Went in on EN on my half tank (consider fighter and paladin tanks are borked now, I can only get what would be considered stalwart 1ish without going full S&B and bork dps) with something like 88 in PRR.
First - the enemy assassins can throw their chains around forever. Unless you break contact they won't stop swinging. Try to do that playing that class yourself. You can't swing forever. Must be some kind of ability you get when you're CR 31 or something. This can't be how it's supposed to be. And considering the chain attack actually pierce armor and crit (another silly thing - you can understand piercing armor if you aim for chinks in armor - but flailing a chain around would simply bounce off the heaviest armor and shield).
I doubt anyone can reasonably say that a flailing chain can do more damage then a massive club or axe. That's just silly and broken.
Howlers quills - now normally a players stack lasts for something like 6-15 seconds dependent of the effect. And for most part when one stack counts to zero then all stacks go away. Not howler quills. It lasts for a minute or so, stacks up to 10 (or something like that) and damages every single 2 second. That is excessive. On EN I was constantly taking 22 or so in damage every 2 seconds for something like 2 minutes. Keep in mind - that's taking 88 in PRR in account.
End fight. Massive bork. Again - the boss will stop, swing his chain around and kill everything. I was dumb enough to solo with one idiotic healer hireling - the level 25 one. I say idiotic because all hirelings - including level 25 owl bear, a rogue and the panther all stood there smacking him and died. Because the chain crits like nothing else and he does nothing other then swing the thing around. Then add releasing more of the howlers that will stun you and you're toast.
I left in disgust. On EN with a really good toon, because the hirelings are not smart enough to stay away from the chain and the chain is terrible as it just continues to swing. And that's all he does. He chase you, makes one attack with daggers then stand still and swing forever until you break contant. Over and over and over. Then the howlers come, stun and kill you.
This is perhaps the worst and most boring mechanic I've ever encountered in this and many other games. It's not hard it's just terribly tedious. Especially since in the many years I've played this game the hirelings remains as dumb as always.
In fact the level 25 hireling didn't even bother trying to heal himself. He kept trying to cast heal mass and kept interrupting himself. And since Turbine have not blessed them with quicken, they take forever to cast. So at a sliver of HP I run in circles hoping the hireling will heal itself and try to raise some of the other dead ones to occupy him, only to see him stop, swing chain and kill 1000k plus bear in about 5 seconds.
I kid you not;he stops - hit with dagger once or twice then swing until everything is dead or you move away.
See into howlers quills. It shouldn't last for as long as it does. No toon feature stacks and damages like that for over a minute. Shorten it to 10 seconds and let all stacks die if the howler is dead.
Assassins, add a timer to their attack. If it exists for players it should for assassins. And lower it's ability to pierce armor and crit with it. It's a swinging chain - not a well aimed dagger. It makes no sense that something like that have a greater ability to crit and damage then a massive axe or well aimed dagger.
Add the possibility of tactics to the end fight. It's a corridor and a square. You run, stop and it flails the chain. I managed to do this quest with my arti - simply because it's ranged. And I'm fairly sure I would manage with a furyshot. But this should be able to be done on EN without specific type of attacks and classes.
It's simply silly that a well geared toon with lots of PRR can't at least survive the flailing without running away like a little baby. Especially since the hirelings are dumb enough to stand so damn close that they get hit too.
This is not a terrible quest, but it suffers from the same poor features like so many of the other quests in the chain - those assassins are simply borked in concept and if you make them red named it gets insufferable boring.
I noticed that even in 'what goes up' - the stormhorn packs end quest. I wasted so much time fighting wave after wave of assassins that 2 healer hirelings almost ran out of SP. Wave after wave of assassins that just stood there and flailed. And if I didn't kill them first everything else would die. And that's a boring feature that takes so much time off your ability to finish each stage on the top of the glaciar. After 25 minutes of doing it I had a head ache (oh, deep purple for the shadow effect is terrible. You can hardly see where you walk even).
Please - trim down the silly features please. I find lazy features like that nauseating. See the mass attack in friends in low places and the other on the roof top is okay. It gets frantic, you can swing them down, stun, trip etc and it helps having lots of PRR. But the whole swing and crit its a terribly lazy feature without tactics. It's all about hoping the dumbarse healer finally heals himself and running away since you can't protect yourself against such a boring mechanic. I can't think of a time before I got 2-3 swings in before I had to move out.