Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow - btw, do you have change for 10 million population?
OP, you've got several different people in this thread trying to explain to you in several different ways that in DDO it doesnt frickin matter who gets the kill, and you're still stuck on it. So go ahead and believe that all these other people are completely wrong (cause nooooo, it couldn't possibly be you that's wrong, could it?).
Here's a suggestion: soloing will always guarantee you the "Kill Count" ribbon. No one will steal "your" kills.
All that is wrong with DDO, life, taxes, poltics, religion, music, fast food, education, the criminal justice system, the weather, society, the universe, and previously-discontinued-but-now-on-their-way-back snack cakes, is all the fault of Wizards of the Coast. I know this because Fred told me so, and Mind Flayers are smart.
So if you think someone else coming and hitting the mobs is such a big deal then solo. stop grouping with people and complaining hey you stole my kill.
Twist cocoon, get some UMD and you'll be fine.
Energy burst is meh. Only use is clearing AoE negs... Get some visors and I won't need to.
If you need a healbot, they aren't coming back. Ever. Boring as all hell to play, unless the group has no defences - in which case I'd rather solo the quest.
1) Why swing a scepter? That requires melee range, which implies a degree of danger - and heal bots, like you need, shouldn't be in danger.Originally Posted by Raithe
2) Wands. Brilliant! ...Aside from the stupidly low DC, low damage, lack of spell pen, etc.
3) Missile weapon? Requires lots of feats to be viable. Unless you count 20-30/hit as useful?
Deal with it. They were a step in the RIGHT direction - they gave clerics a way to deal solid damage. If you don't like players, blacklist and move on. Don't complain on forums, because 900/hit isn't that powerful.Originally Posted by Raithe
If 900/hit is 25% of hp, you're playing against epic hard... In which case instakill will work better for a casting cleric. Honestly, if kill stealing bothers you, there's an issue with you. Kills don't matter. To honestly believe that is folly.
You feel cheated to lose a kill, because you feel kills mean something? Really?
I'm sorry, but you argument is flawed, simply because kills don't matter in DDO. Put your ego away, play the game, don't bring up the kills if it's so painful.
Hard to argue that waiting until the last moment to 'kill steal' from range is not valid when there's an enhancement to do precisely that.
Fighters also have a melee variant, the same for rogues...
As for the rest of that bahooey, I've got a list of my own:
1) Most people playing (especially right now) are running epic hard for xp reasons. Epic hard is really the only difficulty that needs to be balanced. Epic elite is a severely forlorn stepchild that has no future and no past.
2) You swing a scepter because it does damage. The same with missile weapons and wands. Obviously you want to be as effective as you can be, and not take more damage than you are dealing, but that goes without saying for people who actually have played the game for any significant amount of time. It also, by necessity, means that you target mobs against who your damage is USEFUL, and it doesn't all get wasted in negative hp space.
3) I am well aware at how effective instakills are in epic hard. I would be talking about that next if people didn't go ballistic by me telling them they are griefers. I am mildly surprised that any of you took it as an insult.
Maybe Raithe is worried about... nvm, off topic.
Will be nice to see more fun cleric builds.
Je ne suis pas
DDO Alpha Tester
I want the kill count !! Wait I needs da kill count !!!!! , ahh ill stop , This one guy just got head problems and needs to find a women :
The only time kill count actually counts is when you have someon in group blitzing , I play an AA and usually make sure I get no kills , I don't give a expletive what others think the people who play with me know the deal , And the ones who even mention kill counts usually never make it in our groups again .
Really atleast 70 % of most servers are casuals , You play on eh and you will stay playing on eh well after you Capp
Get with the EE crowd people you might actually enjoy running a quest where you run the risk of wiping !!
Kill stealing, lmao. I suppose there may be a few idiots out there just going for kill count, but id bet there are a lot more idiots that assume thats what someone is doing who is simply playing intelligently and in a manner that best helps the group succeed.
Heres one simple scenario: joebob killmonger is attacking a mob on ee, the cleric who spent most of his time hjealin joebob sees mob is at 1/3 health, in kill range for one of his cheap spells...
So here the logic so many fail at here, first of all, as a non frontline type character, you dont generally want to attack a full health mob or you take agro, you let someone with better defense engage. After a while you know the general rate of dps of other party members(if you pay attention), you also know the rate the character takes damage.
Heres where it gets crazy, when you know killing something that is at x% health will likely cost you less mana than healing the sponge several times before he can "get his kill", that is the only strategically sound course of action.
There are a ton of other reasons to "kill steal" for a smoother run, speed, mana efficiency on aoes, some of the new enhancements that req kills and many more.
This killcount idiocy is the same reason people are exploiting, same people with the kllcount mentality bs
"MY KILL! MINE MINE MINE MINE MINE! How dare you finish it off for a pittance of mana! I could have killed it in another couple swings, and gotten another hashmark on my killcount! Filthy hobbitses!"
Heck, if a big mob is getting near death, and I know I don't need every last drop of mana in the next few minutes, sure I'll toss a 5-10 mana blast at them. After all, with SLA's I can dump every single metamagic I have onto them and the mana cost doesn't change. That's the nice thing about SLAs. Low cost, high damage. Heck, my light bolts on my radiant cleric can burn down a 5000hp mob in seconds, for about 20-30 total mana, depending on crits.
And Raithe, nobody is "going ballistic for being called griefers". We're just kind of staring and laughing at you for having the audacity to claim that mob kills are "yours".
Last edited by Lorianna; 09-10-2013 at 02:12 AM.
Well my Clerics have plenty of feats, but they are not pure.
I like CLR17/WIZ1 and then FTR2 added at the end, but now with Cleric 18 being nice for that sunburst spell I don't know about FTR2. Maybe just FTR1. That is a lot more feats to open up EDs like Spell Focus or Spell Pen even on a melee cleric. Now with 3 epic feat slots too. That Sunburst seems expensive to use though?
Also the Incredible Healing increased by 3 lvls.
Incredible Healing: The maximum caster level of your Positive Energy Spells are increased by 1/2/3.
Intense Healing: Your Positive Energy Spells are cast at +1/+2/+3 caster level.
How does that work?
And also considering a multi class Cleric.
Last edited by firemedium_jt; 09-10-2013 at 02:28 AM.
Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.
However, if hes doing enough damage by blitzing to kill fast id never hit the killshot anyway, because it wouldnt be an efficient use of mana.
There is an exception, if i play with a guy thats bragging about kills or putting down others ill smash his kill count just for the fun of it, then at the end of quest ill say i forgot to have power attack or maximize on just to screw with him.
Last edited by 01000010; 09-10-2013 at 02:41 AM.
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