I did some testing with the imbues and for Bosses not immune to fire it looks like Inferno Shot counters stack with the counters given by crits with the enhancement Improved Elemental Arrows (Fire). Not sure how much 20d6 every 2 seconds helps with DPS nor whether it is affected by spell power but every crit helps add a stack or extend the 20d6 of fire damage every 2 seconds for mobs not immune to fire...
Does 20d6/2secs only add ~35 (3.5x20/2)to DPS?
Does anyone know if Spell Power &/or Meta-Magics affect any of the elemental or special Ranger shots ?
Hey you guys in this thread talking about manyshot (and 10kstars) negating Doubleshot feat/enhancements check out this thread here.
Ive done some quick testing (more to come) and think your wrong, Im getting doubleshot procs during and directly after manyshot. Im pure ranger so cant say anything about how this affect the monkcher toons.
BTW, havent seen any monkcher archers getting more kills that my pure ranger since update. Probably havent grouped with the right one yet
As for the layout, im unsure if 12 monk is still the best split. Havn't looked into the new feats and stuff, but the main thing is earth stance. One, your gettn lots of prr. And 2, crit multi. Improved evade is pretty damn nice to.
I do know this, 2 fighter is a good ending. Action boosts, (30%) haste boost, hell even +3 to combat dc's if all hell breaks loose and ya gotta duke it out, or do a stun switch unload combo. But ya, if ur aiming for dedicated near never put the bow down (your destiny is fotw ftw btw) then 10k is for you.
Hell even if they gave an unending full time 100% doubleshot buff to a ranger, 10k would still match it if not overcome. Well unless the person slacked off on the wis. But hell with the gear and stats out now...
Through avarice, evil smiles; through insanity, it sings.
I could not help but notice that none of these monkchers post their damage per shot which is less then rangers fyi on favored and in general so even if the monkchers have more shots they do less damage per shot so this is not as big a difference as they all are making it seem.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
You get 100-125% dps boost by going 6 monk and what do you get with going pure ranger? +4 more dmg on FE and an additional 2 FEs? A 15% Doubleshot that is not WAI likely as the debuff is not being applied to manyshot and 10k stars last I heard? FOM? Bout 4 dmg gained for not investing Wis? None of that looks appealing to give up to a 100+% overall dmg gain from 10k stars.
The gap is certainly a whole lot closer but a 100% ranged pew pew the Moncher still pulls ahead imo due to the synergy that the extra 10k star procs has with all the shots and just the overall dps increase from 10k stars. And the benefits of staying Ranger is incredibly underwhelming.
Personally I hate the Moncher as I think having to go 6 monk to be the best optimal archer is completely Fing retarded, but it is what it is. AA or DWS needs some serious buff or a feat that will be comparable to the 10k stars. But as some posters say "Turbine loves their P2W Monk class."
As someone who plays a monkcher, I have to say that I couldn't imagine going pure ranger and giving up 10K Stars. The extra shots account for quite a bit of damage, but, and more importantly, they count for more CROWD CONTROL. Even before we got Paralyzing Arrows, dedicated archers were best when combining CC effects with Manyshot/10K Stars and Improved Precise Shot, and I'll tell you that firing single arrows through a group is no where near as effective as doing so with one of the two multi-shot abilities.
On a similar note, I really don't think you need to worry about Paralyzing tiers 2 and 3. First, they are rather expensive (3 AP per tier, thanks to requiring the 2 AP per tier Terror Arrows), and second, when you're loosing so many arrows at a time, stuff is going to be rolling 1s often enough, and on EE, anyway, the difference between a DC 19 Will save and a DC 28 Will save is 0 when casters with an enchantment DC in the 50s is failing to hold mobs with some regularity. And trust me that Paralyzing Arrows are definitely useful in EE.
If you want to talk about DPS, though, the little bit of extra damage per shot gained from going pure ranger just doesn't stack up against the extra shots from 10K Stars, even before you start adding in things like Slayer Arrows and Adrenaline.
Last edited by sephiroth1084; 10-08-2013 at 07:37 PM.
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