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  1. #1
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    Default My viewpoint on new enhancement

    1. Racial Enhancement Requirement
    Requirement for Racial should be decreased. It's easier to understand if you gonna play half elf, as their dilettante abilities got bad to take than before. It was only needed 6 AP to take all dilettante enhancement, but for now? 15 AP should be spent before to get Tier 4!
    Decreasing should be like this: for example, Tiers should require 3-6-9(Tier 2-Tier 3-Tier 4) points to spend, not 5-10-15(Tier 2-Tier 3-Tier 4). It's still bad for half elf, but It would be better.



    2. Grace(DEX for weapons) on Sun Elf
    I believe that stat for hit and damage should be one of INT, WIS or CHA, not DEX. there's no reason to take that enhancement totally, and DEX is not good combination for cleric sun elf... INT should be better maybe?



    3. Wizard Archmage
    5 Tier or Capstone should give more advantage for Wizard, or palemaster should be nerfed. even 4 int by lich? huh, It makes no reason to take Archmage. don't you know what I'm talking about?

    Archmage- Spell School Specialization: 5 Tier to take DC +1 for ONLY ONE School
    Palemaster- Improved Shroud Form: 5 Tier to take DC +1 for EVERY School by lich form(It makes lich form's ability stronger: INT 2 to INT 4)

    Arcane Supremacy can be good choice, but duration 12 sec is too short(you'd know if you used it), and cooltime 90 sec is too long to use that(and even there's no way to know about cooltime), and It's even 10% to proc... It's true that it has great potential, but It's difficult to use.



    4. Cleric Divine Disciple
    Spells on Dark way sucks. that's it.



    5. Protection for Cleric and Fvs
    Is it really the right concept? It's most weird enhacement I think. protection for allies is not good enough, and thinking War Priest is difficult as ability set is disunderstandable.



    6. Bladeforged Paladin's Repair Spell Power?
    It's ridiculous that there's no way to get repair spell power by Paladin's enhancement.



    7. Elemental Form Capstone on Sorcerer
    +10% SP cost on Spells? then there's no reason to become pure sorcerer if you're warforged especially.(They can't self-repair if in Elemental Form) I gonna take 2 paly, or bring me back +20 all spell power...



    well, I bet my two balls that dev won't change any of this. yeah, the two balls what you guys can think it is.
    Last edited by Targal; 08-23-2013 at 03:17 PM.

  2. #2
    Community Member Havok.cry's Avatar
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    About wizards: pale masters can not be healed by healing magic, and must generally rely on their own blue bar to stay alive, while a non-pale master must do no more than stand near the melee or divine in order to never worry about their red bar. Due to this, pale masters receive some advantages to compensate.

    About sorcerors: IIRC didn't their old capstone add +20% damage and 20% increased cost? I might be remembering that wrong, not sure. But I think it's not something worrisome at all. Much worse is the -3 CL and MCL to every other element but the one you have the cap in... that has stopped me from taking those capstones at all as I have a more diverse spell selection that I am not willing to give up.
    Last edited by Havok.cry; 08-23-2013 at 05:55 PM.
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  3. #3
    Community Member Kawai's Avatar
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    Grace is Dex.
    SunElf is basically Elf.
    It is WAI.

  4. #4
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    Quote Originally Posted by Havok.cry View Post
    About wizards: pale masters can not be healed by healing magic, and must generally rely on their own blue bar to stay alive, while a non-pale master must do no more than stand near the melee or divine in order to never worry about their red bar. Due to this, pale masters receive some advantages to compensate.

    About sorcerors: IIRC didn't their old capstone add +20% damage and 20% increased cost? I might be remembering that wrong, not sure. But I think it's not something worrisome at all. Much worse is the -3 CL and MCL to every other element but the one you have the cap in... that has stopped me from taking those capstones at all as I have a more diverse spell selection that I am not willing to give up.
    For wizards, that you can't take heal from positive is a penalty surely, but they gain already the advantage from the penalty that they can be healed from negative by themselves' negative spells. what if there's any healer in the party? then their self-proficiency is getting greater... and healers also do worry of their blue bar.

    Old Capstone was just which gave you only +20% spell power. 20% increased cost is a horrible remember... It hadn't that. Actual old version was +3 spell critical, +25% spell critical damage by my remember, but devs patched it. :/
    anyway, yes the problem is from also that your CL got so critically bad. I might not mind if it dose only affect to the opposite elemental or -1 CL to others, not -3 CL... but it dose -3 CL to all elementals...

    Quote Originally Posted by Kawai View Post
    Grace is Dex.
    SunElf is basically Elf.
    It is WAI.
    Grace can't be said only for Dex as there's only one example of Elf, even none of Half-elf and Drow have. if half-elf and Drow took Grace, and the ability was set as DEX, I might not say this...
    plus, Elf's Racial stat is Dex, and Sun-Elf's Racial stat is Int... and by the all way, there's really no reason to take Sun Elven Grace... think any build, you must use ranged weapon and maces both to use Sun-elven grace.
    Last edited by Targal; 08-24-2013 at 12:54 AM.
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