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  1. #61

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    Quote Originally Posted by EnjoyTheJourney View Post
    I respectfully disagree about Catacombs gear all being un-noteworthy. It has the Eternal Wand of Cure Minor Wounds, an endlessly recharging source of healing. For an experienced player it's probably a waste of an inventory slot because the rate of healing is too low for those with plenty of knowledge and resources to bother with it. For a newer player, however, an endlessly renewable source of healing (between fights, of course) will lead to many less quest failures and to a better ability to accumulate resources over time.

    The Robe of Duality gets superseded soon, of course, but for its level it is also quite nice.

    I mostly solo self-sufficient characters (ie: no hireling, they find their own stuff) and Catacombs is the first important AP they do, to get the Eternal Cure wand.
    Compelling argument; I'll include it and update accordingly. (EDIT: I added your suggested changes.)

    Note to all: All feedback is encouraged in order to help make these reviews as useful as possible.

  2. #62
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    1) Main post should have short information: Rating and cost, perhaps.
    So I'm thinking something like:
    The Catacombs - 250 TP - D
    The Seal of Shan-To-Kor - 250 TP - C+
    Tangleroot Gorge - 550 TP - B-
    The Sharn Syndicate - 350 TP - C-
    Phiarlan Carnival - 450 TP - A-
    Necropolis Part 1 - 250 TP - D-

    2) The Favour section for each adventure pack should say who the favour is for.
    Necropolis Part 1
    Cost: 250 TP
    Favor: 66 (3.79 TP/Favor: Excellent) - Silver Flame

    3) Phiarlan Carnival: Mask of Comedy provides Good Hope, which has a +morale to damage which is unique outside bards?
    (But could also be scrolled relatively easily)
    The Big top has a +enhancement to UMD helm, the only other item with +enhancement to UMD being the Spyglass trinket from Cystal Cove, available at level 20?

    Either way, very cool project. The only pack I have that you've done thus far is Carnival, (I bought most of the high level/epic stuff first). If by the second quest, you mean Partycrashers, yeah, I've failed an attempt just for not having a trapper to deal with those stupid illusionary spikes. Either way, I agree whole heartedly with your review.
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  3. #63
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    I didn't have much to do but was in a spot where I couldn't play, so here's a Delera's review. Feel free to reformat/edit/deny it's existence/copy and paste and call it your own/whatever.

    Delera's Tomb
    • Cost: 850 TP
    • Favor: 129 (6.59 TP/Favor: Fair) – House Jorasco and a bit of House Phiarlan
    • Level: 5-11
    • Content: 9 quests, one of which provides no EXP and nothing more than a short conversation and some favour.
    • Epic: none
    • Gear of Note: Carnifex, Golden Cartouche, and Voice of the Master
    • Crafting: none
    • Fun: Good
    • Grade: A
    • Priority: Not quite high, but it's up there.


    The main chain here is narrated by Gary Gygax, who was instrumental in some early work on D&D. The pack is focused on undead dungeon crawls, and the quests are generally very classical in feel; traps and wraiths springing out anywhere. The second quest provides excellent exp and is often farmed, and the quests generally have a good number of chests for their level. The only annoyance I have with the pack is that the chain spans from level 5-8, making Elite BB runs a little odd; you do the first quest at 7 and probably after quest 2 are able to level to 8, but these days none of the quests are incredibly difficult even running them at level elites.

    There are some very dangerous traps in these quests, making a trapper useful but not necessary, and many chests (including 2 of the final 3) are only available if you have a lock picker available. Quest 2 has an anti-solo mechanism towards the end, requiring someone to pull a lever a few times while another person passes through gates, but that is easily ameliorated with a hireling.

    The loot is good, some of it usable to high levels (“voices!” and the UMD bonus from the Golden Cartouche), with the Voice of the Master being pretty much mandatory on any 1st life character to hold them over to Threnal/a Gift of the Master. Since everyone runs it once (and some people farm step2) finding a group for the main chain is easy. The Carnifex is a doubly keen greataxe, and one of the great low level weapons. Voice of the Master is a trinket that provides a +5% bonus to experience gains, and combining a Voice of the Master and a Mantle of the Worldshaper from the Ruins of Threnal (plus 5 greater tokens of the twelve from epic riads) creates a ML1 colourless augment that retains the +5% exp bonus.

    Edit: A Golden Cartouche's UMD bonus can be replaced by a crafted Persuasion shard, which also provides a +3 competence bonus to UMD, making the Golden Cartouche less valuable than I thought.

    The four side quests are good too, though one of them involves a quest that is generally trivially easy except possibly the traps, until you reach the end fight, which is hilariously difficult for the level. Be prepared to bring sufficient force and hope your group doesn't get frustrated and quit at the end on dying numerous times.

    As it's a lower level pack with no epic, it doesn't quite have the replayability of higher level content, but it is a very good pack that should be highish priority --- the first low level pack with no epic content you may buy.
    Last edited by CE2JRH123; 09-04-2013 at 08:35 PM.
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  4. #64
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    And here's Threnal. I've run all of it twice in the last month (and some parts 3 or 5 times due to failing at the last minute, or flagging trouble, or not being able to get groups for one part until I ran with them through other parts....) so my review might be slightly biased.

    The Ruins of Threnal
    • Cost: 450 TP
    • Favor: 108 (4.17 TP/Favor: Good) -- House Phiarlan
    • Level: 9-10
    • Content: 9 quests in your journal and 4 more minor quests.
    • Epic: none
    • Gear of Note: Mantle of the World Shaper, Retribution (which now has a red slot).
    • Crafting: Mystical Goblet, used for Heavy Fortification Shards and Greater Chaotic Outsider Bane Shards
    • Fun: ******* ***** **** Coyle
    • Grade: C-
    • Priority: Low


    The main quests are divided into 3 sets of 3, with the last set (south) requiring both East and West to be completed (though you can do East or West in the order you please). All three sets have quests at levels 9 and 10, meaning elite BB runs have to be done at level 11.

    The first 3 quests, Threnal West are more or less fine, the middle one requiring you to protect a dwarf and walk him to zone in. First, be careful when looting the chest behind the dwarf; sometimes flensers will rush in and kill him while you are looting. In general, the dwarf can't even handle a single hit without dying, which means once you get to him, your group -1 person on baby sitting clears to zone in, then the baby sitter carefully walks him to zone in. The third quest is a straight forward run around slaughtering ice flensers, but the dungeon is generally cool and with no failure condition you're probably not too unhappy. Exp is mediocre, and the first two quests are light on chests with no end reward until the 3rd.

    The second set of three quests, Threnal East, are possibly the least fun quests in the game. The first one fine, but the second requires you to carefully walk Coyle to the Library, again, basically meaning someone in your party gets the pleasure of sitting out. There is also one ambush, and Coyle, like the Dwarf in Threnal West, basically dies instantly if anything looks at him funny. Miraculously, once you get him to the library doors you're allowed to do the rest of the quest unhindered.

    The final quest in Threnal East is murderously bad, requiring you to protect an aggressive, stupid, easily killed Coyle for 15 whole minutes while waves of monsters that may barely even threaten you but are totally serious threats for Coyle attempt to ignore you and kill him. At the end, the actually sort of challenging Fire Reaver shows up, and throws out massive area damage on elite, which means Coyle dies. And even after your 15 minutes, Coyle dying fails the quest. Doing it without a full party is very challenging and finding a full party who is properly flagged for the quest, since people are only going to do the chain once, (and many won't even do that) is very tough.

    The final set of quests are long slots with not much exp or loot. Having a trapper and a lock picker matters much more for speeding these quests up. The third quest, at least, is blessedly short, but the fight feels trivial – especially given the agony to reach that point. The side quests are all quick easy exp shots, but not enough to make up for the main chain.

    End result: The lacklustre loot and experience, the brutal flagging mechanisms, and the terrible escort and protects means that the good dungeon crawls, with demons and elementals and mephits, which are actually decent fun, get totally overlooked. The exp is no more than okay, and unless you want a Gift of the Master (which a TR does), you might be able to get away without a Mantle (though the spell-absorb is sweet against beholders). Either way, feel free to skip this one until later in your DDO career.
    Last edited by CE2JRH123; 09-06-2013 at 05:37 PM.
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  5. #65

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    Quote Originally Posted by CE2JRH123 View Post
    1) Main post should have short information: Rating and cost, perhaps.
    Oh yeah, definitely. I haven't gotten to the format of the OP yet. Now that there are more than a couple reviews up I should probably get on that.

    I'd really like to do an actual table but I don't know how. I'll post a thread looking for a kind soul to help teach me.

    2) The Favour section for each adventure pack should say who the favour is for.
    Good call.

    3) Phiarlan Carnival: Mask of Comedy provides Good Hope, which has a +morale to damage which is unique outside bards?
    I thought morale damage bonuses came from both the hobgoblin ship buff as well as deadly gear? Anyway, those secondary actually-useful items were part of the aside that also includes (but does not mention) the epic ring of elemental essences.

  6. #66
    Community Member Charononus's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Expansion: Shadowfell Conspiracy
    I'd put a warning on this one that if you have ever experienced motion sickness you may not be able to play the last quest in stormhorns "What goes up" without getting physically ill from the combination of flying effects and shadowfell effects.

  7. #67

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    Quote Originally Posted by Charononus View Post
    I'd put a warning on this one that if you have ever experienced motion sickness you may not be able to play the last quest in stormhorns "What goes up" without getting physically ill from the combination of flying effects and shadowfell effects.
    I preordered but still haven't set foot in it so it will be a while until I can write a review. It's the only content I haven't played many times over, so a guest review is more than welcome.

  8. #68

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    Quote Originally Posted by CE2JRH123 View Post
    I didn't have much to do but was in a spot where I couldn't play, so here's a Delera's review. Feel free to reformat/edit/deny it's existence/copy and paste and call it your own/whatever.
    Excellent job on both! You bring up a few points I wouldn't have remembered to mention. I'll be incorporating/borrowing heavily from both of your reviews, so don't think they were wasted effort if the final reviews aren't straight copy & pastes.

    Generally speaking, I'm trying for a loosely consistent format based on the first review (catacombs):


    Paragraph 1: Pack content (number of quests, etc...) and general mob types.

    Paragraph 2: Craftsmanship/fun factor of the quests.

    Paragraph 3: Soloability and Pug-ability. This is where traps generally get referenced.

    Paragraph 4: Gear

    Paragraph 5: Overall recommendation


    Reading over the first half dozen reviews this clearly isn't a hard and fast rule, but it's the basic concept I'm going for.

  9. #69
    Community Member Charononus's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I preordered but still haven't set foot in it so it will be a while until I can write a review. It's the only content I haven't played many times over, so a guest review is more than welcome.
    Well I'm not a great writer and I'm very busy with moving over the next few weeks, so someone will probably get to it before me. I just wanted to make sure anyone looking to buy it knows that that last quest can cause motion sickness with the visual effects of flying, kind of a back and forth effect in the background the last half of the quest. I finished it on ee, logged out, and puked my guts out from it. I literally can not run that quest again because of it. So if anyone has ever had any motion sickness issues they should put that into consideration imo on whether or not to buy the expansion.

  10. #70
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    Paragraph 1: Pack content (number of quests, etc...) and general mob types.

    Paragraph 2: Craftsmanship/fun factor of the quests.

    Paragraph 3: Soloability and Pug-ability. This is where traps generally get referenced.

    Paragraph 4: Gear

    Paragraph 5: Overall recommendation

    Reading over the first half dozen reviews this clearly isn't a hard and fast rule, but it's the basic concept I'm going for.
    I'll go for that if I do any more --- I may not, I may.

    I thought morale damage bonuses came from both the hobgoblin ship buff as well as deadly gear? Anyway, those secondary actually-useful items were part of the aside that also includes (but does not mention) the epic ring of elemental essences.
    Hobgoblin and Deadly gear are competence. Morale is bard song + good hope + I think nothing else.
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  11. #71

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    Quote Originally Posted by CE2JRH123 View Post
    I'll go for that if I do any more --- I may not, I may.
    Note that any reviews you do will also be linked in the main reviews in addition to being cannibalized into the review proper. heh. So they won't be lost in the pages of the thread. (No need to include sirgog's, though.)

    Hobgoblin and Deadly gear are competence. Morale is bard song + good hope + I think nothing else.
    Great tip!

  12. #72
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    Since this is aimed at brand new players as well as people who have played a bit longer I would advise to be careful with use the short hand terminology (e.g. TP) and similar things:

    The Catacombs is the first of the undead packs. Like many of the undead packs there are a few non-undead mobs here and there -- bats, spiders, constructs -- but for the most part it’s all undead all the time. Undead quests take a lot of the variety of the game off the table, so right out of the gate they lose points in the fun department. (Very little or no sneak attacks, critical hits, crowd control, etc...) On the plus side, most undead-heavy packs offer very good favor for the TP spent, and on that score Catacombs is no exception.
    People may not know (especially new players) what TP's are, what favor is, what constructs are, sneak attacks are, critical hits are and what crowd control is. I am using the above as an example since it's the first one I came across more than anything. Now granted not putting that sort of stuff in could make things a lot harder to put more content in to the reviews but by the same token baffling people with terms they don't understand seems rather pointless

    Other than that it's an awesome project and I hope this has contributed to your efforts in a positive manner

    EDIT

    Personally I would not include the reviews done by sirgog and just link to his initial thread in your first post, people may find the information confusing as to what is the newest and most up to date information.

    Stoner81.

  13. #73
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    I don't think it's aimed at people quite that new, but more people who have been playing for a bit and are thinking about buying some content. I have to imagine people not spending money and buying packs until they have a character at level 5 to 10...
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  14. #74
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    I think you should mention the Golden Cartouche in your Delera's Review, since UMD bonuses are so hard to come by and otherwise found in a pack nobody buys or plays (The Twilight Forge). Otherwise, you know I think you're awesome, so *shrug*.

    I'll work on writing secondary reviews for packs I own as I have time.
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  15. #75
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    Phiarlan Carnival
    • Cost: 450 TP
    • Favor: 48 (9.375 TP/Favor: Terrible) -- House Phiarlan
    • Level: 5
    • Content: 4 quests
    • Epic: 4 quests
    • Gear of Note: Epic Antique Greataxe, The Big Top and Mask of Comedy
    • Crafting: BTA crafting blanks from chain reward (any)
    • Fun: Yes
    • Grade: B+
    • Priority: Medium-high


    This pack has four quests with a plurality of tieflings, but a wide variety of other enemies too; hell hounds, elementals and wolves and illusionary beasts. The first quest requires a jumping game, which may or may not be awful depending on how much you like jumping games. That being said, the quests over all are varied and interesting, and Partycrashers in particular is very cool during the first bit. The pack is overall pretty fun, though not having a trapper on heroic elite or epic elite Partycrashers makes it basically impossible, which I find unfortunate.

    Since the pack comes with the MotU Standard Bundle, and has both heroic and epic content, it usually isn't terribly hard to find groups for. Epic, mostly I see The Snitch runs for Epic Antique Greataxe seals, with very rare runs of the rest, though not so rare that if you wanted to do them on Epic you wouldn't be able to find a person or two to join you and short man them.

    And while they're fun, the Epic Antique Greataxe is the only real standout item: The Big Top provides enhancement to UMD, which a Crystal Cove Spyglass also does, but people who missed Cove may find it interesting. The Mask of Comedy provides Good Hope, a level 3 bard song that nobody notices because it's morale bonuses to attack and skills are lower than Greater Heroism, and it's morale bonus to damage is lower than bard songs --- but in any group with no bard, Good Hope is a stacking +2 damage, so I am sorta shocked I don't see people scrolling it more often. And while the clicky is nice, you may as well just have a stack of scrolls.

    Edit: Apparently scrolls don't exist, making the Mask of Comedy even more valuable than the previous sentences imply.

    So while fun and having some worthwhile items and decent exp, I wouldn't put it quite at the level of Gianthold, Demon Sands, Vale of Twilight, Vault of Night, or the Forgotten Realms content --- with only 4 quests for 450 TP, it's doing weaker epic duty for the cost than all but the Vault of Night --- and the Vault of Night has more important gear. That being said, it is a good pack, and should be somewhere in the upper half of your list. That being said, I recommend buying the 35$ MoTU Stanard Bundle, which comes with Phiarlan Carnival.
    Last edited by CE2JRH123; 09-04-2013 at 08:36 PM.
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  16. #76
    Community Member Charononus's Avatar
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    Quote Originally Posted by CE2JRH123 View Post
    The Mask of Comedy provides Good Hope, a level 3 bard song that nobody notices because it's morale bonuses to attack and skills are lower than Greater Heroism, and it's morale bonus to damage is lower than bard songs --- but in any group with no bard, Good Hope is a stacking +2 damage, so I am sorta shocked I don't see people scrolling it more often. And while the clicky is nice, you may as well just have a stack of scrolls.
    I don't think you can buy good hope scrolls from any vendor, which means that clicky is it, I've farmed up that helm for it on quite a few toons now just for it. (It is a royal pain to farm though)

  17. #77

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    Quote Originally Posted by CE2JRH123 View Post
    I think you should mention the Golden Cartouche in your Delera's Review, since UMD bonuses are so hard to come by
    Persuasion is a level 23 arcane shard, meaning you only need level 13 to make it. Easily crafted even by new players.

  18. #78
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    I did not realize until now that persuasion was also a competence bonus.

    Also, that explains good hope. I was looking for scrolls at a vendor and couldn't find them.

    Here's my take on the Vault of Night.

    The Vault of Night
    • Cost: 750 TP
    • Favor: 126 (5.95 TP/Favor: Good) – House Kundarak
    • Level: 8-10
    • Content: 6 quests, one of which is a raid (and one has an “explorer area/quest” which shows up in your favour journal.
    • Epic: Yes
    • Gear of Note: Much of the epic gear is noteworthy, in particular, The Sword of Shadow.
    • Crafting: No
    • Fun: Very
    • Grade: A
    • Priority: High


    This pack has 6 highly entertaining quests. The first has hobgoblins and other goblinoid enemies, and a smattering of others. The second quest is very whimsical, with minotaurs, oozes, beholders, hell hounds and a Storm Giant. The third quest has lots of drow, lots of chests, and an incredible boss fight. If your group is strong, it's exp per minute is excellent, and I see this farmed at Epic Levels quite frequently. The fourth quest is a little complicated with some jumping games and lots of warforged. Quest 5 has warforged and lots of puzzles (and is a 12 person raid) and quest 6 is a short 12 person encounter with a “kill at the same time” puzzle and then a tough boss. All the quests are entertaining, though the pre-raid can drag if people don't know the puzzles well enough.

    Getting groups on heroic or epic are generally pretty easy --- everyone has the pack, everyone runs VoN1-4 once for flagging and often gets extra exp from 3, and people probably want various epic gear from it. I see pick up epic raids at least weekly, and often more frequently. VoN1-4 are soloable, but would be difficult at level for exp; heroic tier would probably require a TR or very well geared character, and epic would require someone with good knowledge of the quests and appropriate destinies and twists.

    The raid loot is excellent. The heroic tier gear is very good for its level, but people generally won't have it at level --- a TR might make effective use of something waiting to be upgraded to epic. When it comes to epic gear, much of the epic gear is decent to good, with the Epic Sword of Shadows, the Epic Helm of the Red Dragon, and the Epic Red Dragon Armors all being top-end items; plus the possibility of +4 tomes on epic difficulties.

    This pack should be high priority. The exp and loot is good, the content is fun, and at epic levels, highly repeatable.
    Last edited by CE2JRH123; 09-04-2013 at 08:36 PM.
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

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    Nice quide gj. Would be nice if you would add info where are the quests and how to get there if needed some prequests or something special.

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    Quote Originally Posted by CE2JRH123 View Post
    And here's Threnal.
    [*]Gear of Note: Mantle of the World Shaper, Retribution
    One more item of note, Theurgic Stave. Level 8, and pretty much the best quarterstaff out there until level 20+ (level 18 inspired quarters staff does a bit less damage, but has other bonuses). Superb item for aspiring acrobats.

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