Page 1 of 2 12 LastLast
Results 1 to 20 of 26
  1. #1
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    10,690

    Default Fury nerfed for ranged

    You have to melee now to accumulate fury in order to get the 10 fury required for unbridled fury. You can acquire fury only by vorpaling on a melee attack.

    A necessary nerf in my opinion.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  2. #2
    Community Member Theboz's Avatar
    Join Date
    Mar 2006
    Location
    Elgin, IL
    Posts
    2,830

    Default

    Quote Originally Posted by maddmatt70 View Post
    You have to melee now to accumulate fury in order to get the 10 fury required for unbridled fury. You can acquire fury only by vorpaling on a melee attack.

    A necessary nerf in my opinion.
    You may like but I sure dont, lol. I guess its back to using another ED.
    Member of Mythical

  3. #3
    Hatchery Hero Sonos's Avatar
    Join Date
    Feb 2011
    Posts
    1,472

    Default

    Yay another nerf that is more of a nuisance than balancing.

  4. #4
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Location
    Wisconsin, birthplace of D&D
    Posts
    20,954

    Default

    Since theres a cooldown on the epic moment, its not really that much of a nerf.

    Meanwhile, in other news, other destinies get to kick, punch, and trip air while not even fighting mobs in order to build up the points needed to activate their epic moment.

    Necessary nerf? LOL
    Last edited by Chai; 08-19-2013 at 12:04 PM.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  5. #5
    Founder & Hero Uska's Avatar
    Join Date
    Jan 2006
    Location
    Phoenix
    Posts
    22,933

    Default

    This wasn't needed but stopping people from being able to use it and other ED's during heroic levels is

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  6. #6
    The Hatchery Wipey's Avatar
    Join Date
    Nov 2010
    Location
    GMT + 2
    Posts
    1,908

    Default

    Fortunately, this is not true.
    Shahang Nezhat Bellezza Wipekin Farida of Ghallanda

  7. #7
    Community Member Gadget2775's Avatar
    Join Date
    Nov 2006
    Location
    Hawaii
    Posts
    1,638

    Default

    Can you hit things to build fury then shift to ranged?
    D.W.A.T: (Now with Non-Dwarf support)
    Founder of the (D.W.A.T) Elf Rebellion and Supporter of the H (alfling). I(ntel). T(eam).

  8. #8
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Location
    Under the bridge
    Posts
    5,874

    Default

    I rate this troll a 3.5 on a 10 scale. Debunked too quickly.

    Try better matt.

  9. #9
    Community Member
    Join Date
    Oct 2009
    Posts
    45

    Default Works fine

    Just went to high road tested on trash with range only got a stack of 3 with 3 vorpals. so seems to still be working with ranged attack

  10. #10
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    10,690

    Default

    Quote Originally Posted by Chai View Post
    Making it melee vorpal attack only would change ABSOLUTELY NOTHING. The epic moment has a 5 min cooldown. Rolling 10 vorpals in 5 min is NP, and I would be able to use the epic moment the exact same number of times per quest anyhow.
    Oh but it would. It would mean that in order to get fury manyshot archers have to melee which in turn means they would get hurt a whole lot more. The choice becomes either melee other then manyshotting and take a lot more damage in the process or range all the time and do less dps.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #11
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Location
    Wisconsin, birthplace of D&D
    Posts
    20,954

    Default

    Quote Originally Posted by maddmatt70 View Post
    Oh but it would. It would mean that in order to get fury manyshot archers have to melee which in turn means they would get hurt a whole lot more. The choice becomes either melee other then manyshotting and take a lot more damage in the process or range all the time and do less dps.
    Most furyshotters are melee who use manyshot only as a burst. The ones who arent are monkchers, who build for wisdom and have optimal stun DCs - and handwrap attack rate is so off the hook that rolling ten nat 20s happens in a short enough period of time to make this all laughable.

    So there would be some minor semantic changes, but wed all still be using the epic moment the same number of times per quest. The end result wouldnt be a nerf at all.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  12. #12
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Location
    Under the bridge
    Posts
    5,874

    Default

    Quote Originally Posted by maddmatt70 View Post
    Oh but it would. It would mean that in order to get fury manyshot archers have to melee which in turn means they would get hurt a whole lot more. The choice becomes either melee other then manyshotting and take a lot more damage in the process or range all the time and do less dps.
    Have you ever seen what 4 TWFing FoTW (all with overwhelming force and dual woowoo B-Swords) do to any EE quest in the game?

    if you think it would matter at all you are wrong.

    Seriously, stop peeing in everyone's Cheerios. Except your SP pot threads which are always entertaining.

  13. #13
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Location
    Under the bridge
    Posts
    5,874

    Default

    Quote Originally Posted by Chai View Post
    Most furyshotters are melee who use manyshot only as a burst. The ones who arent are monkchers, who build for wisdom and have optimal stun DCs - and handwrap attack rate is so off the hook that rolling ten nat 20s happens in a short enough period of time to make this all laughable.

    So there would be some minor semantic changes, but wed all still be using the epic moment the same number of times per quest. The end result wouldnt be a nerf at all.
    While I share that OP concern about Monkchers (seriously, it is stupid that monks are the best archers in the game) versus other character types he's trolling the issue all wrong.

    FoTW is not the problem.

  14. #14
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    10,690

    Default

    Quote Originally Posted by Chai View Post
    Most furyshotters are melee who use manyshot only as a burst. The ones who arent are monkchers, who build for wisdom and have optimal stun DCs - and handwrap attack rate is so off the hook that rolling ten nat 20s happens in a short enough period of time to make this all laughable.

    So there would be some minor semantic changes, but wed all still be using the epic moment the same number of times per quest. The end result wouldnt be a nerf at all.
    Chai, what I am seeing in game especially on epic elite is just the opposite. Most Fury manyshotters range all the time. This is in large part to reduce the damage taken from getting hit by the mobs on epic elite. There would be seismic changes if they changed this.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  15. #15
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Location
    Under the bridge
    Posts
    5,874

    Default

    Quote Originally Posted by maddmatt70 View Post
    Most Fury manyshotters range all the time.
    Wrong.

    Next subject.

  16. #16
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Location
    Wisconsin, birthplace of D&D
    Posts
    20,954

    Default

    Quote Originally Posted by maddmatt70 View Post
    Chai, what I am seeing in game especially on epic elite is just the opposite. Most Fury manyshotters range all the time. This is in large part to reduce the damage taken from getting hit by the mobs on epic elite. There would be seismic changes if they changed this.
    Im not seeing this at all. The only ones who dont put the bow down are monkchers. THe juggs, bards, and rangers all melee as well. With overwhelming force being no DC CC + helpless you really dont take more damage fighting trash. You might fighting a boss, however, the furyshotters simply have to hold their last epic moment for the boss, and that takes care of having to stand toe to toe with inflated melee damage mobs.

    Semantic change only. Trash mobs get CCd with either stunning fist as i described before, or overwhelming force. The people who take more damage arent CCing well enough.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  17. #17
    The Hatchery
    Join Date
    Jun 2010
    Posts
    2,649

    Default

    Quote Originally Posted by maddmatt70 View Post
    Too bad this is not true. The devs blew it. The whole game is about fury manyshot which is beyond dumb. The text for fury actually reads only builds on melee vorpal attacks. The devs put out a whole bunch of new enhancements and everything else but failed to fix the one broken thing which restricts build diversity more then any other.
    Having one supremely powerful ability is not restricting anyone's build. You're making it sound like Furyshotting is required to complete EE quests, or even solo them. This isn't the case.

  18. #18
    Community Member
    Join Date
    Jun 2006
    Posts
    3,018

    Default

    Just to be clear, at least on Lama as of yesterday, FotW was working just fine with ranged (bow and repeaters). Adrenaline Overload + Sniper Shot + Repeaters is mighty nice, and regenerates fairly quickly.

    Quote Originally Posted by maddmatt70 View Post
    The devs put out a whole bunch of new enhancements and everything else but failed to fix the one broken thing which restricts build diversity more then any other.
    You're suggesting that having more options (ie, ranged FOTW) restricts diversity, and taking away options would encourage more diversity? Nerfing one build isnt going to increase the viability of any other build - its not like quests are being designed around FOTW monkchers.

  19. #19
    Hatchery Hero Sonos's Avatar
    Join Date
    Feb 2011
    Posts
    1,472

    Default

    Quote Originally Posted by droid327 View Post
    You're suggesting that having more options (ie, ranged FOTW) restricts diversity, and taking away options would encourage more diversity? Nerfing one build isnt going to increase the viability of any other build - its not like quests are being designed around FOTW monkchers.

    ^this. Every thing else is blatant envy: destroyers of diversity. Play a ranged build with FOTW, you'd probably enjoy it and realize that it doesn't need nerfing. Cooldowns are there for a reason.

  20. #20

    Default

    Quote Originally Posted by maddmatt70 View Post
    You have to melee now to accumulate fury in order to get the 10 fury required for unbridled fury. You can acquire fury only by vorpaling on a melee attack.

    A necessary nerf in my opinion.
    Nope - how about making all ED top tier good, rather then nerfing the ones there are/were good?

    I personally melee with my tempest until I can hit fury, but the change is the typical attitude where instead of raising all tides across all EDs they nerf the ones that stand out as good. It's a terrible way to equalize the playing field.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload