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  1. #1
    The Hatchery danotmano1998's Avatar
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    Default Explorer areas: Do you like finding the explorer points better now or then?

    This is a personal observation of mine, but I have noticed a trend in explorer areas.
    Older explorer areas when you got to a certain point on the explorer map, it gave you the xp and recorded the spot as being explored.

    Right about the time Cannith came along things changed and instead of walking into the spot on the map, you now have to find a tiny little disc or scroll or circle or snowflake and click on it.

    Personally, I liked the older version better, but I enjoy the additional lore (and voiceovers!) that come with the newer way of doing things. What are your thoughts?
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  2. #2
    Community Member voodoogroves's Avatar
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    Both are fun for me.

    What isn't fun form me is trudging through them on a "need" to the far freaking side.
    Ghallanda - now with fewer alts and more ghostbane

  3. #3
    Community Member gamb's Avatar
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    IDK, I like both. The newer ones give more story and are easier to find (You just look for scrolls or disks, instead of wandering through the entire map wondering if this overlook is a landmark or not). But they do try my suspension of disbelief a bit: why are all these very important documents getting lost all over random areas? ;P

  4. #4
    Community Member bartharok's Avatar
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    Both are fine. The old ones could be found just rushing hither and yon without thinking. The new ones are easier to see, but you got to stop to get them.
    Dystopia = utopia achieved

  5. #5
    Community Member redspecter23's Avatar
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    I like both in theory, but the previous version is much more user friendly for me personally. I'm not sure why, but I have a horrible time targetting the new explorer widgets even when I'm standing right on top of them. Often I have to manually click with the mouse and other times, I can't manually target them at all and have to use my target key. It's not a gamebreaker or extremely annoying, but it's enough to make me prefer the old system.
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  6. #6
    Community Member NXPlasmid's Avatar
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    The newer is better for me, because past spots required you stand at a specific spot that could be right next to your toon and you wouldn't know it and not get the explorer. This way if you are close, you'll see the sparklies and the shield or scroll. Less chance to miss a point inadvertently. Tspoon
    On Khyber: Tchpostick (Monk 20) Tablespoon (WF barb20), Pspoon (Eleven Cleric20), Tsirio (Halfling Bard18), Silvr (Human Rogue2/Wizard18), Ladle (Elven Cleric11), Forq (Human Bard14), Sporkk (Human Fighter lvl20), Tspatula (monk20)

  7. #7
    Community Member zDragonz's Avatar
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    Default Don't Like it. I liked the old way.

    The old way there was a clue. If we could not find we can look in the wilderness area section under the explorer points. And with that clue at least I had a better chance of finding it.

    The new way that seems to be the norm now, only gives a number as a clue. I need number 17. Um ok. Out of 24 that is not a good clue. I will never find it and I have explored the whole map and the fog of war is unlocked so far. And remains unlocked as long as I do not do another explorer. I do another explorer and then it locks again and the fog is back, I hate this so much! I wouldn't mind the fog going back on if it the clue gave me a reason to search a specific area with a clue about what it is, rather than re- do the whole map again and hope I find it. Nah I don't wanna do that. I may when I TR again but not now.

    I hate looking for journals in Wheloon. It is a messed up maze of walls and more walls and they are hidden very well, but they do not make sense here and I will tell you why.
    In the The High Road it made sense because they were hidden by the NPC Main story line. So I get that, but in Wheloon the journals are left there on purpose in a crazy town full of zombie like, kill or be killed prisoners that would use the pages as TP in my opinion. The journal pages would not survive, they would be used as fire fuel to keep warm too. I don't get it, and I don't like it.

    The things we have to find in the explorer in The Kings Forest is at least a giant forest and can be seen from a far distance and the snow flake thing is at least a way to explore this whole area. It works and meshes well with the environment.

    House C. Explorer is solid and they are easy to spot. Robots do not need TP and can handle cold weather. By the way this brings up a question? Do Warforge need TP and do they get cold?

    I would like to see Wheloon get rid of explorers completely and come up with something original to fit that spot in some other way instead of journals. It would most likely be more chaotic with prisoner fear and fury mixed into it.

  8. #8
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    Well, when Cannith came out, the Devs said that they changed it so they could be more flexible with the Explorers. They also hinted that in the future they might be incline to add both the old Explorers and the new "clicking the flag" explorers. Unfortunately, they've kept the new version, instead of giving players both.

    Now personally, I prefer the older version of explorers, but having nothing against the new ones. I just wish that they had included both versions, instead (like most things in the game) dumping the old just for the sake of adding the new.

  9. #9
    Community Member HernandoCortez's Avatar
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    Older version.
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  10. #10
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    Newer by miles.

    • backstory: the missives can convey much more of a sense of the overarching story line, what is "happening", why the adventurers are there.
    • voice acting: very entertaining, high points being lolth and the drow priestess (humorous, in character, well voiced), low point probably the tree beard ripoff stormreaver voice.
    • quantity: having no objection to the greatly increased number of points to locate nor to the much more rewarding xp for finding them.
    • visibility: rewards a sharper eye and less about where you run or stand; you can know roughly where the points are in vale or orchard but it still takes running around in a circle to actually tag some of them.


    Not all those are important to all players. I'm sure quite a few derive no entertainment value at all from backstory or the voiced characterizations of story entities. For me, Sschindylryn and Storm Horns are the two new pinnacles of DDO explorers, but all due respect still to Subterrane (pinnacle of the classic zones).

    Turbine can do better, as a couple others mentioned the ideal situation is using the newer "missive" mechanic for backstory and voice overs and the older "location" mechanic to encourage checking out zone landmarks and terrain features.

  11. #11
    Founder & Hero Uska's Avatar
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    Older by light years.

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  12. #12
    2014 DDO Players Council Flavilandile's Avatar
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    I also prefer the older version...
    True the new version is nice, but it's not working well for wilderness ( why to people loose documents all over the place ), it worked great for Cannith Manufactory and it's not that bad for Wheloon, but it's just not right for all the wilderness places.

    Also the older version was concentrating on the landmarks in the area, while the new version concentrate on a story that (almost ) nobody will read because the messages won't be found in the correct order. ( and nobody in his right mind is going to try to read them in the correct order unless it's the shortest/fastest path to get them all )

    Another thing that I find annoying about the new ones is that you have to click on them while the old ones you just had to walk in the area to have found the spot.
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

  13. #13
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by redspecter23 View Post
    I like both in theory, but the previous version is much more user friendly for me personally. I'm not sure why, but I have a horrible time targetting the new explorer widgets even when I'm standing right on top of them. Often I have to manually click with the mouse and other times, I can't manually target them at all and have to use my target key. It's not a gamebreaker or extremely annoying, but it's enough to make me prefer the old system.
    This^

    It's so annoying NOT being able to Q/E the Missives/Journals/Snowflakes etc.

    Oh and I've Been standing right NEXT to a Spear in Gianthold and NOT seen it while I've never had trouble finding OLD Explorer Spots!

    Also - Putting Journals/Missives/Spears/Snowflakes etc. in Insanely out of the Way spots is just plain WRONG!

    Gianthold - There's more than one Explorer that's in a place that a Storm Giant or Dracolich just could not reach!

    The High Road Explorer that you have to go through a RARE to get to is another silly spot!


    Best Slayers in the Game:

    3 Barrel Cove, Sands of Menechtarun, Orchard of the Macabre

    Worst Slayers in the Game:

    Red Fens, Gianthold, Ataraxia

    Of the Newer Slayers:

    1. Cannith Manufactory {Standard NOT Raid Zones}
    2. Schindylrynn
    3. The King's Forest
    4. The High Road
    5. The Underdark
    6. The Demonweb
    7. Cannith Raid Zones

    I haven't spent enough time in Wheloon as yet to grade it.

    None of the Newer Slayers come even close to the Majesty of Sands, Orchard or 3 Barrel
    And None of them are anywhere Near as bad as Red Fens, GH or Ataraxia!

    For the Raid Zones specifically - I've always felt this was a bad idea - For House C Make them an integral part of the Raids themselves NOT Slayers!
    For Subterrane - Epic it!

  14. #14
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    I liked the older as the points were actual landmarks. Not random spots some dev decided to drop a number at. While I can see why in some areas without any real landmarks they did things the new way. I would prefer they avoid it in areas that have them.

  15. #15
    Community Member Hendrik's Avatar
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    Quote Originally Posted by danotmano1998 View Post

    Personally, I liked the older version better, but I enjoy the additional lore (and voiceovers!) that come with the newer way of doing things. What are your thoughts?
    I like both types. But having to choose just one, newer ones would be the choice.

    Lore and Random Encounters, the latter being one of the best things about the new explorers. Next best thing about them is the art. Art Department are the unsung hero's of DDO.

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    It's totally true, I have a reliable source. You better reroll now.
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  16. #16
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Flavilandile View Post
    I also prefer the older version...
    True the new version is nice, but it's not working well for wilderness ( why to people loose documents all over the place ), it worked great for Cannith Manufactory and it's not that bad for Wheloon, but it's just not right for all the wilderness places.

    Also the older version was concentrating on the landmarks in the area, while the new version concentrate on a story that (almost ) nobody will read because the messages won't be found in the correct order. ( and nobody in his right mind is going to try to read them in the correct order unless it's the shortest/fastest path to get them all )

    Another thing that I find annoying about the new ones is that you have to click on them while the old ones you just had to walk in the area to have found the spot.
    YES!

    I like the story/lore of the new system, but getting them out of order is counter-productive.

    Now, if the system could be changed so when you found the first scroll/orb/whatever so it always gave you the next one in order to read, never breaking continuity. Win-win.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  17. #17
    Community Member jaegarnel's Avatar
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    I liked the older explorers better. It required effort to find them all, but usually you could figure out landmarks yourself and I felt like a real explorer when I found all those landmarks.

    The whole letters thing in new areas isn't bad, and I like the added lore, but they're often way too hard to find. I don't really feel like an explorer anymore, more like someone playing a game of hide and seek with pieces of paper, which is kind of sad.

    They also don't make much much sense in really wild areas.
    Letters were fine for House C, or the drow city, or the Demonweb, but how come nobody takes them away or destroys them in the King's Forest, Wheloon or the Stormhorns?


    And finally, even if you never give us back the old explorers, NEVER, ever again tie an explorer to a rare encounter or an NPC that's not always present in the area. That letter number 8 in Wheloon prison is absolutely awful to find, and whoever thought this was a good idea...
    well it'll take me a while to think up a suitable punishment for this atrocity.

  18. #18
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Hendrik View Post
    YES!

    I like the story/lore of the new system, but getting them out of order is counter-productive.

    Now, if the system could be changed so when you found the first scroll/orb/whatever so it always gave you the next one in order to read, never breaking continuity. Win-win.
    I like this idea... I too love the voice-overs... Lloth was awesome.
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  19. #19
    Community Member Thrudh's Avatar
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    Quote Originally Posted by jaegarnel View Post
    And finally, even if you never give us back the old explorers, NEVER, ever again tie an explorer to a rare encounter or an NPC that's not always present in the area.
    I agree this is a horrible idea... It's important to lift the fog of war for many of us, and being able to get all the explorers is therefore important as well.

    The real problem with tying an explorer to a rare is that you can search the entire map and not find all the explorers...

    So you reset, and you have to search the entire map again!! Because you have no idea where the rare is supposed to show up (Unless you use the wiki, which I do, but we shouldn't have to use the wiki to EXPLORE).
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  20. #20
    Community Member Bogenbroom's Avatar
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    Personally I prefer the old system for two reasons. 1) the creation of the explorer points made it necessary to make an unusual visual landmark. I am finding *some* of the newer explorer areas are lacking those individual bits that made those zones so impressive. And 2) Some forms of the new mech are just way to difficult to spot. The letters, mostly. I have often felt that the spot (and maybe search) skill should be used to draw attention to them.

    However, I think the additional lore is great, and some of the voicework is awesome. There are some places where the new tech is good... like the Demonweb, and others where it doesn't work as well, like Stormhorn.

    Additional comment... regarding that one missive that requires a rare to spawn before you can reach it on the high road... that one doesn't bother me, because the rare spawns there are so frequent. The one that does bother me is the one in Gianthold that requires you complete Feast or Famine *AND* have the Hunting party spawn. Then deal with the rear exit orcs. (That sounds dirty... titter titter)
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