The weirdness continues.
I have tested my actually doubleproc vs training dummy compaired to the visually doubleshot arrows.
With improved precise shot enabled its possible to see how many "graphic arrows" per attack vs actual hits on the training dummy and guess what, its a wonk.
Actual doubleshot hits on the dummy with single graphic arrows AND actual single shot hits on the dummy with doubleshot arrow graphics.
In other words you cant trust the range animations, I find that disappointing.
Testing with the training dummy has shown me that doubleshot procs during and directly after many shot. With manyshot activated and using single attacks to assure im not confusing previous attacks, I occasionally get 5 hits in one attack. I also get double shots hits immediately after manyshot expires. This was confirmed with over mob head damage and via the combat log.
The amount of arrows used isnt important to me because I almost always use summoned arrows (occasionally I use silver arrows where silver and good/holy is needed)
For me this confirms that Doubleshot is a useful feat for pure rangers.
Last edited by schelsullivan; 09-05-2013 at 10:49 AM.
Course there is the question of how much dmg is lost due to raw dmg being lower but I think that the more tendency of your 10k stars proccing on your +2 or +3[W] shots will more than makeup the loss of raw dmg.
Really the only change to the Moncher is that you don't need 12 levels of monk to get the +1 crit multiplier on 19-20 rolls for Master Earth Stance, instead at char level 12 you can feat for master stance. So seems like 6 monk levels is all you really need.
But this is all under the assumption that this is WAI which I find doubtful as it contradicts what the tooltip says. What happens when they fix the bug if it is in fact doing what everyone think it is doing.
It would be nice to have a dev chime and let us know if it is working as intended. Ill be running with it and if it changes, well I'll just go see Fred.
Bought a 1100 consumable arrows and loaded them in my Quiver of Poison and 100 into ammo. Went to the dummy and positioned my inventory screen so it was right beside the dummy so that I could see both the ammo count and damage text in close proximity.
Results? Yes I got a number of 5 shot volleys in manyshot as well as a number of 2 shots in the 50 seconds after Manyshot expired.
For testing with 10K Stars, I lowered my unbuffed 39 WIS to 36 by removing my +3 Insightful. Based on previous testing this would get around a 30/45/25 ratio in terms of 1/2/3 shots. Realizing it would be hard to distinguish whether a triple shot was a 10K 3 shot or a 10K 2 shot + a doubleshot, my aim was to see if I get a 4 shot which would indicate that doubleshot was working since 36 WIS does not grant a 4 shot with 10K stars since 42 WIS is required based on previous testing.
I was surprised to see a 4 shot on my 3 volley in my first 10K stars session. However I did not see another one again until my 5th. So assuming a) all previous testing was 100% accurate and b) that the unknown formula governing 10k Stars has not changed, I would also conclude doubleshot is working with 10K as well as Manyshot.
I have a hard time believing that Doubleshot applying during 10k/MS is working as intended. I would not invest in Doubleshot itemization.
Feat swaps are cheap. Use the Doubleshot feat while it lasts.
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