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  1. #1
    Community Member Firewall's Avatar
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    Thumbs up Monk: Shiradi Shuricannon Thrower Build

    WARNING: A new, more powerful and more up to date version of this build is available here: https://www.ddo.com/forums/showthrea...63#post5491463
    This version will not be updated by me anymore.


    Drow Monk 20 Ninja Spy Shiradi Shuriken Thrower Build with Ten Thousand Stars and Max DEX plus high WIS

    Pretty straight forward build:
    - highest monk shuriken crit range with Ninja Spy capstone and Overwhelming Critical in Ultimate Mountain Stance: 15-18x2, 19-20x5 in Legendary Dreadnaught, 13-18x2, 19-20x4 in Divine Crusader for Sting of the Ninja and use with Life Stealing shuriken (Level Drain), Radiance II shuriken (Blinding) and Shimmering Arrowhead (Crippling), Thunderforged (On-Crit damage effects: Dragon's Edge, Crippling Flames, Burning Emptiness)
    - very high number of attacks and attack speed through Shuriken Expertise and Ninja Training (they stack!), Full BAB, Blinding Speed, Doubleshot, Whirling Wrists and Ten Thousand Stars
    - great saves with Water Stance and Bulwark of Defense (Defensive variant)
    - Max DEX for shuriken attack and damage, Shuriken Expertise and Ninja Training Proc Rate, High Reflex Save, Hide, Move Silently, Balance, Tumble, AC
    - Improved Evasion
    - Vorpal at full attack range
    - poison damage synergy of Venomed Blades and Sting of the Ninja (non-named shuriken only (bug!)) and scaling with 200% melee power
    - Shiradi for high damage and Crowd Control, Legendary Dreadnaught or Divine Crusader for high DPS
    - All the usual Monk survivability including highest running speed for kiting and abundant step for access to safe spots
    - high Spell Resistance
    - incorporeality from Shadow Veil with +3 passive Ki regeneration
    - EE viable high AC, 30% Dodge, Deflect Arrows
    - Limited Self Healing with Wholeness of Body, Healing Spring, Rejuvenation Cocoon, Silver Flame Potions and Eternal Bottle of Rum
    - Lots of Feats


    Drow:
    - 20 starting DEX
    - +2 DEX from racial enhancement tree
    - Free Shuriken Expertise and Shuriken Proficiency Feats
    - +4 to Hit and Damage (Xen'drik Weapon Training)
    - Venomed Blades (up to 1d8 poison damage) (scaling with 200% melee power and being doubled by Sting of the Ninja with non-named shuriken only (bug!))
    - 44 Spell Resistance

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Drow Female
    (20 Monk \ 8 Epic) 
    Hit Points: 412
    Spell Points: 117537822 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 27
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength              8                    13
    Dexterity            20                    36
    Constitution         14                    19
    Intelligence         10                    14
    Wisdom               14                    15
    Charisma             10                    14
    
    Tomes Used
    +5 Tome of Strength used at level 1
    +6 Tome of Dexterity used at level 1
    +5 Tome of Constitution used at level 1
    +4 Tome of Intelligence used at level 1
    +5 Tome of Wisdom used at level 1
    +4 Tome of Charisma used at level 1
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness(Heroic) or Deflect Arrows(Epic)
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Rapid Shot
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 5 (Monk)
    Feat: (Automatic) Improved Heroic Durability
    Feat: (Automatic) Purity of Body
    
    
    Level 6 (Monk)
    Feat: (Selected) Quick Draw
    Feat: (Monk Bonus) Ten Thousand Stars
    Feat: (Automatic) Adept of Forms
    
    
    Level 7 (Monk)
    Feat: (Automatic) Wholeness of Body
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    
    
    Level 9 (Monk)
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Improved Evasion
    
    
    Level 10 (Monk)
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    
    
    Level 11 (Monk)
    Feat: (Automatic) Diamond Body
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Thrown Weapons
    Feat: (Automatic) Abundant Step
    Feat: (Automatic) Master of Forms (ALL)
    
    
    Level 13 (Monk)
    Feat: (Automatic) Diamond Soul
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Precise Shot
    Feat: (Automatic) Quivering Palm
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Feat: (Automatic) Ki Strike: Adamantine
    
    
    Level 17 (Monk)
    Feat: (Automatic) Timeless Body
    
    
    Level 18 (Monk)
    Feat: (Selected) Combat Expertise
    Feat: (Automatic) Grandmaster of Forms (ALL)
    
    
    Level 19 (Monk)
    Feat: (Automatic) Empty Body
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Feat: (Automatic) Perfect Self
    Feat: (Automatic) Shining Star
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Bulwark of Defense
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Overwhelming Critical (or Combat Archery if you want max dodge and cannot reach it without it)
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Mage Armor
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed or Epic Reflexes
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Enhancement Distribution:

    Racial Tree:
    18 AP
    - All Core Enhancements
    - All Xendrik Weapon Training
    - Improved Dodge Tier 1 (because my character is above dodge cap with more)
    - Venom Lore Tier 1 (you might put this point into Improved dodge if you are not at cap yet)
    - Venomed Blades Tier 1 (you might put this point into Improved dodge if you are not at cap yet)

    Henshin Mystic Tree: 12 AP
    - Two Core Enhancements
    - Way of the Patient Tortoise
    - Full Negotiator
    - Full Contemplation
    - Dexterity

    Ninja Spy Tree: 41 Points
    - All Core Enhancements
    - All Sneak Attack Training and Crippling Strike
    - Sting of The Ninja
    - Full No Mercy
    - Two times Dexterity
    - Full Acrobatic
    - Full Stealthy
    - Full Agility
    - 2 points in Faster Sneaking

    Shintao Tree: 9 Points
    - Two Core Enhancements
    - Ki Shout
    - 2 points in Exemplar
    - Full Conditioning

    Variant: If you are at uneven DEX and uneven WIS or CON you can also drop DEX, one point in negotiator and the 2nd core in Henshin Mystic and take full Exemplar, 2nd core and CON/WIS in the Shintao tree for more HP, Heal Amp and positive spellpower.


    Skills:
    - Concentration max
    - Spot max
    - Tumble 1 Pt.
    depending on your INT Tome also any of UMD, Heal, Move Silently, Hide, Jump, Balance

    If you can reach a high enough UMD (39+) you can boost the Shuricannon's power with Tenser's Transformation, True Seeing, (Greater) Teleport, Raise Dead and some other Scroll and Wand Buffs.


    Stance:
    - Ultimate Water Stance for passive Ki regeneration, Dodge Bonus and Saves and when tanking Caster Bosses
    - Ultimate Mountain Stance for tanking Melee Bosses


    ED Twists:
    - Twist 1: Echoes of the Ancestors: Shadowdancer (FS Tier 4); Sense Weakness (FotW Tier 4); Purify Weapon (US Tier 4); Improved Combat Expertise (LD Tier 2); Brace for Impact (US Tier 1)
    - Twist 2: Rejuvenation Cocoon (PA Tier 1); Fast Healing (FotW Tier 1)
    - Twist 3: Enlightenment (GoF Tier 1) for passive Ki regeneration
    - Epic Completionist Twist 4: Critical Damage (LD Tier 3); Grim Precision (SD Tier 3); Walking with Waves (GMoF Tier 3); Orchid Blossom (GMoF Tier 3); Improved Combat Expertise (LD Tier 2) or any good Tier 1 ability


    Gear:

    Update 23 Gear layout for Full DPS variant: https://www.ddo.com/forums/showthrea...=1#post5466808


    My pre Update 21 endgame gear layout can be found here:

    - Head: Helm of the White Dragon (EH currently, EE planned) +3 Insightful DEX, Blue Slot: Resistance +7 (+8 planned), Colorless Slot: Concentration +13 (+15 planned)
    - Neck: Deadly 9, Natural Armor +10 (better one planned)
    - Goggles: EE Shadowsight, Green Slot: +35 HP, (+40 HP planned)
    - Trinket: Planar Focus of Prowess +3 Insightful CON
    - Armor: Flawless White Dragonscale Robe with Alchemical Armor ritual, Blue Slot: +14 PRR (+16 planned)
    - Cloak: EE Jeweled Cloak, Yellow Slot: Globe of True Imperial Blood, Blue Slot: +2 Good Luck
    - Bracers: +10% Heal Amp, Parrying VIII, Colorless Slot: Vitality (+20 HP)
    - Belt: +10 DEX, +9% Dodge (better one planned)
    - Ring 1: Seal of House Avithoul (+2 Insightful WIS)
    - Ring 2: Tier 3 Epic Ring of the Stalker with Eldritch Resistance Ritual, Colorless Slot: STR +6 (+8 planned), Yellow Slot: Deathblock
    - Gloves: Gauntlets of Immortality, Colorless Slot: +7 CON (+8 planned), Yellow Slot: Power +200 (250 planned)
    - Boots: Greensteel Boots of Smoke: Permanent Blur, 2x Displacement, +45 HP, +6 DEX Skills
    - Quiver: EE Quiver of Poison
    - Mainhand: Spelltouched Shuriken and others
    - Offhand: Celestia, Green Slot: Golem's Heart planned

    Other useful equipment suggestions:
    - Main Hand Weapon: Shadow Star, Snowstar, Spelltouched Shuriken with Life Stealing, Alchemical Shuriken (Silver,Earth,Fire,Air), GS Radiance II shuriken, GS Triple Positive Shuriken, The Morning Star, Thunderforged Shuriken,...
    - Offhand Weapon: Cannith Crafted +5 Seeker VIII Kama/Shortsword with red augment slot (Devotion Spell Power), Treason, fully upgraded Celestia for AOE procs, green slot and set bonus with Planar - Focus, Rebellion for lots of passive bonuses and red slot (Devotion Spell Power), Alchemical Kama (Triple Air), Thunderforged Shortsword,...
    - Trinket: Shimmering Arrowhead, Planar Focus, Pale Green Ioun Stone,...
    - Helm: Epic GH Dragon Helm (White)
    - Armor: Tier 3 (Epic) Frozen Tunic, Epic GH Flawless White Dragonscale Robe, ...
    - Bracers: Wind Howler Bracers for leveling, Bracers of the Sun Soul, Epic Skirmisher's Bracers
    - Quiver: EE Quiver of Poison
    - Ring: Tier 3 Epic Ring of the Stalker, Seal of House Avithoul, Epic Ring of Shadows,...
    - Neck: (Epic) Golden Guile, Epic Guardians Locket,...
    - Boots: EE Treads of Falling Shadow,...
    - Gloves: Backstabbers Gloves,...
    - Goggles: Shadowsight

    Deadly, Accuracy and Speed are good item enchantments until you have the Epic Blinding Speed Feat.


    Comments, Questions and Suggestions Welcome
    Last edited by Firewall; 03-19-2015 at 01:40 AM.

  2. #2
    Community Member threefeetunder's Avatar
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    Been trying to come up with a good star chucker myself, though most of my ideas were with the assumption that the ninja poison was on-hit instead of on-crit. I was thinking of going something like halfling 6 monk/6 ranger/8 rogue (or some combination of those 3 classes), but with it being on crit the extra +1 crit threat range monk 20 has over halfing trumps that.

    Just lvl 8 with this build, but for what it's worth it's working great so far.
    Last edited by threefeetunder; 08-31-2013 at 04:35 AM.

  3. #3
    Community Member Firewall's Avatar
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    First i was thinking of a halfling 13 Rogue (for improved sneak attack) / 5 ranger (for feats and extended SA range) / 2 artificer (for runearm use) but in the end i decided against it since i had a similar build before the expansion and found that sneak attack damage is too situational and the whole build does most of its damage only in the low to mid range area.

    Since Shuriken have such a low base damage and shiradi and spelltouched damage is dependant on procs it is better to work on a high attack per minute rate and pack the shuriken full of other effects (Freezing Ice from the Frozen Tunic, Crippling from the Shimmering Arrowhead, Extra damage from Whirlwind bracers, Life Stealing or Radiance II Shuriken etc.).

    That said you can achieve the highest attack rate with a BAB of 20, Shuriken expertise and Ninja Training II with high DEX (NT II also for DEX to damage needs at least 3 lvl monk) and ten thousand stars (needs at least 6 lvl monk).

    Since you need at least 6 level of monk and need to be centered you cannot use a runearm and have limited other options to gain some more damage or attack speed. The Ninja Spy Capstone adds vorpal and critical threat range and 20 level of monk add a lot survivability, movement speed and abundant step plus the full selection of stances.

    I prefer drow over halfling in this build since the improved crit range and DEX to damage from halfling dont stack with the one from Ninja Spy and the sneak attack damage from halfling is only situational and mid-ranged. Drow has a lot more advantages for this build in my opinion.

  4. #4
    Community Member Urjak's Avatar
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    So far I came up with two builds, build 1 I had on live (before I TRed) and build 2 I tried on lamma yesterday ... both work pretty well:

    build 1: Halfling Ranger 8/Monk 6/Rogue 6 with U19 probably Ranger 11/Monk 6/Rogue 3 works better (TRing into this one atm):
    + Lots of "free" feats from ranger 11 and monk 6
    + full TWF AND thrower lines
    + very high dex, useable wis
    + great surviveability (20% blurr from gs, 25% incorporality from ninja, 28-31% dodge, ~80 AC, some PRR, >200 positive spellpower)
    + can use bows and manyshot as well

    Notes:
    DWS III sniper shot + IPS = mass bluff
    DWS III + Mechanic I = 29 meter sneak attack range
    Ninja Spy poison is totally overrated, it added decent dps when it was on hit ... only mediocre now ... even with high crit range (snow star + IC: 15-20/x2)
    For EDs:
    In quests I felt most comfortable with Fatesinger (Reign! <3, Inspire Courage, Valor, Tailwind and Turn of the Tide. EotA: Shirardi adds nothing => EotA: Shadowdancer) with twisted Whirling Wrist, Enlightenment and Cocoon. Vs. kobolds in the dojo Shirardi with twisted Sense Weakness, Enlightnement and Cocoon works better ... yet in actual quests (I used EH Breaking the ranks as testing field^^) I felt a lot more comfortable with Fatesinger or Fury, as spelltouched shuriken are already very random dps ... with the randomness of Shirardi this meant that dps was too unreliable for my liking ... sometimes insane high, sometimes quite low


    Build 2: Halfling Fighter 12, Monk 6, Ranger 2:
    + Pretty decent base damage (>60 achievable without max gear on a first life toon using snow star(ML8):
    PBS + CA + Dance of Flowers: +3.50[w]
    WS:Throwing + GWS:Throwing: +4 damage
    Kensai: +4 damage
    Keen Edge: unfortunately broken for shuriken
    Master Thrower: unfortunately broken
    Weapon Meditation: up to +10 around +3 to +4 maintainable
    deadly XI: +11 damage
    Dex 56: +23 damage
    => 5[1d4] + 4 + 52 = [5;20] + 56 = 61 to 76 damage with full meditation, 54 to 70 maintainable ... now add better gear, sneak attack, damage from destinies, ship buffs, better shuriken, ... and you got pretty decent dps ... also note: 56 dex means 2 x 56% chance on another shuriken plus 10+% doubleshot makes for an average of (1+0,56+0,56+0,1 = ) 2,22 shuriken per attack BEFORE 10k stars
    Con: Very short sneak attack range ... as Master Thrower is broken anyways (and probably wont get fixed) Elf is probably a better choice (also gets +4 dex, but also gets +10m sneak attack range!). Also misses out on Sniper Shot - sneak attacks solely relying on (improved) deception items
    Argonessen (mains):
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    Leader and founder of the ShadowThieves guild

  5. #5
    Community Member Firewall's Avatar
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    Quote Originally Posted by Urjak View Post
    So far I came up with two builds, build 1 I had on live (before I TRed) and build 2 I tried on lamma yesterday ... both work pretty well:

    build 1: Halfling Ranger 8/Monk 6/Rogue 6 with U19 probably Ranger 11/Monk 6/Rogue 3 works better (TRing into this one atm):
    + Lots of "free" feats from ranger 11 and monk 6
    + full TWF AND thrower lines
    + very high dex, useable wis
    + great surviveability (20% blurr from gs, 25% incorporality from ninja, 28-31% dodge, ~80 AC, some PRR, >200 positive spellpower)
    + can use bows and manyshot as well

    Notes:
    DWS III sniper shot + IPS = mass bluff
    DWS III + Mechanic I = 29 meter sneak attack range
    Ninja Spy poison is totally overrated, it added decent dps when it was on hit ... only mediocre now ... even with high crit range (snow star + IC: 15-20/x2)
    For EDs:
    In quests I felt most comfortable with Fatesinger (Reign! <3, Inspire Courage, Valor, Tailwind and Turn of the Tide. EotA: Shirardi adds nothing => EotA: Shadowdancer) with twisted Whirling Wrist, Enlightenment and Cocoon. Vs. kobolds in the dojo Shirardi with twisted Sense Weakness, Enlightnement and Cocoon works better ... yet in actual quests (I used EH Breaking the ranks as testing field^^) I felt a lot more comfortable with Fatesinger or Fury, as spelltouched shuriken are already very random dps ... with the randomness of Shirardi this meant that dps was too unreliable for my liking ... sometimes insane high, sometimes quite low


    Build 2: Halfling Fighter 12, Monk 6, Ranger 2:
    + Pretty decent base damage (>60 achievable without max gear on a first life toon using snow star(ML8):
    PBS + CA + Dance of Flowers: +3.50[w]
    WS:Throwing + GWS:Throwing: +4 damage
    Kensai: +4 damage
    Keen Edge: unfortunately broken for shuriken
    Master Thrower: unfortunately broken
    Weapon Meditation: up to +10 around +3 to +4 maintainable
    deadly XI: +11 damage
    Dex 56: +23 damage
    => 5[1d4] + 4 + 52 = [5;20] + 56 = 61 to 76 damage with full meditation, 54 to 70 maintainable ... now add better gear, sneak attack, damage from destinies, ship buffs, better shuriken, ... and you got pretty decent dps ... also note: 56 dex means 2 x 56% chance on another shuriken plus 10+% doubleshot makes for an average of (1+0,56+0,56+0,1 = ) 2,22 shuriken per attack BEFORE 10k stars
    Con: Very short sneak attack range ... as Master Thrower is broken anyways (and probably wont get fixed) Elf is probably a better choice (also gets +4 dex, but also gets +10m sneak attack range!). Also misses out on Sniper Shot - sneak attacks solely relying on (improved) deception items

    Both seem to be interesting builds but i think we both follow quite different goals. While your builds seem to max out Basedamage or Sneak Attack Damage (and Range) while maintaining good survivability mine is designed to be viable for Epic Elite Quests (not soloing) and aims to get the highest possible shuriken attack speed with the highest survivability and CC possible and let spelltouched and shiradi procs as well as other added effects do the rest.
    Also i want a pure shuriken build only and not switch between two-weapon fighting or bows like you probably do in your first build.

    To be honest if i wanted to rely on sneak attack damage i would focus on that with mostly rogue levels, improved sneak attack and a greensteel radiance II shuriken plus a high Deception item because i dont like the idea of my damage being dependant on not having the aggro of mobs.

    What you loose:

    - Fighter levels give you quite bad Saving Throws to begin with and very few Skillpoints, which i think add a lot to the build (Concentration, Spot, Hide, Move Silently, Jump, Balance, Diplomacy (just enough for Audience with the Queen))

    - Adding a Rogue levels makes you loose BAB. While this is not a problem right now with the coming Level cap of 30 you can reach a max BAB of 25 and since you gain faster attack animations with each full 5 points of BAB even loosing one point will make your attacks slower compared to 25

    - Ranger special attacks add a nice amout of situational and burst damage but i'm not fond of having lots of buttons with special attacks maintaining all cooldowns and micromanage situational usefulness. Others may prefer a different playstyle but with my build you have all the damage and procs on your weapon all the time and the only thing you have to manage is the cooldown of your ten thousand stars.


    6 Level Monk vs. 20 lvl Monk:

    - 20 Levels of monk give you the best Base Saving Throws of all Classes

    - Monk capstone core enhancements which in case of ninja spy add +2 DEX. With my current setup i get 7 points of DEX just from enhancements (2 from Drow, 2 from Ninja Spy, 2 from Ninja Spy capstone core, 1 from Henshin Mystic). You will loose at least the 2 points from the capstone which will lower your attack chance and damage.

    - Vorpal on every attack at full range! I think many people underestimate vorpal. It adds 100 Points on damage on mobs above 1000 HP which averages to 5 points per hit but in addition it also has a chance of doing up to 999 points of damage if it hits a mob below 1000 HP which is quite a lot

    - +2 crit range! This is in my opinion the best advantage of the build. I think you misunderstood me in that i want the improved crit range for the poison proc and added base damage. Thats absolutely not the case! The improved crit range is necessary (especially on epic elite!) to proc weapon effects that activate on crit and have no save which in combination with Improved Precise Shot adds a lot to CC and survivability:

    >Shimmering Arrowhead (Trinket): Crippling on Crit -> NO SAVE
    >Greensteel Radiance II Shuriken: Blindness on Crit -> NO SAVE (50% Concealment plus AC and save debuffs plus auto sneak attacks!)
    >Spelltouched Life Stealing (fixed effect) Shuriken: Life Stealing chance on Crit -> NO SAVE

    This is great crowd control which works even on orange named monsters!

    - 9 points of AC which you might compensate with ranger levels on favored enemies. With Combat Expertise and Bulwark of Defense and a GH White Dragonhide Robe you can have AC way above 100 and have great saves and Dodge Bonus in water stance or even switch to Ultimate Mountain stance and add even more AC, PRR and crit multipliers which enables you in combination with Ki Shout to play the (intimi-)tank if needed.

    - +20% running speed and abundant step: In my opinion the bread and butter of every ranged build which enables easier kiting and reaching safe spots. Abundant Step is especially useful to get out of hairy situations too

    - Spell Resistance (which in combination with drow spell resistance enhancements makes it viable)

    - 10 DR/Epic and being a Lawful Outsider (Immunity to Hold Person)

    - Wholeness of Body: Free healing between fights

    - Improved Evasion (except if you take it as a rogue feat)

    - Ultimate monk stances! If you splash in other classes than monk you will have to spend two additional feats just to max out the monk stances which devalues taking the ranger levels for feats quite a bit.


    Just adding some fighter levels to add a bit of damage just does not make up for it in my opinion or only if your goal is to make a max DPS Epic Hard build. I would prefer your ranger rogue build in that case.



    Some things to consider:


    Epic Destinies

    While Fatesinger on the surface seems to add very nice bonuses to damage you have to remember that Tailwind does not stack with a Deadly item since both are competence bonuses. The same is true for the guild airship damage buff. Also the bonus damage from Turn of the Tide does not work on red named bosses as the enhancement text explains which favors shiradi.

    Shiradi's Double Rainbow does not only add bonuses to damage but also adds CC in form of Flesh to Stone and Prismatic Ray Procs as well as the Driders Web Trip. The most useful proc by far is Nerve Venom which paralyzes the enemy for 6 seconds and makes it helpless with NO SAVE. Also you can add Pin and Otto's Whistler which also make mobs helpless depending on your preferred AP layout.


    Items

    While Spelltouched Shuriken seem to be very random in their damage output they are the only ones where you can have a good chance to have certain weapon effects on for example Improved Paralyse, Life Stealing, Aligned, Lightning Strike and other high damage procs. I for example was lucky and have a 2d6 Force Damage, Fracturing, Lightning Strike Shuriken with -1 DEX damage on it which is a very good universal damage item. My most valuable spelltouched shuriken is a 2d6 Fire damage, Incineration, Life Stealing adamantine shuriken which is awesome on Epic Elite. Having a good base item is the basis on which you can have good reliable damage with spelltouched. The high attack rate smoothens out the unreliabilities of the damage procs.


    Enhancements

    Halfling Master Thrower and Kensai Keen Edge do not stack since both are competence bonuses. You should consider that in your build 2. They both do not stack either with Ninja Master so only with 20 Levels of monk you can achieve a +2 crit range. If this was not the case i would already have switched my drow into a halfling and the thrower build would be quite overpowered. ^^

    Ninja Poison is not really a blast but with the enhanced crit range and the high attack speed it is sure worth taking to do considerable damage in boss fights. Even most undead seem to be vulnerable to poison damage (even ghosts and wraiths).
    Last edited by Firewall; 12-01-2013 at 08:05 PM.

  6. #6
    Community Member inspiredunease's Avatar
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    What was this like to level? Or did you simply level twf and lr at cap?

    EDIT: Oh and +1 rep for a cool build that also sounds viable in EE.

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    Quote Originally Posted by Firewall View Post
    To be honest if i wanted to rely on sneak attack damage i would focus on that with mostly rogue levels, improved sneak attack and a greensteel radiance II shuriken plus a high Deception item because i dont like the idea of my damage being dependant on not having the aggro of mobs.
    Couldn't 6 levels of ranger do the trick ? As far as I can see the Sniper shot (from the cores) is like a 100% guaranteed bluff with a 6s cooldown ?*

    Something among the lines of 8 rogue/6 ranger/6 monk halfling
    Sneak attack dies
    4 from rogue levels
    4 from assassin tree
    4 from ninja spy tree
    3 from deepwood sniper tree
    3 from halfling tree
    ========
    18

    Which adds what .. 63 dps per hit ?

    *I guess the problem comes from - what to do after you kill one of them after a bluff and the rest are coming for you xD

  8. #8
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Firewall View Post

    - Ranger special attacks add a nice amout of situational and burst damage but i'm not fond of having lots of buttons with special attacks maintaining all cooldowns and micromanage situational usefulness. Others may prefer a different playstyle but with my build you have all the damage and procs on your weapon all the time and the only thing you have to manage is the cooldown of your ten thousand stars.
    This is a HUGE advantage. 10K stars, hold down attack (or hotbar Attack) and you ONLY worry about living, and doing maximal IPS damage by lining tings up and Pinning them. It's epic.

    Quote Originally Posted by Firewall

    - Vorpal on every attack at full range! I think many people underestimate vorpal. It adds 100 Points on damage on mobs above 1000 HP which averages to 5 points per hit but in addition it also has a chance of doing up to 999 points of damage if it hits a mob below 1000 HP which is quite a lot
    This is a bit overrated.

    Quote Originally Posted by Firewall
    - +2 crit range! This is in my opinion the best advantage of the build. I think you misunderstood me in that i want the improved crit range for the poison proc and added base damage. Thats absolutely not the case! The improved crit range is necessary (especially on epic elite!) to proc weapon effects that activate on crit and have no save which in combination with Improved Precise Shot adds a lot to CC and survivability:
    Obviously, this is horribly broken, and therefore moot (Crit Threat)

    Quote Originally Posted by Firewall
    - +20% running speed and abundant step: In my opinion the bread and butter of every ranged build which enables easier kiting and reaching safe spots. Abundant Step is especially useful to get out of hairy situations too
    This is awesome, but you get +20% running from Monk 12, and it you can always get a little from dipping monk.

    Quote Originally Posted by Firewall
    Fury of the Wild's Sense Weakness does not stack with the Ninja Spy's No Mercy. Not sure if this is intended or not. That makes Fury not really worth taking in my opinion.
    False. I just tested this on the Dummy today with Pin and and out of Fury. Defintely stacking. 75 Avg damage with Pin in vs. about 100 with Pin and Fury (Sense Weakness). Both counts done with No Mercy trained. This is EXCELLENT damage when you combine them.

    20 Monk is very compelling, but I think there are a lot of multiclasses that are good or better. For instance, I'm working on a 15 Wizard, 3 Monk, 2 FvS Archmage Shiradi Blaster that Pins and Nerve Venoms (and Double Rainbows) with shuriken when MM and CM are on cooldown. Almost Infinite SLA SP, Haste, Displace, and Tensors, etc. Until the enhancements get fixed it's basically the same RoF and damage as the 20 monk but with A LOT more firepower for bosses, AoE, and CC (Ice Storm/CK).

  9. #9
    Community Member Urjak's Avatar
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    Quote Originally Posted by Firewall View Post
    Both seem to be interesting builds but i think we both follow quite different goals. While your builds seem to max out Basedamage or Sneak Attack Damage (and Range) while maintaining good survivability mine is designed to be viable for Epic Elite Quests (not soloing) and aims to get the highest possible shuriken attack speed with the highest survivability and CC possible and let spelltouched and shiradi procs as well as other added effects do the rest.
    Also i want a pure shuriken build only and not switch between two-weapon fighting or bows like you probably do in your first build.

    To be honest if i wanted to rely on sneak attack damage i would focus on that with mostly rogue levels, improved sneak attack and a greensteel radiance II shuriken plus a high Deception item because i dont like the idea of my damage being dependant on not having the aggro of mobs.

    What you loose:

    - Fighter levels give you quite bad Saving Throws to begin with and very few Skillpoints, which i think add a lot to the build (Concentration, Spot, Hide, Move Silently, Jump, Balance, Diplomacy (just enough for Audience with the Queen))

    - Adding a Rogue levels makes you loose BAB. While this is not a problem right now with the coming Level cap of 30 you can reach a max BAB of 25 and since you gain faster attack animations with each full 5 points of BAB even loosing one point will make your attacks slower compared to 25

    - Ranger special attacks add a nice amout of situational and burst damage but i'm not fond of having lots of buttons with special attacks maintaining all cooldowns and micromanage situational usefulness. Others may prefer a different playstyle but with my build you have all the damage and procs on your weapon all the time and the only thing you have to manage is the cooldown of your ten thousand stars.


    6 Level Monk vs. 20 lvl Monk:

    - 20 Levels of monk give you the best Base Saving Throws of all Classes

    - Monk capstone core enhancements which in case of ninja spy add +2 DEX. With my current setup i get 7 points of DEX just from enhancements (2 from Drow, 2 from Ninja Spy, 2 from Ninja Spy capstone core, 1 from Henshin Mystic). You will loose at least the 2 points from the capstone which will lower your attack chance and damage.

    - Vorpal on every attack at full range! I think many people underestimate vorpal. It adds 100 Points on damage on mobs above 1000 HP which averages to 5 points per hit but in addition it also has a chance of doing up to 999 points of damage if it hits a mob below 1000 HP which is quite a lot

    - +2 crit range! This is in my opinion the best advantage of the build. I think you misunderstood me in that i want the improved crit range for the poison proc and added base damage. Thats absolutely not the case! The improved crit range is necessary (especially on epic elite!) to proc weapon effects that activate on crit and have no save which in combination with Improved Precise Shot adds a lot to CC and survivability:

    >Shimmering Arrowhead (Trinket): Crippling on Crit -> NO SAVE
    >Greensteel Radiance II Shuriken: Blindness on Crit -> NO SAVE (50% Concealment plus AC and save debuffs plus auto sneak attacks!)
    >Spelltouched Life Stealing (fixed effect) Shuriken: Life Stealing chance on Crit -> NO SAVE

    This is great crowd control which works even on orange named monsters!

    - 9 points of AC which you might compensate with ranger levels on favored enemies. With Combat Expertise and Bulwark of Defense and a GH White Dragonhide Robe you can have AC way above 100 and have great saves and Dodge Bonus in water stance or even switch to Ultimate Mountain stance and add even more AC, PRR and crit multipliers which enables you in combination with Ki Shout to play the (intimi-)tank if needed.

    - +20% running speed and abundant step: In my opinion the bread and butter of every ranged build which enables easier kiting and reaching safe spots. Abundant Step is especially useful to get out of hairy situations too

    - Spell Resistance (which in combination with drow spell resistance enhancements makes it viable)

    - 10 DR/Epic and being a Lawful Outsider (Immunity to Hold Person)

    - Wholeness of Body: Free healing between fights

    - Improved Evasion (except if you take it as a rogue feat)

    - Ultimate monk stances! If you splash in other classes than monk you will have to spend two additional feats just to max out the monk stances which devalues taking the ranger levels for feats quite a bit.


    Just adding some fighter levels to add a bit of damage just does not make up for it in my opinion or only if your goal is to make a max DPS Epic Hard build. I would prefer your ranger rogue build in that case.



    Some things to consider:


    Epic Destinies

    While Fatesinger on the surface seems to add very nice bonuses to damage you have to remember that Tailwind does not stack with a Deadly item since both are competence bonuses. The same is true for the guild airship damage buff. Also the bonus damage from Turn of the Tide does not work on red named bosses as the enhancement text explains which favors shiradi.

    Shiradi's Double Rainbow does not only add bonuses to damage but also adds CC in form of Flesh to Stone and Prismatic Ray Procs as well as the Driders Web Trip. The most useful proc by far is Nerve Venom which paralyzes the enemy for 6 seconds and makes it helpless with NO SAVE. Also you can add Pin and Otto's Whistler which also make mobs helpless depending on your preferred AP layout.


    Items

    While Spelltouched Shuriken seem to be very random in their damage output they are the only ones where you can have a good chance to have certain weapon effects on for example Improved Paralyse, Life Stealing, Aligned, Lightning Strike and other high damage procs. I for example was lucky and have a 2d6 Force Damage, Fracturing, Lightning Strike Shuriken with -1 DEX damage on it which is a very good universal damage item. My most valuable spelltouched shuriken is a 2d6 Fire damage, Incineration, Life Stealing adamantine shuriken which is awesome on Epic Elite. Having a good base item is the basis on which you can have good reliable damage with spelltouched. The high attack rate smoothens out the unreliabilities of the damage procs.


    Enhancements

    Halfling Master Thrower and Kensai Keen Edge do not stack since both are competence bonuses. You should consider that in your build 2. They both do not stack either with Ninja Master so only with 20 Levels of monk you can achieve a +2 crit range. If this was not the case i would already have switched my drow into a halfling and the thrower build would be quite overpowered. ^^

    Ninja Poison is not really a blast but with the enhanced crit range and the high attack speed it is sure worth taking to do considerable damage in boss fights. Even most undead seem to be vulnerable to poison damage (even ghosts and wraiths).
    Sorry for super late reply lol:

    .) Attack speed:
    From my testings on lammania, attack speed (animations / minute) does not scale linearly for throwing weapons ... it seems to be more logarithmic - or in other words: it seems to converge to some value around 84 - 85 attacks per minute - thus 28 bab (tensers) vs. 24 bab (pure monk) vs. 21 bab (my build): no measurable difference in attack speed

    .) Saves:
    Monk 20 gives +12 in all saves
    Ranger 12/Monk 6/Rogue 2 gives: fort: +13, reflex: +16, will; +9 ... so yes will is lower -> wearing kundarak boots all the time anyways -> actually my build then has higher saves overall

    .) Crit-Range:
    AFAIK ninja-spy capstone is still as bugged as halfling thrower mastery -> neither of them provides any additional crit range atm ...

    .) Perma vorpal: ignoring the odd < 1000 hp foe this evens out to ~ 5 dpa (damage per attack)
    The very same can be gotten with heavy draw -> also +5 damage, which can be multiplied in crits though ;p

    .) +2 dex, running speed, abundant step, improved evasion, dr 10/epic, lawful outsider:
    Yeah you definitely got a point there

    .) Now to the pro's:
    As you noted yourself base damage on shuriken is terribly low, thus you want to pack everything available from diverse sources on them ... sneak attack is a pretty reliable source with Seal of House Avithoul (Improved Deception) and Sniper Shot (auto-ranged-bluff every 10 sec with +2 cit-range&mul) and the increased sneak attack range of deepwood stalker.

    .) 2 levels of rogue let me disarm a whole range of traps (admitted EE stormhorns/wheloon traps are a pain ... but everything else no problem - and for those a little better gear would make them easy as well), lock-pick all but the hardest locks (House Avithoul - one of the prison cells), reliably use Heal, GH, TS and Tensers scrolls and still have enough leftover points to max heal and concentration

    .) Manyshot (which is kinda free with ranger ):
    With manyshot dps is still higher than shuriken (at least in 90+% of cases) - thus having the option to pull out pinion for some burst dps is nice too!

    .) Improved Archers Stance:
    Very nice for group-boss-fight and raids

    .) Leg-Shot:
    Insanely awesome "CC" - as in no-fail slowed foes won't reach you when kiting ... so effectively they are "CC"ed^^... works on red named too!

    .) FE:
    3 base: Undead, Evil Outsider, Human + 1 DWS: Giants - gives nice bonus damage to a large deal of current high level foes

    .) Tailwind:
    Although the description says competence, it actually stacks with deadly - tested it several times as I didn't believe it myself at the beginning

    .) Destinies:
    Well ... in the meantime I have to agree with you on that one:
    Currently using Shirardi with twisted Sense Weakness, Dance of Flowers and Rejuvenation Cocoon
    Nerve Venom with Sense Weakness works wonders hehe^^

    .) Weaponry:
    Currently using:
    Snowstar: Std in most situations, the superior base die and crit-range simply beat everything else
    EE Morning Star: for undead and fire vulnerable things like ice elementals
    Holy Burst +5 Adamantine Shuriken of Greater Construct Bane: LoB beater
    Acid Burst +5 Adamantine Shuriken of Greater Construct Bane: all other constructs
    Caustic Spelltouched Shuriken of Hemorrhaging: for things that die too quickly to make real use of ninja poison ...
    Pinion: for burst dps ... mostly only during boss fights or other important fights with many foes
    Celestia + Rebellion: for cases were I want to avoid shirardi procs

    Offhand:
    ALWAYS celestia:
    +4 artifact bonus to damage and greater sunburst and fiery detonation (both effects are transfered to throwing weapons as well ... just like double strike and armor piercing) ... this makes large groups of foes goe down pretty damn fast

    .) Quest difficulty:
    This is by far no EH build lol:
    I soloed most quests on EE except Stormhorns, Wheloon, Brothers of the Forge (not tried) and that vampire one (endboss killed me)
    The other I all soloed on EH and ran in groups EE no problem - often (but by far not always^^) leading the kill count ;p
    I also solo elite streaked all of the eveningstar quests except belly of the beast and don't drink the water ... though I soloed them EE later on at 28 ... (belly was still a ***** there)

    Though I have to add:
    When I am lazy I use a lvl 20 bard hire - let her buff me with inspire courage, then park her and go on a killing spree ... when it runs out, call her, rebuff, park her and continue killing spree^^
    Last edited by Urjak; 01-31-2014 at 08:05 PM. Reason: late night and math are no friends lol
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    Quote Originally Posted by Urjak View Post
    as Master Thrower is broken anyways (and probably wont get fixed)
    Bug report it! I just did.
    Quote Originally Posted by Kmnh View Post
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  11. #11
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Firewall View Post
    Drow:
    - 20 starting DEX
    - Free Shuriken Expertise and Shuriken Proficiency Feats
    - +4 to Hit and Damage
    - Venomed Blades (1d8 poison damage)
    - Spell Resistance

    My only comment is that you don't have venomed blades in your actual enhancements list so this build doesn't have it.

  12. #12
    Community Member Firewall's Avatar
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    Quote Originally Posted by jakeelala View Post
    My only comment is that you don't have venomed blades in your actual enhancements list so this build doesn't have it.
    Yes. I just wanted to show up the potential of using drow. In the early stages of the build i used venomed blades but found that the action point cost is too high for my liking in contrast to other more valuable enhancements. Others might be of different opinion and since enhancements can be respecced quite easily you can use the setup you like best. The same goes for the distribution of Epic Destiny points. There is quite some room for customization here and i still tweak and change things based on my gear and preferred playstyle.

    By the way your earlier post is the biggest compliment you can make to this build so thank you very much!

    @Spencerian: Thank you so much for adding my build to your guide and adding all the positive feedback to your blog!

    Thank you for the comments guys!
    Last edited by Firewall; 11-01-2013 at 04:31 PM.

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    I saw this concept and it looks really nifty. Nifty enough that I was wanting to play around with some variants, but I have a question that I can't seem to find the answer to, namely: what are the actual mechanics for 10k stars? What is each point of WIS actually doing for me with this skill? I want high WIS anyway for DC and such but knowing exactly what it does would be very nice.

    Thanks!

  14. #14
    Community Member Firewall's Avatar
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    Quote Originally Posted by Jammond View Post
    I saw this concept and it looks really nifty. Nifty enough that I was wanting to play around with some variants, but I have a question that I can't seem to find the answer to, namely: what are the actual mechanics for 10k stars? What is each point of WIS actually doing for me with this skill? I want high WIS anyway for DC and such but knowing exactly what it does would be very nice.

    Thanks!
    Actually noone knows for sure and of course it is hard to determine since WIS boosts two things at once: the chance to throw additional shuriken and the number of additional shuriken.
    I have read only one actual test on the forums:

    https://www.ddo.com/forums/showthread.php/351973

    it basically comes to the conclusion that you get a 3.125% bonus to overall damage per +1 WIS modifier.

    Also i remember reading from someone on the forums that 10k stars uses five times the WIS stat modifier to determine the percent chance for additional shuriken but i cannot find the source anymore.
    Last edited by Firewall; 11-03-2013 at 08:02 PM.

  15. #15
    Community Member voodoogroves's Avatar
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    Still staring at the non-monk option in that other thread, but been thinking ... and man it sucks that the ninja capstone and halfling crit range are still not working.

    That said, crits are important, but not as key as rate of fire and the adds (except for the crit-driven adds like Radiance).
    Ghallanda - now with fewer alts and more ghostbane

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    Quote Originally Posted by Firewall View Post
    Drow Monk 20 Ninja Spy Shiradi Shuriken Thrower Build with Ten Thousand Stars and Max DEX plus high WIS
    - poison damage synergy of Venomed Blades and Sting of the Ninja (non-named shuriken only (bug!)) and scaling with 200% melee power
    So is Sting of the Ninja bugged with crafted shurikens like thunderforged or the eveningstar shurikens?

  17. #17
    Community Member Firewall's Avatar
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    Quote Originally Posted by jkh389 View Post
    So is Sting of the Ninja bugged with crafted shurikens like thunderforged or the eveningstar shurikens?
    Yes. It only works with random loot and cannith crafted shuriken.

  18. #18
    Community Member Firewall's Avatar
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    One of the changes of U24 Patch 1 makes Epic leveling with a spelltouched throwing weapon a bit easier.
    From the Release Notes:

    • The chance for epic monsters to ignore ability score damage has been reduced from 90% down to 33% on Epic Hard and 50% on Epic Elite. This chance remains zero percent on Epic Casual and Epic Normal


    Since spelltouched weapons often have one stat drain ability on them and mostly add a second one as random proc this change makes them a bit more powerful. Also note that the Tier 5 Ninja Spy ability Crippling Strike benefits from this. So when in Sneak Attack range you have up to 3 stat drain abilities per shuriken!

  19. #19
    Community Member Firewall's Avatar
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    Since the number of views of this thread is still going through the roof i wanted to remind you that this version of the shuricannon is mostly outdated and is not supported or updated anymore. The new version that is up to date with recent changes of the game and that has way more DPS can be found under the following link:

    https://www.ddo.com/forums/showthrea...63#post5491463

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    Default OK so rolled this exact build for my 4th life..

    Quote Originally Posted by Firewall View Post
    WARNING: A new, more powerful and more up to date version of this build is available here: https://www.ddo.com/forums/showthrea...63#post5491463
    This version will not be updated by me anymore.


    Drow Monk 20 Ninja Spy Shiradi Shuriken Thrower Build with Ten Thousand Stars and Max DEX plus high WIS

    Pretty straight forward build:
    - highest monk shuriken crit range with Ninja Spy capstone and Overwhelming Critical in Ultimate Mountain Stance: 15-18x2, 19-20x5 in Legendary Dreadnaught, 13-18x2, 19-20x4 in Divine Crusader for Sting of the Ninja and use with Life Stealing shuriken (Level Drain), Radiance II shuriken (Blinding) and Shimmering Arrowhead (Crippling), Thunderforged (On-Crit damage effects: Dragon's Edge, Crippling Flames, Burning Emptiness)
    - very high number of attacks and attack speed through Shuriken Expertise and Ninja Training (they stack!), Full BAB, Blinding Speed, Doubleshot, Whirling Wrists and Ten Thousand Stars
    - great saves with Water Stance and Bulwark of Defense (Defensive variant)
    - Max DEX for shuriken attack and damage, Shuriken Expertise and Ninja Training Proc Rate, High Reflex Save, Hide, Move Silently, Balance, Tumble, AC
    - Improved Evasion
    - Vorpal at full attack range
    - poison damage synergy of Venomed Blades and Sting of the Ninja (non-named shuriken only (bug!)) and scaling with 200% melee power
    - Shiradi for high damage and Crowd Control, Legendary Dreadnaught or Divine Crusader for high DPS
    - All the usual Monk survivability including highest running speed for kiting and abundant step for access to safe spots
    - high Spell Resistance
    - incorporeality from Shadow Veil with +3 passive Ki regeneration
    - EE viable high AC, 30% Dodge, Deflect Arrows
    - Limited Self Healing with Wholeness of Body, Healing Spring, Rejuvenation Cocoon, Silver Flame Potions and Eternal Bottle of Rum
    - Lots of Feats


    Drow:
    - 20 starting DEX
    - +2 DEX from racial enhancement tree
    - Free Shuriken Expertise and Shuriken Proficiency Feats
    - +4 to Hit and Damage (Xen'drik Weapon Training)
    - Venomed Blades (up to 1d8 poison damage) (scaling with 200% melee power and being doubled by Sting of the Ninja with non-named shuriken only (bug!))
    - 44 Spell Resistance

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Drow Female
    (20 Monk \ 8 Epic) 
    Hit Points: 412
    Spell Points: 117537822 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 27
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength              8                    13
    Dexterity            20                    36
    Constitution         14                    19
    Intelligence         10                    14
    Wisdom               14                    15
    Charisma             10                    14
    
    Tomes Used
    +5 Tome of Strength used at level 1
    +6 Tome of Dexterity used at level 1
    +5 Tome of Constitution used at level 1
    +4 Tome of Intelligence used at level 1
    +5 Tome of Wisdom used at level 1
    +4 Tome of Charisma used at level 1
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness(Heroic) or Deflect Arrows(Epic)
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Rapid Shot
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 5 (Monk)
    Feat: (Automatic) Improved Heroic Durability
    Feat: (Automatic) Purity of Body
    
    
    Level 6 (Monk)
    Feat: (Selected) Quick Draw
    Feat: (Monk Bonus) Ten Thousand Stars
    Feat: (Automatic) Adept of Forms
    
    
    Level 7 (Monk)
    Feat: (Automatic) Wholeness of Body
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    
    
    Level 9 (Monk)
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Improved Evasion
    
    
    Level 10 (Monk)
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    
    
    Level 11 (Monk)
    Feat: (Automatic) Diamond Body
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Thrown Weapons
    Feat: (Automatic) Abundant Step
    Feat: (Automatic) Master of Forms (ALL)
    
    
    Level 13 (Monk)
    Feat: (Automatic) Diamond Soul
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Precise Shot
    Feat: (Automatic) Quivering Palm
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Feat: (Automatic) Ki Strike: Adamantine
    
    
    Level 17 (Monk)
    Feat: (Automatic) Timeless Body
    
    
    Level 18 (Monk)
    Feat: (Selected) Combat Expertise
    Feat: (Automatic) Grandmaster of Forms (ALL)
    
    
    Level 19 (Monk)
    Feat: (Automatic) Empty Body
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Feat: (Automatic) Perfect Self
    Feat: (Automatic) Shining Star
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Bulwark of Defense
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Overwhelming Critical (or Combat Archery if you want max dodge and cannot reach it without it)
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Mage Armor
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed or Epic Reflexes
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Enhancement Distribution:

    Racial Tree:
    18 AP
    - All Core Enhancements
    - All Xendrik Weapon Training
    - Improved Dodge Tier 1 (because my character is above dodge cap with more)
    - Venom Lore Tier 1 (you might put this point into Improved dodge if you are not at cap yet)
    - Venomed Blades Tier 1 (you might put this point into Improved dodge if you are not at cap yet)

    Henshin Mystic Tree: 12 AP
    - Two Core Enhancements
    - Way of the Patient Tortoise
    - Full Negotiator
    - Full Contemplation
    - Dexterity

    Ninja Spy Tree: 41 Points
    - All Core Enhancements
    - All Sneak Attack Training and Crippling Strike
    - Sting of The Ninja
    - Full No Mercy
    - Two times Dexterity
    - Full Acrobatic
    - Full Stealthy
    - Full Agility
    - 2 points in Faster Sneaking

    Shintao Tree: 9 Points
    - Two Core Enhancements
    - Ki Shout
    - 2 points in Exemplar
    - Full Conditioning

    Variant: If you are at uneven DEX and uneven WIS or CON you can also drop DEX, one point in negotiator and the 2nd core in Henshin Mystic and take full Exemplar, 2nd core and CON/WIS in the Shintao tree for more HP, Heal Amp and positive spellpower.


    Skills:
    - Concentration max
    - Spot max
    - Tumble 1 Pt.
    depending on your INT Tome also any of UMD, Heal, Move Silently, Hide, Jump, Balance

    If you can reach a high enough UMD (39+) you can boost the Shuricannon's power with Tenser's Transformation, True Seeing, (Greater) Teleport, Raise Dead and some other Scroll and Wand Buffs.


    Stance:
    - Ultimate Water Stance for passive Ki regeneration, Dodge Bonus and Saves and when tanking Caster Bosses
    - Ultimate Mountain Stance for tanking Melee Bosses


    ED Twists:
    - Twist 1: Echoes of the Ancestors: Shadowdancer (FS Tier 4); Sense Weakness (FotW Tier 4); Purify Weapon (US Tier 4); Improved Combat Expertise (LD Tier 2); Brace for Impact (US Tier 1)
    - Twist 2: Rejuvenation Cocoon (PA Tier 1); Fast Healing (FotW Tier 1)
    - Twist 3: Enlightenment (GoF Tier 1) for passive Ki regeneration
    - Epic Completionist Twist 4: Critical Damage (LD Tier 3); Grim Precision (SD Tier 3); Walking with Waves (GMoF Tier 3); Orchid Blossom (GMoF Tier 3); Improved Combat Expertise (LD Tier 2) or any good Tier 1 ability


    Gear:

    Update 23 Gear layout for Full DPS variant: https://www.ddo.com/forums/showthrea...=1#post5466808


    My pre Update 21 endgame gear layout can be found here:

    - Head: Helm of the White Dragon (EH currently, EE planned) +3 Insightful DEX, Blue Slot: Resistance +7 (+8 planned), Colorless Slot: Concentration +13 (+15 planned)
    - Neck: Deadly 9, Natural Armor +10 (better one planned)
    - Goggles: EE Shadowsight, Green Slot: +35 HP, (+40 HP planned)
    - Trinket: Planar Focus of Prowess +3 Insightful CON
    - Armor: Flawless White Dragonscale Robe with Alchemical Armor ritual, Blue Slot: +14 PRR (+16 planned)
    - Cloak: EE Jeweled Cloak, Yellow Slot: Globe of True Imperial Blood, Blue Slot: +2 Good Luck
    - Bracers: +10% Heal Amp, Parrying VIII, Colorless Slot: Vitality (+20 HP)
    - Belt: +10 DEX, +9% Dodge (better one planned)
    - Ring 1: Seal of House Avithoul (+2 Insightful WIS)
    - Ring 2: Tier 3 Epic Ring of the Stalker with Eldritch Resistance Ritual, Colorless Slot: STR +6 (+8 planned), Yellow Slot: Deathblock
    - Gloves: Gauntlets of Immortality, Colorless Slot: +7 CON (+8 planned), Yellow Slot: Power +200 (250 planned)
    - Boots: Greensteel Boots of Smoke: Permanent Blur, 2x Displacement, +45 HP, +6 DEX Skills
    - Quiver: EE Quiver of Poison
    - Mainhand: Spelltouched Shuriken and others
    - Offhand: Celestia, Green Slot: Golem's Heart planned

    Other useful equipment suggestions:
    - Main Hand Weapon: Shadow Star, Snowstar, Spelltouched Shuriken with Life Stealing, Alchemical Shuriken (Silver,Earth,Fire,Air), GS Radiance II shuriken, GS Triple Positive Shuriken, The Morning Star, Thunderforged Shuriken,...
    - Offhand Weapon: Cannith Crafted +5 Seeker VIII Kama/Shortsword with red augment slot (Devotion Spell Power), Treason, fully upgraded Celestia for AOE procs, green slot and set bonus with Planar - Focus, Rebellion for lots of passive bonuses and red slot (Devotion Spell Power), Alchemical Kama (Triple Air), Thunderforged Shortsword,...
    - Trinket: Shimmering Arrowhead, Planar Focus, Pale Green Ioun Stone,...
    - Helm: Epic GH Dragon Helm (White)
    - Armor: Tier 3 (Epic) Frozen Tunic, Epic GH Flawless White Dragonscale Robe, ...
    - Bracers: Wind Howler Bracers for leveling, Bracers of the Sun Soul, Epic Skirmisher's Bracers
    - Quiver: EE Quiver of Poison
    - Ring: Tier 3 Epic Ring of the Stalker, Seal of House Avithoul, Epic Ring of Shadows,...
    - Neck: (Epic) Golden Guile, Epic Guardians Locket,...
    - Boots: EE Treads of Falling Shadow,...
    - Gloves: Backstabbers Gloves,...
    - Goggles: Shadowsight

    Deadly, Accuracy and Speed are good item enchantments until you have the Epic Blinding Speed Feat.


    Comments, Questions and Suggestions Welcome

    So I rolled this character up exactly with +5tomes full cannith crafted masterful craftsmanship gear and am curious if it is just me or is this build slow in the beginning? I farmed up the shadowstar and snowstar just to be properly equipped. I think my question is what is the playstyle like at like level 4? Because right now the throwing damage isn't great yet without 10kstars. Do you use your fists in the beginning and just b an underwhelming monk until later levels? I just feel like I'm doing something wrong.

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