The infamous super uber solo elitist.You can always tell when they are in your group.They zerg ahead kill everything causing everyone else in the group to yawn at the Stuart on MAD TV "look what i can do" show.
It changes to party dynamic from "whose job was it to prevent that?" to "Haha, that was dumb, would someone come rescue my sorry bum?" and you can generally expect that rescue, because everyone (ideally) is capable of affecting it. It changes the game from an everyone is forced to play the way the creators have decreed, to a bunch of people hanging out and playing how they like. This is the BIGGEST reason, in my book, why DDO is better than every other MMO out there.
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
The quest i was running was one of the new wheloon prison quests. So lvl 26 quest made lvl 27 due to EH. I wasnt paying attention to the CRs of the mobs. However, i did notice that the end boss had about 50,000 hitpoints, and he was a caster type.
Before the update i was accustomed to running the high road quests on EH solo with this same FVS, same gear, same lvl, same destinies, and though it was slow going due to high hps and my medicre dps, my life was never really threatened. It was just slow, not dangerous.
Tonight if i have time i will rerun that same wheeloon quest on EH solo and see if that makes a difference. If it does, then the reason was either crazy scaling or a funky instance that spawned. I hope its not the scaling. If it is, then i would probably avoid grouping in order to get my EH loot easier. I like grouping...
To the troll and his multitude of non-sensical comments (a translation into English would be nice) please go back under your bridge. If my "job" were healing, I would quite that job, or just stop grouping period. Im fine with wearingthe healing hat in raids or occasionally in quests when things get hairy. Most of the time i just keep an eye on red bars while im contributing to dps and tossing a renewal when needed. If quest difficulty ever comes to the point that all im doing is staring at red bars all the time, then ill just move on to another toon or solo more. The beauty of ddo is the lack of the holy trinity as a previous poster said.
I believe the scaling is partially dependent on the classes. In fact I know it is.
Prior to U19 if a sorc and a rogue went into impossible demands on normal, there was always exactly 2 enemies in the upper left room.
If a sorc and a barbarian went in there was always exactly 3 enemies in the upper left room.
We got the devious bonus either way so it didn't matter, but there is some formula being applied and it does depend on class.
My take is the weighting of some classes (and hirelings) went up. Of course it's still a big mystery to us.
The Silver Legion - Guild Medieval
Arisan - Arisanna - Arisanto - Arisgard - Betatest
Haven't played LoD recently, but I was quite surprised when a red named mimic in one of the Stormhorns quests was bashing me for 2-300 a pop on frickin' Epic NORMAL.
The quest in question is Lesson in Deception. I just finished a partial EH run and a full EN run. These are the CRs I observed:
common thug - 29
howler - 32
lizard warriors - 33
*I was in with a FVS heirling (my version of soloing) and I was getting trounced. It was rough going for sure. I was mostly scrambling away healing while trying to kite through blade barriers. If I stood still, the beating I took was too much. It wasn't so bad when I was only up against 2-3 guys at once, but when I was mobbed by 10-12, it was rough. There are at least a few spots where these huge mobs hit you. I think if it hadn't been for that, I would have done better. Once it became obvious it would take me a couple hours to finish (if I did before wiping), I recalled and tried it on EN.
common thug - 24
howler - 28
Stanwicke (end boss) - 20,734 hp (I forgot to get CR).
*This was considerably easier. I had to watch my hp and make sure I had renewal going, but at no point did I feel overly threatened and in danger of dying. Mobs had considerably fewer hitpoints and did a lot less damage to me. It's worth noting that I dismissed my heirling after I entered the quest, but I think at that point any scaling would have stuck, even after dismissing him.
My end conclusion is that EHs (at least in the expansion) certainly are more difficult than previous EHs that I've run. I suppose this is to be expected since they are higher level, but what does a capped lvl 28 toon gain over a capped lvl 25 toon (assuming optimal destinies and twists)? Not much. Some hitpoints and a feat. At least I can still solo EN comfortably with minimal hassle, so that makes me feel a little better.
This form's session has expired. You need to reload the page.Reload