance.
    Last edited by LeslieWest_GuitarGod; 09-17-2013 at 06:14 AM.


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  11. #31

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    Quote Originally Posted by myliftkk_v2 View Post
    If DDO stays as a niche game, and for all intensive pruposes it will, I wouldn't expect there to be a big enough ROI to justify doing a version 2 in the near future.
    I completely disagree. Staying niche is the lure of DDO for many of its playerbase from the very beginning. Their refusal to migrate fully into Neverwinter was proof of that. But like I said all along, there is room for more than one player experience. Nostalgia and niche matters. Especially for us old school D&D players. And that constitutes a larger playerbase than Everquest and WoW combined.

    The potential playerbase for a new DDO cannot be seen as just the DDO audience, its everyone who has ever sat down and played a single game of Dungeons & Dragons in the last 40 years.


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  12. #32

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    Quote Originally Posted by Lorianna View Post
    Calling NWO anything related to D&D is like calling a butter knife Excalibur.

    I bite my thumb at NWO.
    I have my issues with it myself. It is still a game with gorgeously generated graphic art and impressive D&D lore. It just doesnt have anywhere near the depth of DDO in the character creation/leveling and combat areas.

    Most in Tyrs Paladium DDO chapter that have tried Neverwinter have returned to DDO. That's ok though, we have an amazing playerbase of guildies there, many old school D&D players happy with a more casual game. However - depth of the player experience is felt in Neverwinter even with them. Its a new game, and many will be lost, its exactly what happened with DDO in year one. In a few years Neverwinter will be a better game, but it wont replace DDO for me or many others who prefer the depth that DDO provides.


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  13. #33

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    Quote Originally Posted by Chai View Post
    This is why the pathfinder MMO will grab all the old school D&D heads. It may not be the largest market by any means, but it is a very loyal market.
    I dont think so. In fact this is what we in Tyrs Paladium were planning for. The newest data out of the dev camp however is going to turn off a lot of old school D&D gamers/vets.


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  14. #34

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    Quote Originally Posted by Uska View Post
    I hope the game lasts beyond 2016.
    I'm with ya brother!

    Quote Originally Posted by Uska View Post
    I know you like it but NWO really turned me off on the chance there would ever be another decent dnd based MMO maybe the pathfinder one but I am not liking what I see about that one..
    I hear ya. Neverwinter isnt for everybody. It does still fit a niche very well. Remember there were plenty of us old timers that never decided to jump into DDO in 2005/06 for the very lack-of-depth reasons that some talk about with Neverwinter. I enjoy the long term community there, play the game some. But as I expected from day one, DDO was going to continue to be my main game.

    PS: I don think either one of us will like Pathfinder, but who knows, we'll see when it is closer to being shipped however. Sadly, it's looking like it will be yet another oversimplified moba PvP fest... not in any way shape or form like the marketing they were getting out before and during the initial requests for cash (THEN: "a d&d like PvE dungeons experience" ---NOW---> to "there are no dungeons".) ....
    Last edited by LeslieWest_GuitarGod; 09-17-2013 at 07:59 AM.


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  15. #35
    Community Member Singular's Avatar
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    Quote Originally Posted by Chai View Post
    LOL They had their shot at NWO, and I was looking forward to it, until I realized that NWO is basically any other PW game with D&D terms used for abilities and locations. Turbine could take a page from their crafting system though, but other than that, PW has a nice little set of clone games, and the MMO fanbase is very love/hate about them.



    Their mistake. This is why the pathfinder MMO will grab all the old school D&D heads. It may not be the largest market by any means, but it is a very loyal market.



    Yeap, WB/Hasbro are just working that license arent they. D&D is a popular name in the industry, and the name alone will attract people.
    Yes. Pathfinder is absolutely going to own the market after they start.

  16. #36
    Community Member Sokól's Avatar
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    Well I have played Dungeons & Dragons video games since Pool of Radiance back in 1988 and most D&D games that came after that.

    The only reason why I started playing DDO in 2010 is because I played Lord of the Rings Online and did not like it and knew that DDO was from the same company.

    A friend was playing DDO and I decided to give it chance and there was no turning back, I live a very busy life but try to log on every day, love the game.

    DDO can continue for me at least for 10 years but with recent changes the game needs at least 2 to 5 new raids very soon, epic Vale (epic shroud items would expand the game even further).

    I can see DDO 2 become a reality when some new technology for mmo´s is demanding it.
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  17. #37
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    ...In2005 DDO was looked at as a bastardization on D&D. An oversimplified piece of junk. Now its DDO thats the flag bearer. Many would argue the most depth, the best combat, the steepest learning curve, and the most flexible sub/f2p plans. Heck its still the closest to any set of D&D edition ruleset, scary isnt it!?...
    Pall bearer is closer... if depth is grinding the same handful of quests for one of 8MM collectables only to have the collect|turn-in change on you regularly, sure.

    TL;DR for below - If there ever is a DDO2, it best be someone other than Turbine who creates it.

    Combat, I will give you.

    Learning curve I will give you; but that was because they tossed D20 out the window. It used to be relatively simple to intuit if you'd played DnD before; but now all the random odd mechanics make you think through an unintuitive meta that's by no means any fun to calculate. Granted, this is an old example that's gone, but the arbitrary addition of Epic Ward was one example... other poor mechanics followed. In addition to that, batsh*t crazy persistent bugs you have to BUILD AROUND have been here forever. Every class, every race has one or more "somethings" or "gotchas" you have to avoid. THESE are just a few things that make the learning curve hard - if it was just a balancing act, fine - but these are manufactured/accidental roadblocks that need not be there.

    Above somewhat addressed the DnD ruleset - it barely exists here. Not to mention the merging of DnD and MLP:FIM. An occasional cameo that tears down the 4th wall is cute... but seriously?!?!?

    This game was the only MMO to ever interest me (now on MMO #2 - GW2). Starting around Update 10, the lack of vision and direction started to grow. No, DDO should just die quickly (no ceremonies necessary) and the license for any sibling should go to a shop that has discipline and respect for the franchise.

  18. #38
    2014 DDO Players Council Flavilandile's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    No. NWO is not DDO 2. They were simply going after another market with this particular title.
    Even if you don't think so IT IS DDO2. Namely a MMO based on an edition of Dungeons and Dragons that came after DDO.

    You can argue all you want the facts are unavoidable.


    Quote Originally Posted by LeslieWest_GuitarGod View Post
    A "DDO 2" does not have to promote a "5th edition". I feel there is a HUGE GAP in todays online gaming world for quality game production that does not include the Zynga/MeNow Generation 2 week gamer. Too many of these new MMOs is not about depth, but about a roadmaps with only one destination, the end game. No instruction needed, EZ play, get to the end game in two weeks or less!
    To use another metaphor : now people are consumers... they don't want to wait on things.
    In rock climbing that means that the teens I manage whine when they have to walk half an hour before they reach the rocks and start climbing.
    They want to start climbing right out of the car.
    In alpinism we have the new generation that goes up to the summit running, without any equipment nor bag... and then needs to be rescued when the weather changes and they don't have anything warm nor waterproof.

    In Online Gaming that means that everybody just rush where things happens : at what is called End Game. Even if said End Game is just empty or involves only PvP.

    Try to get a group of teens to play a PnP game and come back in a year to tell us how many kept playing beyond the first session.

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Its amazing in a way isnt it how karma work sometimes? In2005 DDO was looked at as a bastardization on D&D. An oversimplified piece of junk. Now its DDO thats the flag bearer. Many would argue the most depth, the best combat, the steepest learning curve, and the most flexible sub/f2p plans. Heck its still the closest to any set of D&D edition ruleset, scary isnt it!? Unfortunately the new Zinga like decisions they are making of late is ruining the nostalgic feel ofd D&D and dare I say DDO. If they continue on and DDO becomes "generic" it will be over for DDO. That's my honest feel.

    For DDO to remain important - it must remain niche.
    DDO is still a bastardization of D&D. It has always been and will always be.
    The D&D system is not compatible with online gaming without being bastardized. Otherwise the game would have crashed long ago.

    Here are a few examples :
    - Spells have to be learned/selected after a night of rest.
    And if you want to cast 5 magic Missiles you have to take 5 magic missiles.
    When you have used your spells you are out of luck. You will have to relearn them... after a night of rest.
    No Spell Points ( ok it's an obscure options form the rules, but it has been completely bastardized to fit DDO ), just spell slots.

    - While we are at it : resting. in DDO it's done through shrines, taverns and when exiting quests.
    in D&D it's done by taking a full night rest sleeping... It cannot be simulated in an online game.

    - Loot, especially loot quality and quantity.
    DDO is Monty Haul D&D at it's extreme, take a LVL 15 character from a new player ( so no twink gear ) this character
    will have in items more items than what a full party of LVL 15 characters would have in a normal PnP game.
    And all these items will be of better quality than what he could have had in PnP.

    - This leads to inflated HP and CR mobs...
    Between the Spellpoints and the Monty Haul the mob have to be tweaked to survive long enough.
    This means, as the CR formula hasn't changed that the CR become all wacky.

    - Last, LVL 20 and more
    Every D&D PnP player knows that by LVL 20 the system starts to unravel, trying to go further up though things like Epic Levels is just splinting a wooden leg.
    D&D is not meant to be played at high level, a LVL 20 character is supposed to have a horde of followers, a castle and territory to manage, no to go
    cavorting with Kobolds in sewers. He has people to do that for him.

    DDO is not the closest to any D&D Ruleset. NWO is almost an exact transfer of 4th Edition in a MMO.
    There's less differences between 4th Ed and NOW that there was between 3.5 and DDO at the start of DDO

    Now last DDO is the Morgan Car of the MMO. ( for those that don't know : http://www.morgan-motor.co.uk/ )
    What the Production at Turbines has been trying very hard to do with it is to make it an Opel or a Ford or a Renault.
    But those that buys Morgans don't buy Renaults, Fords or Opels.
    And those that buys Renaults, Opels or Fords don't care about the Morgan. ( too exotic )

    ( Yeah I placed it )

    Honestly if you want a PnP ruleset that doesn't unravel at high level D&D is not the one to use... Rolemaster would be more efficient and would need less adaptations than D&D.
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  19. #39

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    Please no DDO2.. DDO is very unique MMO than any other MMOs I ever played.. Only best thing for DDO is to improve it's damn coder team to stamp out bugs faster.. They kept release new updates/expansions with loads of bugs that start to annoy me so bad.. I'm extremely happy when they FINALLY release their very first expansion last year that was best thing ever happened to DDO and I am glad about 2nd expansion (even that it seems to be smaller than 1st expansion. ;( ) I hope that they will release 1 expansion per year that definitely will keep us hooked..

    My biggest gripe is that they never bothered to upgrade crafting system for every expansion.. Crafting system is badly outdated.. Where is team for crafting? Crafting system sucks so bad as new augment system is lot better that basically replaces crafting system for customization.

    The combat system is still superb that DDO has over many MMOs that is the strong point of DDO that kept lot of us interested. The new enhancement system is awesome better than old one that it's easier to understand as well as improved overall system that made most characters a bit stronger and more focused. DDO is better than 2 years ago that I can say so why need DDO2 if DDO1 is getting better??

  20. #40
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Flavilandile View Post
    DDO2 is already here, it's called NWO.
    Please do not compare that drivel to DDO....It's actually Perfect World 3

    Quote Originally Posted by Flavilandile View Post
    And no way Hasbro is going to let a computer game be developed on an old version of D&D.
    So any DDOx would be 4th Ed, or 5th Ed if they ever release it.
    I would have no issue with 4th edition really assuming they actually make it 4th edition DnD and not just slap the DnD name on an existing franchise of MMOs


    Quote Originally Posted by Flavilandile View Post
    Last, it is also not a given that Turbine would be the company that designed that DDOx.
    Look at what happened to NWN : Bioware for the first one, Obsidian for the second one, Cryptic/PWE for the online version.
    Again NWO is part of the perfect world series and has no relation to the NWN series please stop linking them together

    Quote Originally Posted by Dunklerlindwurm View Post
    For me the most important question would be..

    Do i want a DDO2 from Turbine?
    No, and I doubt their planning to make one or they wouldn't bother remaking the various systems in the game they'd just save those ideas for their new game.....frankly if they could get a more in-depth and consistent crafting system (we have like 50 half-completed ones) and the cosmetic system got a "blank" for both the ddo store and as a rare drop and beyond tha Turbione keeps updating and polishing various systems I think they could make the current DDO into DDO2

    Quote Originally Posted by Dunklerlindwurm View Post
    The changes over the last 2-3 years into the pay2win direction tell me...No
    To be fair since the best gear is in raids and all raids are premium content its technically been P2W since F2P launched in 2009...but who really cares this is a cooperative game if the party cleric bought 100 mana pots and is throwing heals out like mad I'm not complaining

    Quote Originally Posted by Dunklerlindwurm View Post
    The server Wayfinder for example has already such a feel like AC had in 2006...Ghost Town
    Wayfinder is a ghosttown because it was initially debuted as the "foreign" server so no one played on it and even though its been upgraded to a normal server no wants to go to it because no ones playing on it.

    Quote Originally Posted by Dunklerlindwurm View Post
    and yes they will run DDO as long as it makes profit, because there will always be some hardcore players, who will buy anything from the shop no matter how bad it is.
    Hey my pets are very insulted by you insinuating their bad :P

    Quote Originally Posted by Ungood View Post
    while DDO scratches an itch for a gamer like me with it's Old School DnD rules and such, the game has a rushed/sloppy feel to it overall, with lots of bugs and other issues, and I can't say I want to deal with that in yet another game by them.
    To be honest DDO doesn't actually have THAT many bugs that matter/can't easily be ignored the main bugs that are actually an issue are related to enhancements and class features not working right...everything else is fairly meh

    ie. Ladder bug people get so bent out of shape about...just jump on ladders...no more bug. It's quicker that way anyways.

    On the other hand if this game wasn't so much fun with its active skill based combat, its 3.5esque multi-classing, being DnD than the bugs would probably "bug" me more

    IOW the game is just fun

    Quote Originally Posted by Azalin View Post
    I think DDO will enjoy a long run - Part of what keeps me tied to the UO franchise is the amount of "Stuff" I have in game. Not really logical, since it could go away at any time, but I do enjoy logging in once and a while and playing for old time's sake. If that game can survive with virtually no updates to a modern engine, I think DDO can go at least 15 years.
    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Too many of these new MMOs is not about depth, but about a roadmaps with only one destination, the end game. No instruction needed, EZ play, get to the end game in two weeks or less!
    Oh god I hate the end gamers the ones who think the rest of the game is like some chore to keep out undesirables or something...their missing like 90% of the game

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Many would argue the most depth, the best combat, the steepest learning curve, and the most flexible sub/f2p plans. Heck its still the closest to any set of D&D edition ruleset
    Tis the reason I'm here...I just wish they could give us a decent crafting system


    Quote Originally Posted by LeslieWest_GuitarGod View Post
    For DDO to remain important - it must remain niche.
    This I can agree with

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Not true. As a moderator for NWO forums
    HISSSSS!!!!! Traitor :P



    DDO is the most unique MMO I've ever played...I've tried to find another MMO that has the same blend of awesome...I've found games with awesome battle systems, I've found games with cool multi-classing system, I've even found a game that likes to put DnD on its label but I haven't found a game that has everything DDO has to offer yet....I truly do think with a competent crafting system DDO could do much better, so I really do hope they have one in the works because right now we have like 50 half-completed crafting systems including Cannith Crafting which is pretty much WoWs Enchanting craft.
    Last edited by Failedlegend; 09-17-2013 at 11:07 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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