I've recently been bitten by 2 bugs in DDO. The first is grouping - my eyes have been opened thanks to a few really nice players who I keep encountering, and who seem to be going at about the same rate as me. Which leads to...TRing! I don't know (and actually doubt) if I'll ever hit that golden completionist mark, but what the hey, I can certainly grab a few new experiences as I plod along
Been playing around with alot of options for my third life, and I'm thinking it might be fun to go melee. My 2 lives so far have been trapper wiz and arti. Those were built for solo play really, but as I've discovered the joys of partying, I'm pretty happy now to run a non-trapper character. So I'm thinking Monk.
Problem is, I have no clue how to play them. I do have a concept in mind, but I need to clarify a few VERY basic things first...I promise that I have read the Wiki as much as I can - maybe I'm looking in the wrong places but I can't seem to find simple answers.
1) Monk attack bonus - is this based automatically on Wisdom, or do I need PREs/Enhancements to make this happen? It's a key part of my concept, so it's very important that I get this.
2) Monk unarmed bonus - as above, same question.
3) Races - I'm planning to go either unarmed (most likely) or staff - is there any race that will benefit me here? I am seriously looking at Elf, because I like the Displacement SLA, but I can live without it I suppose.
4) Skills - I'll basically have very few, right? Int is not going to be a priority stat (although not a dump either). Never having played a party-centric melee, any recommendations on what I should go with? To put this in context, I have never used skills like Intimidation, Diplomacy, Bluff etc. Just simply dunno how they work in practice.
Thanks for all and any input