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  1. #21
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    Apr 2013
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    Quote Originally Posted by supott View Post
    i am trying a pure bard this life.. i want to LR+3 him to 2 rogue for evasion and possibly 1 cleric for Divine Might, but i'd need to spend $$$ to get enough Trap skills, so i'm gonna try for pure first.

    2 Rogue gives Shiv and Bleed it out, both 3[W] attacks, 1 Cleric's Divine Might could give perhaps 12-16 more strength and 6-8 more base damage. Haven't tested this but sounds nice. Even hoping it is boost enough to make my Throwing weapons not suck too badly.
    I am thinking about 1 cleric (3 awareness (+3 search/spot/listen +1 trap save), divine might, +90 spell points, altruisim 3 (30 positive sp)), 4 arti, 15 bard. Arti for trapping, more spell points, free mm feat, field engineer 3, endless fusilade, more trapping, universal spellpower, umd bonus bits (wands/scrolls/whathaveyou) and various self-boosts.

  2. #22
    Community Member voodoogroves's Avatar
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    Oct 2009
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    Quote Originally Posted by Scrag View Post
    I am thinking about 1 cleric (3 awareness (+3 search/spot/listen +1 trap save), divine might, +90 spell points, altruisim 3 (30 positive sp)), 4 arti, 15 bard. Arti for trapping, more spell points, free mm feat, field engineer 3, endless fusilade, more trapping, universal spellpower, umd bonus bits (wands/scrolls/whathaveyou) and various self-boosts.
    Repeater builds (I think) are going to really want INT to damage + fusilade. There are only a few ways it looks like you can make that happen - Arti 6 or Arti 4 / Rogue 6 ... and neither of them are really a good mesh for a bard. Sad, really.

    You could go less, but losing INT to damage would chunkblow.
    Ghallanda - now with fewer alts and more ghostbane

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