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  1. #21
    The Hatchery zwiebelring's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Having quests that take 10ish minutes to run to but can be accessed instantly with Astral Shards is absurd and you should be ashamed of yourselves. The Stormhorn's pathing looks to be deliberately setup with way.

    Turbine . . . are you really that desperate for cash?
    Î thought the same then I actually explored the area and - surprise - there are free access points like 2 min away from each quest location.

    This is very nice. This time they thought about it and the motto is not p2w it is pay-to-convinience. Which is debatable but still not affecting all players as to that they have to pay for something. It is an option. Everybody, who supports the shard ah by putting up items in there is part of it, so I hope every complaint is made without using any shards .
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  2. #22
    Community Member Postumus's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    Upon first entry into the zone, I thought "Cool, a teleport guy! They're listening to us!".
    Then I opened the dialogue box and saw it ALL cost astral shards.
    What did you think when you clicked on one of the Wheloon NPCs and one of the options was 'pay 7 astral shards' instead of a skill check?

  3. #23
    Community Member Furbitor's Avatar
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    Quote Originally Posted by Enoach View Post
    the fun of a new explorer area is running the whole explorer area first finding all of it's secrets and then running the quests.
    but I've personally chosen to ignore it.

    However, I'm not an XP/MIN stress type person. I prefer the journey over the destination.
    Absolutely. It definitely is better than water works.

  4. #24
    The Hatchery Roland_D'Arabel's Avatar
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    Upon first entry go slightly north and then west. Find the trail that switchbacks northeast up the mountain. Continue making your way north and east up into the snow line and along the way you will find all three of the free teleport locations. It is very simple.

    Hint: The first teleport camp is on the north side of the large lake on the western side of the map.
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  5. #25
    Community Member Chai's Avatar
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    Where are those people who vehemently denied irritation would be designed into the game in order to get people to pay a$tral $hards for more convenience? Now that they ended up being incorrect, they will attempt to casually dismiss this as not having much impact, completely failing to realize this is a test run, to see how many people will pay to use this convenience feature.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  6. #26
    The Hatchery samthedagger's Avatar
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    This thread is yet another case of a player who didn't look before he leaped. Make an informed judgment if you are going to make a judgment at all. Yes, the teleporter will transport you directly to the quests for Astral Shards, but that is only if you don't want to do the explorer area at all. As many have already said, once you find the quests, you can teleport directly back to them at any time. So it's essentially a one-time cost.

    Ask yourself this question: if the devs put a teleporter in Gianthold who would immediately take you to the Stormheart, Stormeye and Stormfist teleport locations for 3 Astral Shards but kept the ability to find the teleport locations on your own and then use them for free, would you really complain? Because after all most people know Gianthold so well that they can find the teleport locations all by themselves. And there is a map on the wiki to find them if you need help (as I am certain there will eventually be for both Wheloon and the Stormhorns). What if they added a teleporter for the various King's Forest, Underdark, and Schindylrin locations? I imagine a lot of people would celebrate such a convenience since it would speed up flagging their alts or TRs. This is a convenience feature pure and simple and it is anything but necessary to use it.

    In fact, as I recall, the teleporter even tells you, if you bother to ask, that he can teleport you there for free once you've found the locations. At least that was the case the last time I checked on Lamannia. (After the update I haven't had time to do much besides figure out what enhancements I want to use on my toons so I haven't done much of Wheloon or the Stormhorns on live.) So use your elementary school education and at least read before coming on the forums to rant about something that isn't even relevant. Turbine has sold convenience features like the bracelet of friends and teleport items on the DDO Store since FTP launched. This is nothing new. Those who want the convenience will pay for it, and those who don't care for it will find the locations the old-fashioned way or use a guide and never worry about it.

  7. #27
    Community Member Chai's Avatar
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    Quote Originally Posted by Postumus View Post
    What did you think when you clicked on one of the Wheloon NPCs and one of the options was 'pay 7 astral shards' instead of a skill check?
    I thought gee, its not good enough that I now have an unremovable interface that shows me how many cashtral shards I have, but soon Im going to be hit up for them at every turn.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  8. #28
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    Quote Originally Posted by Chai View Post
    cashtral shards
    hehehehe. I see what you did there and I like it

  9. #29
    Community Member Hendrik's Avatar
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    Quote Originally Posted by samthedagger View Post
    In fact, as I recall, the teleporter even tells you, if you bother to ask, that he can teleport you there for free once you've found the locations. At least that was the case the last time I checked on Lamannia. (After the update I haven't had time to do much besides figure out what enhancements I want to use on my toons so I haven't done much of Wheloon or the Stormhorns on live.) So use your elementary school education and at least read before coming on the forums to rant about something that isn't even relevant. Turbine has sold convenience features like the bracelet of friends and teleport items on the DDO Store since FTP launched. This is nothing new. Those who want the convenience will pay for it, and those who don't care for it will find the locations the old-fashioned way or use a guide and never worry about it.

    But reading is hard and complaining about something you have no idea what your complaining about is easy.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  10. #30
    Community Member Chai's Avatar
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    Quote Originally Posted by samthedagger View Post
    This thread is yet another case of a player who didn't look before he leaped. Make an informed judgment if you are going to make a judgment at all. Yes, the teleporter will transport you directly to the quests for Astral Shards, but that is only if you don't want to do the explorer area at all. As many have already said, once you find the quests, you can teleport directly back to them at any time. So it's essentially a one-time cost.

    Ask yourself this question: if the devs put a teleporter in Gianthold who would immediately take you to the Stormheart, Stormeye and Stormfist teleport locations for 3 Astral Shards but kept the ability to find the teleport locations on your own and then use them for free, would you really complain? Because after all most people know Gianthold so well that they can find the teleport locations all by themselves. And there is a map on the wiki to find them if you need help (as I am certain there will eventually be for both Wheloon and the Stormhorns). What if they added a teleporter for the various King's Forest, Underdark, and Schindylrin locations? I imagine a lot of people would celebrate such a convenience since it would speed up flagging their alts or TRs. This is a convenience feature pure and simple and it is anything but necessary to use it.

    In fact, as I recall, the teleporter even tells you, if you bother to ask, that he can teleport you there for free once you've found the locations. At least that was the case the last time I checked on Lamannia. (After the update I haven't had time to do much besides figure out what enhancements I want to use on my toons so I haven't done much of Wheloon or the Stormhorns on live.) So use your elementary school education and at least read before coming on the forums to rant about something that isn't even relevant. Turbine has sold convenience features like the bracelet of friends and teleport items on the DDO Store since FTP launched. This is nothing new. Those who want the convenience will pay for it, and those who don't care for it will find the locations the old-fashioned way or use a guide and never worry about it.
    Its not a matter of offering people convenience. Its a matter of having cashtral shard prices shoved at me for every single itty bitty minor convenience feature this game has to offer, which is what this can turn into real quick. People who justify p2w mechanisms keep telling the rest of us that we can ignore it if we dont like it, but thats hard to do when every third NPC you can click on asks you to pay shards for services they offer.

    Those people who bought friendship bracelets in the DDO store have no impact on the immersion factor of anyone else who wants to ignore it. NPCs that want to charge you cashtral shards around every corner do. And I see this for exactly what it is: a test run to see if implementing more of the same is a good idea money wise. So dont try to act like this wont be all over the place soon enough.
    Last edited by Chai; 08-22-2013 at 04:16 PM.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  11. #31
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    Quote Originally Posted by Chai View Post
    Where are those people who vehemently denied irritation would be designed into the game in order to get people to pay a$tral $hards for more convenience? Now that they ended up being incorrect, they will attempt to casually dismiss this as not having much impact, completely failing to realize this is a test run, to see how many people will pay to use this convenience feature.
    So a large explorer area with varied terrain, random encounters, a list of xp granting missives, and a gianthold-like waypoint teleport system is now designated as a deliberately designed irritation forced on players and not "new content"? If so, then sign me up for more of this kind of deliberately designed irritation.

    When they make it so I have to pay cash to access new content, then I'll be really pi-- oh wait. They already do that.

    I have it. When they reintroduce store bought leveling sigils that prevent me from progressing my character further, I am certain that will be a pitchfork moment for me. It may happen, and I am prepared (eyes barn).

  12. #32
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    Quote Originally Posted by Chai View Post
    People who justify p2w mechanisms keep telling the rest of us that we can ignore it if we dont like it, but thats hard to do when every third NPC you can click on asks you to pay shards for services they offer.
    The one that's bugging me atm, is the Wheloon natives where you can make an attribute or skill check or pay 6 AS to free them. Apparently 52 WIS isn't enough to convince them to leave. That's total bs.

  13. #33
    Community Member Chai's Avatar
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    Quote Originally Posted by hit_fido View Post
    So a large explorer area with varied terrain, random encounters, a list of xp granting missives, and a gianthold-like waypoint teleport system is now designated as a deliberately designed irritation forced on players and not "new content"? If so, then sign me up for more of this kind of deliberately designed irritation.
    It is for some people. Remember the threads where people wanted a teleport to the DQ pre raid, and how often those used to pop up in the past?

    Theres another thread on these forums where the OP is factoring the runtime to the quest into the equation when figuring out how much XP/min the new quests should be worth (and hilariously trying to use rusted blades/impossible demands as the gold standard) - so this is an irritation for the xp/min crowd.

    Quote Originally Posted by hit_fido View Post
    When they make it so I have to pay cash to access new content, then I'll be really pi-- oh wait. They already do that.

    I have it. When they reintroduce store bought leveling sigils that prevent me from progressing my character further, I am certain that will be a pitchfork moment for me. It may happen, and I am prepared (eyes barn).
    Yeap, everyone has their view on what corsses the line and what doesnt on this issue. While we all dont agree where that is, we all do have it.
    Last edited by Chai; 08-22-2013 at 04:23 PM.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  14. #34
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    Quote Originally Posted by Enoach View Post
    However, I'm not an XP/MIN stress type person. I prefer the journey over the destination.
    Heretic. Don't you know the entire point of an MMO is to get through the whole thing as fast as possible so you can.. er.. well, something.

  15. #35
    Community Member Chai's Avatar
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    Quote Originally Posted by Deadlock View Post
    The one that's bugging me atm, is the Wheloon natives where you can make an attribute or skill check or pay 6 AS to free them. Apparently 48 WIS isn't enough to convince them to leave. That's total bs.
    Since avg human attributes are supposed to be like 10-12, with 48 wis you should be able to convince them youre the new messiah.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  16. #36
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    Quote Originally Posted by danotmano1998 View Post
    Upon first entry into the zone, I thought "Cool, a teleport guy! They're listening to us!".
    Then I opened the dialogue box and saw it ALL cost astral shards.

    I already pay a subscription, you guys are starting to be like that guy you loan a few bucks to one day and before you know it, they're hitting you up every time you turn around so you start to avoid them.

    Don't be "that" guy.

    Would be nice if they gave us a plat option ....


    Your subscription doesn't cover expansions so by virtue of that any additional costs within the expansion would not be covered by subscription... isnt that nice,,,,,


    I like how they added this expansion to the other side of a previous expansion...now you basically have a tiered expansion requirement (without requiring hoops) for anyone that didn't participate in the MOTU expansion..

    Makes me proud to be a long time VIP... not....
    Jotmon - Let's not forget why we play these games - to have fun - ~
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    Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.

  17. #37
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    Quote Originally Posted by Deadlock View Post
    The one that's bugging me atm, is the Wheloon natives where you can make an attribute or skill check or pay 6 AS to free them. Apparently 48 WIS isn't enough to convince them to leave. That's total bs.
    Indeed. I can't wait to see the wiki entry for these once people figure out what the success checks are. Pretty sure I tried the intelligence check with a 51 int and failed that too.

  18. #38
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Hendrik View Post
    But reading is hard and complaining about something you have no idea what your complaining about is easy.
    Since when have you needed to know what you are talking about before posting? You 9,420 examples of that with your posts.

  19. #39
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Chai View Post
    Its not a matter of offering people convenience. Its a matter of having cashtral shard prices shoved at me for every single itty bitty minor convenience feature this game has to offer, which is what this can turn into real quick. People who justify p2w mechanisms keep telling the rest of us that we can ignore it if we dont like it, but thats hard to do when every third NPC you can click on asks you to pay shards for services they offer.

    Those people who bought friendship bracelets in the DDO store have no impact on the immersion factor of anyone else who wants to ignore it. NPCs that want to charge you cashtral shards around every corner do. And I see this for exactly what it is: a test run to see if implementing more of the same is a good idea money wise. So dont try to act like this wont be all over the place soon enough.
    this ^^

    I don't want any part of it, but I have to see these options in pretty much everywhere I hover over something, options with NPCs, options in the loot I pull, on my screen permanently, icons, etc. I give money to Turbine, I don't want to be constantly reminded that I can also pay to shortcut the game or pay to lose any immersion in a fantasy land. when I log on to play a game, I want to leave real life at the door. not bring it into my hobby time. I get it that I can pay more money or use cashtral shards to circumvent the game as if I need to be in a hurry to complain that theres nothing to do. I know where the Main Menu is and I know how to use the search in the store. I don't think ive come across anyone who didn't know about the store and where to find it or what cashtral shards are and what they are used for, etc unless they were fresh off the boat. I can and will keep ignoring it, but it makes me LESS inclined to give more money when its thrown in my face all the time. ive already started doing that now.

  20. #40
    Community Member Aliss7's Avatar
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    I hate all these astral shard mechanisms. It's getting worse over time. Sad even.

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