Yesterday I wrote about an idea for Epic TRing, essentially providing a fate point (with cap) for every level 1 through level cap TR, but to allow for a heroic TR still, meaning level 1 thru 20. At that time I hadn't thought much about what type of reward you'd get for doing a heroic TR since there's already a system for past life bonuses. But as I've been thinking about it, it's clear that some of those bonuses are stronger and others weaker, making the TR process to simply unlock the completionist somewhat of a hit and miss. First, the ability point bonus caps after 2 TR, so there's no essential benefit to re-TRing and after the completions some of the reason to triple TR certain classes are harder to find. Other then getting whatever past life bonus they provide, even if it's not going to have any type of benefit to your build.
I'm a carrot and stick kind of guys, there has to be a benefit - a forward goal to really grind for something. And marginally there are with some classes. If your end product is a sorc then it would benefit from spell pen, evocation and conjuration. If it's a fighter then it's obvious that it would benefit from more HP and damage.
My idea is simple and it adds diversity of choice - something DDO should excel in. First - each TR provides what's called a soul point. It's the collective 'karma' or 'soul memory' from your previous TRs.
First - you divide all classes into spheres - kind of like Epic Destinies, but not for the purpose of having to unlock paths or fate points or anything. Simply to define what a class belong too. Like Cleric and Favored soul belongs to the Divine, together with Paladin. This is just so when you TR in a class it unlocks that sphere (or group - this doesn't have to be a circular collective - it can be completely linear). In that sphere there's 3 tiers. And in that sphere you have a choice of things similar to the enhancement tree or destiny tree. These are similar to what you get now when you TR in a specific class. Spell pen, Spell points, DC to a school etc but unlike the current system you get to pick whatever you like from this sphere. Now this is different from the current system, when you do Favored Soul you get spell pen and spell points. With the change I propose that you can to pick ONE thing for each soul point in a particular unlocked sphere. So if you have a choice of universal spell power (10), Light spell power (20), divine spell power (20), Spell points (20), Spell pen (1), Conjuration DC (1), Evocation DC (1), Necromancy (1), Hit points (5), Heal Amp (5) etc, it's really your pick all together.
Now if you add another TR, this time Cleric you get 1 more point and 1 more pick from the choices. You can ONLY go tier 2 and add another point is one category you TR once more in the same class of that particular sphere. So if you then do a second Cleric you unlock the second tier for that sphere. With these 3 points you might put 2 in light spell power and 1 in spell pen. Your choice.
Now this is repeated through all spheres. If you TR in a particular class you unlock that sphere. TR twice in the same class you unlock tier 2 for that sphere. If you TR tree times in a class you unlock tier 3. Now the max soul points for each class is 3 - just like you can only triple TR the bonus for any given class now.
To add some complexity. So far if you TR 3 times as divine and 1 time in primal (or whatever you call it) you can spend 3 points in Divine and 1 point in primal BUT I propose that if you unlock tier 2 in every single adjacent sphere you can use points that you unlocked for one sphere in the one next to you.
Okay - example.
Let's say that divine and primal is adjacent each others on a linear table. Normally if you do FvS twice and cleric once you would have 3 points and unlock tier 2 for that sphere. And if you do Barbarian once you got 1 point in the primal and only tier 1 in that sphere. Now you do another Barbarian, which unlocks tier 2 for primal. Since both are adjacent it unlocks the ability for these two pools of points to be spent as tier 1 in each sphere. So you got 3 divine points right and 1 primal point - but you want to use some of those points from the divine IN the primal. And because you unlocked tier 2 in both you now can use those 3 divine points buying tier 1 primal stuff. And if that's too convoluted maybe allow 1 point from 1 sphere to be spent any which way in another. And when you triple TR in one class and unlock tier 3 and do the same in a different sphere you can now use 2 points from any of those spheres in the adjacent.
However you do it, it's about opening up choices and adding diversity.
Now this gets repeated through all spheres - unlocking tier 2 and 3 within that sphere by double or triple TR in one class. Do the same in a adjacent sphere and you can use points from one in the other.
So how does completionist work? Simple - once you unlock ALL classes once you get 1 completionist point and get to pick one of 5 choices. Do this twice and you get another point, do it 3 times and you get the final point and you have unlocked and done it all. Now the choices can be +2 in all abilities, 150 HP, 200 SP, +3 tactical DC, +3 DC in school across the board, 2 additional universal soul points etc. Whatever seems reasonable for a task like that. These are grandfathered in whenever a new class is added and you have unlocked a completionist point. However if you reset your choice to maybe pick something else you will have to do the new class in order to get the point.
The cool thing with soul points and choices is that the benefits depends on the sphere. You might be able (if you see above) get HP in all of them. But you get only 5 in the divine, none in the arcane and 10 in the primal etc. So that adds diversity. This will be useful for someone building a tank. It will most likely go for HP and tactical feats, while someone making the ultimate DPS fighter might go for anything that adds HP and damage.