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  1. #1
    Community Member Takllin's Avatar
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    Default Jadokis Stekren - 10 Paladin/8 Fighter/2 Monk

    So I have to give credit to Cetus on Argo for the inspiration for this. I had done builds like these for Paladin past lives before, but never even thought about making one with the new enhancement pass. I love paladins, and put it to myself to try and make a one with endgame viability. My first idea was to change the Pyrene a bit, which would have superior healing, but the DPS is really lacking. This is when I was talking, asking for ideas that Cetus suggested a 10 Paladin/8 Fighter/2 Monk build.

    1.5[w], +1 crit on 19-20, +1 crit range, haste boost, Tier 3 Earth Stance, Kensai DPS enhancements. And I lose 9% doublestrike(zeal), CSW, 1 less smite, and a hit to my LoH. I've never had an issue with self sufficiency, and the upside of the DPS on this build is huge compared to the Pyrene.

    So here is the build. There are bound to be mistakes, and things that I have not considered. I'd also like to add, that any buffs included here are easily accessible and very common. I don't put in ToD pots, store pots, and silly min/max type things that make a build appear far superior than it actually is. I'd say the only thing that the common player might not be able to get is Tenser's just because of the UMD check. I'd also like to note that I have all of the aforementioned gear/twists/etc.

    Jadokis Stekren
    Lawful Good
    Human
    Paladin 10/Fighter 8/Monk 2

    Past Lives:
    Wiz x1
    FvS x2
    Paladin x2
    Fighter x2
    Barbarian x1

    Leveling Plan:
    Monk 1-2
    Fighter 3-4
    Paladin 5-12
    Fighter 13-18
    Paladin 19-20

    Stats:
    Str-16 + 6(level raises) + 5(tome) + 1(human) + 1(LD) +1(Exceptional) + 3(insightful) +2(kensai) + 10(item) = 45
    Dex-14 + 3(tome) + 8(item) + 1(exceptional) = 26
    Con-16 + 1(level raise) + 4(tome) + 8(item) + 2(insightful) +3(earth stance) + 2(LD) = 36
    Int-9 + 3(tome) = 12
    Wis-9 + 4(tome) + 7(item) = 20
    Cha-15 + 4(tome) + 10(item) + 2(insightful) + 1(exceptional) = 32

    Buffed-
    Strength: 45 + 2(rage) + 2(ship) + 4(tensers) + 9(Divine Might) = 62
    Dex: 26 + 2(shrine) + 4(tensers) = 32
    Con: 36 + 2(shrine) + 2(rage) + 4(tensers) = 44
    Int: 12 + 2(shrine) = 14
    Wis: 20 + 2(shrine) = 22
    Cha: 32 + 2(shrine) = 34

    Skills:
    UMD and Heal max. Concentration next, 1 point into Tumble.

    Devotion:
    30 USP
    90 Slotted
    31 Heal
    6 Wisdom Boost
    1 Sacred Defender
    =158

    Divine Might:
    34 Cha = 12 Mod - 3 Insightful = +9 Strength

    Healing Amp:
    100
    .1 Past Life
    .2 KotC
    .1 Human
    .05 Shintao
    .3 Gear
    =198%
    .1 ship
    =218%
    .2 GS kama
    .1 GS kama
    =286%

    CLW:
    Low:8*1.6=12.8*2.18=~28(37 with GS kama)
    High:13*1.6=21*2.18=~45(60 with GS kama)

    Rejuvenation Cocoon(per tick):
    Low:5*1.6=8*2.18=~17.44(22.88 with GS kama)
    High:30*1.6=48*2.18=~105(138 with GS kama)

    Lay on Hands:
    10+10(Paladin Level) = 20 * 12(charisma mod) = 240 * 2.18 = ~523 HP(~686 HP with GS kama)

    Feats:
    1-Point Blank Shot
    Human-Cleave
    Monk-Power Attack
    2 Monk-THF
    3-WF: Slashing
    Fighter-WF: Ranged
    4 Fighter-WS: Slashing
    6-Great Cleave
    9-Improved Critical: Slashing
    12-Improved Critical Slashing
    14 Fighter-Rapid Shot
    15-Bow Strength
    16 Fighter-Manyshot
    18-Adept of Forms
    Fighter-GWF: Slashing
    21-Zen Archery
    24-Master of Forms
    26-PTHF
    27-OC
    28-Elusive Target

    Enhancements:
    Kensai- 34 AP
    Core:Kensai Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
    Tier 1: Extra Action Boost 3/3, Weapon Group Specialization: Heavy Blades, Haste Boost 3/3
    Tier 2: Weapon Group Specialization: Heavy Blades, Critical Accuracy 1/3, Meditation 1/3
    Tier 3: Critical Damage 1/3, Weapon Group Specialization: Heavy Blades, Shattering Strike(melee) 1/3, Strength
    Tier 4: Weapon Group Specialization: Heavy Blades, Strength
    Tier 5: A Good Death(melee), Keen Edge, One with the Blade, Deadly Strike(melee)

    Knight of the Chalice- 26 AP
    Core: Slayer of Evil 1: Undead, Courage of Haven
    Tier 1: Extra Turning 3/3, Extra Smite 2/2
    Tier 2: Divine Might 3/3, Extra Smite 2/2
    Tier 3: Divine Sacrifice 1/3, Vigor of Life, Exalted Smite 3/3
    Tier 4: Vigor of Life

    Sacred Defender- 4 AP
    Core: Holy Bastion
    Tier 1: Extra Lay on Hands 3/3

    Human- 5 AP
    Core: Human Versatility: Damage, Human Adaptability: Strength
    Tier 1: Improved Recovery

    Shintao- 11 AP
    Core: Bastion of Purity
    Tier 1: Reed in the Wind 3/3, Exemplar 1/3
    Tier 2: Iron Skin 3/3

    Gear:
    Helmet-Ins Str +3 Black Helm w/ Heavy Fort and +2 Insightful Charisma
    Necklace-Charisma +10 Necklace
    Trinket-Constitution +8 Planar Focus
    Back-Prismatic Cloak w/ +10 Resistance and +2 Good Luck
    Belt-Epic Spare Hand w/ +30 HP and Vitality
    Ring-Strength +10 of Dodge 10%
    Gloves-Backstabbers Gloves w/ +7 Wisdom
    Boots-Halcyon Boots w/ +2 Insightful Constitution and +200 Spell Points
    Ring-Ring of Shadows w/ +1 Exceptional Charisma
    Wrist-30% Healing Amp Bracers of Superior Parrying
    Body-Black Dragonhide Armor w/ +12 PRR
    Goggles-Dream Visor w/ +1 Exceptional Dexterity
    Weapon-Epic Sword of Shadow w/ +90 Devotion and +1 Exceptional Strength

    ED: Legendary Dreadnought
    Tier 1: Extra Action Boost 3/3, Strength
    Tier 2: Momentum Swing 3/3, Improved Power Attack, Constitution
    Tier 3: Lay Waste, Critical Damage 2/3, Constitution
    Tier 4: None
    Tier 5: Devastating Critical, Advancing Blows
    Tier 6: Master's Blitz

    Twists:
    Sense Weakness(4)
    Rejuvenation Cocoon(1)
    Dance with Flowers(1)

    HP:
    100 Paladin
    80 Fighter
    16 Monk
    25 Heroic Durability
    10 Barbarian Past Life
    30 GFL
    80 Epic
    364 Constitution
    20 Vitality
    60 LD
    =815

    Saves:
    Fort-26 + 8(Con) + 7(charisma) 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 61
    Reflex-16 + 5(Dex) + 7(charisma) + 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 48
    Will-14 + 4(Wisdom) + 7(charisma) + 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 45

    Buffed Saves:
    Fort-61 + 1(shrine) + 1(charisma) + 4(Greater Heroism) + 2(Tensers) + 1(Rage) = 70
    Reflex-48 + 1(shrine) + 1(charisma) + 4(Greater Heroism) + 2(Tensers) + 1(Rage) + 1(Haste) = 58
    Will-45 + 1(shrine) +1(charisma) + 4(Greater Heroism) = 51

    Dodge:
    4 Monk
    10 Item
    = 14%
    1 Haste
    =15%

    Physical Resistance Rating:
    12 Earth Monk Stance
    12 Blue Augment
    15 Iron Skin
    =39 PRR(~20% Damage Reduction)

    UMD:
    19 Levels
    3 Spare Hand
    2 Good Luck
    11 Charisma
    1 Spider Cult Mask
    =36
    4 Greater Heroism
    = 40

    To-Hit:
    24 Level
    10 Item
    2 Past Life
    2 Feat
    17 Strength
    5 Dream Visor
    5 Kensai
    =65
    -5 Power Attack
    =60
    5 Divine Might
    3 Divine Favor
    =68
    4 GH
    1 Haste
    3 Guild Buff
    1 Rage
    2 Tensers
    =79 First Swing

    Crit Range:
    Epic Sword of Shadow 13-20
    19-20x6
    13-18x3

    Double Strike:
    1% Kensai
    3% Black Helm
    3% Epic Spare Hand
    =7% Doublestrike

    Damage: 2.5[2.6] base, + 1.5(Dance with Flowers) and + .5(Improved Power Attack)
    4.5[2d6]
    10 Enhancement
    10 Power Attack
    39 = (1.5 * 26 Strength = Divine Might + Rage + Tensers + Ship Buff)
    5 Dream Visor
    6 Kensai
    1 Feat
    3 Divine Favor
    2 Artifact Ship Buff
    =[9d6]+76
    High: 130
    Low: 85

    With Damage Boost(1[w] added in for each with LD active, so 2 for low, 12 for high)
    142 * .2 = 28 + 142 = ~170
    87 * .2 = 17 + 87 = ~104
    High: ~170
    Low: ~104


    **Note: 4 seeker is added in for all criticals before multiplier, and Smite Evil does 37 damage before multiplier.**


    Critical Hits(No Damage Boost/With Damage Boost):
    13-18:
    High-402/522
    Low-267/324
    19-20:
    High-804/1044
    Low-534/648

    Divine Sacrifice(increases multiplier by 1 on 19-20, 5d6 light damager per hit):
    13-18:
    High-402/522
    Low-352/428
    19-20:
    High-938/1218
    Low-623/756

    Exalted Smite(expands crit range by 2, multiplier by 2)
    11-18:
    High-755/1055
    Low-630/725
    19-20
    High-1368/1688
    Low-1008/1160
    Last edited by Takllin; 09-09-2013 at 05:31 PM.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  2. #2
    Community Member Takllin's Avatar
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    Just wanted to note that the critical damage is lower than it should be. I forgot to add seeker and smite evil damage into the calculations.

    Also the saves are lower as well, I did not add in my total wisdom mod to all my saves. I did not realize that monks get that bonus as well, from what I have been told.

    Leveling this has been extremely easy, and I'm really excited to get to 28 and have all my gear back.

    Another note is that I am going to switch Elusive Target with PTWF so I can get another 5% doublestrike which would bring me up to 12%.

    The DPS is going to be awesome for this build at endgame. It definitely is not the best ingame, as I am missing 20% glancing blows and Power surge is a bit more DPS than Divine Favor. But with Divine Sacrifice and Exalted Smites I think it makes up for that, or at least gets me pretty close.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  3. #3
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    very similar to something i tried to LR my paladin into... but better thought out. very nice

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  4. #4
    Build Constructionist unbongwah's Avatar
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    Other than qualifying for pally PL, what do the extra pally lvls get you that's better than pally 6 / monk 6 (two extra feats + Shadow Veil + higher-tier monk enhs)?

  5. #5
    Community Member Takllin's Avatar
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    @unbongwah
    Well I wouldn't put any points into monk enhancements even if I had 6 levels. There isn't anything enticing in those trees to me. Yeah Shadow Veil is nice, but certainly not needed.

    The 10 levels net me a much higher LoH((10 + Paladin Level) * Charisma Mod)), Smite Evil( 7 + (3 x paladin level)), and Divine Favor gets boosted from +2 to +3 with a much longer duration time.

    It's not a past life build either, it is built and geared for end game.

    And the fact that everyone is making these at least 8 Fighter/6 Monk/etc builds, I wanted to do something different.

    @katz
    Thank you. It took me about four or five days to put it all together in my spare time.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  6. #6
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    > Helmet-Ins Str +3 Black Helm
    does not stack with divine might

  7. #7
    Community Member Takllin's Avatar
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    Quote Originally Posted by cru121 View Post
    > Helmet-Ins Str +3 Black Helm
    does not stack with divine might
    Yup I know. I calculated that in when I did the build.

    Divine Might:
    34 Cha = 12 Mod - 3 Insightful = +9 Strength

    This is built with gear that I actually have and use, not stuff that is on a wish list.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  8. #8
    Community Member Sokól's Avatar
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    Cool build Takllin just might steal it when I am done with the Druid, very detailed and informative.

    Bookmarked
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  9. #9
    Community Member Takllin's Avatar
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    Thanks.

    I took some time to go back and fix some mistakes. I take back what I said about Monks getting wisdom bonus to saves, that's not true. Tested it because I wasn't too sure a buddy who told me this actually worked was true. It isn't.

    I went back and changed my PRR augment on my robe as it is only +12 right now, not 14.

    I went back and added in the Seeker and Smite Evil damage I was missing to critical hits where necessary. Gave a pretty big boost to the damage. I don't know if seeker and smite evil are affected by Damage Boost, so I just left these values as is before critical multipliers.

    Another change was switching out Defensive Stance for Iron Skin. Switching Defense off and on so that I can be raged is pretty annoying, so I decided to get rid of that and grab the +15 PRR from Iron Skin to make up some of the lost PRR.

    I'm currently level 17, holding 18. It's still very amazing, and I should be at 20 soon enough.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  10. #10
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    Am I missing something? I can't go into any monk stance while wearing the Black Dragonhide Armor. Says I'm not centered..

  11. #11
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Doop View Post
    Am I missing something? I can't go into any monk stance while wearing the Black Dragonhide Armor. Says I'm not centered..
    Armour? Or robe?

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Doop View Post
    Am I missing something? I can't go into any monk stance while wearing the Black Dragonhide Armor. Says I'm not centered..
    You have to wear robes in order to be centered; Dragonhide is light armor.

  13. #13
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    Quote Originally Posted by unbongwah View Post
    You have to wear robes in order to be centered; Dragonhide is light armor.
    Ah ****, probably have to drop adept and master of forms. Such a shame.. Will probably take dodge and something else..

  14. #14
    Community Member Takllin's Avatar
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    Yeah I made that mistake, should be Dragonscale Robe not Dragonhide Armor, I missed that.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  15. #15
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Doop View Post
    Ah ****, probably have to drop adept and master of forms. Such a shame.. Will probably take dodge and something else..
    If you're not going the centered route, you don't need One w/Blade; in which case you may want more pally lvls so you can get Zeal. You'd still need ftr 8 to get Keen Edge, though; someone who's better at crunching DPS numbers can tell you if Zeal or Keen Edge is better for DPS.

  16. #16
    Community Member Takllin's Avatar
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    Just wanted to make a note that I did cap this build, but I TR'd out of it, into a Half Orc 18 Paladin/2 Fighter. Reason for doing so was that I felt like the fighter/monk splash is a cop out for doing EEs, and it just wasn't that much fun playing something just like everyone else. Centered with eSoS/Cleaver etc, etc.

    It is definitely awesome and does great, just was not what I wanted in terms of fun playing the game.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  17. #17
    Community Member Takllin's Avatar
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    Half Orc 16 Paladin/4 Fighter sorry, went through a few different versions before I settled with that.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  18. #18
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    Hey man, not sure if you will see this in time but this is roughly what my next life will be. I understand this was initially built for endgame but what would you change if you were to make it into a TR life? Thanks in advance!

  19. #19
    Community Member Takllin's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    Hey man, not sure if you will see this in time but this is roughly what my next life will be. I understand this was initially built for endgame but what would you change if you were to make it into a TR life? Thanks in advance!
    Hey man, I actually have an adapted TR life version of it too for a buddy who did the same. I'd take 2 Monk, 2 Pally, 8 Fighter, then pally to cap. That way by 12 your centered with weapons but have evasion + Divine Grace.

    I also don't think I would take Manyshot if this was just for a past life. I barely ever use it as is when leveling, with a few exceptions. But I think the Dodge/Mobility/Spring Attack might be more useful, with the +7% Dodge.

    Feats:
    1-Dodge
    Human-Cleave
    Monk-Power Attack
    2 Monk-THF
    3-WF: Slashing
    Fighter-Mobility
    4 Fighter-WS: Slashing
    6-Great Cleave
    Fighter-ITHF
    8 Fighter-GWS: Slashing
    9-Improved Critical: Slashing
    10-Spring Attack
    12-Adept of Forms
    Fighter-GTHF
    15-Master of Forms
    18-Grandmaster of Forms


    I;d go with this feat progression. Pretty sure that this works but I just came up with it now so there might be an issue with taking ITHF at 6 but I think its fine.

    I'm actually thinking of switching back to this. With the Cleave feats, Momentum Swing, and Lay Waste, trying to fit in Divine Sacrifice and Holy Retribution is pretty hard. It's awesome against bosses because I use haste boost, those + Exalted Smite don't break attack chain so its an awesome amount of damage. But the Earth attacks, and finisher are more DPS, and I'm really only trading Holy Retribution for the Earth attacks. Which would also save me a twist.
    Last edited by Takllin; 10-07-2013 at 09:06 AM.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  20. #20
    Founder noneill's Avatar
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    I have a level 8 Paladin that I think I am going to try to build like this. Won't be able to follow the leveling pattern since I am already level 8 but can end up the same, hopefully that doesn't mess thing up too much.
    Conn Niall Paladin 20 TRx2
    Cormac Mac Airt Ranger/Rogue 12/1
    Connyl Niall Paladin 1 Connlyssa Paladin/Fighter 18/2

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