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  1. #41
    Community Member Hendrik's Avatar
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    Quote Originally Posted by djl View Post
    Really? You are basing this on, what?

    Have you heard of any instances of anybody pulling a +6 upgrade tome? Theoretically, a +5 tome could be a +6 upgrade but have you or anybody you know actually seen one?

    Yes.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  2. #42
    Community Member Ovrad's Avatar
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    Quote Originally Posted by Hendrik View Post
    Yes.
    Screenshot or it didn't happen.

  3. #43
    Community Member thomascoolone64's Avatar
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    why does my client not want to come up even tho i rebooted my computer 3 or 4 times?
    Back up account to "Buttkierownsmade"

    I am Titan.

  4. #44
    Lamannia Coordinator SqueakofDoom's Avatar
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    Default A few answers

    Quote Originally Posted by Saravis View Post
    Still no plans to fix the borked raid completion count?
    There is a fix. I have checked part of it. Unfortunately, I don’t have a character that had a REALLY broken raid completion count. If you find that your Raid completion counts are still wonky on Lamannia, please bug it!


    Quote Originally Posted by Texlaw1992 View Post
    I tried one this evening - no update to stats, even after logging in and out.

    Note that when you obtain one from the new trader, you cannot get any others - fine if it's intended to be a one-time reward or available only once a day, otherwise not WAI.

    Also, my earlier post about sagas referred to whether if you completed a quest on (for example) epic, it would count for all the sagas on which you can complete the quest on epic or only on one saga.
    If you complete a quest, it will count for any Saga that requires that quest.

    For example: there is Saga A that requires Epic Quest A, and Saga B requires Epic Quest A, but Saga C requires Heroic Quest A. Once you complete Epic Quest A, it counts towards Saga A and Saga B, but not Saga C.

    As for the +6 Tome, please bug it! Please include as much information as possible. Also, the +6 and +5 tomes are a one-time reward.

    Quote Originally Posted by Cyndder View Post
    The Lamania server appears to have a few new bug fixes that are not listed in the notes or in the known issues section...hoping they carry them forward to final release. Chimera's Fang is working on Lamania with the dragonmark of the Sentinel. The deathward bug for palemaster's appears to be fixed--created a cleric necromancer to test this one out. I cannot answer the question about drive-by light nuking of necros, or spell absorption issues of charges getting sucked dry by death auras....but I've seen a few "unofficial" bugs get some TLC that for one reason or another have not been advertised...can someone from QA answer these and the other items I listed?
    Yes! There were a few more bug fixes, so I have added a couple more notes to the Release Notes! I saw the fixes listed internally, but wanted to double check that they would actually be on Lamannia (and not some future release) before I posted them.
    Surveys are AWESOME!
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    Copy your Character or make a new one using the handy tools available in the Test Dojo.

  5. #45
    Community Member taospark's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Arcane Archer:
    Arcane Archery tree core enhancements are supposed to supersede the + enhancement of the equipped bow if you have taken more AA tree cores than the currently equipped bow has +enhancement. Example if you have all AA tree cores (6) and you equip a +1 bow it should read in weapon details and work ingame as a +6 bow where the +6 from AA core enhancements supersede but do NOT stack with the +1 enhancement of the bow. This is how it should work. However, it only works this way on bows that have NO +enhancement whatsoever such as masterwork bows or crafted blanks.
    To be fair, they always superseded even under the old AA system. However, my main issue is that Slaying Arrows is no longer a stance which severely drops AA damage in Epics; all the other imbues added damage doesn't make up for that loss.

    Turbine did fix one Known Issue with Palemasters (which is still on the Known Issues list) but kept two more (not on the list).

    The Vampire shroud issue has been fixed.

    - Undead forms still take stat damage, specifically STR damage in the form of Enfeeble, when it obviously does not work on Undead monsters or pets.

    - Death Ward is once again blocking any regeneration from Negative Damage which means the Shroud must be recast every time when it is meant to be permanent.

  6. #46
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by SqueakofDoom View Post
    Release Notes and Known Issues are now updated!

    Also: Yes! Warpriest is in!

    Smiles,
    Squeak
    Nowhere in the release notes do I see any mention of the ridiculous nerf Ranger positive spell power. What the heck have you DONE? It was tough enough to get my Temp feeling similar to before the pass, and even then I took a major hit to SP and Devotion. Now you're nerfing me more??? I'm just... just... I don't even know.

  7. #47
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    Wow, the notes say nothing about a fix to pale masters and a fix to the raid counters? Did the developers really miss the gazillion threads on this topic?

    Pale master healing is currently broken as follows:
    - Deathward cast by party members blocks a pale masters ability to heal => dead pale master in raids
    - Spell absorption items like the Jeweled Cloak block healing and absorb charges
    - Deathward on skeleton summons blocks a pale masters ability to heal

    As far as raids are concerned...
    Quote Originally Posted by Tolero View Post
    UPDATE- Completions of Epic difficulty that occurred prior to Menace of the Underdark (Update 14) cannot be distinguished from heroic and are treated as heroic completions. You are most likely to experience this if you had played "epic" difficulty from the original Epic system back before the quest entrance UI was split into Epic/Heroic tabs, and Epic Character levels were introduced (suspects include: Vault of Night, Demon Queen, Chronoscope). Epic runs that occurred between MOTU and Shadowfell should properly show in the Epic side of the count. This will not be corrected.
    ...there have been tons of responses with outrage on this topic. Turbine is wrong. All my ADQ and VON5-6 runs were on epic, completed this year, and are now logged as heroic completions. In addition, every time I've run epic ADQ over the past 3 weeks it has logged it as a heroic, instead of epic, completion. And lastly, my brother ran his 20th ADQ run and got nothing in the rewards list, which is a common problem noted in the thread. This has got to be a priority fix since the raid LFMs are down SUBSTANTIALLY due to these issues.

    Finally, it's painfully obvious that almost nobody is running the new content (LFMs are now down to a small handful, with almost no groups for the new content). I don't blame the players though, my EE What Goes Up run last night took 2 hours and 15 mins and cost all three casters more than 40 pots each for the end fight (I mean are they nuts, respawning groups of 20-30 EE mobs with a 250k hit point boss that teleports all over the map and is impossible to keep dps on?). Nobody is going to invest that kind of time and resources into the game, especially when it is **** loot and **** xp per minute. I suggest the patch address this by significantly boosting XP and the loot for the new quests. The loot needs to clearly be better than epic GH loot and random drops, or people won't waste the time. I'm trying not to feel burned by having bought the new "expansion", but at this point I feel I threw my money away.

  8. #48
    Community Member Shorlong's Avatar
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    Quote Originally Posted by Mystera View Post
    Wow, the notes say nothing about a fix to pale masters and a fix to the raid counters? Did the developers really miss the gazillion threads on this topic?

    Pale master healing is currently broken as follows:
    - Deathward cast by party members blocks a pale masters ability to heal => dead pale master in raids
    - Spell absorption items like the Jeweled Cloak block healing and absorb charges
    - Deathward on skeleton summons blocks a pale masters ability to heal

    As far as raids are concerned...

    ...there have been tons of responses with outrage on this topic. Turbine is wrong. All my ADQ and VON5-6 runs were on epic, completed this year, and are now logged as heroic completions. In addition, every time I've run epic ADQ over the past 3 weeks it has logged it as a heroic, instead of epic, completion. And lastly, my brother ran his 20th ADQ run and got nothing in the rewards list, which is a common problem noted in the thread. This has got to be a priority fix since the raid LFMs are down SUBSTANTIALLY due to these issues.

    Finally, it's painfully obvious that almost nobody is running the new content (LFMs are now down to a small handful, with almost no groups for the new content). I don't blame the players though, my EE What Goes Up run last night took 2 hours and 15 mins and cost all three casters more than 40 pots each for the end fight (I mean are they nuts, respawning groups of 20-30 EE mobs with a 250k hit point boss that teleports all over the map and is impossible to keep dps on?). Nobody is going to invest that kind of time and resources into the game, especially when it is **** loot and **** xp per minute. I suggest the patch address this by significantly boosting XP and the loot for the new quests. The loot needs to clearly be better than epic GH loot and random drops, or people won't waste the time. I'm trying not to feel burned by having bought the new "expansion", but at this point I feel I threw my money away.
    Actually, the notes DO mention those bugs....yeah....

    Also, what did you expect...a walk through the park type of quest? It's the current "last quest" of course it's going to be difficult!
    Shorlong - Pale Master, Cevon - Druid Archer, Gorgnak - Barbarian, Addanc - Bear Tank, Juristash - Shadar Kai Assassin, Treiah - Morninglord Tempest Ranger, Baylfyre - CC Bard, Deimanus - Bladeforged Melee Arti, Daerian - Healing Cleric Morninglord, Krazig - Pally Tank, Veriste - Shadar Kai Death Knight, Xanapheia - TWF FVS, Helainia - Shadar Kai Henshin-Theif

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  9. #49
    Community Member thomascoolone64's Avatar
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    So, when are the Dev events coming?
    Back up account to "Buttkierownsmade"

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  10. #50
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by Mystera View Post
    Pale master healing is currently broken as follows:
    - Deathward cast by party members blocks a pale masters ability to heal => dead pale master in raids
    - Spell absorption items like the Jeweled Cloak block healing and absorb charges
    - Deathward on skeleton summons blocks a pale masters ability to heal
    Yes, I have a guily who is rather up in arms about the PM bugs. None of this is really new, these exact problems have been fixed in the past I believe. Hopefully they are at least acknowledged as something that needs to be looked into.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  11. #51
    Community Member thomascoolone64's Avatar
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    Squeak Can you Stock the AH please?
    Back up account to "Buttkierownsmade"

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  12. #52
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by thomascoolone64 View Post
    Squeak Can you Stock the AH please?
    And while you're at it un-screw ranger devotion?

  13. #53
    Community Member Charononus's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    And while you're at it un-screw ranger devotion?
    This, every class that can cast cures needs 1pt devotion per 1 pt spent in tree for all tree's in that class, period, simple fix.

  14. #54
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Ovrad View Post
    Screenshot or it didn't happen.
    And last time I provided proof to my statements, people claimed photoshop so I do not do that anymore.

    Can take my word for it or not, your choice and or loss.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  15. #55
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    So I see all the new sagas in the patch notes, but what are the rewards for each?

  16. #56
    2014 DDO Players Council
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    This morning I went to check it out and I got a +6 tome for my clonk and it only gave me a +5. I bugged this. Is this going to be fixed before Mabar goes to live?
    ~ Khyber - Crimson Eagles ~
    ~ Mellinator ~ Mellant ~ Melizzic ~ Melton ~ Melvanwy ~

  17. #57
    2014 DDO Players Council
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    Quote Originally Posted by Hendrik View Post
    Yes.
    I have never ever heard of anyone getting one. If they had it would have been immediately posted on the forums. How can you be so certain of this?
    ~ Khyber - Crimson Eagles ~
    ~ Mellinator ~ Mellant ~ Melizzic ~ Melton ~ Melvanwy ~

  18. #58
    Community Member Charononus's Avatar
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    Quote Originally Posted by Hendrik View Post
    And last time I provided proof to my statements, people claimed photoshop so I do not do that anymore.

    Can take my word for it or not, your choice and or loss.
    ok we won't take your word for it as it would be all of these forums and the cesspool if they were dropping, so yeah you're full of it imo.

  19. #59
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Mystera View Post
    Wow, the notes say nothing about a fix to pale masters and a fix to the raid counters? Did the developers really miss the gazillion threads on this topic?

    Pale master healing is currently broken as follows:
    - Deathward cast by party members blocks a pale masters ability to heal => dead pale master in raids
    - Spell absorption items like the Jeweled Cloak block healing and absorb charges
    - Deathward on skeleton summons blocks a pale masters ability to heal

    As far as raids are concerned...

    ...there have been tons of responses with outrage on this topic. Turbine is wrong. All my ADQ and VON5-6 runs were on epic, completed this year, and are now logged as heroic completions. In addition, every time I've run epic ADQ over the past 3 weeks it has logged it as a heroic, instead of epic, completion. And lastly, my brother ran his 20th ADQ run and got nothing in the rewards list, which is a common problem noted in the thread. This has got to be a priority fix since the raid LFMs are down SUBSTANTIALLY due to these issues.

    Finally, it's painfully obvious that almost nobody is running the new content (LFMs are now down to a small handful, with almost no groups for the new content). I don't blame the players though, my EE What Goes Up run last night took 2 hours and 15 mins and cost all three casters more than 40 pots each for the end fight (I mean are they nuts, respawning groups of 20-30 EE mobs with a 250k hit point boss that teleports all over the map and is impossible to keep dps on?). Nobody is going to invest that kind of time and resources into the game, especially when it is **** loot and **** xp per minute. I suggest the patch address this by significantly boosting XP and the loot for the new quests. The loot needs to clearly be better than epic GH loot and random drops, or people won't waste the time. I'm trying not to feel burned by having bought the new "expansion", but at this point I feel I threw my money away.
    That is because they did not provide sufficient incentives to run it not because people could not handle what goes up. The 5th time I ran ee what goes up on Saturday morning did it in 43 minutes, with 0 resources used, and less then 5 deaths so stop your crying and play epic hard because you can not deal with ee.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  20. #60
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    That is because they did not provide sufficient incentives to run it not because people could not handle what goes up. The 5th time I ran ee what goes up on Saturday morning did it in 43 minutes, with 0 resources used, and less then 5 deaths so stop your crying and play epic hard because you can not deal with ee.
    But he's not wrong about the XP sucking, focus on that.

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