Either way.Way better than before.
Give every person a gun and the richest man is the one that sells crutches
Yes, back to 20 was a great idea.
Frankly, I like the approach used in this thread.
Instead of dropping the whole plan on the table, they give us the essence of on Friday then sit back and see what we think.
They answered a few questions, such as what about iconics, but it is evident to me that they are listening to us.
Looking for a thumbs up OR thumbs down before dropping the rest on the table.
I see thumbs up so far.
If it was thumbs down, they had to opportunity to blueprint again then represent it.
Also, cool showing the Devs do have a grasp of the English language, lol, new term for me.
Sometime this week, I bet we see more, hmm...by Fridayish?
Although it sounds sweet I think returning to level 20 on epic tr will make this too easy, Level 15 - the same as iconics would be a better fit with your FR push.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
But seriously, making it worthwhile for players to grind out past lives is the name of the game for a good portion of people. TRing was a huge boon to the repeat-ability and success of the game imho.
When someone like Sirgog(and I respect most all of his opinions) says that there shouldn't be a gap between a 1st lifer and someone that ground out 100s and 100s of hours of lives, EDs, etc. I call BS:
What made me grind out a completionist? Seeing others do it and seeing some decent but also moderate benefits. It was a goal, and it's not for everyone but it's another way of advancement. More advancement means more game play for a lot of people.
I do agree with Yaga that content needs to be made to keep us long time players interested, but with regards to Epic TR: The benefit should be commensurate with effort put into it. Balance is always tricky in an MMO, but let's not forget that having more power is incentive for a lot(not all) people to continue playing the game. Achieving goals is a great motivator.
My 2c is that I agree with Sirgog that the massive power gap between multi-TRs / Completionists, etc is bad for the game.
+9 Ranged damage per hit is like your own personal level 20 warchanter playing in your ear. I love my miniature Jeff Mangum, but the time required to attain one of your own must be a discouraging prospect for mix-maxer newbies with the mild undiagnosed OCD that made those of us who did grind out completionist do so.
Anyway, I don't really care about that debate and am solely here to announce my new ideas for past-lives since others have made me realise my earlier suggestions were boring.
"The Cleared Path"
The spirits of the fey surround you and clear obstacles from your path. Secret doors you are aware of and unlocked doors within 10 feet of you automatically open.
"Stay Puft the Destroyer"
You are angry. So angry. Barrels, crates, and other breakables within 10 feet explode spontaneously from your thunderous footsteps.
Last edited by Deathdefy; 09-17-2013 at 12:59 AM.
Khyber: Aggrim (Completionist!)
In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
Blind insta-kills floating eye balls.
I'm liking the new proposed system much better than the old one.
BTW, I saw some great suggestions for Epic TR feats. However, there is one that just shouldn't happen, which is increasing hate generation (that person had some great ideas, just pointing out a problem).
I mean, sure, increasing hate generation would be useful for the fighter types, but I'm taking my main through many classes and EDs. If I choose an Epic TR feat, I don't want it to negatively affect my next druid life or something like that (I like my pup generating the hate and me avoiding it).
So yeah, don't give us anything permanent that could negatively impact another reincarnation later please .
I think it should be something that is obtainable either while leveling to 28 or within a few hours after capping like True Hearts of Wood.
I don't want to see a mechanic where you have to reach lvl 28 then spend days or weeks farming to Epic Reincarnate.
I'd like to keep it fluid. Its easy enough now to Cap a Herioc life and farm your tokens in a few hours if you do challenges or short quests.
The worst thing I could see is being forced to stay at 28 for some extended time just because, you need to farm whatever it is that's needed to Epic Reincarnate.
I haven't seen it being asked yet: Are there still plans to adjust the TR XP curves (i.e.: from cubic progression to something more flat)?
Maybe count the number of quests needed to go from 20 to 28 and then tripple that number if you run on EE (and higher if you run on EH) - thus making it a choice if you want to farm or pay.
This form's session has expired. You need to reload the page.Reload