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    Community Member Takllin's Avatar
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    May 2007
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    Default Jadokis Stekren - 10 Paladin/8 Fighter/2 Monk

    So I have to give credit to Cetus on Argo for the inspiration for this. I had done builds like these for Paladin past lives before, but never even thought about making one with the new enhancement pass. I love paladins, and put it to myself to try and make a one with endgame viability. My first idea was to change the Pyrene a bit, which would have superior healing, but the DPS is really lacking. This is when I was talking, asking for ideas that Cetus suggested a 10 Paladin/8 Fighter/2 Monk build.

    1.5[w], +1 crit on 19-20, +1 crit range, haste boost, Tier 3 Earth Stance, Kensai DPS enhancements. And I lose 9% doublestrike(zeal), CSW, 1 less smite, and a hit to my LoH. I've never had an issue with self sufficiency, and the upside of the DPS on this build is huge compared to the Pyrene.

    So here is the build. There are bound to be mistakes, and things that I have not considered. I'd also like to add, that any buffs included here are easily accessible and very common. I don't put in ToD pots, store pots, and silly min/max type things that make a build appear far superior than it actually is. I'd say the only thing that the common player might not be able to get is Tenser's just because of the UMD check. I'd also like to note that I have all of the aforementioned gear/twists/etc.

    Jadokis Stekren
    Lawful Good
    Human
    Paladin 10/Fighter 8/Monk 2

    Past Lives:
    Wiz x1
    FvS x2
    Paladin x2
    Fighter x2
    Barbarian x1

    Leveling Plan:
    Monk 1-2
    Fighter 3-4
    Paladin 5-12
    Fighter 13-18
    Paladin 19-20

    Stats:
    Str-16 + 6(level raises) + 5(tome) + 1(human) + 1(LD) +1(Exceptional) + 3(insightful) +2(kensai) + 10(item) = 45
    Dex-14 + 3(tome) + 8(item) + 1(exceptional) = 26
    Con-16 + 1(level raise) + 4(tome) + 8(item) + 2(insightful) +3(earth stance) + 2(LD) = 36
    Int-9 + 3(tome) = 12
    Wis-9 + 4(tome) + 7(item) = 20
    Cha-15 + 4(tome) + 10(item) + 2(insightful) + 1(exceptional) = 32

    Buffed-
    Strength: 45 + 2(rage) + 2(ship) + 4(tensers) + 9(Divine Might) = 62
    Dex: 26 + 2(shrine) + 4(tensers) = 32
    Con: 36 + 2(shrine) + 2(rage) + 4(tensers) = 44
    Int: 12 + 2(shrine) = 14
    Wis: 20 + 2(shrine) = 22
    Cha: 32 + 2(shrine) = 34

    Skills:
    UMD and Heal max. Concentration next, 1 point into Tumble.

    Devotion:
    30 USP
    90 Slotted
    31 Heal
    6 Wisdom Boost
    1 Sacred Defender
    =158

    Divine Might:
    34 Cha = 12 Mod - 3 Insightful = +9 Strength

    Healing Amp:
    100
    .1 Past Life
    .2 KotC
    .1 Human
    .05 Shintao
    .3 Gear
    =198%
    .1 ship
    =218%
    .2 GS kama
    .1 GS kama
    =286%

    CLW:
    Low:8*1.6=12.8*2.18=~28(37 with GS kama)
    High:13*1.6=21*2.18=~45(60 with GS kama)

    Rejuvenation Cocoon(per tick):
    Low:5*1.6=8*2.18=~17.44(22.88 with GS kama)
    High:30*1.6=48*2.18=~105(138 with GS kama)

    Lay on Hands:
    10+10(Paladin Level) = 20 * 12(charisma mod) = 240 * 2.18 = ~523 HP(~686 HP with GS kama)

    Feats:
    1-Point Blank Shot
    Human-Cleave
    Monk-Power Attack
    2 Monk-THF
    3-WF: Slashing
    Fighter-WF: Ranged
    4 Fighter-WS: Slashing
    6-Great Cleave
    9-Improved Critical: Slashing
    12-Improved Critical Slashing
    14 Fighter-Rapid Shot
    15-Bow Strength
    16 Fighter-Manyshot
    18-Adept of Forms
    Fighter-GWF: Slashing
    21-Zen Archery
    24-Master of Forms
    26-PTHF
    27-OC
    28-Elusive Target

    Enhancements:
    Kensai- 34 AP
    Core:Kensai Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
    Tier 1: Extra Action Boost 3/3, Weapon Group Specialization: Heavy Blades, Haste Boost 3/3
    Tier 2: Weapon Group Specialization: Heavy Blades, Critical Accuracy 1/3, Meditation 1/3
    Tier 3: Critical Damage 1/3, Weapon Group Specialization: Heavy Blades, Shattering Strike(melee) 1/3, Strength
    Tier 4: Weapon Group Specialization: Heavy Blades, Strength
    Tier 5: A Good Death(melee), Keen Edge, One with the Blade, Deadly Strike(melee)

    Knight of the Chalice- 26 AP
    Core: Slayer of Evil 1: Undead, Courage of Haven
    Tier 1: Extra Turning 3/3, Extra Smite 2/2
    Tier 2: Divine Might 3/3, Extra Smite 2/2
    Tier 3: Divine Sacrifice 1/3, Vigor of Life, Exalted Smite 3/3
    Tier 4: Vigor of Life

    Sacred Defender- 4 AP
    Core: Holy Bastion
    Tier 1: Extra Lay on Hands 3/3

    Human- 5 AP
    Core: Human Versatility: Damage, Human Adaptability: Strength
    Tier 1: Improved Recovery

    Shintao- 11 AP
    Core: Bastion of Purity
    Tier 1: Reed in the Wind 3/3, Exemplar 1/3
    Tier 2: Iron Skin 3/3

    Gear:
    Helmet-Ins Str +3 Black Helm w/ Heavy Fort and +2 Insightful Charisma
    Necklace-Charisma +10 Necklace
    Trinket-Constitution +8 Planar Focus
    Back-Prismatic Cloak w/ +10 Resistance and +2 Good Luck
    Belt-Epic Spare Hand w/ +30 HP and Vitality
    Ring-Strength +10 of Dodge 10%
    Gloves-Backstabbers Gloves w/ +7 Wisdom
    Boots-Halcyon Boots w/ +2 Insightful Constitution and +200 Spell Points
    Ring-Ring of Shadows w/ +1 Exceptional Charisma
    Wrist-30% Healing Amp Bracers of Superior Parrying
    Body-Black Dragonhide Armor w/ +12 PRR
    Goggles-Dream Visor w/ +1 Exceptional Dexterity
    Weapon-Epic Sword of Shadow w/ +90 Devotion and +1 Exceptional Strength

    ED: Legendary Dreadnought
    Tier 1: Extra Action Boost 3/3, Strength
    Tier 2: Momentum Swing 3/3, Improved Power Attack, Constitution
    Tier 3: Lay Waste, Critical Damage 2/3, Constitution
    Tier 4: None
    Tier 5: Devastating Critical, Advancing Blows
    Tier 6: Master's Blitz

    Twists:
    Sense Weakness(4)
    Rejuvenation Cocoon(1)
    Dance with Flowers(1)

    HP:
    100 Paladin
    80 Fighter
    16 Monk
    25 Heroic Durability
    10 Barbarian Past Life
    30 GFL
    80 Epic
    364 Constitution
    20 Vitality
    60 LD
    =815

    Saves:
    Fort-26 + 8(Con) + 7(charisma) 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 61
    Reflex-16 + 5(Dex) + 7(charisma) + 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 48
    Will-14 + 4(Wisdom) + 7(charisma) + 4(epic) + 2(Good Luck) + 10(Resistance) +4(Superior Parrying) = 45

    Buffed Saves:
    Fort-61 + 1(shrine) + 1(charisma) + 4(Greater Heroism) + 2(Tensers) + 1(Rage) = 70
    Reflex-48 + 1(shrine) + 1(charisma) + 4(Greater Heroism) + 2(Tensers) + 1(Rage) + 1(Haste) = 58
    Will-45 + 1(shrine) +1(charisma) + 4(Greater Heroism) = 51

    Dodge:
    4 Monk
    10 Item
    = 14%
    1 Haste
    =15%

    Physical Resistance Rating:
    12 Earth Monk Stance
    12 Blue Augment
    15 Iron Skin
    =39 PRR(~20% Damage Reduction)

    UMD:
    19 Levels
    3 Spare Hand
    2 Good Luck
    11 Charisma
    1 Spider Cult Mask
    =36
    4 Greater Heroism
    = 40

    To-Hit:
    24 Level
    10 Item
    2 Past Life
    2 Feat
    17 Strength
    5 Dream Visor
    5 Kensai
    =65
    -5 Power Attack
    =60
    5 Divine Might
    3 Divine Favor
    =68
    4 GH
    1 Haste
    3 Guild Buff
    1 Rage
    2 Tensers
    =79 First Swing

    Crit Range:
    Epic Sword of Shadow 13-20
    19-20x6
    13-18x3

    Double Strike:
    1% Kensai
    3% Black Helm
    3% Epic Spare Hand
    =7% Doublestrike

    Damage: 2.5[2.6] base, + 1.5(Dance with Flowers) and + .5(Improved Power Attack)
    4.5[2d6]
    10 Enhancement
    10 Power Attack
    39 = (1.5 * 26 Strength = Divine Might + Rage + Tensers + Ship Buff)
    5 Dream Visor
    6 Kensai
    1 Feat
    3 Divine Favor
    2 Artifact Ship Buff
    =[9d6]+76
    High: 130
    Low: 85

    With Damage Boost(1[w] added in for each with LD active, so 2 for low, 12 for high)
    142 * .2 = 28 + 142 = ~170
    87 * .2 = 17 + 87 = ~104
    High: ~170
    Low: ~104


    **Note: 4 seeker is added in for all criticals before multiplier, and Smite Evil does 37 damage before multiplier.**


    Critical Hits(No Damage Boost/With Damage Boost):
    13-18:
    High-402/522
    Low-267/324
    19-20:
    High-804/1044
    Low-534/648

    Divine Sacrifice(increases multiplier by 1 on 19-20, 5d6 light damager per hit):
    13-18:
    High-402/522
    Low-352/428
    19-20:
    High-938/1218
    Low-623/756

    Exalted Smite(expands crit range by 2, multiplier by 2)
    11-18:
    High-755/1055
    Low-630/725
    19-20
    High-1368/1688
    Low-1008/1160
    Last edited by Takllin; 09-09-2013 at 05:31 PM.

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