Working on Completionist, now on third life on Daian (Barbarian and Paladin done). With the U19's free LR+20 I will use this build on two lives, this one LRing to Rogue and TR immediately, next one really for FvS past life. As I am 2/3 through the first FvS life, I would welcome any comments that can help me in my second run around as I plan to farm some equip later for life no.5 before TRing (mostly runearms).

The build is described as Human, although in reality I only play Elves; I know I would be stronger as Human, but that is how things go - nothing else than elves and half-elves in my stable.

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Daian of the Tree
Level 20 Lawful Good Human Male
(3 Monk \ 17 Favored Soul) 
Hit Points: 270
Spell Points: 1422 
BAB: 14\14\19\24
Fortitude: 17
Reflex: 16
Will: 19

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             16                    23
Dexterity            13                    17
Constitution         14                    18
Intelligence         10                    14
Wisdom               16                    22
Charisma             11                    15

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               5                    13
Bluff                 0                     2
Concentration         6                    27
Diplomacy             4                     6
Disable Device        n/a                   n/a
Haggle                0                     2
Heal                  3                    11
Hide                  1                     3
Intimidate            0                     2
Jump                  6                    16
Listen                3                     6
Move Silently         1                     3
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                0                     2
Search                0                     2
Spellcraft            3                    29
Spot                  3                     6
Swim                  3                     6
Tumble                2                     4
Use Magic Device      2                    13

Level 1 (Monk)
Feat: (Human Bonus) Cleave
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Rogue
Feat: (Monk Bonus) Power Attack


Level 2 (Favored Soul)
Feat: (Deity) Favored by the Sovereign Host


Level 3 (Favored Soul)
Feat: (Selected) Maximize Spell


Level 4 (Favored Soul)
Ability Raise: STR


Level 5 (Favored Soul)


Level 6 (Monk)
Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Mobility


Level 7 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire


Level 8 (Favored Soul)
Ability Raise: STR


Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell


Level 10 (Favored Soul)


Level 11 (Favored Soul)


Level 12 (Favored Soul)
Ability Raise: STR
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Favored Soul)


Level 14 (Favored Soul)


Level 15 (Favored Soul)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Favored Soul)
Ability Raise: WIS


Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity


Level 18 (Favored Soul)
Feat: (Selected) Heighten Spell


Level 19 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 20 (Favored Soul)
Ability Raise: WIS
Spells:
(1) Divine Favor, Nightshield, Nimbus of Light, Remove Fear
(2) Cure Moderate Wounds, Resist Energy, Soundburst, Spawn Screen
(3) Cure Serious Wounds, Magic Circle Against Evil, Prayer, Searing Light
(4) Death Ward, Divine Power, Freedom of Movement, Restoration
(5) Divine Punishment, Spell Resistance, Slay Living, True Seeing
(6) Blade Barrier, Heal, Mass Cure Moderate Wounds
(7) Destruction, Mass Protection From Elements, Resurrection
(8) Mass Cure Critical Wounds, Holy Aura

Enhancements:
Angel of Vengenance (35 total)
1 Font of Power
2 Smiting
3 Scourge
1 Shield of Condemnation
2 Smiting
6 Efficient Maximize
3 Spell Power Boost
1 Aura of Menace
2 Smiting
2 Wisdom
2 Spell Penetration
1 Summon Archon
2 Smiting
2 Wisdom
3 Unstoppable Magic
2 Evocation Focus

Protection (23 total)
1 Protector
6 Divine Might
3 Toughness
1 Sanctuary
1 Enhanced Sanctuary
3 Energy Resistance
3 Armored
2 Wisdom
2 Wisdom
1 Death Pact

Shintao (1 total)
1 Bastion of Purity

Henshin Mystic (4 total)
1 Riddle of Fire
1 Staff Training
2 Way of the Clever Monkey

Human (17 total)
1 Human Versatility: Saves Boost
2 Human Adaptability: Wisdom
1 Human Versatility: Damage Boost
2 Improved Recovery
2 Action Surge: Wisdom
2 Don't Count Me out
3 Fighting Style: Traditionalist Caster
2 Improved Recovery
2 Improved Recovery

Playstyle is pretty simple - I solo most of the time, and that means spamming Cleave and Great Cleave until everything dies. LitII Q-staff helps with that from lvl12, before I mostly use crafted weapons (Screaming of Bleed etc.). With saves I have (F/R/W 31/33/34 at lvl 13) and Evasion I do not care about most spells and traps. AC (62% miss chance at level), Dodge (11%) and Displacement clickies give me quite a pause in dodging attacks too.

From lvl14 I plan to use Blade Barrier mostly, switching to various +X Thaumaturgy Staff (Radiance/Impulse) of Evocation Mastery I have amassed.

Lvl 20 Wisdom breakthrough:
40 = 16 (base) + 2 (level-ups) + 4 (tome) + 6 (item) + 5 (enhancements) + 2 (ship buff) + 2 (water stance) + 1 (exceptional on ToD ring) + 2 (Inherent on ToD ring)

With that in mind, the DC for Evocation spells (Blade Barrier) should be 36+ without any ED's. Enough for heroic Elite content? (never played DC caster seriously)

Any input and suggestions will be welcome.