This is a bludgeon only thing.
This is a bludgeon only thing.
"IM-PLO-SION: For when you just HAVE to kill every M**********R in the room"-
(Samuel L Jackson)
"Some are insane, and the're in charge"
Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....
They took all the weapon-type restrictions off affixes, it seems....Stun, Banishing, etc. all seem to drop on all types now.
I'm guessing it was changed in the EP since Enhancements give certain classes/races very specific weapon specializations. Qstaff for TA/Henshin, Daggers/Kukris for Assassins, etc. It wouldn't really be fair if they were pushing you towards specializing in a weapon type, then prevented you from being able to benefit from +stun or +trip etc. because of that specialization. Thief Acrobats couldn't have Banishing weapons, for instance, because they only can use Q-staves with their special attacks and Banishing was slash/pierce only. Or you couldn't build a Tempest/Fighter TWF that used Stun, because they specialize in Scimitars.
Yeah OP i remember making myself a alchemical khopesh from house C with stunning as one of its abilities and LOB has been out how long?
Unfortunately old Dnd rules no longer apply... DDO is trying to migrate to the WOW wannabe realm...
The Destroyer of Loot dev has revamped everything to fit some basic standardizing system that no longer adheres to traditional common sense.
Jotmon - Let's not forget why we play these games - to have fun - ~
Guild: Degenerate Matter - 200 (Former Guilds: ChaosKnights, Big Damn Heroes, Shadowfiends, Order of the Drow, Unusual Suspects, Raided R)
Argo-Jotmon(HC 28/42,EC 26/36,IC 12/12), Jotmonheals(Clr17/Rog2/Mnk1-EC 32/36), Whatthetruck(Raid farmer-2nd life).. and many many more alts..
Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.
I like the randomization on gear, but it should still have some restrictions. This is just another example of moving away from D&D and making DDO into another fantasy game with a hint of D&D.
To play the devils advocate, if someone hit me in the head with a sharp piece of metal, I'd be pretty stunned.
Some of these swords are pretty darn heavy.
My new Vorpal Heavy Repeater laughs at your silly weapon restrictions!
Vorpal great club. Its like T-ball...
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
thats old news. You don't even use stun 10 on a weapon now. You toss that on a ring or a chest piece or something, free up the weapon for max dmg, or a stat dropper to help stun more.
Through avarice, evil smiles; through insanity, it sings.
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