Let's take the mythical base 20 charisma paladin that had been investing 10 ap in the old system to attain a slow activating 60 second divine might for +8 damage, because everyone calling this a nerf built to exactly that spec right?
old divine might:
cha 16 +4 tome = 20;
= +8 damage
new divine might:
cha 16 +4 tome +8 item +1 exceptional +3 insight +2 capstone = 34;
= +12 str
= +6 hit, +6 dam, +6 tactics
This is where we are. People are calling a change from +8 damage to +2d6 vs evil, +6 damage, +6 to hit, and +6 to tactics dc a severe nerf. I guess because of how troubling epic spiders will be.