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  1. #1
    Community Member inspiredunease's Avatar
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    Jan 2011
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    Default Stacking damage boosts

    Bored at work, so currently planning my pd arti

    I've been thinking of splashing 2 rogue mostly for evasion and was just wondering whether anyone knows if the enhancement damage boosts stack (assassin and battle engineer)? Or at least give additional uses? Or is it the same as the old system in that once you take the damage boost from one enhancement tree it will disable it for the others?

    EDIT: In case anyone else is stupid enough to come across this, they do not stack, the enhancement system allows you to take both assassin and battle engineer damage boosts, but they share the same cool down and charges. One positive, with 1 level of fighter, you have 11 haste boosts, 11 fusillades and 11 30% damage boosts. Even for the longest instances, I feel that that provides enough boosty funness (if that's a word) for anyone
    Last edited by inspiredunease; 08-27-2013 at 03:42 PM.

  2. #2
    Community Member
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    Jun 2006
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    3,018

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    Quote Originally Posted by inspiredunease View Post
    Bored at work, so currently planning my pd arti

    I've been thinking of splashing 2 rogue mostly for evasion and was just wondering whether anyone knows if the enhancement damage boosts stack (assassin and battle engineer)? Or at least give additional uses? Or is it the same as the old system in that once you take the damage boost from one enhancement tree it will disable it for the others?

    EDIT: In case anyone else is stupid enough to come across this, they do not stack, the enhancement system allows you to take both assassin and battle engineer damage boosts, but they share the same cool down and charges. One positive, with 1 level of fighter, you have 11 haste boosts, 11 fusillades and 11 30% damage boosts. Even for the longest instances, I feel that that provides enough boosty funness (if that's a word) for anyone
    yeah I could have told you that

    the only stacking action boosts are Human Versatility, those are on separate cooldowns, so if you have a human Arti, you can hit HV: Damage and then hit EF for a full-auto chaingun with 20% extra damage. Or HV: Damage and then Haste Boost, for the melee equivalent. However, HV: Damage and then Damage Boost do not stack, you'll only get the higher (30%) value.

    Also, I don't know why you'd need that many charges, or why you'd take 1 Fighter on an Xbow Arti...the boosts are only really necessary for orange-named and above, and you probably wont see 11 of those between rest shrines. If you're gonna splash, splash Ranger for DWS. Sniper Shot (req. 6 RGR) on repeaters is a thing of beauty.

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