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  1. #1
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    Default Stormhorn map - thanks to wmdearmond. but NO THANKS TO WB AND TURBINE

    First, thanks for the great map to player wmdearmond.
    Read here first: https://www.ddo.com/forums/showthrea...Stormhorns-Map

    From what I can see, the free teleport places don't really help you at all! I wasted about 60min finding the first 2 WITH the helpful map and the poster who described where they are. God help us all.

    You still need to pay to go directly to the quests. The free ones only get you close to one or two of the quests.

    I too have serious buyer remorse now. Like the king forest quests, I will run them once or twice and call it a day.

    I will also urge anyone who will listen, that unless they belong to the minority of players who LIKE running forever to quests, or whom want to pay real money to play a quest they ALREADY BOUGHT, NOT TO BUY THIS.


    They should AT LEAST add the quest entrances too to the teleport guy, once you found them the first time. I don't mind running once. I don't even mind PAYING once. But every goddang time I want to play, I need to change my dinner plans, schedule with my wife to put off XYZ till later because they added so much nudge factor, FOR SOMETHING I ALREADY PAYED FOR??? (THREE TIMES!! for my kids too.) Or pay for access AGAIN? Not all of us HAVE so much free time to waste GETTING to the fun.

    Gosh I feel so STUPID for falling for this AGAIN. Kings Forrest the Underdark and the stupid multiple map possibility of the deamonweb, should have been warning enough.

    And becasue of all the impassible passes, it's actually FAR bigger even than it looks.
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  2. #2
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    /signed(yeah I know not a petition, but should be)

    You want your customers to be able to go right into your quests and play them. Without charging them a non platinum currency toll every time. The explorer can still be explored if you so desire, but I have a feeling more players would like to just instantly go to the quest entrance and play.

  3. #3
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    Quote Originally Posted by Rubbinns View Post
    /signed(yeah I know not a petition, but should be)

    You want your customers to be able to go right into your quests and play them. Without charging them a non platinum currency toll every time. The explorer can still be explored if you so desire, but I have a feeling more players would like to just instantly go to the quest entrance and play.
    When in the history of DDO has this ever happened? You want a different game. Google MMO GRINDFEST. You'll find many games catered to your playstyle.

  4. #4
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    Quote Originally Posted by jalont View Post
    When in the history of DDO has this ever happened? You want a different game. Google MMO GRINDFEST. You'll find many games catered to your playstyle.
    Umm, Isn't there a teleportation supposed to happen when you join a lfm, but it is not working, or something? I'm sure the history of DDO it matters here- no, not rly- but, the future could use ease of access.

  5. #5
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    Quote Originally Posted by Rubbinns View Post
    Umm, Isn't there a teleportation supposed to happen when you join a lfm, but it is not working, or something? I'm sure the history of DDO it matters here- no, not rly- but, the future could use ease of access.
    IIRC - Yes, there indeed was a option for this at one point but it was disabled because it didn't work or was suspected of creating lag. I can't seem to find anything on it now with the forums FUBAR'ed (more so than normal)

    Yes, there is very little replay value in the new pack. All but a couple of items are worthless, the quests give too little XP for the level, it takes too long to get to said quests without paying real life money. The explorer area is too large to really farm chests (High Road is still better for most random items/tomes) over loot weekends like this weekend.

    As a side note on the Stormhorn quests, ran them on EE last night - Red Alert/Very High mob density is not fun. It frustrating and get old very fast. The only difficulty is trying to fight through the lag it creates. In two of them a soon as combat starts within moments the DA is red and you can't move. The end fight on What Goes Up was just plain silly-stupid. We methodically cleared all the way up, killing everything and taking our time but as soon as we stepped on the platform, BING - RED ALERT! Literally 3 steps in and everything froze. It's not difficult when you can't move because of being slowed and the lag DA causes..It's a great quest up until that point, then it just becomes stupid. (also note that the end guy bugged out on us last night when this happened. So other things may have been at play behind the scenes)

  6. #6
    Community Member hkusp45's Avatar
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    Default Real Money ?

    I have never paid real money for Astral Shards, just sell loot on the Shard Auction house , I don't understand ppl complaining about paying shards to get to quest or to re-roll loot, I needed something to spend my shards on . I like the idea of being able to just tele to quest entrance .

    the mob lag on EE sux though.

  7. #7
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    Quote Originally Posted by Drwaz99 View Post
    IIRC - Yes, there indeed was a option for this at one point but it was disabled because it didn't work or was suspected of creating lag. I can't seem to find anything on it now with the forums FUBAR'ed (more so than normal)
    Interesting that the option was there. Seems they knew what works, but now they charge fees for it.

    Wonder what happened.

  8. #8
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    The newer wilderness area are no worse than Gianthold or Vale, IMO, once you have the key to eveningstar. Demonweb is a bit more annoying to me, but eventually got used to it.

    Sure it's nice to be able to just pop over to a quest quickly, but it really doesn't take so long that it's worth paying real money. (To me.) The only things I can think of that I *might* pay shards to get to are the Cannith raids.

  9. #9
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    No mention of Vale of Twilight?


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  10. #10
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    Quote Originally Posted by MrkGrismer View Post
    No mention of Vale of Twilight?
    Or Gianthold.

    Or Desert Sands.

    Or Foothold.

    Or Reavers Refuge.

    Or Three Barrel Cove.

    Or Tangleroot.

    Or Sarrowdusk, Cult of the Six.


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  11. #11
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    Quote Originally Posted by jalont View Post
    When in the history of DDO has this ever happened? You want a different game. Google MMO GRINDFEST. You'll find many games catered to your playstyle.

    oh and
    /signed,
    I'd never recommend anyone buying this expansion.

  12. #12
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    Quote Originally Posted by Charononus View Post

    oh and
    /signed,
    I'd never recommend anyone buying this expansion.
    You make no sense to me. You come here with your horrible design decisions that can be found in other games. Here's a clue, people play DDO because they like the way it is designed. If they liked the way other games are designed, they'd play them. It takes a... special kind of person to not switch to game where they like the design decisions. It is incredibly childish and selfish of you to say forget everyone else and let's make this game the way I WANT it to be, when you can just leave and play a different game. Don't you realize if your horrible design decisions were implemented here, it would just be like every other game, and then we'd have no place to go?

  13. #13
    Community Member Charononus's Avatar
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    Quote Originally Posted by jalont View Post
    You make no sense to me. You come here with your horrible design decisions that can be found in other games. Here's a clue, people play DDO because they like the way it is designed. If they liked the way other games are designed, they'd play them. It takes a... special kind of person to not switch to game where they like the design decisions. It is incredibly childish and selfish of you to say forget everyone else and let's make this game the way I WANT it to be, when you can just leave and play a different game. Don't you realize if your horrible design decisions were implemented here, it would just be like every other game, and then we'd have no place to go?
    Look at the harbor map, see how you get the quest then step into the entrance? When I started playing ddo that was a big difference from other games. To use your own argument your explorer zones have killed that difference and made the game more into wow where I have to walk to every dungeon thru a large explorer zone. So now I have no place to play.

  14. #14
    Community Member Shorlong's Avatar
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    Quote Originally Posted by jalont View Post
    You make no sense to me. You come here with your horrible design decisions that can be found in other games. Here's a clue, people play DDO because they like the way it is designed. If they liked the way other games are designed, they'd play them. It takes a... special kind of person to not switch to game where they like the design decisions. It is incredibly childish and selfish of you to say forget everyone else and let's make this game the way I WANT it to be, when you can just leave and play a different game. Don't you realize if your horrible design decisions were implemented here, it would just be like every other game, and then we'd have no place to go?

    It's the same **** all the other power gamers are saying. They hated the forest, they hated the Underdark, they hated Demonweb, all because it took away from their precious xp/min. What? I have to do stuff before I play the game? I can't beat the whole thing in an hour? THIS SUCKS!

    They even complain about the AS things, which is COMPLETELY OPTIONAL! You don't HAVE to do it, it's just there as a convenience. Last year, when shards were introduced, it was "Oh, we have like, nothing we can do with shards....what's the point. We want to be able to use them on something!" So, Turbine implements systems that use the shards, and now everyone is screaming and crying over it.

    It's like the people who complain about pets in quests being distracting.....sorry you confused my little kobold with a beholder....
    Or the people complaining about items...or no endgame....or guild slots.......

    Did everyone forget this is a game? Play the fricken game, why is it all about rewards and loot and being the uberest NOAW!

    No one wants to play certain quests because the loot sucks. Certain terrible quests are farmed because the loot is good. Doing Stormhorns isn't worth it because loot isn't amazing and you have to two minutes to go from the teleporter to the quest....I guess no on plays because the game is any good anymore...they just play because they want virtual items....as long as they didn't buy them...if you bought them with cash or plat...you are nothing....it's this elitist, divided attitude that is affecting this game, gaming in general, the internet in general....

    Anyway, point is, the people who are complaining cause they can't get to the quests fast enough are the types that don't want a movie that is interesting, they just want a movie filled with "good parts"....fast food is better than a slow-cooked meal...being with a woman isn't about enjoying it and having fun, it's about 15 seconds of...........well........I'll stop there.

    And the best part is if you don't agree with them...your not smart, your a fool, or, as I was told the other day right here on the forums, I must like being a soulstone carried through quests because I didn't strive for the uberbest EE loot.....I read an interesting conversation today on my wife's facebook...and this quote really stood out to me...

    "I believe our culture today thrives on controversy, drama and using the privilege of ones right to an opinion as a license to trample any that disagree."
    Shorlong - Pale Master, Cevon - Druid Archer, Gorgnak - Barbarian, Addanc - Bear Tank, Juristash - Shadar Kai Assassin, Treiah - Morninglord Tempest Ranger, Baylfyre - CC Bard, Deimanus - Bladeforged Melee Arti, Daerian - Healing Cleric Morninglord, Krazig - Pally Tank, Veriste - Shadar Kai Death Knight, Xanapheia - TWF FVS, Helainia - Shadar Kai Henshin-Theif

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  15. #15
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    the camps get you close to the quests. it takes like less then 2 minutes to run to break in the ice, what goes up, and breaking the ranks from the North camp. and the trackers trap takes about that to reach from the entrance. and lines of supply takes maybe 3 minutes to get to from the entrance.

    This is actually far less then it takes to get to some quests in teh game, Like cannith quests (basically gated by requiring to kill groups of mobs to unlock gates) restless ilse (even worse then cannith), even with teleports GH has some quests that take awhile to get to. Kings forest got the unquite graves (lost thread can be gotten to fast by the camp in the south. and impossible demands can be gotten to easily from the entrance), Sschin has house of broken chains which maybe takes 3 minutes to get to, the other two take alot less time to get to. the underdark only has 1 quest in it, and that can be gotten to in like 10sec from the camp. demon web may take abit to get around to. but overall it isnt the worse contender unless you dont know where to go.

    overall they're not that far once you get the teleport (really only need the N one for the higher quests) and that can be gotten by simply diyng and having someone take your stone to it and raising ya.

  16. #16
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    Quote Originally Posted by Violith View Post
    the camps get you close to the quests. it takes like less then 2 minutes to run to break in the ice, what goes up, and breaking the ranks from the North camp. and the trackers trap takes about that to reach from the entrance. and lines of supply takes maybe 3 minutes to get to from the entrance.
    Lines of Supply is less than 1 minute from the southwest camp for those who find 3 minute runs arduous

    I'm sure there's still at least one person around crying for flying pigs or something to take them there who still won't be satisfied with this

  17. #17
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    Quote Originally Posted by Deadlock View Post
    Lines of Supply is less than 1 minute from the southwest camp for those who find 3 minute runs arduous

    I'm sure there's still at least one person around crying for flying pigs or something to take them there who still won't be satisfied with this
    Yes, I cant find my way and am dumb! Why cant I have mounts, a guided path like neverwinter and an instant teleport that asks for platinum.

  18. #18
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Violith View Post
    the camps get you close to the quests. it takes like less then 2 minutes to run to break in the ice, what goes up, and breaking the ranks from the North camp. and the trackers trap takes about that to reach from the entrance. and lines of supply takes maybe 3 minutes to get to from the entrance.

    This is actually far less then it takes to get to some quests in teh game, Like cannith quests (basically gated by requiring to kill groups of mobs to unlock gates) restless ilse (even worse then cannith), even with teleports GH has some quests that take awhile to get to. Kings forest got the unquite graves (lost thread can be gotten to fast by the camp in the south. and impossible demands can be gotten to easily from the entrance), Sschin has house of broken chains which maybe takes 3 minutes to get to, the other two take alot less time to get to. the underdark only has 1 quest in it, and that can be gotten to in like 10sec from the camp. demon web may take abit to get around to. but overall it isnt the worse contender unless you dont know where to go.

    overall they're not that far once you get the teleport (really only need the N one for the higher quests) and that can be gotten by simply diyng and having someone take your stone to it and raising ya.
    This. Turbine has a done a pretty good job with explorer areas. Most of them do not require you to run a lot to get the quests... Sands is one exception that proves the rule.

    Demonweb by the way you can just drop off the side a few times until you end up close to the quest you want.
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    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
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    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  19. #19
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    Quote Originally Posted by SSFWEl View Post
    First, thanks for the great map to player wmdearmond.
    Read here first: https://www.ddo.com/forums/showthrea...Stormhorns-Map
    You failed to read thread.
    wmdearmond ASKED if someone have a map, then CORRUPTING posted an awesome uber map with all journals.
    wmdearmond did nothing, corrupting did.
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    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

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