Results 1 to 19 of 19
  1. #1
    Community Member
    Join Date
    Jul 2013
    Posts
    17

    Default Redemption (Korthos)

    I've never had a problem running this quest before, but now it seems to be bugged, which sucks because it is a storyline quest which must be completed to proceed.

    In the final battle against the waves of Sahuagin, it is almost impossible to keep Heyton alive. The problem is that even after the beasts are dispatched, him and Amalgam keep fighting, and worse, it appears that Amalgam's huge axe actually damages Lars and eventually kills him.

    If you are not a healing class (I am currently a rogue), the only two solutions I can see are to bring along a cleric hireling, or (what I did) play it on casual and hope to get lucky. It has taken me two tries each on two different alts I have played over the last two days, so it is a quite reproducible bug. Might be a little disheartening for a new player who has no experience with this quest, so I hope it gets fixed soon.

  2. #2
    Community Member psykopeta's Avatar
    Join Date
    Mar 2012
    Location
    Hidden in a secret hold
    Posts
    998

    Default

    Quote Originally Posted by Martialis View Post
    I've never had a problem running this quest before, but now it seems to be bugged, which sucks because it is a storyline quest which must be completed to proceed.

    In the final battle against the waves of Sahuagin, it is almost impossible to keep Heyton alive. The problem is that even after the beasts are dispatched, him and Amalgam keep fighting, and worse, it appears that Amalgam's huge axe actually damages Lars and eventually kills him.

    If you are not a healing class (I am currently a rogue), the only two solutions I can see are to bring along a cleric hireling, or (what I did) play it on casual and hope to get lucky. It has taken me two tries each on two different alts I have played over the last two days, so it is a quite reproducible bug. Might be a little disheartening for a new player who has no experience with this quest, so I hope it gets fixed soon.
    what i sawe yesterday (couldn't succeed on monday because game goes awfully slow), after each wave there's some aggro on lars and amalgam hits him, once or twice, when the sahuaguin are alive amalgam doesn't hurt him

    also have thought that maybe there's some glitched/invisible sahuaguin, but after each wave... lol

    bring the lvl 1 hire, he'll keep lars alive lol even on elite (however last wave lars was close to die -_-)

    and yes, monday wiped too, in my 21 lives i used to bring barbs during the 1st 8 lvl quests, then start with clrs, now have to add redemption, a lvl 1 quest, to the exception list -_-

    btw, hate harbor is much less intuitive, also the more dumb players turbine wants to recruit, the more quality ddo will lose (don't forget about the cries in the forum, that will suppose a big change not only ingame, we can manage it, but your work in forum will get far more harassing)
    psykopeta - hoarding pl, for the sake of hoarding, the day i become ubercompletionist will be because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS i'm not a pro, maybe if i reincarnate in RL...

  3. #3
    Community Member
    Join Date
    Jul 2013
    Posts
    17

    Default

    Quote Originally Posted by psykopeta View Post
    what i sawe yesterday (couldn't succeed on monday because game goes awfully slow), after each wave there's some aggro on lars and amalgam hits him, once or twice, when the sahuaguin are alive amalgam doesn't hurt him

    also have thought that maybe there's some glitched/invisible sahuaguin, but after each wave... lol

    bring the lvl 1 hire, he'll keep lars alive lol even on elite (however last wave lars was close to die -_-)

    and yes, monday wiped too, in my 21 lives i used to bring barbs during the 1st 8 lvl quests, then start with clrs, now have to add redemption, a lvl 1 quest, to the exception list -_-

    btw, hate harbor is much less intuitive, also the more dumb players turbine wants to recruit, the more quality ddo will lose (don't forget about the cries in the forum, that will suppose a big change not only ingame, we can manage it, but your work in forum will get far more harassing)
    I'm not a huge fan of the new harbor either. It seems strange to put you fresh off the boat facing Baudry, who is giving you a quest to deal with waves of kobolds, with an extreme challenge just to your left, and the waterworks (which you clearly can't handle at L2), just to your right. They used to at least ease a lowbie in with easy quests to start.

    What bothers me the most is they said that both the harbor and the enhancements were going to be redesigned to be easier to do and to understand, and I find neither to be true.

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    356

    Default

    I had a successful redemption elite with 3 melees (barb, pal, rogue) all level 2. But I failed the solo run (pal) before it, even being super on the ball and realizing Heyton was taking more damage than usual fast.

    I think it's going to be a "bring a hireling, a live cleric, or several people" to complete elite sort of thing, which seems a little criminal for content that people usually just rush through for favour, being super familiar with it already.
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  5. #5
    Community Member Borathan's Avatar
    Join Date
    Sep 2009
    Posts
    79

    Default

    Having the same problem now, Heyton and Amalgam seem to like taking swings at each other after the sahuagin go down each round.

    Casual was easy enough, though more challenging than I'd remembered. Normal was doable, though a close thing and I'd used my cloaks heal spell on Heyton...Hard, well, I've yet to figure it out.

  6. #6
    Hero Phoenix-daBard's Avatar
    Join Date
    Dec 2009
    Location
    Beaverton, Oregon
    Posts
    1,290

    Default

    This was between 19.1 and 19.2:

    I was running redemption and had a healbot in tow. At the end the healbot threw a cure on Amalgam as the last sahuaguin died. Amalgam went crazy and attacked everyone and was unkillable. It was a wipe and after getting over my shock and laughter I tried to duplicate it but couldn't.

  7. #7
    2016 DDO Players Council Qhualor's Avatar
    Join Date
    Sep 2009
    Posts
    10,825

    Default

    I always bring a healer hire to defend Heyton. I keep him in my focus orb and force the hire to heal him if his health dips to half. Sometimes the hire will glitch and not heal so you have to make him do it. Heyton is the new Coyle and can't be trusted. Never had a fail doing it this way.

  8. #8
    2016 DDO Players Council Qhualor's Avatar
    Join Date
    Sep 2009
    Posts
    10,825

    Default

    Quote Originally Posted by Borathan View Post
    Having the same problem now, Heyton and Amalgam seem to like taking swings at each other after the sahuagin go down each round.
    I've seen this same problem in other quests where you have friendly NPCs helping you fight. After the mobs are killed, they still keep swinging for a few more seconds and can still take damage during that time.

  9. #9
    Community Member Charononus's Avatar
    Join Date
    Jun 2010
    Posts
    5,345

    Default

    Seems like Turbine is using corrupt a wish for the people that wanted friendly fire, it's on now but only for the escortee's in escort quests.

  10. #10
    Hatchery Hero Sonos's Avatar
    Join Date
    Feb 2011
    Posts
    1,472

    Default

    Deedeeo- 18th life Completionist (12monk/6Ranger/2Artificer) ~ Sonos- 3rd life Artificer (sorc, bard PLs) ~ Tronsector- 3rd Life Wizard
    Flavored Soul- 2nd life Sorc(FVS PL). (and umpteen bank toons and experiments) Member of Synergia(lvl100)-Argonessen

  11. #11
    Community Member Borathan's Avatar
    Join Date
    Sep 2009
    Posts
    79

    Default

    Quote Originally Posted by Qhualor View Post
    I've seen this same problem in other quests where you have friendly NPCs helping you fight. After the mobs are killed, they still keep swinging for a few more seconds and can still take damage during that time.
    Redemption is one of the few where one of them is unkillable and turns on the party when the one he beats to death dies...

  12. #12
    Founder salmag's Avatar
    Join Date
    Feb 2006
    Location
    PA
    Posts
    900

    Default

    I tried logging into this quest 2 days ago and could not.

    It did not show up the known issues. Is it down?
    Is it fixed now?
    Bring in... GNOMES!!!

  13. #13
    Hero Marcus-Hawkeye's Avatar
    Join Date
    Mar 2007
    Location
    Earth
    Posts
    1,055

    Default

    I use a lot of summons when I play and I've been noticing them continuing to fight an already dead target for some seconds after the fight. I believe I've even seen them continue to fight a dead target still during the fight too. This issue may also explain additional damage my summons suffer after the fight is done... I don't think the issue is contained to Redemption, but I can see how completely silly it is for that quest.

  14. #14
    Community Member Borathan's Avatar
    Join Date
    Sep 2009
    Posts
    79

    Default

    Quote Originally Posted by Marcus-Hawkeye View Post
    I use a lot of summons when I play and I've been noticing them continuing to fight an already dead target for some seconds after the fight. I believe I've even seen them continue to fight a dead target still during the fight too. This issue may also explain additional damage my summons suffer after the fight is done... I don't think the issue is contained to Redemption, but I can see how completely silly it is for that quest.
    Not as much, but summons may do it, but it tends to be them taking damage from the allies...

    Stand Your Ground has the same problem, I've had both allies kill each other during it...

  15. #15
    Community Member Cleanincubus's Avatar
    Join Date
    May 2010
    Posts
    701

    Default

    Did my first TR today, and ran into this problem.

    I've actually noticed similar issues in other quests & wilderness areas, but not nearly as bad as this. Normally I just see just 1 or 2 hits between an NPC and a hireling, or a summoned monster.

    But this is ridiculous. Amalgam just keeps hacking away at Heyton, 5 or more times, between enemy spawns. After Heyton died for the attacks, his health bar actually flashed a few times, as if he was an enemy, and my hireling and I were able to do damage to him. Though, we couldn't kill him even after getting him to a completely drain health bar.

    Any Dev or Community Manager have a comment on this?

  16. #16
    Community Member
    Join Date
    Jun 2010
    Posts
    204

    Default

    Oh no, the Amalgam has found me
    Quote Originally Posted by FlimsyFirewood View Post
    This is the official forum. Wear a thick skin and abandon all hope all ye who enter here.

  17. #17

    Default I've seen this and to get around it....

    I've recently returned to DDO and found this bug rather frustrating initially. Like others have mentioned, I took a pocket healer and set her to guard Mr. Heyton. However, a character with intimidate can easily avoid the issue.

    My Pally in built as an Intim 'tank' and at L3 had about 12-ish intimidate skill (16 CHA, max'd skill at level ups, helmet from korthos quest and an enhancement or two iirc) , which was plenty to grab all of the fish-faces. There is enough time between waves for the cd to reset, so just wait till they pop up and hit it, then back up and little bit to pull them in. Perhaps I was lucky, but my two ever-bickering NPCs stayed far enough apart doing it this way, to prevent Lars from getting hurt at all.

    Obviously, if you cant intim this won't work for you. Certainly don't dip them... tho that would be a funny 'oh sh*t' moment.
    The answer is 42

    always

  18. #18
    Community Member
    Join Date
    Nov 2009
    Posts
    136

    Default

    Wait, could it be that Amalgam is really an agent of the sahuagan? (Dun-dun-DUUUN!)

  19. #19
    Community Member
    Join Date
    Apr 2011
    Posts
    6,910

    Default

    yeah it's annoying, plus Dryad runs out of sp not only to heal Heyton but Amagan who mostly took damage from Heyton.

    At least it's amusing.
    CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
    Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
    LE Capable Int Assassin - U29: https://www.ddo.com/forums/showthrea...Assassin-Build
    Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build

    Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (20 Warlock EA DPS Build), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload