It only has till tomorrow then Turbine is going to take the server offline
I hope the game lasts beyond 2016 and if not someone does an emulator ala SWG and I doubt I would play a DDO2 if there ever was one since it would be based on 4E or dnd next either of which are even mildly attractive to me. Makes me sad to think that ddo will go the way of SWG but if they keep making changes like they are and keep concentrating on FR I might leave anyways and go to the SWG emulator which I am goofing with kind of fun learning to play a game I use to be good at but havent played for so long I have forgotten how. I know you like it but NWO really turned me off on the chance there would ever be another decent dnd based MMO maybe the pathfinder one but I am not liking what I see about that one..
The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE
As far as we are in the know publicly (which frankly, isnt much), DDO production, or its very existence changes in 2016, unless wording is in the contract, or they expand or strike a new deal.
A "DDO 2" does not have to promote a "5th edition". I feel there is a HUGE GAP in todays online gaming world for quality game production that does not include the Zynga/MeNow Generation 2 week gamer. Too many of these new MMOs is not about depth, but about a roadmaps with only one destination, the end game. No instruction needed, EZ play, get to the end game in two weeks or less!
Its amazing in a way isnt it how karma work sometimes? In2005 DDO was looked at as a bastardization on D&D. An oversimplified piece of junk. Now its DDO thats the flag bearer. Many would argue the most depth, the best combat, the steepest learning curve, and the most flexible sub/f2p plans. Heck its still the closest to any set of D&D edition ruleset, scary isnt it!? Unfortunately the new Zinga like decisions they are making of late is ruining the nostalgic feel ofd D&D and dare I say DDO. If they continue on and DDO becomes "generic" it will be over for DDO. That's my honest feel.
For DDO to remain important - it must remain niche.
Last edited by LeslieWest_GuitarGod; 09-17-2013 at 07:03 AM.
Last edited by LeslieWest_GuitarGod; 09-17-2013 at 06:14 AM.
The potential playerbase for a new DDO cannot be seen as just the DDO audience, its everyone who has ever sat down and played a single game of Dungeons & Dragons in the last 40 years.
Most in Tyrs Paladium DDO chapter that have tried Neverwinter have returned to DDO. That's ok though, we have an amazing playerbase of guildies there, many old school D&D players happy with a more casual game. However - depth of the player experience is felt in Neverwinter even with them. Its a new game, and many will be lost, its exactly what happened with DDO in year one. In a few years Neverwinter will be a better game, but it wont replace DDO for me or many others who prefer the depth that DDO provides.
PS: I don think either one of us will like Pathfinder, but who knows, we'll see when it is closer to being shipped however. Sadly, it's looking like it will be yet another oversimplified moba PvP fest... not in any way shape or form like the marketing they were getting out before and during the initial requests for cash (THEN: "a d&d like PvE dungeons experience" ---NOW---> to "there are no dungeons".) ....
Last edited by LeslieWest_GuitarGod; 09-17-2013 at 07:59 AM.
Well I have played Dungeons & Dragons video games since Pool of Radiance back in 1988 and most D&D games that came after that.
The only reason why I started playing DDO in 2010 is because I played Lord of the Rings Online and did not like it and knew that DDO was from the same company.
A friend was playing DDO and I decided to give it chance and there was no turning back, I live a very busy life but try to log on every day, love the game.
DDO can continue for me at least for 10 years but with recent changes the game needs at least 2 to 5 new raids very soon, epic Vale (epic shroud items would expand the game even further).
I can see DDO 2 become a reality when some new technology for mmo´s is demanding it.
Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s
TL;DR for below - If there ever is a DDO2, it best be someone other than Turbine who creates it.
Combat, I will give you.
Learning curve I will give you; but that was because they tossed D20 out the window. It used to be relatively simple to intuit if you'd played DnD before; but now all the random odd mechanics make you think through an unintuitive meta that's by no means any fun to calculate. Granted, this is an old example that's gone, but the arbitrary addition of Epic Ward was one example... other poor mechanics followed. In addition to that, batsh*t crazy persistent bugs you have to BUILD AROUND have been here forever. Every class, every race has one or more "somethings" or "gotchas" you have to avoid. THESE are just a few things that make the learning curve hard - if it was just a balancing act, fine - but these are manufactured/accidental roadblocks that need not be there.
Above somewhat addressed the DnD ruleset - it barely exists here. Not to mention the merging of DnD and MLP:FIM. An occasional cameo that tears down the 4th wall is cute... but seriously?!?!?
This game was the only MMO to ever interest me (now on MMO #2 - GW2). Starting around Update 10, the lack of vision and direction started to grow. No, DDO should just die quickly (no ceremonies necessary) and the license for any sibling should go to a shop that has discipline and respect for the franchise.
You can argue all you want the facts are unavoidable.
In rock climbing that means that the teens I manage whine when they have to walk half an hour before they reach the rocks and start climbing.
They want to start climbing right out of the car.
In alpinism we have the new generation that goes up to the summit running, without any equipment nor bag... and then needs to be rescued when the weather changes and they don't have anything warm nor waterproof.
In Online Gaming that means that everybody just rush where things happens : at what is called End Game. Even if said End Game is just empty or involves only PvP.
Try to get a group of teens to play a PnP game and come back in a year to tell us how many kept playing beyond the first session.
The D&D system is not compatible with online gaming without being bastardized. Otherwise the game would have crashed long ago.
Here are a few examples :
- Spells have to be learned/selected after a night of rest.
And if you want to cast 5 magic Missiles you have to take 5 magic missiles.
When you have used your spells you are out of luck. You will have to relearn them... after a night of rest.
No Spell Points ( ok it's an obscure options form the rules, but it has been completely bastardized to fit DDO ), just spell slots.
- While we are at it : resting. in DDO it's done through shrines, taverns and when exiting quests.
in D&D it's done by taking a full night rest sleeping... It cannot be simulated in an online game.
- Loot, especially loot quality and quantity.
DDO is Monty Haul D&D at it's extreme, take a LVL 15 character from a new player ( so no twink gear ) this character
will have in items more items than what a full party of LVL 15 characters would have in a normal PnP game.
And all these items will be of better quality than what he could have had in PnP.
- This leads to inflated HP and CR mobs...
Between the Spellpoints and the Monty Haul the mob have to be tweaked to survive long enough.
This means, as the CR formula hasn't changed that the CR become all wacky.
- Last, LVL 20 and more
Every D&D PnP player knows that by LVL 20 the system starts to unravel, trying to go further up though things like Epic Levels is just splinting a wooden leg.
D&D is not meant to be played at high level, a LVL 20 character is supposed to have a horde of followers, a castle and territory to manage, no to go
cavorting with Kobolds in sewers. He has people to do that for him.
DDO is not the closest to any D&D Ruleset. NWO is almost an exact transfer of 4th Edition in a MMO.
There's less differences between 4th Ed and NOW that there was between 3.5 and DDO at the start of DDO
Now last DDO is the Morgan Car of the MMO. ( for those that don't know : http://www.morgan-motor.co.uk/ )
What the Production at Turbines has been trying very hard to do with it is to make it an Opel or a Ford or a Renault.
But those that buys Morgans don't buy Renaults, Fords or Opels.
And those that buys Renaults, Opels or Fords don't care about the Morgan. ( too exotic )
( Yeah I placed it )
Honestly if you want a PnP ruleset that doesn't unravel at high level D&D is not the one to use... Rolemaster would be more efficient and would need less adaptations than D&D.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
Please no DDO2.. DDO is very unique MMO than any other MMOs I ever played.. Only best thing for DDO is to improve it's damn coder team to stamp out bugs faster.. They kept release new updates/expansions with loads of bugs that start to annoy me so bad.. I'm extremely happy when they FINALLY release their very first expansion last year that was best thing ever happened to DDO and I am glad about 2nd expansion (even that it seems to be smaller than 1st expansion. ;( ) I hope that they will release 1 expansion per year that definitely will keep us hooked..
My biggest gripe is that they never bothered to upgrade crafting system for every expansion.. Crafting system is badly outdated.. Where is team for crafting? Crafting system sucks so bad as new augment system is lot better that basically replaces crafting system for customization.
The combat system is still superb that DDO has over many MMOs that is the strong point of DDO that kept lot of us interested. The new enhancement system is awesome better than old one that it's easier to understand as well as improved overall system that made most characters a bit stronger and more focused. DDO is better than 2 years ago that I can say so why need DDO2 if DDO1 is getting better??
in-depth and consistent crafting system (we have like 50 half-completed ones) and the cosmetic system got a "blank" for both the ddo store and as a rare drop and beyond tha Turbione keeps updating and polishing various systems I think they could make the current DDO into DDO2
ie. Ladder bug people get so bent out of shape about...just jump on ladders...no more bug. It's quicker that way anyways.
On the other hand if this game wasn't so much fun with its active skill based combat, its 3.5esque multi-classing, being DnD than the bugs would probably "bug" me more
IOW the game is just fun
a decent crafting system
DDO is the most unique MMO I've ever played...I've tried to find another MMO that has the same blend of awesome...I've found games with awesome battle systems, I've found games with cool multi-classing system, I've even found a game that likes to put DnD on its label but I haven't found a game that has everything DDO has to offer yet....I truly do think with a competent crafting system DDO could do much better, so I really do hope they have one in the works because right now we have like 50 half-completed crafting systems including Cannith Crafting which is pretty much WoWs Enchanting craft.
Last edited by Failedlegend; 09-17-2013 at 11:07 AM.
Originally Posted by Cordovan
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