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  1. #1
    Community Member Bogenbroom's Avatar
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    Default Some update reactions.

    Okay, so a week in, and I have *finally* finished re-enhancement-ing all of my guys (sigh, up to 73, damned iconics making me make new guys.) While I haven't touched the new quests, and only fiddled a bit in the explorers, I thought I'd share some comments.


    - Overall, I kinda like the new enhancement system, but I have two things that bothered me...
    - I found myself myself unhappy with it was with my Wizards. Admittedly, I have a LOT of Wizards, but their variety seems to have greatly diminished... and the idea that I almost have to add PM components to every build seems wrong.
    - Less specifically, the lack of generic class enhancements not related to a PrE feels wrong.
    -Loot : The idea of turning a number of standard enchantments into tiered benefits is a good one as the game scaled upward, but...
    - The elimination of numerous enchantments is... unfortunate. Many of these are still available via the augment system, but so many are not and the variety feels so much more limited.
    - The naming schemes for the new enchantment model are awful. We now have to examine almost every piece of equipment to identify it. This is a significant downgrade in game quality, especially with the persisting issues with mouse-over-dialogues. In particular the unifying of all "guard" effects as "Retributive" is irritating.
    - I *love* the addition of cursed items. Bravo.
    - Very mixed feelings on the broadening of item types able to hold enchantments. Thumbs up on equipment, thumbs down on weapons. Vorpal dagger? Really?

    Anyhoo... enough for now.
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  2. #2
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    T1 enhancements are the "general" tree, really...that's where you get a lot of your general-use mods like, eg, trap saves and +skills. If they had those in a separate generic class tree, they wouldn't count towards points spent in your PrE trees.

    I agree, I wish they at least had their tiers listed in the item name, so you didn't have to examine. If I want Boots of Speed on my endgame character, I probably don't want Speed I...

  3. #3
    Community Member Philibusta's Avatar
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    Hey whats wrong with a Vorpal Dagger?
    All that is wrong with DDO, life, taxes, poltics, religion, music, fast food, education, the criminal justice system, the weather, society, the universe, and previously-discontinued-but-now-on-their-way-back snack cakes, is all the fault of Wizards of the Coast. I know this because Fred told me so, and Mind Flayers are smart.

  4. #4
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    Lightbulb

    My elven spell-pen focused Palemaster is now completely useless. But my drow Palemaster is sensational

  5. #5

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    Quote Originally Posted by Philibusta View Post
    Hey whats wrong with a Vorpal Dagger?
    Non-slashing weapons are not supposed to have vorpal effect.
    ~~~ ~ ~~~ turning each thread into a p2w discussion since 2012 ~~~ ~ ~~~

  6. #6
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    Quote Originally Posted by morkahn82 View Post
    Non-slashing weapons are not supposed to have vorpal effect.
    Because blunt and piercing weapons need a nerf, not enough people take Slashing

  7. #7
    Community Member TheLegendOfAra's Avatar
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    Quote Originally Posted by droid327 View Post
    T1 enhancements are the "general" tree, really...that's where you get a lot of your general-use mods like, eg, trap saves and +skills. If they had those in a separate generic class tree, they wouldn't count towards points spent in your PrE trees.

    I agree, I wish they at least had their tiers listed in the item name, so you didn't have to examine. If I want Boots of Speed on my endgame character, I probably don't want Speed I...
    This is exactly why it should be "points spent total" instead of "points per tree".
    It's just absurd that I can't take core class features on an Ranger AA, because I don't feel like specing completely into Tempest.
    This restriction needs to go. It does nothing except annoy, and restric build options.
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  8. #8
    Community Member Extispex's Avatar
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    Quote Originally Posted by morkahn82 View Post
    Non-slashing weapons are not supposed to have vorpal effect.
    Depending on the dagger you can argue that it is both a slashing and a piercing weapon. The vorpal light hammer I pulled last night is a bit harder to justify.

  9. #9
    Community Member SiliconScout's Avatar
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    Quote Originally Posted by kwyjibo_lol View Post
    My elven spell-pen focused Palemaster is now completely useless. But my drow Palemaster is sensational
    I thought the same thing and then I realised, completely abandon the class tree. Seriously, don't put a single point into it. you can really do some fun stuff with the Full on PM and a deep splash into the AM. Take your spell pen from the prestige and past lives (if you have them). Don't forget the feats either.

    I was going to go AM:Necro for an extra DC but then decided to go Evoker Shiradi.

    Now I get pretty reasonable dps even on groups AND my necro DC's went up by 5. I kinda wish I had gone drow now (for the int) or just been a WF for the heals. Being an Elf does nothing for you at all because you have to spend 5 AP on completely useless race enhancements to get to the spell pen. with those points and the ones saved from spell pen I got what I would have to say is a 50% boost in overall power on my Elf PM.


  10. #10
    Community Member Philibusta's Avatar
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    Quote Originally Posted by morkahn82 View Post
    Non-slashing weapons are not supposed to have vorpal effect.
    Like it makes sense to have Heavy Maces of Backstabbing?

    Or some of the other rangen items I've pulled, or seen linked to chat for their sheer goofiness:

    -Axiomatic Khopesh of Absolute Chaos (obviously this sword has multiple personality issues)

    -Monk Handwraps with a Pure Chaos effect (monks ofc having to be Lawful....)

    -Ring of Underwater Action, Race Required: Warforged

    -Dwarven Axe of Dwarf Bane

    It's randomly-generated loot. These things happen.

    ALSO....

    Quote Originally Posted by TheLegendOfAra View Post
    This is exactly why it should be "points spent total" instead of "points per tree".
    It's just absurd that I can't take core class features on an Ranger AA, because I don't feel like specing completely into Tempest.
    This restriction needs to go. It does nothing except annoy, and restric build options.
    ^THIS!!!!!

    Not that it has anything to do with anything else in my post. I just really agree with that statement. That restriction REALLY needs to GO.
    Last edited by Philibusta; 08-26-2013 at 06:02 AM.
    All that is wrong with DDO, life, taxes, poltics, religion, music, fast food, education, the criminal justice system, the weather, society, the universe, and previously-discontinued-but-now-on-their-way-back snack cakes, is all the fault of Wizards of the Coast. I know this because Fred told me so, and Mind Flayers are smart.

  11. #11
    Community Member Ozone88's Avatar
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    Default Comment on upgrade

    Agree with the Palemaster waste of points now

    Keen weapons seem to function "better" or maybe just more like they are supposed to.

    But I'm having problems with my pure fighters a base weapon damage of 24 with 36 strength and Kensei is only doing 29 damage (on average) and that's just one of my fighters (I have a few) I've re-tweaked them which for the most part made no difference. I have figured out yet I haven't tried rebirthing the characters so maybe.....still not sure what is going wrong but it looks like the fighter class is now rubbish and you'd be better off going to Barbarian which has it three specialist type now.

    I'm not happy about the clerics either though I haven't have a chance to really have a good look at what is going on but the one available prestige class is now the full three specialist and some of the more fun Divine Vitality is only available on one specialist tree and the Arua (shiny butt as I like to call it) is on the top of the other so I'm thinking you can't have both of them.....like I said I haven't had a chance to work that out. On the up side my cleric now hits harder ......in fact harder than my fighter......

  12. #12
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    Quote Originally Posted by Philibusta View Post

    -Dwarven Axe of Dwarf Bane
    Works against Duergar, too...

  13. #13
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by droid327 View Post
    Because blunt and piercing weapons need a nerf, not enough people take Slashing
    In the days of yore Vorpal had to be on slashing and banishing was on blunt and piercing only. I want to say smiting or disruption has some similar limitation, but I don't remember. Frankly, Disruption on piercing makes little sense. Vorpal on anything by slashing makes no sense at all.
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  14. #14
    2015 DDO Players Council FuzzyDuck81's Avatar
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    Hopefully they'll add a 3rd wizard tree, presumably wild mage which will help flesh things out a bit, but for now at least it's handy being able to have a nice skelly pet in addition to whichever summon monster spell (or epic summon) to help draw some aggro & dish out a little extra dps.
    I don't mean to come across as unsympathetic - but I am, so I do.

  15. #15
    Community Member bartharok's Avatar
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    Quote Originally Posted by Bogenbroom View Post
    In the days of yore Vorpal had to be on slashing and banishing was on blunt and piercing only. I want to say smiting or disruption has some similar limitation, but I don't remember. Frankly, Disruption on piercing makes little sense. Vorpal on anything by slashing makes no sense at all.
    Actually, disruption makes sense on anything, but the vorpals could use a name change to reflect the different types of damage (and a change to description of effect as well)
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  16. #16
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by bartharok View Post
    Actually, disruption makes sense on anything, but the vorpals could use a name change to reflect the different types of damage (and a change to description of effect as well)
    I was thinking piercing is a mismatch because almost all undead are resistant to piercing.

    On vorpals... wasn't there another name in D&D lore for what the Vorpal has become? Kill-on-20? It was like a Vorpal-lite.
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  17. #17
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Bogenbroom View Post
    I was thinking piercing is a mismatch because almost all undead are resistant to piercing.

    On vorpals... wasn't there another name in D&D lore for what the Vorpal has become? Kill-on-20? It was like a Vorpal-lite.
    There was the Sword of Sharpness
    and
    The Vorpal Sword

    Both of course were slashing {Swords!}

  18. #18

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