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Thread: Trees a crowd

  1. #1
    Community Member
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    Jun 2010
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    Default Trees a crowd

    I was eager to download the update and check out the new changes yesterday.

    + The new enhancement tree is visually better than the old, also logical that you can see what the requirements are to get where you want to end up.
    + It looks like some trees are re-organized and re-categorizations of the old enhancements, but it also looks like there are new enhancements/"prestige" lines/options (finally!).
    + Wizard Palemasters get a buff-er skeletal knight pet. Hmmm, this may be close to my old WoW favorite class - warlock. (Specced for it, and will try it out during my solo play).
    + LR +20 is very generous, thanks!
    + Jury is still out on the XP ransack and how it affects leveling strategies, but I appreciate diminishing repetition penalties.
    + Haggle mule bard had sprint boost fall into his lap! haha, sorry rangers =P


    - Some boxes/enhancement tool-tip doesn't show the ML requirement/AP requirement when you hover over it (to be fixed, probably....soon*).
    - Where is the manual, compendium, instruction manual, explanation, FAQ, general information post on this new system? (Here's something shiny and new, now go figure it out)
    - Give us a week or two where plat/shards to reset enhancements are at a fixed cost (it would go a long way for us to come up with answers and information).
    - Debuffed caster spell power enhancements, directing casters towards crits and DCs? (new skill Spellcraft now a staple?)
    - Basic skills (heal, repair, etc) have been modified (in an effort to make them more useful?), but no mention in the release notes?


    Q: does anyone know how different tree abilities stack? Does +Spell Power or +crit from one tree add to another tree's +Spell Power/+Crit?

    I'm looking for ways to boost Spell Power, since some of my Potency items have gone up in ML that I currently can't use it anymore.
    Quote Originally Posted by FlimsyFirewood View Post
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  2. #2
    Community Member
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    Sep 2009
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    Default

    Quote Originally Posted by LFKnowledge View Post
    Q: does anyone know how different tree abilities stack? Does +Spell Power or +crit from one tree add to another tree's +Spell Power/+Crit?

    I'm looking for ways to boost Spell Power, since some of my Potency items have gone up in ML that I currently can't use it anymore.
    Most enhancements stack unless they explicitly say so. Some exceptions to that are wand & scroll mastery and action boosts, which don't stack.

    Caster trees generally give roughly equal amounts of spell power to what was available previously, with the caveat that most of them require you to spend points in their trees to get the spell power. With Spellcraft and other spell power skills, it's possible to have more spell power than before.

    If you're looking for a certain type of spell power, it may be worth looking into multiclassing. For example, 1 Sorc level gets you access to the first tier of two Savant trees, which each give +10 spell power and +1 CL, which is a net gain if you care only about spell power. If you want Positive spell power specifically, Ranger has tier 1 enhancements that give a lot. Of course, you do lose out on some things by splashing (capstone, caster levels, potential DCs depending on the depth of splash, etc.), but it can be worth it.

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