Examples of these include Reactive heal and matyrdom. Change these to be affected by spell power. Even if the base amount of healing may be nerfed if its affected by spell power it would scale better with level increases, not being overpowered at level 8 or so and being effectivly used at level 28. They currently seem almost useless at epic levels and extremely overpowered at lower ones (Full HP bar recovery guarantee'd to maybey 1/4 gain on most characters)