"Traditional" open worlds like in WoW are awful. Terrible. It's half the reason many of us are here instead of there.Actually raids have never actually been that popular. According to comments I recall seeing over the years here on the forums Raid active players are pretty equivalent to forum active players, as in maybe 5% of the total player base actually does enough raiding to be called raiders.
The vast majority of players I know in game dont raid, those who do and also run EE regularly I hate to say but are the IMAGE of what we on the forums call pikers and tend to bite off far more then they can chew and most pugs they lead only see victory because of one or two party members that could have easily soloed the content but grouped for some idle banter.
I know a handful in game who typically are also members of the big named guilds on Gland who also raid actively and are actually competent at it.
Most I know tend to agree the fun of such things entirely comes from the players and the social banter, almost none at all from the game play as it is all done on auto pilot by players who meta game every bit of challenge out of the content as completion and looting opportunities are the soul driving factor for actually being in the content.
Possibly, but what's the harm in that?
Finally there is one major division among this elite raid caste, and that is those who see the extreme XP of such content as a must have to make finishing off EDs final bubs abit less painful, and those who see EE and Eraids as situations where anything less then the best is intolerable, and those who knowingly enter such extreme content without being in a maxxed ED will lead to being viewed as the ultimate waste of a slot.
Untrue, at least on Tland. I'm not uber, but have never been refused because of it.
I am not surprised one bit frankly no raid came with the expansion and would be honestly amazed if we see another ever added rather then large open world instances where large numbers of players can interact. As we even see in this very thread people from large guilds mentioning and even hinting at wanting ways for even more then 12 members of a guild to run around adventuring together. More MMO traditional open world zones would be the answer, perhaps make them private instances still and needing a air ship to reach. THese zones could have no scaling and be meant for very large groups of players to go to to clear for some kind of extreme slayer zone xp etc. So large guilds could meet up on their air ship all head to one of these instances and run around chatting and hacking and slashing for hours of casual kick ass fun.
As for "needing" an airship to reach, definitely not. Discriminating content against unguilded players is a must NOT do.
As for more play style options, yes.