it takes 6,600,000 XP to go from 20 - 28 6,600,000 x3 = 19,800,000
it takes 1,980,000 to cap a destiny with 11 destinies 1,980,000 x11 = 21,780,000
so what your saying is that even though we get to keep Epic destinies we should basically need to farm out close to the same amount of XP to max them out all for every Epic Reincarnation?
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
so to get Epic Completionist you essentially need to do enough quests to gain the XP needed to have do each epic past life 3 times. that's ridiculous
there is no reason to make it that excessive.
Last edited by Tanngiostr; 09-17-2013 at 09:18 AM.
I might be alone, but the bonus's I would like to see are along the same lines as old TRs.
Martial sphere would give +1 str per tier for 3 tiers(+3 total), +1 AC for three tiers, and +1 to all skills.
Primal +1 con, +1 reflex save, and +1 dex.
Divine +1 Wis, +1 Cha, and +1 fort saves.
Arcane +1 Int, +1 will saves, and +2(?) stackable MR/tier.
Other idea I thought would be neat would be perm +1 to all classes associated with that sphere. So if you get 3 tiers of classes association in divine, you would gain an effective +3 to all divine classes once you hit epic levels(course this wouldn't mesh well with the current ED lvl bonus's).
I am sure more then what I said would be needed, but that is what I personally would like to see included.
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I think its interesting that some who criticized the loot from the 2013 Xpack seem to also indicate that epic past life bonuses should not get too high.
These two points of view appear to contradict each other.
The 2013 Xpack loot serves an important purpose.
A brand new toon could roll be up an iconic, work thru all the Xpack quests once and obtain enough nice loot to be raid ready.
Thus it is designed to accommodate a newer player or a player coming back to the game or a player joining a new server.
Carrots even cosmetic carrots are important.
Peoples interest falls off with no where left to go.
This is a cooperative game, not a player vs player game.
Challenge is important.
A careful balance is required as always to design this game.
I have heard a fair amount of people say the are waiting to see how good the past life bonuses are before they decide to epic reincarnate.
I have a toon sitting at L20, want to do last life. From what I understand safe to do the last heroic life and favor since epic TR is different? Dont want to spend time doing it if have to heroic TR again.
Gold Carrots are important, bring em on....
No sense in finally updating Reincarnation but then leaving it shallow and uninteresting.
Last edited by Silverleafeon; 09-17-2013 at 05:06 PM.
Just a though on Heroic past lives.
What if each past life made you count as having 1 level in that class for enhancement purposes?
So the passive past life fighter unlocks all the fighter trees as if you had one level of fighter
The Active past life feat adds 2 levels
Additional past lives add one more level up to 3.
So 3x past life fighter and the feat lets you count as a level 5 fighter for enhancement purposes.
Completionist could add 2 levels to all classes meaning you would count as at least level 3 in all classes.
Past life feats + actual levels in the class grant bonus action points?
This wouldn't have to be instead of the existing bonuses.
I was just making the comparison of not losing our Epic Destinies but still having to essentially farm as many quests to Max them out in 1 life just to Epic Reincarnate.
I for one am against any mechanic that forces us to stay at cap for longer than it takes to reach cap just to Epic Reincarnate.
It should not be a freebie that you can just Epic Reincarnate as soon as you cap but, it should not take as long or longer than reaching cap itself once capped.
Lets say for sake of argument that it takes a given player 3 weeks to reach lvl 28 from lvl 20 with their given amount of playtime. It should not take another 3 weeks to earn Epic Reincarnation Heart.
That's just my view.
When we think about it, making completionist stacking is not terribly overpowered.
Ability scores are approaching 60s right now and higher for some.
+2 or +4 more is not going to be so big, especially with +6 tomes coming,
and +11ish item bonuses (+12 maybe)
As far as comparing it to Epic Ability feat, triple completionist costs 160 million xp to gain.
Hmmm... apparently the hamsters are going slow running on the paradigm wheel to provide the further details.
Or maybe they're reading this to get the final details.
Past Epic Life Feat Thoughts:
Divine: Unyielding Sentinel: Seppuku: Active Ability: Knockdown and energy drain all enemies within a large radius (no save), return honor to your nearby party members in the form of a +8 radiant bonus to all attributes for (10,20,30 seconds) but receive (1500,1250,1000) untyped damage for said honor. (1 use/rest).
Primal: Fury: Furious: Active Ability: Gain +(2,3,4) size classes for Str/Con purposes for 1 min (3,4,5x/rest) and Passive (+1,1,2) Adrenaline uses.
Arcane: Draconic: Burstier: Your Energy Burst radius is increased (20%, 40%, 60%)
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