Anyone remember this?
Being that I'm one of those people who hates splashing with a passion, and that it seems like bard actually has some upgraded offensive capabilities against monsters that don't resist ice (which actually makes Warchanter feel a lot more like a Skald, which is fantastic) this build should actually be better than it was before, in some ways.
So with this in mind, some things that even an inept builder like myself can see right off the bat:
Toughness and Weapon Focus: Slashing are no longer necessary. That frees up two feat slots. I'm not sure what to replace them with yet. Thinking is hard when you've got a killer headache. Taking Power Attack and Cleave earlier in the build should help at low levels though.
My weapon choice will be Falchions due to Warchanters benefiting more from critting more often as oppose to having bigger crits.
Other than that, I'm not sure what direction to take the U19 version of this build. Obviously I will be taking some enhancements from Spellsinger, I'm just not sure which enhancements. And to emphasize, I do not want to splash Cleric for Divine Might, or Fighter for Haste Boost, or any class for anything. I want to play a bard.
Back in my day, when you picked a class, you stuck with that class from beginning to end. You didn't have these fancy munchkin splashes or hybrid builds. If you wanted a bard's songs, you had to deal with everything else that came with that class. If you wanted a cleric's healing, well, you had to deal with not being able to use swords. Nowadays, kids are running around with their fancy Bard/Paladin/Druid classes all willy nilly without a single regard to things, and nobody really even cares about the classes themselves. All they care about are numbers on a sheet.
...The above was tongue-in-cheek, if that wasn't obvious.