I haven't played DDO since September. Not sure I really want to come back, particularly since the enhancement pass killed my oldest and favorite character (my DoS paladin), but I am curious about what I can do now with my Arcane Archer. I've been following along with everything that has transpired over the last year, but without an updated character planner, I'm having a hard time assessing all the new options.
My guy is currently a half-elf 12 monk/6 ranger/2 arti AA. I think I'd prefer to go all-in on Deepwood Sniper with some AA (so probably 11-14 levels of ranger), enough monk for 10K Stars (6 levels probably). Not sure what I'd do with the remaining levels if any, or whether helf is still a decent choice here.
From what I can tell, the arti levels are now almost useless, since I lose W&S Mastery, but access to trap skills, UMD as a class skill, the slight boost to scrolls from arti class levels, Enchant Weapon, and free Rapid Reload aren't terrible, they just seem much weaker than the stuff I could be getting with a 2-level splash of a class with more attractive enhancements...maybe. I don't know what I can afford, ultimately.
Looking at the half-elf, I'm feeling rather underwhelmed, as the rogue dilettante looks weaker than it used to, although the monk one looks decent, since monk no longer offers affordable Healing Amp enhancements as far as I can tell. Would human be better? Or pure elf? Is half-elf just a stronger elf? I didn't notice if they get Grace, which seems like it could be worth it. It would be a toss-up between investing in Str to get Overwhelming Critical, and skipping Combat Archery (that's still broken, isn't it?) and investing the rest into Wis (and relying on 11+ ranger levels taking care of the Dex requirements on the archery feats), or going all Wis and Dex, affording Combat Archery, and having some better defenses along with good damage thanks to Grace. What about halfing?
I couldn't find the info on the new monk stance feats: what are the prereqs on those? Would 6 monk be enough to pick up third-tier stances? What monk enhancements end up being really worth taking? Does the Ninja Spy's Dex to damage with piercing weapons work with bows? Does it override Bow Strength if your Str is higher?
Is Deepwood strong enough to be the main focus, as far as enhancements go? Is AA stronger? Is a 12 ranger/6 monk/2 something split a decent plan? What do you think the other 2 levels should be? Kensei looks okay, but not amazing. Rogue looks good, but not spectacular (a plus is that it would maintain my ability to deal with traps, which I like, as well as keeping UMD as a class skill). Do you think 2 arti is still worthwhile at all? Anything else seem like a strong option here?