The new quests I've tried seem to be very repetitive high-kill-count slogs, at least on elite. Dungeon alert red just standing in place killing stuff? Really? And with very limited map textures and only a couple of models per quest, that gets quite old. A fight with 80 identical melee opponents, plus 40 identical archers, plus a boss? Boring as anything, if you're melee. Really makes AoE spells the only way to go . (Of course, with the new LR, I could change all my melee to casters, I guess?)
Are they all like this? Anything tactically interesting instead? A quest where for melee "stand and repeat AoE moves" isn't the only viable tactic?
The new loot is so much better that you can't ignore the new quests. Surely some of them are different in kind, for those of us who don't enjoy this style of gameplay? I'm sure some players will love this new content, but I can't take much more of it.