Truth is, in order for true heroes to remembered as legendary, a lot of unworthy adventurers need to fall by the wayside. Not everyone gets immortalized by bards, and that's the point. I'm trying to remember where in The Odyssey Homer referenced all the portals Odysseus used.
For myself, what I'm going to do is teleport to the out of the way quests, find the camps and register them, and explore the immediate vicinity until I get bored. The biggest problem I had with the Stormhorns explorer was that I either had the worst luck finding them, or they were especially greedy with the shrines. I ran my hybrid Arti out of sp looking around, and couldn't find a shrine any where near where I was. Which probably means that it was right on the edge of the Fog of War, and I needed to be able to kill one more wave to get to it.
It's not too much bigger than Sands, or GH. I'm not sure where everyone is coming up with "You can always just go right to the quest" from? Did they skip the Korthos wilderness entirely? Granted, that explorer isn't exactly GH large, but, for a lowbie first timer, it's pretty big, and the quests are spread out all over the place.
uh...once again. you can teleport for free. Find the wayfinders. As much time as you spend on the forums complaining about teleporting
for free you could have found them by now. And then teleported. For free.
Mangas Geronimo (Paladin) Grocery Baggs (Ranger) Naiche Geronimo (Cleric)
Guild - Orien's Rejects
Prices are in shards of course - we wouldnt want anyone to think this is all connected to RL$.
Last edited by Chai; 08-26-2013 at 12:22 PM.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
Turbine, nothing is wrong with the new explorer areas nor the FREE teleportation to camps once we've discovered them. Please ignore the whining and carry on with with whatever you were doing before the baby monitor starting going off.
But wait, would you then require a free teleport to the store to buy it? Yeah, I guess we are back to square one.
Sorry for the interruption. Please continue.
The OP here HAS to be a very young person, as in under the age of 16. I firmly believe this based on their first post and subsequent ones. With that in mind Ill try to approach the thread and phrase my response as if directed to one who has yet to enjoy and endure living through more milestones on their way to adulthood.
So to quote a line from Bruce Willis in "Tears of the Sun". Its time to cowboy the frell up and be a man.
But to expand let me explain in depth. Wandering around, getting lost, having to deal with adventuring into the unknown is far more D&D then anything else we could ask for, that is as close to experiencing the feel of being real adventurers as we will ever get from games. As soon as you KNOW something for certainty, like a path to reach an objective you lose that. Dont be so eager to throw it away.
I see you talk about skyrim which is cute, but frankly nothing in my eyes next to its previous generation ESIV:Oblivion. Thanks to the much older and more established modder community that has no sign of losing active modders and just like it could never quite catch up to some of the amazing things done on morrowind by their modders, so to can skyrim never really hope to equal its older brother. Oh the stories I could tell from a deeply immerssed character perspective from my time in that game, which thanks to modders was a far larger land with the no borders mod, mods to fill in those regions with amazingly unqiue and lore based towns and npcs sometimes complete with complex new quests. Not like I needed those as that game was truly a fantastic exploration game once you had it modded right. Not to mention it will always be hands down the best combat and spell casting simulator game with mods like midas magic, unnecessary violence, and so many more to make ones true wants in combat from throwing any weapon or object at hand to grappling to use one foe as a shield against anothers arrows or bringing up a wall of stone to block a fire ball.
What I am saying with all that is certain things, like free instant travel found in those kind of games has only a place in an MMO if they can use it to nickel and dime you.
Because long before we get OP flying mounts( something that even in PnP is rare for high lvl players unless setting specific) we need our wizards to be able to cast real fly and rain fireballs down from on high upon helpless vertically challenged mortals. And the ability to cast clairvoyance to see places far away and then teleport right to them. Or plane shift etc.
What your complaining about, slow travel is something even in PnP only the mightiest of magic users had no need to hassle with. That was where my mages would get in the time during play to craft, research new spells, and go about my own private adventures by using magic to short cut my own travel time while the party had to spend weeks slogging through swamps, I would be dining with a wicked and wild succubi courtesan in the court of some greater demon discussing how to help them take out some devils and gain favor with their lord. And I might offer up a few of my companions souls on the side if a good price was to be had
So as others have said OP you have all the options you need already, if they are not to your liking neither really is DDO and its best you accept that and move on.
First I'm not happy that they added in the "Teleport for shards" feature, but they have.
Reading the posts that want a faster way to the quests in these larger areas reveals to me that there is a disconnect between a characters initial run to a quest and its subsequent runs to that same quest.
For Whelloon two of the quests are rather straight forward to get to, one is due west of the entrance and you can get there by rooftop or by the road; the other is due south from the entrance again roof or road. The problem is when there are large groups of mobs it can still slow some down (attributed to lag), or the Darkness effect can make it difficult. As one guildee aptly put it, it wouldn't be so bad except most of Whelloon looks the same. Now the other 3 quests can be a bit harder to get to if you are not familiar with the town layout or paths you can take over rooftops and through gates, and it can be a bear if you end up following one of those that just runs through the entire map leaving everything behind bunched up at gates and other walk ways.
However, I believe people will come to realize that these are not really bad once they have learned a little bit about the area. Also as pointed out, once you have completed quests and the chain there are options to get you to or nearer the quests.
For the Storm Horns, this map is huge and beautifully done. This area sports 3 Porting spots that can be located much like the Outpost in Kings Forest. They divide the map in thirds.
Now mounts have not been a part of DDO and most of it's area concept has been city scape with exits too questing/explorer areas. Mounts would have few uses in these areas. Turbine also made a decision to not include Fly or Levitate type abilities into the game, thus allowing them dungeon design without having to worry about circumventing - Example of a quest made easy would be having fly in Coal Chamber.
I understand that certain aspects are not liked by some players, such as having to find quests in explorer zones. Features like NWO's follow me to your next destination would possibly make finding quests easier for some. The reason they tried the Teleport to Quest option was to help people find quests, but they ran into to many bugs with the feature so they turned it off.
However, I don't think mounts would be a good solution to the Storm Horns as the Griffons would eat them while we are in a quest .
- Quijonn on Ghallanda, Triple Completionist ---> 3350 HP Unbuffed ---> 3405 HP Unbuffed ---> 7447HP Buffed (17,693HP total) ---> 130 CON
- Monster Manual, Known Issues ---> <string table error; tableDID [0x00000000] token [0x00000000]> ---> All Epic Quests EH and EE, XP/Min, Comms/Min
- The Stormreach Campaign ---> The Stormreach Campaign Blog ---> Enhancements in PDF format ---> Saga's simplified
- Quality of Life Fixes
Funny that they ran into many bugs, never fixed it but found a way to not get bugs if it costs astral shards since u19. Ok it's not funny. Which is great, for them.
I think it had more to do with area availability or Pack ownership, something that is circumvented because in order to talk with the NPC you have access to the area. So I think that the feature works, it just the part that determines if you can that does not.
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