There are threads about all sorts of changes and additions people would like to see with Cannith Crafting. However I am hoping what I am proposing will be relatively simple to implement and not considered a change in the balance of the game. Although I haven't tested it to verify that its just a text error, there is currently an imbalance between randomly generated loot and Cannith Crafting when it comes to abilities/stats. It seems that there used to be only 2 common clothing and/or jewelry slots where a stat could be found on randomly generated loot or crafted to using Cannith Crafting (3 if you include rings, which seem to be rare in loot gen and was an advantage to being able to craft). The exception being STR, which had 3. It seems that the total places where a stat can be slotted is now 4 on random loot (again 5 if you count rings), but still remains at 2 for Cannith Crafting. The simple proposal is to make Cannith Crafted stat shards equal to random loot gen in what items they can be crafted on to. I am hoping this is easily alterable in the code and is considered worth doing to bring a portion of Cannith Crafting in alignment with the randomly generated loot.