How would it negatively affect anyone in the game if you could stay in one destiny while accumulating XP you could later use to obtain other destinies? Other than reducing the unwanted grind of leveling an "off" destiny?
My point is simply that I'm letting Turbine know that the ED's, as designed, are not fun for me to play. I'm not threatening to quit, or raging that things should be changed, as I've already said I love this game and very much enjoy playing it. However, I don't find leveling ED's to be fun, so I just park those characters or TR them. It's hardly unreasonable to think that if Turbine becomes aware that some percentage of their paying players aren't using epic content very much because it's not fun, they might be interested in knowing why it's not fun so they can consider tweaking it a bit.
All on Thelanis: Archenpaul Sixblade, Archernicus Thornwood, Gregorovic Redcloak, Hermanius Brightblade, Jaklomeo Evermug, Jonathraxius Kane, and Praetoreus Silvershield.
Cogito ergo summopere periculosus.
the only compromise i can think of is maybe having to level through a destiny completely if you want to twist something out of it. the current system of leveling through destinies just to get the other side of the map earning fate points so you can twist something is just not fun and poor design by Turbine to keep us busy doing something in upper levels. i do believe in having to earn your power, but its just plain dumb to intentionally implement a painful process in order to do so. im actually not a fan of the idea to use xp for a different destiny while you can stay in your own preferred destiny. i think you should still have to at least level through that destiny you want twists for.
Getting just pass-through destiny is close enough to current system that the change would be pointless. You would still need to do the destiny grind if you wanted the twists.
The idea is not to scrap the system, the idea is to let people grind the millions and millions (close to 20m to cap everything, right?) of exp points as they see fit, instead of spending what, 80-90% of the time in a gimped ED. For you Rusted Blades grinders, good for you. I couldn't make myself do that for more than an hour on one of my many toons, I would much rather just play and accumulate exp in a slower rate doing random quests. Unfortunately, the drive to do that goes away about the second I get that toons goal-ED to tier 5. After that, that toon either TR:s or doesn't get played anymore. Maybe a couple of raids a couple of times a week (even less of that with the recent changes).
I realize that grind is necessary. I just find it poor design to add this much grind in the same set of sub-top tier content. Better to limit that grind to leveling what one actually expects to use and allow fate points to be earned at the same rate as now, but in a way that can be played in top tier content in a useful destiny. IMO progression shouldn't be a goal in itself, but the side effect of achieving other goals, with playing engaging game play being one of those. I'm very much against the naked meta-gaming that is spending time in unrelated destinies in order to have use of barbarian powers on my fighter. It simply makes more sense to me to learn my main skills and learn the other desired skills, then practice my own until I know them well enough to incorporate the others into the mix. Than it does to learn a bunch of unrelated and often useless to the character skills in order to do so.
They had such a wonderful opportunity to add slowly gained and moderately powered (relative to a full destiny) progression to the games end game and instead turned it into to some kind of contest to see which of their customers are willing to jump through the most naked grind hoops for that progression.
Take my acrobat for example. I maxed LD and blitz was awesome. Then I almost didn't want to play that toon anymore because the choice was to stop earning exp and playing in a totally gimped version of what he could be. I did manage to get him to Fury, and that's awesome too in a different manner, much more fun in parties. But now, to earn more twists, I have to be in magister, draconic, etc. I've managed to get him to 3 tier 1 twists, pretty much by just doing raids for exp. It would be nice to get a tier 2, 3 or even 4 twist at some point, but I just don't feel like doing quests in the wrong destinies. And that toon is awesomely fun to play, or at least it was until I got Fury maxed too.
And, the comparison between level 4 wizard and level 20 fvs is only valid as long as you do the same quests with the toons. Do you?
It isn't even a case of catering to the lowest common denominater here as the requested changes would only add options, not change them. So those who feel they have to do things the current way to have earned them could still do so without making those of us who don't agree do so also.
I think the point many seem to be missing is that the more people get out of this ED system, the more it acts as a hook to keep them playing. If most of the system seems to be more trouble than it's worth, it actually has the opposite effect by becoming a symbol for what's wrong about the game for them. This isn't Navy Seal training where the point is to filter out those who aren't willing to endure...well pretty much anything. It's here to provide entertainment for as broad a spectrum of players as possible in order to make a profit.
I also disagree with your premise that one is more powerful with a few twists in a next to, if not totally (I actually didn't even waste the time to spend the GMoF points I got from going 4 levels on my fighter, just not worth the time to see the trainer), useless destinies than in a useful one, at least for me as, soon as I got enough fate points to twist in that level 4 ability I was done with off destinies. While level 3 in my primary destiny meant 3 extra action boosts, +3 tactical DC's, momentum swing and lay waste. Level 3 in magistar meant twisting in 40% fort, primal scream and the 3 extra action boosts and nothing significant from the ED I was in (+6 reflex saves would have been significant if I had the dex and base numbers for it to make a difference, but that wasn't the case).
The optimal situation would have involved 3 levels of LD, 3 ranks of US to twist in the exceptional fort, finish LD, 4 levels of FotW and then fit in twist from that as they open up while playing in LD. As I am earning everything I want to use in this scenario, I don't understand why some seem to think I'm not simply because I'm also playing in a manner I find fun.
So I ask again - is this really the most optimal way of earning fate points in your eyes? Regardless how easy you find some quests or the tactics of how you level destinies - is this the absolute best way you can consider earning fate points and unlocking abilities to twist?
Sure I could think of ways to make maxxing your fate points easier, but then, I'd think that would be a poorly designed system. If all you had to do was max ld and run around blitzing everything and you could somehow end up with every destiny maxxed, that = stupid.
When I look at ed's, its the exact same way. If you think its a ridiculous over the top grind just max your main ed and don't worry about it. You could make alts and try different destinies on different alts...ya know...its the exact same thing a lot of people who didn't like to tr have been doing for a long time, variety of trying to make one or two as perfect as you can get. If you want to get some fate points but don't really want to grind a lot...just do a few destinies that are fun for your build. If you want to be uber and go all in, then go for it.
If you need all the twists and EDs you should work for them. Kind of like you cant go on a coffeebreak for the rest of the day if youve already worked two hours.
If you choose to grind rusted blades its your choice, i am not in a rush to get to the top, i like to watch the scenery.
Dystopia = utopia achieved
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