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  1. #1
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    Default Knight of the rising sun

    This build was designed as a self-sustaining endgame tank and single target debuffer/DPS capitalizing on the synergies between:


    • Shield of Condemnation and Rebuke Foe
    • Just Rewards/Halcyon Boots and cheap light/healing spells/SLAs
    • Stacking defensive auras (PDK + Aura of Good)
    • PDK Shield Deflection racial and S&B builds
    • Paladin class and US Destiny
    • CHA stat and Paladin/FVS


    PURPLE DRAGON KNIGHT
    12 FVS/6 Paladin/2 Fighter



    STATS:
    STR 12 +4 tome +8 item +1 exceptional +2 ship +17 Divine Might = 44
    DEX 11 +4 tome +8 item +1 exceptional +2 ship = 26
    CON 16 +4 tome +8 item +3 insightful +1 level up +1 Sacred Defender +6 Hardy Defence +1 exceptional +2 Yugo +2 ship = 44
    INT 13 +4 tome +1 exceptional +2 ship = 20
    WIS 8 +4 tome +8 item +1 exceptional +2 ship = 23
    CHA 16 +4 tome +10 item +3 insightful +6 level up +1 exceptional +2 ship +2 Yugo = 44


    FEATS
    1 Toughness
    1 Force of Personality
    1 Shield Mastery
    2 Power Attack
    3 Maximize
    6 Empower Healing
    9 Quicken
    12 Empower
    15 Dodge
    18 Improved Shield Mastery
    21 Epic Toughness
    24 Mobility
    26 Forced Escape
    27 Epic Will
    28 Epic Spellpower: Positive


    ENHANCEMENTS
    Purple Dragon Knight (15)
    Human Versatility: Defence boost 1
    Improved Recovery 4
    Focused 3
    Purple Dragon Focus 3
    Purple Dragon Aura 3
    Shield Deflection 2

    Sacred Defender (24)
    Holy Bastion 1
    Divine Righteousness 1
    Sacred Defence 1
    Extra Lay on Hands 3
    Durable Defence 3
    Inciting Defence 3
    Resilient Defence 3
    Hardy Defence 3
    Constitution 2
    Tenacious Defence 3
    Swift Defence 1

    Angel of Vengeance (22)
    Font of Power 1
    Shield of Condemnation 1
    Aura of Menace 1
    Summon Archon 1
    Scourge 3
    Inquisition 3
    Smiting 6
    Just Reward 3
    Wand & Scroll Mastery 3

    Knight of the Chalice (15)
    Slayer of Evil 1
    Extra Smite 3
    Extra Turning 2
    Divine Might 6
    Vigor of Life 2
    Divine Sacrifice 1

    Kensai (3)
    Weapon Focus: Light blades 1
    Reed in the Wind 2

    Stalwart Defender (1)
    Toughness 1


    EPIC DESTINY
    Unyielding Sentinel
    Brace for Impact 2
    Shield Prowess 3
    Legendary Shield Mastery 3
    Block Energy 3
    Healing Hands
    Endless Lay on Hands 2
    Intolerant Blows
    Light the Dark
    Undying Vanguard

    Twists
    Rebuke Foe
    Avenging Light
    Rejuvenation Cocoon

    Solo ED: Exalted Angel. (-120 HP, + 582 SP)
    Twists: Energy Burst:Fire. IPA. Boulder Toss.



    GEAR:
    Weapon:
    Balizarde - (138 Positive Spell Power)
    Shield:
    Alchemical Tower Shield (Fire/Air/X) - (138 Combustion Spell Power)
    Trinket:
    Planar Focus of Prowess of +3 CON
    Belt:
    Skullduggery kit (+50HPs) – (+15 concentration)
    Bracer:
    20% healing amp of Sustenance
    Gloves:
    Epic Gloves of the Claw
    Chest:
    Flawless Blue Dragonhide armour – (+8 resistance)
    Hat:
    Sages Skullcap – (+8 WIS)
    Goggles:
    EE Intricate Field Optics of +3 CHA – (+15 spellcraft, False Life +40)
    Back:
    EE Jeweled Cloak – (+8 CON, Blindness Immunity)
    Feet:
    Halcyon Boots – (+15 balance, Globe)
    Neck:
    EE Stolen Necklace, Intimidate +19 – (Deathblock)
    Ring1:
    EE Ring of Shadows – (Proof against Poison +10)
    Ring2:
    Guardian’s Ring – (+250 SPs)


    SKILLS:
    95 Intimidate = 23 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 17 CHA bonus + 5 enhancement + 3 Focused + 3 Inquisition + 6 US Destiny + 19 competence (necklace) + 2 Coin Lord Finishing School + 3 tome

    75 Concentration = 23 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 17 CON bonus + 15 augment + 3 Focused + 3 Inquisition

    65 Spellcraft = 23 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 4 INT bonus + 3 tome + 15 augment + 6 exceptional (belt)

    61 Heal = 23 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 6 WIS bonus + 3 tome + 15 competence (bracers)

    56 Balance = 8 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 8 DEX bonus + 5 enhancement (Dwarven stoutness) +15 augment + 6 exceptional (belt)

    40 Jump = 9 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 17 STR bonus

    48 Move Silently = 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 8 DEX bonus + 20 competence (ring) + 6 exceptional (belt)

    48 Hide = 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 8 DEX bonus + 20 competence (ring) + 6 exceptional (belt)

    40 Spot = 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 6 WIS bonus + 20 competence (goggles)

    32 UMD = 1 rank + 8 epic + 4 Morale (GH) + 2 Luck (Augment) +17 CHA bonus

    31 Swim = 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 17 STR bonus

    29 Tumble = 1 rank + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 8 DEX bonus + 6 exceptional (belt)


    DEFENCE
    HP:
    025 Heroic Durability
    015 Improved Heroic Durability
    010 Draconic Vitality
    060 Paladin 6
    096 FVS 12
    020 Fighter 2
    080 Epic
    020 Vitality item
    040 False Life item
    050 Elemental
    030 Toughness
    050 Epic Toughness
    020 Yugoloth HP portion
    476 +17 CON bonus
    024 Sacred Defender
    001 Stalwart Defender
    075 Hardy Defence
    100 Unyielding Sentinel
    242 Tenacious Defence
    -----
    1432 HPs
    15 Purple Dragon Focus
    -----
    1447 HPs (situational)


    F/R/W Saves:
    03/00/00 Fighter 2
    05/02/02 Paladin 6
    08/08/08 FVS 12
    04/04/04 Epic 8
    17/08/00 CON/DEX/WIS bonus
    04/04/04 Morale (Greater Heroism)
    02/02/02 Luck (Augment)
    04/04/04 Insightful (Superior Parrying)
    08/08/08 Resistance (augment)
    01/01/01 Sacred (Blessing of the Three Dragons)
    02/02/02 Purple Dragon Aura
    03/03/03 Resilient Defence (competence)
    17/17/17 Divine Grace
    00/00/17 Force of Personality
    01/01/01 Steadfast
    00/00/02 Epic Will
    02/02/02 Brace for Impact
    -4/00/00 Yugo pot
    ----------
    77/66/77
    vs poison
    08/00/00 Yugo pot
    10/00/00 Proof against Poison
    ----------
    95/66/77


    PRR:
    15 Artifact (Planar Prowess)
    24 Guardian’s Ring
    10 Heed no Pain
    15 Improved Shield Mastery
    15 Legendary Shield Mastery
    10 Sacred Defence
    15 Durable Defence
    14 Flawless Blue Dragonhide Armour
    -----
    118 = ~45% damage reduction
    10 Human Defence Boost (x5)
    -----
    128 = ~47% damage reduction (situational)


    Dodge:
    08 Balizarde
    03 Dodge feat
    02 Mobility
    ----
    13% Dodge
    06 Reed in the Wind
    ----
    19% Dodge (situational)


    Fortification
    110 Sage’s skullcap
    006 Sacred Defender
    003 Stalwart Defender
    050 Brace for Impact
    ----
    169% Fortification


    Healing Amp:
    10% PDK
    10% PDK
    10% Knight of the Chalice
    56% Gear
    10% Ship
    ----
    228% Healing Amp


    Doublestrike:
    008 Improved Shield Mastery
    007 Legendary Shield Mastery
    006 Alchemical Tower Shield
    ---
    21% Doublestrike (passive)


    MAGIC
    Spellpoints
    080 Magical Training
    790 FVS
    050 Paladin
    250 Wizardry item
    150 FVS item bonus
    145 Mental Toughness
    044 Angel of Vengeance
    612 CHA modifier
    ----
    2121 Spell points

    Positive Spell Power:
    138 Ruby of Devotion augment
    024 Implement bonus
    022 Angel of Vengeance
    024 Sacred Defender
    015 Sustenance
    046 Heal Skill
    025 Healing Hands
    020 Epic Spellpower:Positive
    -----
    314 Positive Spell Power

    Positive Spell Crit:
    009 Flawless Blue Dragonplate armour
    005 Magical Training
    001 Mental Toughness
    ----
    15% Positive Spell Crit

    Light Spell Power:
    132 Sage's skullcap
    024 Implement bonus
    022 Angel of Vengeance
    050 Spellcraft Skill
    015 Spellcraft augment
    ----
    243 Light Spell Power
    030 Scourge
    ----
    273 Light Spell Power (situational)

    Light Spell Crit:
    019 Sage’s Skullcap
    005 Magical Training
    001 Mental Toughness
    006 Smiting
    ----
    31% Light Spell Crit

    Fire Spell Power:
    138 Ruby of Combustion augment
    024 Implement bonus
    022 Angel of Vengeance
    050 Spellcraft Skill
    015 Spellcraft augment
    ----
    249 Fire Spell Power
    030 Scourge
    ----
    279 Fire Spell Power (situational)

    Combustion Spell Crit:
    009 Flawless Blue Dragonplate armour
    005 Magical Training
    001 Mental Toughness
    006 Smiting
    ----
    21% Combustion Spell Crit

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    KEY FEATURES
    Amaunator's Brilliance (infinite Sacred fireshields) - thematic

    95 Intimidate

    1432 HPs
    77/66/77 Saves
    118-128 PRR

    169% Fortification
    13-19% Dodge
    Lesser Displacement (25%)
    Ghostly (10%)
    82% Energy Absorption (blocking)
    Immunities: Blindness, Disease, Fear, Poison (natural; 95 save vs magical)

    2121 SPs
    314 Positive Spellpower
    15% Positive Spell Crit

    228% Heal Amp
    Free AOE Heals (Light the Dark x 7, 719 HPs base [1638 HPs self] uses regenerate)
    Burst Self-Heal capability (Heal spell: 816 HPs, max/emp CCW: average 650 HPs)
    75% Wand/Scroll Mastery (Heal Scroll: 596 HPs)
    Undying Vanguard

    Divine Melee Buffs: Favour/Power/Might
    243-273 Light Spellpower
    31% Light Spell Crit

    249-279 Fire Spellpower
    21% Fire Spell Crit
    21% Doublestrike, +10 Seeker
    Melee/Spell/Archon DPS and Threat Generation
    Intolerant blows (x5) and Divine Righteousness (x21)

    Debuffing - Shield of Condemnation (stacking x 5) and Rebuke Foe (stacking x 5)
    ------> 75% light vulnerability, -50% fortification, 25% physical vulnerability

    Regenerating disposable mana (Halcyon Boots [25] + Just Rewards [10]) to spam:
    2sp Avenging Light – average 585 damage (1023 to fully debuffed mob)
    4sp Nimbus – average 109 damage (191 to fully debuffed mob)
    8sp CMW – average 224 hp heal
    12sp Cocoon - average 240 hps/tick



    Feedback welcome
    Last edited by Neoxxz; 09-09-2013 at 09:31 PM.

  2. #2
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    Reserved

  3. #3
    Community Member TheLegendOfAra's Avatar
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    I've been looking for something to do with the second Character space I got Pre-ordering, And I've also been looking to make a deeply splashed FvS build.
    You just solved that problem for me!

    Looks fantastic.
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
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  4. #4

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    Couple minor corrections:

    • Your wisdom total says 19 but it adds up to 23 (+6 mod)
    • You list +6 to will saves for the +6 wisdom mod, but you don't get wisdom mod to will save. Force of Personality gives you cha mod to will saves instead of wisdom mod.
    • You can't take Power Attack at level 1 because it requires 13 strength. Switch it with Force of Personality and it works fine on a TR life, though on a first life you'd have to wait until level 6.


    You'll have lots of turns so divine might in the KotC tree should work fine. Something to consider is divine might from the FVS protection tree; it uses spell points instead of turns. Probably better to go with the turn version in KotC, but just tossing it out there. It's unlikely you'll run out of turns but if you do there's no way to get more without shrining. By contrast, a mana pot would give you unlimited charges with the FVS version.

    For leveling the FVS divine might will almost certainly be available earlier because you can't use the KotC divine might until pally level 4, while the FVS version can used at FVS level 1.

  5. #5
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    Quote Originally Posted by TheLegendOfAra View Post
    I've been looking for something to do with the second Character space I got Pre-ordering, And I've also been looking to make a deeply splashed FvS build.
    You just solved that problem for me!

    Looks fantastic.
    Thanks!!

    Was racking my brain trying to work out a decent PDK build, and one in which the iconic element would actually be an integral part of the build rather than a gimmicky add-on. I've also always liked the idea of FVS tanks but felt the previous enhancement system limited them somewhat. The incredible flexibility of the new system gives rise to so many interesting combinations and possibilities.

    I only discovered after I created the test build that Purple Dragon Knights get Amaunator as their diety which stylistically fits very nicely with a Lawful Good light/fire build. The bonuses with maces aren't all that useful but the level 12 Beloved of Amaunator feat gives infinite uses of a Sacred fire shield, which although of limited practical use, is terrific thematically.

    Admittedly I've presented the endgame version of the build but it would still be viable with only a handful of tomes and modest equipment, though particularly in this case, due to all the synergies, the true power wouldn't be evident until fully specced out.

    This will definitely be far more appealing once Iconic TR becomes implemented.

    Now I just hope they give us a new raid!
    Last edited by Neoxxz; 08-29-2013 at 04:48 AM.

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    Quote Originally Posted by EllisDee37 View Post
    Couple minor corrections:

    • Your wisdom total says 19 but it adds up to 23 (+6 mod)
    • You list +6 to will saves for the +6 wisdom mod, but you don't get wisdom mod to will save. Force of Personality gives you cha mod to will saves instead of wisdom mod.
    • You can't take Power Attack at level 1 because it requires 13 strength. Switch it with Force of Personality and it works fine on a TR life, though on a first life you'd have to wait until level 6.


    You'll have lots of turns so divine might in the KotC tree should work fine. Something to consider is divine might from the FVS protection tree; it uses spell points instead of turns. Probably better to go with the turn version in KotC, but just tossing it out there. It's unlikely you'll run out of turns but if you do there's no way to get more without shrining. By contrast, a mana pot would give you unlimited charges with the FVS version.

    For leveling the FVS divine might will almost certainly be available earlier because you can't use the KotC divine might until pally level 4, while the FVS version can used at FVS level 1.
    Thanks for the corrections!

    I edited that original post so many times, tinkering with the spec, stat distributions etc that I'm surprised more errors didn't leak through. STR, for example, was initially much higher but needed to be dumped somewhat in favour of INT, to allow for all the skill points the build requires.

    I agree that Divine Might from the FVS Protection tree is a superior option and hands down the best choice while levelling. However, as much as I would have liked to incorporate it in the final build, I couldn't pass up the extra heal amp from the KoTC tree or the extra smite uses (to fuel Light the Dark); in order to utilise the enhancement points optimally, that was the version I had to opt for.

    I also figured that by endgame, 42 minutes of Divine Might between shrines would be sufficient.

    Although the uses are shared with Divine Righteousness, I felt that the latter would primarily be needed in raids and boss fights, in which the main source of the build's DPS and threat would be magical, thereby enabling the compromise.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Epic DR & Epic Will are both lvl-27-only feats, so you can only have one of them. Seems a pity not to have at least Cleave & GC.

    Why no Divine Sacrifice? I would think one of the perks of this build is light debuff from AoV/SoC; seems a shame not to exploit that for a couple more APs.

    Does the Dodge bonus from Reed in the Wind let you exceed the MDB cap? I'm a little unclear on how it works.

    Forced Escape's DC seems a bit low to me, particularly since it's WIS-based. Might Elusive Target be more useful to a tank? Or if FE just for shaking off incapacitation?
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    Quote Originally Posted by unbongwah View Post
    Epic DR & Epic Will are both lvl-27-only feats, so you can only have one of them. Seems a pity not to have at least Cleave & GC.

    Why no Divine Sacrifice? I would think one of the perks of this build is light debuff from AoV/SoC; seems a shame not to exploit that for a couple more APs.

    Does the Dodge bonus from Reed in the Wind let you exceed the MDB cap? I'm a little unclear on how it works.

    Forced Escape's DC seems a bit low to me, particularly since it's WIS-based. Might Elusive Target be more useful to a tank? Or if FE just for shaking off incapacitation?
    I really appreciate the detailed feedback!

    Bit of an oversight on the level requirement for those epic feats. I'll drop Epic DR for Mobility. You're also right about Reed in the Wind, it doesn't let you exceed dodge cap.

    So with the new feat setup, there will be two possible gear load outs:

    • Flawless Blue Dragonplate armour
      4% dodge
      134 PRR (~48% damage reduction)
    • Flawless Blue Dragonhide armour
      13%-21% dodge
      118 PRR (~45% damage reduction)


    The second option seems by far the more superior so that's the one we'll settle on.

    You make a good point about Divine Sacrifice. For just 1 AP, the offensive capabilities of the build are increased and this can be achieved without compromising the defensive abilities significantly, by reallocating just one point from Reed in the Wind (resulting in a 13%-19% dodge chance). Given that RitW lasts only 6 seconds out of every 30, the 2% dodge loss is far less significant than it may appear. I'd be averse to spending more than 1 AP in Divine Sacrifice though as the main benefit seems to the be the +1 crit multiplier. The actual bonus light damage pales in contrast as it's a static damage number which isn't affected by crits. So even against a fully debuffed mob, 3-point Divine Sacrifice only offers an additional 24 light damage (average) vs the 1-point Divine Sacrifice.

    As far as Forced Escape goes, it's purely to escape immobilisation. I think that given the build's mitigation, avoidance and self-healing capabilities, immobilization is one of the biggest threats.

    Now as for Cleave and Greater Cleave, while they may be very useful while levelling, I think their utility will fall off on a tank build later in the game and I'd personally prefer to opt for more defensive feats. Tanking raid bosses they won't provide any benefit, and for general questing, the build has plenty of AOE damage via Energy Burst and Divine Wrath (for which the charges should build up quickly between Avenging Light and the Archon).

    I'll amend the original post to account for these changes.
    Last edited by Neoxxz; 08-31-2013 at 02:03 PM.

  9. #9

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    Agreed on Divine Sacrifice. Just like pre-U19, one rank is all you need. The only reason to take more ranks is because it's now so much cheaper. (3 AP to max it compared to 6 AP before.) Still not particularly worth it, though. It would be nice if they scaled it; something like d2/d4/d6 or d4/d6/d8 per pally level. So a pure 20 pally with sacrifice III would get 20d6 or 20d8 light damage from it.

    A secondary benefit of great cleave is it allows taking overwhelming critical.

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Agreed on Divine Sacrifice. Just like pre-U19, one rank is all you need. The only reason to take more ranks is because it's now so much cheaper.
    Well, don't forget that part of the point of this build is to exploit the light debuff from Shield of Condemnation; so the 9d6 light dmg from DS3 is effectively doubled against a fully-debuffed target. That to me seems worth the extra 2 APs.
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    Quote Originally Posted by unbongwah View Post
    Well, don't forget that part of the point of this build is to exploit the light debuff from Shield of Condemnation; so the 9d6 light dmg from DS3 is effectively doubled against a fully-debuffed target. That to me seems worth the extra 2 APs.
    That's a fair point. The difference between rank I and III is 4d6, but your point stands.

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    Quote Originally Posted by EllisDee37 View Post
    A secondary benefit of great cleave is it allows taking overwhelming critical.
    I love Overwhelming Critical on my dps toons. However, on a tank I think the 4-feat requirement (C, GC, IC --> OC) and 23 base strength prerequisite would be prohibitive, especially on a 32-point build.

  13. #13
    Community Member Pilgrim1's Avatar
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    Have you thought of using light armor and 2 monk along with human? you would get similar if not better saves as well as evasion.

    Their is a tear 5 ability in the sacred defender enhancement tree: harbor of light which gives a large amount of PRR, have you played around with it (harbor by light)?

    When you play do you anticipate doing most of your damage with spells or with melee?

    This looks like a very solid build and I am tempted to make one, my only concern is its ability to do damage. I would ideally be using a build like this one to short man EE quests and in that case I would want a fair amount of DPS. Thoughts?

    Thanks!

  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    Have you thought of using light armor and 2 monk along with human? you would get similar if not better saves as well as evasion.
    It's a PDK build, which means it starts w/ftr; that limits his options. So he can do either monk 2 / ftr 6 and give up Divine Grace etc. from pally lvls; or go ftr 2 / pal 6 as presented.
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    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by unbongwah View Post
    It's a PDK build, which means it starts w/ftr; that limits his options. So he can do either monk 2 / ftr 6 and give up Divine Grace etc. from pally lvls; or go ftr 2 / pal 6 as presented.
    Right, PDK forces at least one lvl of fighter. I was bringing up the possibility of doing human and monk instead of PDK and fighter. PDK allows you to use charisma for attack and dmg and other then a few other little things that's about all it provides, since the build does not seam to take advantage of this I was curious of the possibilities of doing this build as a human. I also happen to have a lvl 20 human pally picking his nose doing nothing and so i was naturally curious about the possibility of burning that +20 heart of wood.

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    Quote Originally Posted by Pilgrim1 View Post
    Have you thought of using light armor and 2 monk along with human? you would get similar if not better saves as well as evasion.
    This entire build was designed around the PDK iconic. I skipped the CHA to hit/damage because even on a max CHA build, STR will always be higher if you're using Divine Might on top of common buffs like Rage or Primal Scream.

    2 monk instead of 2 fighter has definite advantages: Evasion, +4% dodge and 5% healing amp and +10 positive spellpower from the Shintao tree (incidentally saves are the same overall: +0/+3/+3 with monk as opposed to +2/+2/+2 from PDK aura). What PDK gives you is the PDK aura, offering everyone around you an additional +2 to all saves (on top of the Paladin aura) and the option to take the Shield Deflection feat for 2 ap in the racial tree. Not to mention the unique visuals of a flaming Purple Dragon Knight.

    Quote Originally Posted by Pilgrim1 View Post
    Their is a tear 5 ability in the sacred defender enhancement tree: harbor of light which gives a large amount of PRR, have you played around with it (harbor by light)?
    Harbor by Light gives 25 additional PRR (assuming it's not supposed to stack with itself) when maxed out, though this requires an investment of 36 points in the Sacred Defender tree (as opposed to the current 24). 25 PRR sounds great until you realise it provides diminishing returns; the difference between 118 PRR and 143 PRR is only about 5% damage reduction. Once you factor in everything you'd have to sacrifice to achieve that PRR you'll realize it's not really worthwhile, at least on this build.

    Quote Originally Posted by Pilgrim1 View Post
    When you play do you anticipate doing most of your damage with spells or with melee?
    The majority of this build's damage comes from spells and SLAs, especially if short-manning, in which case you'll be running in Exalted Angel with Energy Burst and Boulder Toss twisted.

    Quote Originally Posted by Pilgrim1 View Post
    This looks like a very solid build and I am tempted to make one, my only concern is its ability to do damage. I would ideally be using a build like this one to short man EE quests and in that case I would want a fair amount of DPS. Thoughts?
    Given that the prime focus of this build is endgame tanking and it was built on a self-sustaining foundation, the survivability is immense. However, DPS is not stellar, so while you could probably solo any quest on EE quite comfortably, you wouldn't be setting any speed records. However, pair it with a pure DPS build and you'll tear through just about any content.
    Last edited by Neoxxz; 09-02-2013 at 07:56 PM.

  17. #17
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    I was bringing up the possibility of doing human and monk instead of PDK and fighter.
    I was thinking of a Bladeforged variant, actually, with your lvl split (i.e., monk 2 / pal 6 / FvS 12). The Reconstruct SLA renders the heal amp penalty largely moot, which is nice. You lose out on +CHA to dmg; OTOH, you can use Divine Might and going STR-based instead means picking up Overwhelming Crit. I would invest more in melee than OP did; my thought was "melee hate-tank + light-based DPS + backup healer."
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  18. #18
    Community Member arkonas's Avatar
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    Quote Originally Posted by Neoxxz View Post
    This build was designed as a self-sustaining endgame tank and single target debuffer/DPS capitalizing on the synergies between:


    • Shield of Condemnation and Rebuke Foe
    • Just Rewards/Halcyon Boots and cheap light/healing spells/SLAs
    • Stacking defensive auras (PDK + Aura of Good)
    • PDK Shield Deflection racial and S&B builds
    • Paladin class and US Destiny
    • CHA stat and Paladin/FVS


    PURPLE DRAGON KNIGHT
    12 FVS/6 Paladin/2 Fighter



    STATS:
    STR 12 +4 tome +8 item +1 exceptional +2 ship +17 Divine Might = 44
    DEX 11 +4 tome +8 item +1 exceptional +2 ship = 26
    CON 16 +4 tome +8 item +3 insightful +1 level up +1 Sacred Defender +6 Hardy Defence +1 exceptional +2 Yugo +2 ship = 44
    INT 13 +4 tome +1 exceptional +2 ship = 20
    WIS 8 +4 tome +8 item +1 exceptional +2 ship = 23
    CHA 16 +4 tome +10 item +3 insightful +6 level up +1 exceptional +2 ship +2 Yugo = 44


    FEATS
    1 Toughness
    1 Force of Personality
    1 Shield Mastery
    2 Maximize
    3 Power Attack
    6 Empower Healing
    9 Quicken
    12 Empower
    15 Dodge
    18 Improved Shield Mastery
    21 Epic Toughness
    24 Mobility
    26 Forced Escape
    27 Epic Will
    28 Epic Spellpower: Positive


    ENHANCEMENTS
    Purple Dragon Knight (15)
    Human Versatility: Defence boost 1
    Improved Recovery 4
    Focused 3
    Purple Dragon Focus 3
    Purple Dragon Aura 3
    Shield Deflection 2

    Sacred Defender (24)
    Holy Bastion 1
    Divine Righteousness 1
    Sacred Defence 1
    Extra Lay on Hands 3
    Durable Defence 3
    Inciting Defence 3
    Resilient Defence 3
    Hardy Defence 3
    Constitution 2
    Tenacious Defence 3
    Swift Defence 1

    Angel of Vengeance (22)
    Font of Power 1
    Shield of Condemnation 1
    Aura of Menace 1
    Summon Archon 1
    Scourge 3
    Inquisition 3
    Smiting 6
    Just Reward 3
    Wand & Scroll Mastery 3

    Knight of the Chalice (15)
    Slayer of Evil 1
    Extra Smite 3
    Extra Turning 2
    Divine Might 6
    Vigor of Life 2
    Divine Sacrifice 1

    Kensai (3)
    Weapon Focus: Light blades 1
    Reed in the Wind 2

    Stalwart Defender (1)
    Toughness 1


    EPIC DESTINY
    Unyielding Sentinel
    Brace for Impact 2
    Shield Prowess 3
    Legendary Shield Mastery 3
    Block Energy 3
    Healing Hands
    Endless Lay on Hands 2
    Intolerant Blows
    Light the Dark
    Undying Vanguard

    Twists
    Rebuke Foe
    Avenging Light
    Rejuvenation Cocoon

    Solo ED: Exalted Angel. (-120 HP, + 582 SP)
    Twists: Energy Burst:Fire. IPA. Boulder Toss.



    GEAR:
    Weapon:
    Balizarde - (138 Positive Spell Power)
    Shield:
    Alchemical Tower Shield (Fire/Air/X) - (138 Combustion Spell Power)
    Trinket:
    Planar Focus of Prowess of +3 CON
    Belt:
    Skullduggery kit (+50HPs) – (+15 concentration)
    Bracer:
    20% healing amp of Sustenance
    Gloves:
    PDK Gauntlets
    Chest:
    Flawless Blue Dragonhide armour – (+8 resistance)
    Hat:
    Sages Skullcap – (+8 WIS)
    Goggles:
    EE Intricate Field Optics of +3 CHA – (+15 spellcraft, False Life +40)
    Back:
    EE Jeweled Cloak – (+8 CON, Blindness Immunity)
    Feet:
    Halcyon Boots – (+15 balance, Globe)
    Neck:
    EE Stolen Necklace, Intimidate +19 – (Deathblock)
    Ring1:
    EE Ring of Shadows – (Proof against Poison +10)
    Ring2:
    Guardian’s Ring – (+250 SPs)


    SKILLS:
    90 Intimidate = 23 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 17 CHA bonus + 3 Focused + 3 Inquisition + 6 US Destiny + 19 competence (necklace) + 2 Coin Lord Finishing School + 3 tome

    75 Concentration = 23 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 17 CON bonus + 15 augment + 3 Focused + 3 Inquisition

    65 Spellcraft = 23 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 4 INT bonus + 3 tome + 15 augment + 6 exceptional (belt)

    61 Heal = 23 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 6 WIS bonus + 3 tome + 15 competence (bracers)

    56 Balance = 8 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 8 DEX bonus + 5 enhancement (Dwarven stoutness) +15 augment + 6 exceptional (belt)

    40 Jump = 9 ranks + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 17 STR bonus

    48 Move Silently = 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 8 DEX bonus + 20 competence (ring) + 6 exceptional (belt)

    48 Hide = 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 8 DEX bonus + 20 competence (ring) + 6 exceptional (belt)

    40 Spot = 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 6 WIS bonus + 20 competence (goggles)

    32 UMD = 1 rank + 8 epic + 4 Morale (GH) + 2 Luck (Augment) +17 CHA bonus

    31 Swim = 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 17 STR bonus

    29 Tumble = 1 rank + 8 epic + 4 Morale (GH) + 2 Luck (Balizarde) + 8 DEX bonus + 6 exceptional (belt)


    DEFENCE
    HP:
    025 Heroic Durability
    015 Improved Heroic Durability
    010 Draconic Vitality
    060 Paladin 6
    096 FVS 12
    020 Fighter 2
    080 Epic
    020 Vitality item
    040 False Life item
    050 Elemental
    030 Toughness
    050 Epic Toughness
    020 Yugoloth HP portion
    476 +17 CON bonus
    024 Sacred Defender
    001 Stalwart Defender
    075 Hardy Defence
    100 Unyielding Sentinel
    242 Tenacious Defence
    -----
    1432 HPs
    15 Purple Dragon Focus
    -----
    1447 HPs (situational)


    F/R/W Saves:
    03/00/00 Fighter 2
    05/02/02 Paladin 6
    08/08/08 FVS 12
    04/04/04 Epic 8
    17/08/00 CON/DEX/WIS bonus
    04/04/04 Morale (Greater Heroism)
    02/02/02 Luck (Augment)
    04/04/04 Insightful (Superior Parrying)
    08/08/08 Resistance (augment)
    01/01/01 Sacred (Blessing of the Three Dragons)
    02/02/02 Purple Dragon Aura
    03/03/03 Resilient Defence (competence)
    17/17/17 Divine Grace
    00/00/17 Force of Personality
    01/01/01 Steadfast
    00/00/02 Epic Will
    02/02/02 Brace for Impact
    -4/00/00 Yugo pot
    ----------
    77/66/77
    vs poison
    08/00/00 Yugo pot
    10/00/00 Proof against Poison
    ----------
    95/66/77


    PRR:
    15 Artifact (Planar Prowess)
    24 Guardian’s Ring
    10 Heed no Pain
    15 Improved Shield Mastery
    15 Legendary Shield Mastery
    10 Sacred Defence
    15 Durable Defence
    14 Flawless Blue Dragonhide Armour
    -----
    118 = ~45% damage reduction
    10 Human Defence Boost (x5)
    -----
    128 = ~47% damage reduction (situational)


    Dodge:
    08 Balizarde
    03 Dodge feat
    02 Mobility
    ----
    13% Dodge
    06 Reed in the Wind
    ----
    19% Dodge (situational)


    Fortification
    110 Sage’s skullcap
    006 Sacred Defender
    003 Stalwart Defender
    050 Brace for Impact
    ----
    169% Fortification


    Healing Amp:
    20% PDK
    10% Knight of the Chalice
    56% Gear
    10% Ship
    ----
    227% Healing Amp


    Doublestrike:
    008 Improved Shield Mastery
    007 Legendary Shield Mastery
    006 Alchemical Tower Shield
    ---
    21% Doublestrike (passive)


    MAGIC
    Spellpoints
    080 Magical Training
    790 FVS
    050 Paladin
    250 Wizardry item
    150 FVS item bonus
    145 Mental Toughness
    044 Angel of Vengeance
    612 CHA modifier
    ----
    2121 Spell points

    Positive Spell Power:
    138 Ruby of Devotion augment
    024 Implement bonus
    022 Angel of Vengeance
    024 Sacred Defender
    015 Sustenance
    046 Heal Skill
    025 Healing Hands
    020 Epic Spellpower:Positive
    -----
    314 Positive Spell Power

    Positive Spell Crit:
    009 Flawless Blue Dragonplate armour
    005 Magical Training
    001 Mental Toughness
    ----
    15% Positive Spell Crit

    Light Spell Power:
    132 Sage's skullcap
    024 Implement bonus
    022 Angel of Vengeance
    050 Spellcraft Skill
    015 Spellcraft augment
    ----
    243 Light Spell Power
    030 Scourge
    ----
    273 Light Spell Power (situational)

    Light Spell Crit:
    019 Sage’s Skullcap
    005 Magical Training
    001 Mental Toughness
    006 Smiting
    ----
    31% Light Spell Crit

    Fire Spell Power:
    138 Ruby of Combustion augment
    024 Implement bonus
    022 Angel of Vengeance
    050 Spellcraft Skill
    015 Spellcraft augment
    ----
    249 Fire Spell Power
    030 Scourge
    ----
    279 Fire Spell Power (situational)

    Combustion Spell Crit:
    009 Flawless Blue Dragonplate armour
    005 Magical Training
    001 Mental Toughness
    006 Smiting
    ----
    21% Combustion Spell Crit

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    KEY FEATURES
    Amaunator's Brilliance (infinite Sacred fireshields) - thematic

    90 Intimidate

    1432 HPs
    77/66/77 Saves
    118-128 PRR

    169% Fortification
    13-19% Dodge
    Lesser Displacement (25%)
    Ghostly (10%)
    82% Energy Absorption (blocking)
    Immunities: Blindness, Disease, Fear, Poison (natural; 95 save vs magical)

    2121 SPs
    314 Positive Spellpower
    15% Positive Spell Crit

    227% Heal Amp
    Free AOE Heals (Light the Dark x 7, 545 HPs base [1237 HPs self] uses regenerate)
    Burst Self-Heal capability (Heal spell: 619 HPs, max/emp CCW: average 549 HPs)
    75% Wand/Scroll Mastery (Heal Scroll: 596 HPs)
    Undying Vanguard

    Divine Melee Buffs: Favour/Power/Might
    243-273 Light Spellpower
    31% Light Spell Crit

    249-279 Fire Spellpower
    21% Fire Spell Crit
    21% Doublestrike, +10 Seeker
    Melee/Spell/Archon DPS and Threat Generation
    Intolerant blows (x5) and Divine Righteousness (x21)

    Debuffing - Shield of Condemnation (stacking x 5) and Rebuke Foe (stacking x 5)
    ------> 75% light vulnerability, -50% fortification, 25% physical vulnerability

    Regenerating disposable mana (Halcyon Boots [25] + Just Rewards [10]) to spam:
    2sp Avenging Light – average 428 damage (841 to fully debuffed mob)
    4sp Nimbus – average 80 damage (157 to fully debuffed mob)
    8sp CMW – average 170 hp heal
    12sp Cocoon - average 182 hps/tick



    Feedback welcome
    hi ya. I'm really shocked no one pointed this out to you but its impossible to take maximize at level 2. you can't take that as a fighter feat. just wanted to say that. pally nor fvs give you the ability to take that and you wont get a feat choice unless you take something at 3 or a fighter like ability. so you need to move something else there. also it would help if you write what level progression or skills to work on. you list a bunch.

    i know intimidate is the main one but people might have issues figuring out what the skill points are being spent on since you list a lot of skills.

  19. #19
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    Quote Originally Posted by arkonas View Post
    hi ya. I'm really shocked no one pointed this out to you but its impossible to take maximize at level 2. you can't take that as a fighter feat.
    Small oversight. I'll correct that straight away. It's actually pretty irrelevant when you take Maximize as you won't be using it for a while.

    Quote Originally Posted by arkonas View Post
    also it would help if you write what level progression or skills to work on. you list a bunch.
    I do list a lot of skills but:

    (1) the main ones are all class skills

    (2) the INT score and the Human race provide a raft of much needed skill points.

    (3) a lot of the skills I list have either zero points spent in them (i.e. Swim, Spot, Hide, Move Silently) or just one (i.e. UMD, Tumbling)

    Been quite busy lately, but I'll post the exact skill and level progression soon.
    Last edited by Neoxxz; 09-04-2013 at 10:03 AM.

  20. #20
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    Quote Originally Posted by unbongwah View Post
    I was thinking of a Bladeforged variant, actually, with your lvl split (i.e., monk 2 / pal 6 / FvS 12). The Reconstruct SLA renders the heal amp penalty largely moot, which is nice. You lose out on +CHA to dmg; OTOH, you can use Divine Might and going STR-based instead means picking up Overwhelming Crit. I would invest more in melee than OP did; my thought was "melee hate-tank + light-based DPS + backup healer."
    On the face of it this would be an interesting variant, but overall, it's much weaker.

    Advantages are the 4% monk dodge, Evasion and (assuming you spent the same number of points in the Bladeforged tree as the PDK tree) +50% fortification, + 1 CON, Reconstruct SLA (on 6 second CD) and either 20% repair amp or -30% heal amp. For additional points spent in the tree you could get some extra HPs, some extra melee damage/threat although this will be at the expense of points spent in other trees. If you intend to use a S&B build you wouldn't be able to take advantage of any of the monk stances. CHA to dmg is a non-issue as the original build doesn't use it.

    Disadvantages are the weaker aura, loss of the Shield Deflection feat (which with Block Energy is incredibly powerful in the right tanking situations), loss of the bonus human feat, loss of the 20 extra human skill points (on a skill-intensive build), inability to use powerful cheap/free heals (Heal scrolls, Renewal, Rejuvenation Coccoon, Light the Dark), no access to other strong or efficient heals when Reconstruct is on CD, the inability to use one of the hallmarks of the build (cheap self healing via the constant stream of free mana from Halcyon Boots and Just Rewards), not to mention your inefficiency as a healer's target.
    Last edited by Neoxxz; 09-04-2013 at 10:59 AM.

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