A good Spot really helps. I destroy mobs from dozens of meters away by back-targeting with Improved Precise Shot. It's scary how a single-weapon thrower can do so much crowd control.
For the tough guys, I dot 'em with poison and go all do-si-do with strafing. Now that I got Venomed Blades working again, too (had to reset the Drow tree and reselect), that's additional damage going in. That Golden Guile is great at present, and I put on some Tinker's Gloves to boost my Seeker to +10 and add a point of DEX.
It's just a matter of the right tools for the job now, getting the right star and supporting gear to further its damage.
A little change of plans: I decided to drop the Precision stance Feat for Toughness.
First because the Precision Stance was always only a backup stance since i run in Combat Expertise all the time because the benefit of (in my case) +15 AC and +2 saves with bulwark of defense is too great to loose and second because i found that my attack value is over the top so that i dont need the 5% attack bonus from Precision and my damage is not that dependant on sneak attacks that it is worth the +25% Armor Piercing.
Toughness is a bit of a compensation for the fact that i started with only 14 CON and because Combat Expertise prevents me from being raged.
Also with the nerf of Life Stealing i found that in EE Improved Paralyzing spelltouched shuriken are the best now since they still have a 5% proc chance which in combination with the high attack speed and improved precise shot hits pretty often.
Any chance for a video Firewall? I'm running through ED's on my juggernaut and soon going to TR for this awesomeness. I'll have to get Snowstar and do Eveningstar challenges for other throwing stars. Finally somebody made a proper ninja character for DDO
Keep up the good work and let us know what changes you are doing!
Another point is that i don't want to show what my character can do in an artificial environment for a video but i want to show the potential of the build.
I still don't have all the optimal gear for my character and i'm only in my 4th life (cleric, fighter and rogue past lives) so i cannot come up with a completionist feat, 3 monk past lives or anything else fancy that would make the build shine even more and i would feel that the video would maybe understate the potential of the build.
Also a short video does not show the real potential of a build since some builds have greater burst damage or better situational performance against specific enemies or environments which makes them shine in a short video but maybe not in general questing. I think the best advertisement and my own personal joy comes from people testing my build and posting here that they have a lot of fun with it and sharing their experiences.
I didn't post it to compete with other builds but only since i have so much fun with it that i wanted to share it with other people. I'm still open for suggestions and improvements though.
Nice build, after seeing it i LR'd my main into a shuriken specced build (ra/rog/monk variant) and looking at your twists i see that you're taking echoes.
Does the 10% attack speed from echoes of ancestors: shiradi stacks with Whirling Wrists (and other things like haste)?
Thanks in advance.
Argo: - Trolls Lair / Intransigence
Good catch. I changed it in the OP
Wanted to relate my thoughts for the record, for any that are still considering the build.
Being a first-life, this character of mine has leveled very rapidly since I made it over 2 weeks ago. I only added in a Voice recently.
I am still running about in non-epic gear while spanking Drow at extreme range and clobbering Matron Mothers and priestesses with poison damage and those incredible Spelltouched shuriken. As long as I have enough space to run, I gain little damage since my evasion, spell resistance and dodge is so high that close calls from spell casters and fighters rarely hit. I'm only 400 HP and have succeeded well except in one Epic Hard. That's House of Szind: Relig's mobs are a nasty group, filled with undead that are harder to dispatch since he respawns them. I'm playing solo with Albus the L20 FvS and my Onyx Panther, who are both quite durable and well-behaved.
The first Shroud run with my character was great. My guild ran a Normal with non-epic players. I could pop off the Gnolls in part 5 fast enough and then dish fast damage against Harry quite well with a crafted Shocking Burst silver PG star. A GS star should give more damage. I was never touched. I need to make a better portal beater, however.
What I love about this character is the sheer power of killing faster at extreme range than with a Ranger AA. Normally a good ranged player knows not to start a fight before the melees gain aggro. In most cases I needn't do this while very far away. Single enemies move to engage but almost always the extreme range doesn't attract others to fight. Often enemies fall long before they are less than halfway close to me. The Golden Guile's Improved Deception and Crippling effects from some abilities slow them down more.
And then I got a level 20 Spelltouched Improved Paralyzing Icy Burst star with Crushing Wave. That's been a complete game changer with Improved Precise Shot active. Stopping cold and punishing a half-dozen or more Drow at once is complete joy. As I said, my character's only weakness is against undead and some extraplanar that can't be poisoned, paralyzed, backed up by necromancers or have additional DR bypass requirements.
Even taking down the Training Dummy is amazing. I don't think I have any other characters that can dispatch the dummy in under 30 seconds--without boost effects like Manyshot or even 10k Stars--as fast as this character can do (now with Whirling Wrists).
In the Devil Battlefield, I encountered both devil rares out there and ended them with ease. In fact, I love bosses. They just can't withstand such concentrated damage from the Shuricannon build.
And wielding the Celestia is one level away. Really need some Drow Smoke Goggles now to transfer my Seeker away from the off-hand.
Soon I'll start using Szyncletica to farm Tokens for herself in "Devil Assault" on eN. That's something I've never done on any Ninja, which is a fitting testament to the build's resilience.
You do have to play the build to the Ninja strengths, such as using stealth at times. Else, you won't gain better ki regeneration and also leave yourself likely to get directly attacked and less likely to recover.
Against undead the best you can do is to craft a triple positive greensteel shuriken. I think this is an essential part of the build since greater disruption and the other damage procs are on the brink of being overpowered with this high attack speed (this is a bit made up by the fact that you cannot break most undead DR with this shuriken).
One tip i wanted to add to the build (which might be quite obvious) is: Don't invest much into Doubleshot! Since this build has enough Ki regen to constantly spam Veil and 10k stars you can use 10k stars anytime it is off cooldown. With the 45 second debuff of -100% Doubleshot any Doubleshot chance you have is only effective for 15 seconds in a time frame of one minute. This is really not much so there is no need to invest heavily into it.
Hoping to make several Shroud runs to get at least a Disruptor item before I first TR; I think it's more needed than a MinII since the damage from a crafted one with the needed DR seems to get the job done, if unspectacularly. With a 2nd life, the XP from Necropolis and other undead haunts will be something I can't ignore next time.
The Stay Good ability in Shiradi should help on that Triple Positive for most undead, right? Skeletons less, more fleshy undead should take full damage.
Was working out the extra shuriken proc rates for another toon, but decided to put the math here as well, since it's relevant. Note, in reference to firewall's earlier post, i'm ignoring double shot, since it will be irrelevant most of the time.
D= dexterity score/100
TTS=(3*Wis mod +30)/100
no 10k stars
3 shuriken= D*D
With 10k stars:
Note: i'm operating under the assumption that 10k stars triggers independently of the other two effects(which so far appears to be true, but is hard to tell), Also, based on the formula found here, http://ddowiki.com/page/Ten_Thousand_Stars
the odds of a 3rd shot from 10k stars will be ignored
Now, with a dex of 44 and a wis of 24(TTS of .51), gives you:
w/o 10k stars
~31.3% chance of 1 shuriken
~49.3% chance of 2 shuriken
~19.3% chanec of 3 shuriken
for about 1.85 shuriken/throw
w/ 10k stars
~15.5% chance of 1 shuriken
~40.2% chance of 2 shuriken
~34.5% chance of 3 shuriken
~09.8% chance of 4 shuriken
for about 2.3 shuriken/throw.
Don't know if this will help anyone, i just like number crunching when i'm bored for build ideas, and figured this fit here as well.
Thought i would chime in here...I have been playing this and like most others...have been loving it. I have a 3rd life Drow monk with top end gear, wraps, stars etc...my bread and butter...but have always kept her as a stunner and general mayhem maker/killer. I did a first life Drow to see if i would like it, and with just random gen loot and a crafted star he is some serious fun. seriously. serious fun.
I just wanted to thank you. I might even LR my sweet baby monk into this but think i will enjoy gearing him up more than the easy road of an LR.
Thanks again...if anyone out there cares...I am on Sarlona. Perpensity is my bread and butter sweet baby monk :P and Greywurm is the new thrower on the block. I am friendly and like to kill things. look me up.
So I only just found this thread, great build and Ideas!
I have been running a Shuriken build of very similar characteristics for the last six months and loving it. I wish I would have found this thread when I was making him!
I went drow pure ranger at first, then added 6 levels of monk in the most recent LR. He was made on a lark so is a fist lifer, now at level 26.
For our guild site I was forced to finally get down to the brass tacks of rate of fire to answer some questions being "thrown" my way be fellow guildies about my thrower build.
There was a issue of how many is many?
The following results were the derived average of 10 timed runs using a base Shuriken.
The runs were timed at 15 second lengths, as this allowed the actual rolls to retrieved from the my combat logs, But in the case of the use of 10k stars the runs were timed at 10 seconds as any attempts to time longer would run out of combat log.
Base, just geared not action haste boost or pot:
Base Shuriken average : 177.6 per min
Base Shuriken best run: 196. per min
Base Shuriken worst run: 164. per min
10k star average: 264.3 per min
10k best run 288 per min
10k worst run 240 per min
Now I have started to use 10k star and it is great don't get me wrong, but I am just blown away by the standing rate of fire I can get from this toon. the dex of 56 certainly helps. So with that in mind any real extras from the 10k is just gravy. I often forget to switch over to bow for manyshot, but it is damn handy.
Interesting fact is that the rate of fire for 10k is only marginally better then manyshot , and of course the spelltouched stars are just so evil when stacked with the double rainbow.
Another couple of observations from steady play, the hast action boost, and haste effect are great..... but they don't really seem to fully deliver, a 30% action boost (ranger tempest) does not come close to delivering 30% more stars thrown, it averages around 8-19 % more stars, don't get me wrong its great but its no 30%.
I have done a new work-up for this toon, and if I went Human I could pick a increase in damage, and about a 3% increase in extra stars but not really enough to make it worth it. a
After all these types of builds are about volume of shots, not base damage right? My is called a "the Sandblaster"
Am loving this build as well. Thought I'd test out Lighting the Candle(Hensh Myst t3) and it's not too bad. For 6 Ap's, it gives you 1d4 fire and on crits, gives 3d6 force, wasn't sure if it would work on thrown but it does. Since it's a weapon stance, it doesnt stack with sting of the ninja but I'm finding alot of poison immune mobs.
How high can you possibly get doubleshot? Could you get it high enough to not even use 10k stars for more constant dps? Would it be high enough to be around the same amount of dps overall?
If you're having fun, then you're doing it right.
as to how high it can get, 6% item, 9% past lives, 10% doubleshot feat for 25% with significant investment. Ranger levels can increase this, but only with short term buffs.
So basically, no. You can't beat 10k stars.
If you're having fun, then you're doing it right.
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