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  1. #41
    Community Member elg582's Avatar
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    Quote Originally Posted by shibe View Post
    What kind of gear would you use and what enhancements for ranger? Would you have to use robes on this build?
    Well, that was set up as a fully centered khopesh- and bastard sword-using super fast TWFer, but can also use longswords, shortswords, scimitars, heck, greatswords and falchions, but yea, robes and outfits. It's OK, you can get armor on pretty much any slot these days, and Earth stance gives you PRR and makes your crits even more powerful. End game, you get to use the monk eveningstar set, which is really nice.

    Enhancements:

    Kensei 33
    -It's a pretty straight path to One with the Blade, but don't buy more than 1 point in Weapon Meditation, it sucks.
    -Make sure to get the exotic weapon enhancement so you stay centered with khopeshes and bastard swords.

    Ninja 13
    -Acrobatic (for dodge)
    -Sneak Attack
    -Shadow Veil (25% Incorporeal)
    -Sting of the Ninja (weapon stance, 1d4 poison DoT +5% poison vulnerability, stacks up to 20 times)

    Shintao 13
    -Deft Strikes (+10% off-hand proc)
    -Iron Skin (+15 PRR in Earth stance)

    Tempest 12
    -Whirling Blades
    -Improved Parry (+10 PRR while dual wielding)
    -Tempest (+10% off-hand proc)

    There are haste boosts and other goodies you can take in each of the lines, and the rest of your points can be used for racial enhancements or to balance out stats.
    "You lie down with rats, and the rats run away."

  2. #42
    Community Member shibe's Avatar
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    Thanks, I may give this a try. Ive been looking for something with great DPS and different from what Im used to playing....

  3. #43
    Community Member elg582's Avatar
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    Quote Originally Posted by shibe View Post
    Thanks, I may give this a try. Ive been looking for something with great DPS and different from what Im used to playing....
    I built this and the 12 monk/6 ranger/2 fighter WSS version up to 15 using PDK iconics, and they are solid builds. I am seriously torn between better weapons and tier 5 ninja, though; 100% doublestrike for 6 seconds every 30 is a HUGE dps boost, but then khopeshes wind up with x6 crit going kensei as opposed to long- and shortswords' x4.

    The 12 monk gets abundant step, though...
    "You lie down with rats, and the rats run away."

  4. #44
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    How's this for starting stats? (36 point build - human)

    Str - 16
    Dex - 14
    Con - 16
    Int - 10
    Wis - 10
    Cha - 14

    The points into cha only for umd (want to get to 40 without having to swap a lot of stuff)

    Assume +5 tomes

  5. #45
    Community Member elg582's Avatar
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    Quote Originally Posted by RS-Makk View Post
    How's this for starting stats? (36 point build - human)

    Str - 16
    Dex - 14
    Con - 16
    Int - 10
    Wis - 10
    Cha - 14

    The points into cha only for umd (want to get to 40 without having to swap a lot of stuff)

    Assume +5 tomes
    Well, for which build?

    Just remember that you need 17 base DEX by the right level to take ITWF/GTWF, and for deep monk splashes, you need skill points in concentration for ki.
    "You lie down with rats, and the rats run away."

  6. #46
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    Quote Originally Posted by elg582 View Post
    Well, for which build?

    Just remember that you need 17 base DEX by the right level to take ITWF/GTWF, and for deep monk splashes, you need skill points in concentration for ki.
    Either? (I'm still debating between 12F/6R/2M and 8F/6R/6M and deathnip vs. drow khopesh.. decisions decisions). I'm thinking the stat distribution would be similar for both. Regarding Dex, I'm thinking I'm all right given that I get ITWF free with ranger, and by the time I pick GTWF I should have the +3 portion of the tome.

    I do need to think through skills and determine if I need more into Int to get some more skill points. I'm guessing I want to max UMD, max Heal (increase the self-heals), but need to think through where I want to sit on others by the time I hit level 20.

  7. #47
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    Quote Originally Posted by elg582 View Post
    Kensei 33
    -It's a pretty straight path to One with the Blade, but don't buy more than 1 point in Weapon Meditation, it sucks.
    -Make sure to get the exotic weapon enhancement so you stay centered with khopeshes and bastard swords.

    Ninja 13
    -Acrobatic (for dodge)
    -Sneak Attack
    -Shadow Veil (25% Incorporeal)
    -Sting of the Ninja (weapon stance, 1d4 poison DoT +5% poison vulnerability, stacks up to 20 times)

    Shintao 13
    -Deft Strikes (+10% off-hand proc)
    -Iron Skin (+15 PRR in Earth stance)

    Tempest 12
    -Whirling Blades
    -Improved Parry (+10 PRR while dual wielding)
    -Tempest (+10% off-hand proc)
    This is the setup I'd go:

    Kensei (33)
    1 Kensei Focus
    6 Extra Action Boost III
    2 Kensei Weapon Specialization I
    2 Exotic Weapon Mastery
    1 Spiritual Bond
    1 Strike With No Thought
    3 Haste Boost III
    2 Kensei Weapon Specialization II
    4 Improved Dodge II
    2 Weapon Meditation I
    1 Shattering Strike I
    2 Kensei Weapon Specialization III
    2 Kensei Weapon Specialization IV
    1 Reed in the Wind (filler)
    1 Keen Edge
    1 Deadly Strike
    1 One with The Blade

    Ninja Spy (12)
    1 Ninja Training I
    3 Acrobatic III
    2 Sneak Attack Training I
    1 Ninja Training II
    2 Fists of Iron
    3 Agility III
    1 Shadow Veil

    Shintao (15)
    1 Bastion of Purity
    6 Deft Strikes III
    1 Protection from Tainted Creatures
    6 Iron Skin III
    1 Iron Hand

    Human (8)
    1 Damage Boost
    2 Constitution
    1 Defense Boost
    2 Strength
    2 Improved Recovery I

    Tempest (12)
    1 Shield of Whirling Steel
    2 Whirling Blades
    2 Improved Reaction II
    1 Tempest
    6 Improved Parry III

    I moved 2 points from Sting of the Ninja to Agility for another 2% Dodge cap since you have more Dodge than you can use:

    Dodge:
    10 item
    06 Monk levels
    03 Dodge feat
    02 Mobility feat
    02 Spring attack feat
    03 Acrobatic (Ninja Spy)
    03 Improved Dodge (Kensei)
    01 Blinding Speed
    ----
    30% Dodge (28% Dodge cap)

    Human
    9 Monk/8 Fighter/3 Ranger

    STR 16 +5 levels
    DEX 16 +1 level (feel free to drop this if you have tomes available)
    CON 14
    INT 8
    WIS 14
    CHA 8

    1F Exotic Weapon Proficiency: Bastard Sword, Power Attack, Weapon Focus: Slashing
    2R
    3M Dodge, Exotic Weapon Proficiency:Khopesh
    4R
    5M Mobility
    6F Cleave, Great Cleave
    7F
    8M Path:Harmonious Balance
    9F Improved Critical: Slashing, Weapon Specialization: Slashing
    10F
    11M
    12F Improved Two Weapon Fighting, Greater Two Weapon Fighting
    13F
    14M
    15F Greater Weapon Focus: Slashing, Stunning Blow
    16M Spring Attack (or Improved Sunder, if you want more buttons to push )
    17M
    18M Master of Forms
    19M
    20R
    21 Overwhelming Critical
    24 ?
    27 Blinding Speed
    @26: Perfect TWF
    @28: Tactician if you keep Stunning Blow, otherwise Holy Strike (if you don't have Ghost Touch) or Elusive Target

    Unless you've got a Stunning Blow DC in the upper 60s/low 70s, I would drop the feat.

    I'd shift the Dodge/Mobility/Spring Attack progression to higher levels, and take Deflect Arrows as one of your Monk feats. When EE archers are hitting for 60 before damage reduction, it's fantastic damage avoidance. Also, if you don't have a way to get your Dodge cap to 30% then I'd drop Spring Attack.

    I'm also not a fan of Blinding Speed compared to Epic Damage Reduction. There are two great items that provide permanent melee Alacrity, but none that provide stacking +10 PRR.

    Fury of the Wild seems like the natural choice for TWF with Overwhelming Force. For twists:

    Momentum Swing
    A Dance of Flowers (or Legendary Tactics if your Stunning Blow DC is meaningful)
    Rejuv Cocoon

    PRR:
    24 item (Guardian's Ring)
    15 Artifact (Planar Conflux)
    12 Master Earth Stance
    15 Iron Skin
    10 Epic Damage Reduction
    10 Improved Parry
    06 Damage Reduction (FotW)
    ---
    92 PRR = 39.2% damage reduction
    15 Standing with Stone (instead of Momentum Swing)
    ---
    107 PRR = 42.8% damage reduction

    EDIT: You'll want to add Magical Training to your feat list to net you some base SP since Ranger 3 has none, as well as provide a way to regenerate SP for Rejuv Cocoon.
    Last edited by Carpone; 09-15-2013 at 06:40 PM.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

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  8. #48
    Community Member shibe's Avatar
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    Default Centered

    Hi,

    Thanks for all the ideas. I created a toon and got him to lvl 4 already. I am not sure how to get him "centered" with Bastard swords or Khopeshes. I understand that Monks are only centered using certain types of weapons but I believe that Kensai would allow him to be centered somehow. Which Enhancement would do this?

    Also do I lose any advantages if I am fighting with Khopsehes and Bastard Swords now since I am not centered?

    Any thoughts on which Enhancements would be important in the earlier heroic levels?

    Is there a feat for Monks that allows for the regeneration of Ki? I have never played a monk and I used to see the monks meditate before fighting.

    Thanks! This looks like it will be fun to play.

  9. #49
    Community Member elg582's Avatar
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    Quote Originally Posted by shibe View Post
    Hi,

    Thanks for all the ideas. I created a toon and got him to lvl 4 already. I am not sure how to get him "centered" with Bastard swords or Khopeshes. I understand that Monks are only centered using certain types of weapons but I believe that Kensai would allow him to be centered somehow. Which Enhancement would do this?

    Also do I lose any advantages if I am fighting with Khopsehes and Bastard Swords now since I am not centered?

    Any thoughts on which Enhancements would be important in the earlier heroic levels?

    Is there a feat for Monks that allows for the regeneration of Ki? I have never played a monk and I used to see the monks meditate before fighting.

    Thanks! This looks like it will be fun to play.
    To be centered with swords you need 8 fighter levels and the One with the Blade enhancement; basically, I wouldn't worry about it at first, the monk levels are giving you evasion and some extra feats at this point. Feel free to wear light armor if you like.

    At low levels, you are not losing much at all from not being centered.

    Ranger enhancements for off-hand proc and fighter for damage bonus and speed boost.

    When you get Master of forms, water stance will let you regen ki. Otherwise, you get ki from hitting stuff, and since you will be using it mainly to keep Shadow Veil up, you should have plenty.
    "You lie down with rats, and the rats run away."

  10. #50
    Community Member shibe's Avatar
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    Default Spring Attack

    Hello, I know its been a while but I have been working on this and it seems that at level 16 I can't take spring attack here. Any thoughts? Should anything be changed here? So far the build is fun. Good DPS and a little squishy. Im working on that.

  11. #51
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    Quote Originally Posted by elg582 View Post
    Shintao 13
    -Deft Strikes (+10% off-hand proc)

    Tempest 12
    -Tempest (+10% off-hand proc)
    These stack?
    Varz
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  12. #52
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    Quote Originally Posted by emptysands View Post
    These stack?
    yes, but assuming you have GTWF and 20% from ranger (since that's a level 12 core ability, you must also have the level 3 +10%) the monk +10% is wasted since you can't exceed 100% to my knowledge (or can you?!)

  13. #53
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    [



    Human is probably the best. I went with the below feats (not 100% on the order, I winged it during the LR):

    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Power Attack

    Level 2 (Ranger)

    Level 3 (Ranger)
    Feat: (Selected) Cleave

    Level 4 (Ranger)

    Level 5 (Ranger)

    Level 6 (Ranger)
    Feat: (Selected) Great Cleave

    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Fighter)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword

    Level 11 (Fighter)

    Level 12 (Fighter)

    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons

    Level 13 (Monk)
    Feat: (Monk Bonus) Toughness

    Level 14 (Monk)
    Feat: (Monk Bonus) Precision

    Level 15 (Fighter)
    Feat: (Selected) Adept of forms

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

    Level 17 (Fighter)

    Level 18 (Fighter)

    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Master of forms

    Level 19 (Fighter)

    Level 20 (Fighter)

    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons

    Epic Feats:

    21: OC
    24: Epic Toughness
    26: Superior TWF
    27: Perma-haste
    28: Whatever[/QUOTE]

    I'm probably missing something here, but why the weapon specialization and weapon focus feats, other thant the fact they give you a little more to hit and damage?? Before the new enhancement line, these feats were required to give you a +1 to the critical threat range of your favorite weapon, now that's done in the enhancement line.... Would think there might be something better for feats if these aren't required anymore..

  14. #54
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    Quote Originally Posted by Strider1963 View Post
    I'm probably missing something here, but why the weapon specialization and weapon focus feats, other thant the fact they give you a little more to hit and damage?? Before the new enhancement line, these feats were required to give you a +1 to the critical threat range of your favorite weapon, now that's done in the enhancement line.... Would think there might be something better for feats if these aren't required anymore..
    See the requirements for One with the Blade: http://ddowiki.com/page/Kensei_enhancements#Tier_Four.

    Although GWS is maybe less utility. Depends on other options.
    Varz
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    Quote Originally Posted by emptysands View Post
    See the requirements for One with the Blade: http://ddowiki.com/page/Kensei_enhancements#Tier_Four.

    Although GWS is maybe less utility. Depends on other options.
    Thanks a lot, I guess I did miss something :-)

  16. #56
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    Quote Originally Posted by emptysands View Post
    See the requirements for One with the Blade: http://ddowiki.com/page/Kensei_enhancements#Tier_Four.

    Although GWS is maybe less utility. Depends on other options.
    Actually, wikki does say you need the feats, but I just checked one of my toons with fighter levels, and the kensai tree states no such requirements, what gives??

  17. #57
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Strider1963 View Post
    Actually, wikki does say you need the feats, but I just checked one of my toons with fighter levels, and the kensai tree states no such requirements, what gives??
    It's probably outdated. Pre-U19 GWS was a pre-req for Kensei II (ftr 12) and SWF was a pre-req for Kensei III (ftr 18); GWF was only a pre-req for SWF, so if you stopped below ftr 18 you didn't need it. U19 dropped the GWS & SWF pre-reqs from the Kensei tree and added GWF pre-req for Keen Edge & Weap Spec IV.

    I'm a little surprised Turbine didn't keep GWS & SWF as pre-reqs for the core enhs, but it means both feats only give you their static bonuses (+2 dmg & +1 hit, respectively).

  18. #58
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    Quote Originally Posted by unbongwah View Post
    It's probably outdated. Pre-U19 GWS was a pre-req for Kensei II (ftr 12) and SWF was a pre-req for Kensei III (ftr 18); GWF was only a pre-req for SWF, so if you stopped below ftr 18 you didn't need it. U19 dropped the GWS & SWF pre-reqs from the Kensei tree and added GWF pre-req for Keen Edge & Weap Spec IV.

    I'm a little surprised Turbine didn't keep GWS & SWF as pre-reqs for the core enhs, but it means both feats only give you their static bonuses (+2 dmg & +1 hit, respectively).
    Yes, theres absolutely no pre requirement for keen edge, all you need is weapon group specialization which is a tier one enhancement, so all the feats listed in the above builds could be replaced with whatever you would like!

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    Quote Originally Posted by Strider1963 View Post
    Yes, theres absolutely no pre requirement for keen edge, all you need is weapon group specialization which is a tier one enhancement, so all the feats listed in the above builds could be replaced with whatever you would like!
    Sorry?

    Keen Edge requires IC + Weapon Group Specialisation (tier 4)
    Weapon Group Specialisation (tier 4) requires Greater Weapon Focus and Weapon Group Specialisation (tier 3)
    Weapon Group Specialisation (tier 3) requires Weapon Specialisation and Weapon Group Specialisation (tier 2)
    Weapon Group Specialisation (tier 2) requires Weapon Focus and Kensei Weapon Group Specialisation (tier 1)
    Varz
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  20. #60
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    Quote Originally Posted by emptysands View Post
    Sorry?

    Keen Edge requires IC + Weapon Group Specialisation (tier 4)
    Weapon Group Specialisation (tier 4) requires Greater Weapon Focus and Weapon Group Specialisation (tier 3)
    Weapon Group Specialisation (tier 3) requires Weapon Specialisation and Weapon Group Specialisation (tier 2)
    Weapon Group Specialisation (tier 2) requires Weapon Focus and Kensei Weapon Group Specialisation (tier 1)
    Yes, I agree you have to go through the weapon group specialization tree to get keen edge, along with the IC crit, however, there is no greater weapon focus (feat)requirement in this tree, only enhancement tree requirements. You just have to pick a kensai focus for the weapon of choice (heavy blades etc., and of course exotic in tier one if youre using bs, or kopesch etc)... I see absolutely no requirement for feats as it used to be before the enhancement pass.

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