So it's not hard for me to believe that one could get into a quest that one's never run before, in fact, it seems highly likely. A couiple of the guildies that I run with often aren't VIP, and have never been, and are on their third lives on one toon, and second lives on others. They don't even have access to every quest in the game, and can level successfully w/out them.
Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
That bullhocky saps my desire to bother with those "end game" things.
I've been trashing so much gear lately, it's silly.
I put a set of EE shadowmail (whatever the caster chain is) and an EE orb also from the high road on the shard exchange when I started up again. Neither sold - as now they are pretty well ****.
Ghallanda - now with fewer alts and more ghostbane
This "rework" of random gen is totally horrible, making EE named items obsolete, twink TR items obsolete.
So now we have 2 raids that have borked rewards, and EE quests that are not going to be run because loot is not worth it except few pieces.
TR vs "end game". After you cap few toons, heroic becomes trivial, might as well get to cap and try hardest stuff in game, no ?
What good is getting all past lives ? To run faster through Shadowcrypt ?
But motivation/"carrot" is at all time low these days. eGH was kinda "revival" and Shadowfell had to Crucible it up
Shahang Nezhat Bellezza Wipekin Farida of Ghallanda
In order for there to be a populated DDO endgame, Turbine needs to do something to get enough people interested. And I"m not sure grinding for needless gear is ever going to pull enough people in. I don't know what the answer is. But I don't think the current gear situation is what's killing endgame. I think it's a design response to an already pointless and dead PvE endgame.
Wait, it's ok everyone. I was just informed by a random player as I was mocking somthing in general chat that agro is doing pretty fine!
Phew that's a relief. So anyway ive been debating. And I think im going to take my first life build over my tr to thel. The tr has +3 tomes in a few spots and all, but the first life has some things I really wouldn't wanna grind again... like that damn eAGA shard. Plus he's got a bit of his destinies ground out.
And so using him as a merchent mule I will transport my twinkable goodies to a new alt domain! Just waiting on those 50% off world transfers. psst turb.. pssssst. Cmon man I can hook you up. They don't call me cheeseburger Eddie for nothin.
Through avarice, evil smiles; through insanity, it sings.
Pure fighters and barbs by the time they drink 1,000 pots to get their health back after fighting the first mob the super uber self healing solo elitist are at the boss.just sayin.
While this may be true, there is only so many catastrophic game changes that disrespect the player base you can attribute to the developers being clueless, before that card becomes unplayable. Remember, these people who are getting paid to design the game, and that means their job and position depend on them having a clue.And I honestly think it was foolishness instead of maliciousness that lead to the out-dating of end-game raid-loot.
Then again, Turbine needs to put someone in charge who is much more marketing/service oriented in order to get the game to get people back and new ones in mass.
1) Server lag has never been really fixed.
2) Steam is an awesome way to get people to start playing, but Turbine is too stupid to give them " CD Keys " and it then requires a few days of messing around to get your " Free CD Key " via their support system as somone as to manually generate it if you want it combined to your LOTRO account. After all this time, that they still need a workaround is ridiculous and that alone could stop people from playing. Access to the game has to be made easy.
3) On the programming side of things, they need to stop half-testing, somewhat fixing. C'mon " New Saga bla bla " .. few days later.. " Saga has been disabled .. ", Raid completions not quite working..., Shadow of a doubt was fixed so no shadows you get stuck and prevent quest to continue ... ya right, ran it 40 times to farm the trinket and bugged 3 times where we had to come up with hires attacking, or some aoe spell that would may be splash on the other side of the wall to get them killed... STILL BUGGED. Turbine's testing department isn't effective.
4) as for the LFM, plenty of reasons for them to be rare, but on Turbine's side, they should change the way their Servers work... not necessarily talking about merging, but in terms of making them feel full. Why not allow cross-server grouping? Quests are their own " instance " and this has been done in many other mmos... even WoW without their millions of players had to get into cross-server quests and PVP to make them viable and interesting.
Dungeons & Dragons is a huge franchise in terms of renown, and personally, I love this game, but someone up their isn't being the business man they need to be.
MMOs aren't a new thing anymore... c'mon wake up Turbine...
As for strengthening, well that remains to be seen, the game was in distinct decline for the last year after MotuD, but this new expansion has seen the level raise, so we shall see what the future brings.
If it does great things for the game, that is wonderful, but that does not make me as a player feel any better that the loot I farmed and ground for got invalidated.
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