How do I handle heavy trap dungeons as a pure sorcerer. I am stuck with a cleric hireling as I have no other option for proper healing. Potions are to expensive combined with all my reagent and granite dust expenses. I have no UMD as I have to focus the few skill points I get into concentration, balance, and spell craft. The cleric is also an invaluable SP battery for around 400 sp in long dungeons like Tear of Dekhan or Whisperdoom which only have 2 shrines but a lot of difficult encounters stringed together.
For the most part I have just been brute forcing through traps up to level 1-10 elite or going by the patterns. Sometimes I can just buff my jump stupid high and pop haste and I can get past traps before they even activate. These new traps however have gotten much more complex and have places where they outright can't be avoided. The Quest Made to Order has an excessive amount of invisible proximity mines with large splash range. Whisperdoom has random traps inside the village. The latest random trap I have encountered puts a spike traps in front of a door that needs to be opened but the spikes have no gaps. This leads to suicide while trying to open the door every time.
Besides waiting for a rogue every time I want to run quests like these are there any other options?