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  1. #1
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    Default 12 Fighter / 6 Monk / 2 Pal, pls critique this build to improvement it

    Main aim: quick lvling to epic then farm XP to get fighter and ranger destinies. Then TR. I have only good wraps and still have no seal of SoS. So prefer monk style builds.

    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (12 Fighter \ 2 Paladin \ 6 Monk) 
    Hit Points: 330
    Spell Points: 80 
    BAB: 18\18\23\28\28
    Fortitude: 26
    Reflex: 20
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             14                    23
    Dexterity            16                    20
    Constitution         14                    18
    Intelligence         10                    14
    Wisdom               14                    18
    Charisma             14                    18
    
    Tomes Used
     Tomes +1, +2, +3, +4.
    
    
    Past lifes:
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    10
    Bluff                 2                     4
    Concentration         6                    17
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                  2                     6
    Hide                  3                     9
    Intimidate            2                     4
    Jump                  6                    27
    Listen                2                     6
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                  6                    27
    Swim                  2                     6
    Tumble                n/a                   5.5
    Use Magic Device      n/a                  15
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 4 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 6 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 7 (Fighter)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Fighter)
    Skill: Use Magic Device (+1.5)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 9 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 11 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 13 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 15 (Fighter)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Fighter)
    Skill: Jump (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 17 (Monk)
    Skill: Spot (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 18 (Monk)
    Skill: Spot (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 19 (Monk)
    Skill: Spot (+5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Skill: Concentration (+4)
    Skill: Spot (+2)
    Feat: (Monk Bonus) Toughness

  2. #2
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    Default

    It seems like nobody can help...

  3. #3
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by oneman2010 View Post
    It seems like nobody can help...
    It's a general rule of the internet that you can't complain no one has replied to your post for at LEAST 24 hours, especially on a holiday weekend.

    One thing to consider - Monk 4 / Pal 4 - this doesn't short you too much on the monk front, but opens up Divine Might from Paladin. That's a good +10 or so to STR for you easily, and i'd bet you could keep it up all the time.
    Ghallanda - now with fewer alts and more ghostbane

  4. #4
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    Quote Originally Posted by voodoogroves View Post
    It's a general rule of the internet that you can't complain no one has replied to your post for at LEAST 24 hours, especially on a holiday weekend.

    One thing to consider - Monk 4 / Pal 4 - this doesn't short you too much on the monk front, but opens up Divine Might from Paladin. That's a good +10 or so to STR for you easily, and i'd bet you could keep it up all the time.
    Ty m8 for this. I though 2 lvl of Pally is enough to get Divine Might. But it is not=\ Ill correct my build this case.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by oneman2010 View Post
    Ty m8 for this. I though 2 lvl of Pally is enough to get Divine Might. But it is not=\ Ill correct my build this case.
    Pal 2 is enough to add Divine Might from KotC tree; however, you need pal 4 (or cleric 1) to gain Turn Undead to actually use DM. Sloppy UI design, if you ask me...

    Also: the Lesser & Greater DMs have been removed from the game; you now buy them with APs from halfling racial Enhancement tree. So that frees up two feats. You may want to pick up Master & Grandmaster stances, which are now chosen feats yo can grab @ lvls 12 & 18. [Pure monks are auto-granted these feats @ those lvls.]

    Greater Weapon Focus is now a pre-req for T5 Kensei abilities, so you should squeeze that in too. GWS is no longer a pre-req for anything in the Kensei tree, AFAICT, but it's still +2 dmg.

    Another possibility is ftr 8 / monk 6 / pal 6: you would lose two feats & Power Surge, but gain Divine Might (and the TUs to use it, I mean), Sacrifice, Exalted Smite, possibly some heal amp depending on APs available. Also adding lvl 1 spells would let you add Emp Heal to boost your Greater DM. I suppose ftr 10 / monk 6 / pal 4 would also work; trade third core enhancement from KotC for 1 more feat.

  6. #6
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    Quote Originally Posted by unbongwah View Post
    Pal 2 is enough to add Divine Might from KotC tree; however, you need pal 4 (or cleric 1) to gain Turn Undead to actually use DM. Sloppy UI design, if you ask me...

    Also: the Lesser & Greater DMs have been removed from the game; you now buy them with APs from halfling racial Enhancement tree. So that frees up two feats. You may want to pick up Master & Grandmaster stances, which are now chosen feats yo can grab @ lvls 12 & 18. [Pure monks are auto-granted these feats @ those lvls.]

    Greater Weapon Focus is now a pre-req for T5 Kensei abilities, so you should squeeze that in too. GWS is no longer a pre-req for anything in the Kensei tree, AFAICT, but it's still +2 dmg.

    Another possibility is ftr 8 / monk 6 / pal 6: you would lose two feats & Power Surge, but gain Divine Might (and the TUs to use it, I mean), Sacrifice, Exalted Smite, possibly some heal amp depending on APs available. Also adding lvl 1 spells would let you add Emp Heal to boost your Greater DM. I suppose ftr 10 / monk 6 / pal 4 would also work; trade third core enhancement from KotC for 1 more feat.
    Tyvm! Its really irrefragable answer!

  7. #7
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    Guys can i use monk stance and pally sacred defency stanse on same time?

  8. #8
    Community Member elg582's Avatar
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    Quote Originally Posted by oneman2010 View Post
    Guys can i use monk stance and pally sacred defency stanse on same time?
    Yes.

    As to the build itself, is this for fighter PL? If not, 12 monk is much stronger; for that matter, pure monk is stronger, but feat tight.

    Also, why no master of forms/grandmaster of forms feats? Even just tier 3 stances give you +1 crit multiplier (earth), passive ki gen (water), or just more attack speed (wind).
    "You lie down with rats, and the rats run away."

  9. #9
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    Never use Blue Text on a Black background.

    Its incredibly difficult to read...


    the 12Fighter/6Monk/2paly is an awesome split with the new enhancement system... But I simply cant read half your post to make any specific comments.

    Edit: OK, I'm using a custom style that sets my background dark.. Went back to default and its more legible... but still not good. Blue text is still bad.
    Last edited by Impaqt; 09-05-2013 at 11:34 AM.
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