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  1. #1
    The Hatchery
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    Default The complete list of enhanced critical profiles!

    Hello everyone!

    Since a lot of physical DPS builds are looking for a way to maximize their weapon crit profile I've decided to compile a list which may be helpful to them. I didn't include any seeker-like abilities nor on-crit effects, only expanded critical multipliers and threat ranges (and auto-crits since they are somewhat akin to +20 threat range).

    I would appreciate any corrections for possible mistakes or omissions. Also, if anyone with ddowiki powers finds this list worthy then I wouldn't mind him/her turning it into a wiki entry.


    Feats:

    Improved Critical: This feat doubles the threat range of a certain weapon type (Bludgeoning, Piercing, Ranged, Slashing or Thrown). This feat can be taken multiple times, though each time must be for a different type. Improved Critical does not stack with the Keen or Impact weapon enchantments. Prerequisite: Base attack bonus 8+.

    Overwhelming Critical: Epic Feat: When rolling a 19 or 20 on an attack with an appropriate weapon type your critical damage multiplier is increased by +1. Prerequisite: Great Cleave, Improved Critical: (any), Strength 23+.

    Master of Forms: Master of Rock: Mountain Stance now grants +3 Constitution, a 15% boost to AC, 12 physical resistance, a +55% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.' Prerequisite: Character level 12, Monk level 1, Adept of Forms.

    Grandmaster of Forms: Grandmaster of Rock: Mountain Stance now grants +4 Constitution, a 20% boost to AC, 15 physical resistance, a +70% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.' Prerequisite: Character level 18, Monk level 1, Master of Forms.

    Finishing Moves:

    The Trembling Earth: The attack has +2 critical multiplier, and the victim is unable to cast spells for 30 seconds. Fortitude save negates the debuff. (Earth - Earth - Earth, 10 Ki)

    Karmic Strike: This attack is guaranteed to produce critical threat if it hits. Using this finisher also costs the user 20 hit points, which cannot be reduced by effects such as Damage Resistance. (Fire - Dark - Fire, 10 Ki)

    Enhancements:

    Halfling:

    [T4] Master Thrower: Passive Bonus: You gain a +1 Competence bonus to the Critical Threat Range of returning thrown weapons.

    Half-Elf:

    [T2] Sly Flourish: Melee Attack: Deals +0.5[W] damage with +1 critical threat range, and reduces your threat with nearby enemies by 100. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will saves for 20 seconds. (Stack 5 times.) This enhancement cannot be taken if you possess the Sly Flourish enhancement from the Thief-Acrobat tree. (Cooldown: 12 seconds)

    Half-Orc:

    [T4] Raging Crush: When raging, Melee Attack: This attack is guaranteed to be a Critical Hit. (Cooldown: 15 seconds, 3 uses per day)

    Frenzied Berserker (Barbarian):

    [C5] Death Frenzy: Expend 20 hit points to enter a Death Frenzy for one minute. You gain 4 strength. You increase your crit multiplier by an additional 1 when raging. Your melee weapons gain 'Greater Vicious'(+4d6 damage to your attacks while dealing 1d3 damage to yourself per attack). (Cooldown: 30 seconds, Duration: 60 seconds)

    [T5] Focused Wrath: Passive Bonus: While raging, increases the crit multiplier of all weapons you use by +[1/2] when you roll a natural 19 or 20 that is a confirmed crit hit.

    Occult Slayer (Barbarian):

    [T3] Bond of Retribution: Passive Bonus: While at Weapon Bond 120+ & below 50% health, you gain +1 crit damage multiplier on attack rolls of 19-20.

    [T5] Bond of Destruction: While at Weapon Bond 180+, your Bond of Retribution doesn't have a health requirement.

    Ravager (Barbarian):

    [T5] Critical Rage: Passive Bonus: Increases your crit threat range by +[1/2] when raging.

    Warchanter (Bard):

    [T5] Howl of the North: Toggle: -5 Attack and +1 critical damage multiplier on attack rolls of 19-20 with your Trained Weapon while under Skaldic Rage. (Cooldown: 30 seconds)

    Kensei (Fighter):

    [T5] Keen Edge: Passive Bonus: You gain a +1 Competence bonus to Critical Threat Range with your Focus weapons.

    [T5] One With The Blade: Your melee Focus weapons are considered Centering. While Centered, you may gain various benefits from levels in Monk or as a Grandmaster of Flowers.

    [T5] A Good Death: Select a melee or ranged special attack that deals extra damage to targets at low health. Choose one:
    Focus Melee/Ranged Attack: Perform a melee/ranged attack with +1 Critical Damage Multiplier. On Damage: If the target is below 20% health, deal 500 damage.

    [T5] Deadly Strike: Select a melee or ranged special attack that is automatically considered a critical threat if it hits. Choose one:
    Deadly Strike/Shot: Focus Melee/Ranged Attack: Expend a use of Action Boost: Attack to perform a melee/ranged attack that is automatically considered a critical threat. On Vorpal: 500 damage. (Cooldown: 30 seconds)

    Henshin Mystic (Monk):

    [T2] Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects:
    Fists of Iron: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier. (Cooldown: 3 seconds, Cost: 5 Ki)

    [T5] Staff Training: Passive Bonus: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with quarterstaves.

    Ninja Spy (Monk):

    [C6] Ninja Master: Passive Bonus: You gain +2 Dexterity. While you are centered, you gain a +1 Competence bonus to the Critical Threat Range with Short Swords and a +2 Competence bonus to the Critical Threat Range with Kamas and Shuriken. Any piercing or slashing weapon you wield gains the Vorpal ability.

    [T2] Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects:
    Fists of Iron: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier. (Cooldown: 3 seconds, Cost: 5 Ki)

    Shintao (Monk):

    [T2] Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects:
    Fists of Iron: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier. (Cooldown: 3 seconds, Cost: 5 Ki)

    [T5] Violence Begets Violence: Passive Bonus: While Defensive Strikes is active, up to once per second when an opponent attacks you, you gain +1 critical threat range for 6 seconds. This stacks up to 20 times and is reset if you critically hit.

    Knight of the Chalice (Paladin):

    [T3] Divine Sacrifice: Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack increases the critical multiplier of your weapon by 1 and deals an additional [5/7/9]d6 light damage, but costs you 5 hp and 1 sp, whether or not the attack is successful.

    [T3] Exalted Smite: An improved Smite Evil with +[1/1/2] to your weapon's critical damage multiplier and +[0/1/2] to your weapon's critical threat range.

    Deepwood Stalker (Ranger):

    [C3] Called Shot: Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks:
    Exposing Strike/Sniper Shot: Melee/Ranged Attack: Performs a melee/ranged attack with +2[W], a +4 bonus to-hit, +1/+2 to critical threat range, and +1/+2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown: 6 seconds)

    [T3] Aimed Shot: Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer's Focus stance and Manyshot is not active, gain three stacks of Archer's Focus. (Cooldown: 10 seconds)

    [T5] Head Shot: Ranged Attack: Perform a ranged attack that is automatically considered a critical threat. On vorpal: 500 damage.

    Assassin (Rogue):

    [T5] Knife Specialization: Passive Bonus: You gain a +1 Competence bonus to Critical Damage Multiplier with daggers and kukris. Daggers also gain a +1 Competence bonus to Critical Threat Range.

    Mechanic (Rogue):

    [C5] Expert Builder: Passive Bonus: You gain a +1 Competence bonus to Critical Multiplier with Great Crossbows. In addition, this ability reduces the cooldowns of Alchemical Trap attacks by 20%.

    Thief-Acrobat (Rogue):

    [T1] Sly Flourish: Melee Attack: Deals +[0.5/1.0/1.5][W] damage with +[1/2/3] critical threat range, and reduces your threat with nearby enemies by [100/200/300] whether or not you deal damage. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will saves for 20 seconds. (Stack 5 times.) (Cooldown: 12 seconds)

    [T5] Staff Specialization: Passive Bonus: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with Quarterstaves.

    Epic Destinies:

    Fury of the Wild:

    [C1/3/5/6] Adrenaline: Active Portion: By consuming 1 Adrenaline use, your next melee or ranged attack will deal +[300/300/300/400]% damage, increase your critical threat range by [2/4/8/16] and you are considered raged until your next attack. (Cooldown: 5 seconds)

    [T6] Unbridled Fury [Epic Moment]: Active Ability: Every three seconds, for thirty seconds, you gain Adrenaline Overload: Your next attack deals +400% damage and has +16 critical threat range and confirmation of critical hits. While this is active and you fight with a two handed weapon, Glancing Blows produced on enemies around you when you stand still and attack deal +100% damage and have 100% chance of triggering weapon effects. You gain the feats Two-Handed Fighting, Improved Two-Handed Fighting, and Greater Two-Handed Fighting for the duration. Requires and consumes 10 Fury. You gain 1 Fury each time you land a vorpal strike with a melee attack (roll a natural 20 and confirm the critical hit). (Cooldown: 5 minutes)

    Legendary Dreadnought:

    [T2] Momentum Swing: Active Ability: Perform an attack with +5[W] damage and +[1/2/3] critical threat range. Cleave attacks have a [15/30/50]% chance to reset the cooldown of this ability (this cannot occur more than once every 3 seconds). You must have Power Attack active to perform this ability. (Cooldown: 60 seconds)

    [T3] Lay Waste: Active Ability: Perform an Area of Effect attack with +5[W] damage and +1 critical damage multiplier. On Hit Knocks the target down, Balance DC (10 + Character Level + Strength Modifier) Negates. Momentum Swing has a 25% chance to reset the cooldown of this ability (this cannot occur more than once every 3 seconds). You must have Stance: Power Attack active to perform this ability. (Cooldown: 60 seconds)

    [T5] Devastating Critical: Passive Bonus: +1 Critical Damage Multiplier on rolls of 19-20.

    [T6] Pulverizer: Passive Bonus: Increases the critical threat range of bludgeoning weapons you equip by 1. Does not work with Handwraps. Does not stack with: Keen Edge (Kensei), Staff Training (Henshin Mystic), Staff Specialization (Thief-Acrobat).

    [T6] Headman's Chop: Passive Bonus: When you have an axe equipped in your main hand, you gain an additional +1 Critical Damage Multiplier on rolls of 19-20.

    Primal Avatar:

    [T6] Nature's Fury / Natural Evasion: Passive Bonus: Gain +1 critical damage multiplier on a roll of 19-20, or Evasion, while in animal form, unarmed, or two-weapon fighting.

    Shadowdancer:

    [T5] Executioner's Strike/Shot: Active Ability: Melee or ranged attack. Perform an attack with +[1/2/3][W] damage, +1 critical threat range and +1 critical damage multiplier. On hit: You have a 35% chance to kill a living target instantly if the target fails a Fortitude save (DC 7 + Character level + DEX modifier + Number of Shadow Charges). Even on successful save target takes an additional [50/75/100] damage from this attack. (Cooldown: 30 seconds)

    Item Enchantments:

    Keen / Impact: Doubles the critical range for piercing & slashing weapons / bludgeoning weapons. Improved Critical does not stack with the Keen or Impact weapon enchantments.

    Blunt Trauma: This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.

    Elasticity: This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.

    Named weapons:
    (critical ranges shown here do not take into account Keen/Impact !)

    Bastard Swords:
    Drow Bastard Sword of the Weapon Master[ML 21] - 3[1d10] + 6 , 18-20/x2

    Battleaxes:
    Axe of Adaxus [ML 12 -> 25] - 1.5[1d10] + 5 , 20/x4 -> 3[1d10] + 7 , 20/x4

    Daggers:
    Sky Pirate's Dagger[ML 4] - [1d6] + 2 , 19-20/x3, Keen
    Nightforge Stiletto[ML 8] - 1.5[1d4] + 5 , 18-20/x2
    Drow Dagger of the Weapon Master[ML 21] - 3[1d4] + 6 , 18-20/x2

    Darts:
    Nightforge Spike[ML 8] - 1.5[1d4] + 5 , 18-20/x3

    Dwarven Axes:
    Duergar Waraxe of the Weapon Master[ML 21] - 3[1d10] + 6 , 19-20/x3

    Falchions:
    Epic Xuum[ML 20] - 2[1d8] + 6 , 18-20/x3

    Great Axes:
    Carnifex[ML 4] - [1d12] + 2 , 19-20/x3, Keen
    Drow Greataxe of the Weapon Master[ML 21] - 3[1d12] + 6 , 19-20/x3

    Great Clubs:
    Shining Devastation[ML 14] - 1.5[1d16] + 5 , 19-20/x3
    Bonesplitter[ML 18] - [1d10] + 5 , 19-20/x2, Impact, Blunt Trauma

    Great Swords:
    Sword of Shadow[ML 10] - [2d6] + 5 , 18-20/x3
    Whirlwind[ML 10] - 1.5[2d6] + 5 , 18-20/x2
    Epic Sword of Shadow[ML 20] - 2.5[2d6] + 10 , 18-20/x3
    Epic Whirlwind[ML 20] - <<not sure if relevant , need an updated screenshot>>

    Handaxes:
    Axe of the Unseen Blow[ML 14] - 1.5[2d4] + 5 , 20/x4

    Heavy Crossbows:
    Swift Demise[ML 6] - [1d10] + 3 , 19-20/x3
    Epic Storm[ML 20] - 2[1d12] + 6 , 19-20/x3 <<not sure if relevant , need an updated screenshot>>

    Heavy Maces:
    Phosphor[ML 14] - 1.5[2d4] + 5 , 18-20/x2
    Forgotten Light[ML 23 -> 25] - 2.5[1d8] + 6, 19-20/x2 -> 2.5[1d8] + 7, 19-20/x2

    Heavy Picks:
    Deathnip[ML 14] - 1.5[1d6] + 5 , 19-20/x4

    Kamas:
    Dream Edge[ML 18] - [1d7] + 5 , 20/x3
    Forester's Brush Hook[ML 15 -> 24] - 1.5[1d6] + 4 , 19-20/x3 -> 3[1d6] + 7 , 19-20/x3

    Khopeshes:
    Drow Khopesh of the Weapon Master[ML 21] - 3[1d8] + 6 , 18-20/x3

    Light Crossbows:
    Ratcatcher[ML 8] - 1.5[1d8] + 4 , 18-20/x3

    Light Maces:
    Drow Light Mace of the Weapon Master[ML 21] - 3[1d6] + 6 , 19-20/x2
    Skullsmasher[ML 12 -> 25] - 1.75[1d6] + 5 , 20/x3 -> 3.5[1d6] + 7 , 20/x3

    Longbows:
    Silver Longbow[ML 8] - [1d10] + 3 , 19-20/x3
    Bow of Sinew[ML 14] - [1d8] + 5 , 19-20/x3, Elasticity
    Unwavering Ardency[ML 14] - 2[1d12] + 3 , 19-20/x3
    Epic Bow of the Elements (Air)[ML 20] - 2[1d8] + 6 , 19-20/x3
    Epic Thornlord[ML 20] - 2[1d8+2] + 8 , 19-20/x3
    Pinion, Cloud-piercer[ML 23] - 2.5[2d6] + 7 , 19-20/x3 -> 2.5[2d6] + 8 , 19-20/x3

    Longswords:
    Nightforge Avenger Blade[ML 8] - 1.5[1d8] + 5 , 18-20/x2
    Dragon Sword of Acid[ML 14] - 1.5[1d10] + 5 , 18-20/x2
    Watcher's Blade[ML 16] - [1d8] + 5 , 19-20/x3 <<not sure if relevant , need an updated screenshot>>
    Oathblade[ML 20] - 2[1d10] + 6 , 18-20/x2, Keen
    Drow Longsword of the Weapon Master[ML 21] - 3[1d8] + 6 , 18-20/x2

    Mauls:
    Drow Maul of the Weapon Master[ML 21] - 3[1d10] + 6 , 19-20/x3

    Morningstars:
    Star of Irian[ML 8] - 1.5[1d8] + 4 , 19-20/x2
    Coronation[ML 14] - 1.5[2d4] + 5 , 19-20/x3
    Braisingstar[ML 25] - 2.5[2d6] + 7 , 19-20/x2 -> 2.5[2d6] + 8 , 19-20/x2

    Quarterstaves:
    Chieftain's Spear[ML 4] - [1d8] + 2 , 19-20/x2
    Arlyn's Staff[ML 6] - 1.5[1d6] + 3 , 20/x3
    Stave of the Seer[ML 8] - 1.5[2d6] + 4 , 19-20/x2
    Theurgic Stave[ML 8] - 1.5[2d4] + 4 , 19-20/x2
    Breeze[ML 14] - [1d10] + 5 , 19-20/x2
    Luminous Truth[ML 16] - [1d6] + 4 , 19-20/x2
    Rahl's Might[ML 18] - [1d11] + 5 , 20/x3, Impact
    Epic Luminous Truth[ML 20] - 2[1d6] + 6 , 19-20/x2
    Epic Souleater[ML 20] - 2[1d6] + 6 , 19-20/x2
    Epic Staff of Nat Gann[ML 20] - 2[2d6] + 6 , 19-20/x2
    Stout Oak Walking Stick[ML 20] - 2[2d6] + 5 , 20/x3, Impact
    Drow Quarterstaff of the Weapon Master[ML 21] - 3[1d6] + 6 , 19-20/x2
    Sireth, Spear of the Sky[ML 23] - 2.5[1d10] + 7 , 18-20/x2 -> 3[1d10] + 8 , 18-20/x2

    Rapiers:
    Drow Rapier of the Weapon Master[ML 21] - 3[1d6] + 6 , 17-20/x2
    Balizarde, Protector of the King[ML 23] - 2.5[1d8] + 7 , 18-20/x3, Keen -> 2.5[1d8] + 8 , 18-20/x3, Keen

    Repeating Light Crossbows:
    Needle, Quill-slinger[ML 23] - 2.5[1d12] + 7 , 19-20/x3 -> 2.5[1d12] + 8 , 19-20/x3

    Scimitars:
    Drow Scimitar of the Weapon Master[ML 21] - 3[1d6] + 6 , 17-20/x2
    Epic Mirage[ML 20] - 2[1d6] + 6 , 17-20/x2 <<not sure if relevant , need an updated screenshot>>

    Shortbows:
    Epic Collapsible Shortbow[ML 20] - 2[1d6] + 6 , 19-20/x3

    Shortswords:
    Tiefling Assassin's Blade[ML 4] - [1d6] + 2 , 18-20/x2, Keen
    Luck Blade[ML 8] - [1d7] + 2 , 18-20/x2
    Razorend[ML 14] - 1.5[1d8] + 5 , 18-20/x2, Keen
    Treason[ML 14] - [1d6] + 5 , 18-20/x2
    Cutthroat's Smallblade[ML 12 -> 16] - [1d6] + 3 , 18-20/x2 -> [1d6] + 5 , 18-20/x2
    Epic Cutthroat's Smallblade[ML 20] - 2[1d6] + 5 , 18-20/x2 -> 2[1d6] + 6 , 18-20/x2
    Drow Shortsword of the Weapon Master[ML 21] - 3[1d6] + 6 , 18-20/x2
    Rebellion[ML 25] - 2.5[1d8] + 7 , 18-20/x2 -> 2.5[1d8] + 8 , 18-20/x2

    Shurikens:
    Snowstar[ML 8] - 1.5[1d4] + 4 , 18-20/x2

    Sickles:
    Sickle of Sypheros[ML 6] - 1.5[1d6] + 3 , 19-20/x2
    Tharkuul's Bane[ML 10] - 1.25[2d4] + 5 , 19-20/x2
    Widowblight[ML 10] - 1.5[1d6] + 3 , 19-20/x2
    Death's Touch[ML 18] - [1d7] + 5 , 19-20/x2

    Warhammers:
    Nightforge Hammer[ML 8] - 1.5[1d8] + 5 , 20/x4
    Drow Warhammer of the Weapon Master[ML 21] - 3[1d8] + 6 , 19-20/x3
    Mornh, Hammer of the Mountains[ML 23] - 2.5[1d10] + 7 , 19-20/x3 -> 3[1d10] + 8 , 19-20/x3
    Last edited by DarkPhoenix888; 09-18-2013 at 12:12 PM.

  2. #2
    Halfling Hero phalaeo's Avatar
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    Nice list!
    +1
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  3. #3
    Community Member voodoogroves's Avatar
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    Indeed - awesome list.
    Ghallanda - now with fewer alts and more ghostbane

  4. #4
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    http://ddowiki.com/page/Watcher%27s_Blade
    also, the longswords section mentions drow shortsword

  5. #5
    The Hatchery
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    Thank you very much!
    Drow Longsword of the Weapon Master was corrected.
    Watcher's Blade was added with a red comment because wiki doesn't have an updated screenshot (no blue border and [W] format).

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    Quote Originally Posted by DarkPhoenix888 View Post
    Thank you very much!
    Drow Longsword of the Weapon Master was corrected.
    Watcher's Blade was added with a red comment because wiki doesn't have an updated screenshot (no blue border and [W] format).
    Awesome list, thx.

    Also, I have Drow bastard sword in inventory, that one has expanded crit as well.

  7. #7
    Community Member Ivan_Milic's Avatar
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    Carnifex is 17-20, not 19-20.

  8. #8
    The Hatchery
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    Quote Originally Posted by viktorserak View Post
    Awesome list, thx.

    Also, I have Drow bastard sword in inventory, that one has expanded crit as well.
    Thanks, added (I have no idea how I missed that one..).

  9. #9
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    Quote Originally Posted by Ivan_Milic View Post
    Carnifex is 17-20, not 19-20.
    No, its 19-20 base, and Keen I....the OP makes a note at the top of the weapons section that he's listing base ranges, not including Keen/Impact.

  10. #10
    The Hatchery
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    Quote Originally Posted by Ivan_Milic View Post
    Carnifex is 17-20, not 19-20.
    Carnifex's base crit profile is 19-20/x3 (expanded from the usual 20/x3). Keen (or Improved Critical) doubles it to 17-20/x3, but as I've noted above the list doesn't show "keened" values.
    The main reason is because it doesn't stack with the very common feat Improved Critical and also because Keen (usually/always?) applies only after other threat expanding features such as Keen Edge of the Kensei tree.
    So Carnifex with Keen Edge is 15-20/x3 rather that 16-20/x3.

  11. #11
    Community Member Bilger's Avatar
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    For Short Swords don't forget Celestia

    http://ddowiki.com/page/Celestia
    Proud Officer of The Madborn

  12. #12
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    Quote Originally Posted by Bilger View Post
    For Short Swords don't forget Celestia

    http://ddowiki.com/page/Celestia
    Celestia has the same crit range and multiplier as all short swords.

  13. #13
    Intergalactic Space Crusader Livmo's Avatar
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    Default Tytyty

    Nice list and TY, TY!

    I'm might try a Half-Orc and PDK.

  14. #14
    Community Member Bilger's Avatar
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    Quote Originally Posted by Krelar View Post
    Celestia has the same crit range and multiplier as all short swords.

    True it does have higher damage though was thinking he was posting best dam/crit weaps o well misunderstood. Celestia is the best SS in game atm though.

    Base damage does effect the output of those multipliers though so IMO it does matter. Just not what he is going for and understand your point.

    Nice list and great post OP.
    Last edited by Bilger; 09-11-2013 at 03:25 PM.
    Proud Officer of The Madborn

  15. #15
    Community Member Oxarhamar's Avatar
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    Default I would not even know about this weapon if I had not pulled one today in a TR run

    http://ddowiki.com/page/Guardian%27s_Dagger

    Guardian's Dagger ML2 (2d6)+2 19-20 / x2 Keen (Red Augment)
    Great Sword

    I think the graphics on this great sword are pretty sweet as well.

  16. #16
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    Quote Originally Posted by Tanngiostr View Post
    http://ddowiki.com/page/Guardian%27s_Dagger

    Guardian's Dagger ML2 (2d6)+2 19-20 / x2 Keen (Red Augment)
    Great Sword

    I think the graphics on this great sword are pretty sweet as well.
    It is a nice low level greatsword but when you ignore the keen (as the op is doing) it has the exact same crit range and multiplier as normal greatswords.

  17. #17

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    Great list. Saves me bouncing around the wiki as I tinker with a couple builds I'm working out on paper. Thanks!

  18. #18
    Community Member ZeebaNeighba's Avatar
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    http://ddowiki.com/page/Item:Bonesplitter_(weapon) I know it's technically in the list, but I believe you totally forgot the Blunt Trauma effect (+1 multiplier on 19-20) both in the weapon section and the weapon enchantment section.

    Other than that, nice guide.

    (I know it isn't a recent screenshot, but the devs said that in their u17 loot overhaul that they were skipping all raids except TS, and I believe Titan as well.)

  19. #19
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    Yes a great list, bookmarked for future reference. Missing Iron strikes (Iron fist?) from ninja spy 1 shot attack.
    *Disclaimer: All statements are generalized without boging down in minutia. Assuming that there are ALWAYS exceptions that test the rule, variations, and un-stated details may be omitted for brevity. These can be assumed to be understood; without bloating my posts with preemptive coverass. [*] Seal[*] Scroll[*] Shard[*] Base Item - eSoS >200 runs

  20. #20
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    Quote Originally Posted by phalaeo View Post
    Nice list!
    +1
    Did not see EAGA or Cleaver in Great Axes

    nor did I see Skybreaker in the Great Sword section.

    Overall very nice job.

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