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  1. #1
    The Mad Multiclasser Failedlegend's Avatar
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    Default Fire Flower Mario

    Ok so I've pretty much always viewed Mario (in DnD terms) as a Monk/Sorceror he uses punches and acrobatics to fight as well as various magics such as fireballs so with the release of Henshin Mystic I wanted to see how a Monk/Sorc mix looked.

    Now obviously for Sorc were going Fire Savant preferably at least 5 levels for the full tree (the tier 5 Henshin Mystic abilities are fairly meh as there wont be enough AP to fit in Touch of Death) and since your Henshin abilities are reliant on Monk Level I'd say you want as many as possible whilst...obviously you could go Monk15/Sorc5 but I think Monk14/Sorc6 is a better mix so you can pick up the Sorc Core 3 for another 10 Spellpower

    Note: This is planned as a TR build from a first life Monk.

    Anyways lets breakdown the loses vs. gains


    20 Monk -> Monk 14

    - 1[w] Damage unarmed
    - 10% Movement Speed
    - 6 AC
    - Quivering Palm
    - GM of Forms (recoverable with a feat)
    - 30 Fire/Force Spellpower
    - 2 Wisdom
    - 10 Concentration
    - 1 Passive Ki Generation
    -5% Fire and Force Spell Critical chance
    -2 Fire Resistance
    -6DCs to Monk abilities
    -4 Fire Resistance Bypass

    Gains 0 Sorc -> 6 Sorc

    +3 CL to fire related abilities (ie. Incinerating wave)
    +30-55 spellpower (55 with temporary boost based on continued fire damage)
    +8% Fire Critical
    +Bypass 15 Fire Resistance (A really big deal imo especially for fire spells)
    +3D6 Fire Guard
    +15% Fire Damage clickie
    +15 Force Spellpower (Elemental Diversification)
    +Spells:1 - Jump, Exp Retreat, DSD, Feather Fall 2 - Blur, Invis (+MS Skill) 3 - Haste


    So Net gain/loss equals
    +0-25 spellpower (25 with temporary boost based on continued fire damage)
    +3% Fire Critical
    +Bypass 11 Fire Resistance (A really big deal imo especially for fire spells)
    +Spells:1 - Jump, Exp Retreat, DSD, Feather Fall 2 - Blur, Invis 3 - Haste
    +3D6 Fire Guard
    +15% Fire Damage clickie
    -3 Monk ability DC for fire spells, -3/6 for non-fire abilities (some abilities use half monk level so only lose 3 DC)
    -15 Force Spellpower
    - 2 Wisdom
    - 10 Concentration
    - 1 Passive Ki Generation
    - 1[w] Damage unarmed
    - 10% Movement Speed
    - 6 AC
    - Quivering Palm

    Out of that the only things that matter to me are Quivering Palm, The unarmed Damage, the concen and the GM of forms....the unarmed damage change is minor even less so for a TR (only 0.5w behind a first life), and GM of forms is recoverable with a single feat...not having Q-Palm sucks but the gains out way it and the +10 Concen.

    Now for the build it will pretty much be a standard Monk build as we won't actually be using any offensive Sorc spells so Metas are fairly pointless and Spell Focus do not seem to affect Henshin DCs either.

    Code:
    Lawful Neutral Halfling Monk14/Sorc6
    
    Str 8
    Dex 16
    Con 14
    Int 12
    Wis 18 (Lvl ups here)
    Cha 8
    
    Skills: Jump, Concen, Balance, UMD, MS
    
    Level Order: Unknown at this time
    
    Feats (In no particular order)
    
    1 DM of Healing
    2 IC: Bludgeon
    3 ITWF
    4 GTWF
    5 GM Forms
    6 Extend
    7 Weapon Finesse (SF: UMD after the Ninja Spy Dex to attack/damage is fixed)
    
    Monk Feats
    
    1 TWF
    2 Stunning Fist
    3 Combat Expertise
    Path Light
    
    ED Either GMoF w/ DI twists or the other way around.
    
    21 Vorpal Strikes
    24 Improved Martial Arts
    26 Epic Mage Armor
    27 Epic Reflexes
    28 ESP: Fire
    Last edited by Failedlegend; 09-30-2013 at 05:50 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
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    Default

    Aside from Fire Spellpower, which is a basic shared stat, I'd be really damn surprised if all that other stuff works as expected with Henshin abilities.

    You should calculate your DCs. If you do so, I believe you will be surprised at how low they are. -50% Fire damage on most things, -100% Fire damage on things with Evasion.

  3. #3
    The Mad Multiclasser Failedlegend's Avatar
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    Default

    Quote Originally Posted by rimble View Post
    Aside from Fire Spellpower, which is a basic shared stat, I'd be really damn surprised if all that other stuff works as expected with Henshin abilities.

    You should calculate your DCs. If you do so, I believe you will be surprised at how low they are. -50% Fire damage on most things, -100% Fire damage on things with Evasion.
    I'm well aware of the fact that fire spells are the bottom of the barrel as elements go in DDO which is very unfortunate but I'm willing to deal with that...I mean normal Fire Savants seem to get along ok and this b uild has a Melee option to fall back on vs. Fire Immune enemies...although Honestly a Force Savant would be a MUCH better match for this although it wouldn't suit the Mario build and for some reason the devs didn't see fit to add Force Savant along with the rest.

    As for stuff like Fire Savant increasing fire ability DCs not working, if it doesn't I will bug report it as Incinerating Wave and Ki Bolt are Fire abilities and thus shold be affected by it.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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